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gr3nadier351

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Everything posted by gr3nadier351

  1. Then allow me to help your lack of understanding. >I should have copied the parsing errors, but it said simply that it failed to parse plugins followed by a code line reference. Still enabled the mods, just random error messages. >How did I verify that? Well, unless they changed how things work, Windows used to recognize an unknown filetype if you enabled file extensions for the OS, and the files themselves would only be a few kilobytes in size; an entire deployment of 200 mods would be megabytes in the game folder. Not to mention, a simple comparison using both the properties tab and selection details will show the file size. It was copying over the mods themselves in Hardlink, and properly moving them in Move. Ironically, it was only in Move Deployment that everything worked fine, where the game ran with no infinite loading screen. >I do not understand this line. Yes, the warning was there, no, the app wasn't run as admin, and yet it said that the app was being run as admin despite confirmation that no such options were enabled. >Nothing unusual for Vortex, but when it requires an empty downloads folder despite other applications in this very niche working just fine with such folders, it becomes just another nuisance. >This line is all sorts of confusion. "Panicked" is hilariously inaccurate; when you create a fresh install and things go wrong, do you sit there and tinker with it when you have limited options for doing so, or do you try reinstalling it because maybe something went wrong? "Surprised that my data was deleted"?? Seriously, where did you come up with that? The issue is confusion as to how, between two different revisions, a program seemingly ceases to properly function on my end, not that X data went missing (which it didn't and I never stated that it did). I could understand the """panicked""" dismissal of my exposition if there were a reason for it, but there really isn't. I simply wanted to post my experience and see if anyone had any legitimate ideas as to potential solutions. If there is no help to be found here, then I'll go look elsewhere. Simple.
  2. Let me start off by saying that I used to love Vortex and used it for multiple games with little to no hassle, but with the new updates, something appears to be completely and utterly f*cked. So, I did a new OS install for my NVMe drive. Brand new, out of the box, and the only bit of data that was carried over was a theme from the Vortex root folder. I installed it, set my download folder on my second drive and my staging folder on the root drive, and then spent a few hours downloading mods. It got late, so I shut everything down and went to bed. When I began to work on it the next day is when everything began to go downhill. LOOT parsing errors started popping out of nowhere, but it still loaded and enabled what I selected. I started the game and was greeted with nothing but an infinite loading screen when starting a new game. This continued to happen regardless of the modlist until I disabled all of the installed mods. I went to the root game directory and everything was fine; F4SE was installed and up-to-date, folder structure seemed fine, but there was a problem. For whatever reason, Vortex was copying over the raw files of the enabled mods while keeping them in the deployment folder. Not hardlink or syslink files, but the full mods themselves. This meant that 10 GB of mods required over 20 GB of space. Even when purging the modlist, it still failed to fully clean up and would leave behind folders for VIS, MCM, etc. I double-checked the deployment method, tried toggling the method between app restarts, all to no avail. So, I copied over the theme folder, deleted the app folder and settings, and reinstalled it. The problem is that I was told that I was running the app as admin when attempting to reinstall. No admin or compatibility enabled on the download, it wasn't blocked, and there was no prompt for the app launch. I continued anyways and re-selected my download folder for mod downloads, only to be told that the folder has to be empty. At this point, I just gave up. This may not seem like a lot to some, but when you're managing around 170 mods <at the moment> with the exact same setup as before and suddenly it just starts failing all over the place, it becomes more trouble than what it's worth. Windows 7, Fallout 4, same privilege scheme, same drive scheme, same library installs, even the same modlist as my last install, and yet between revisions something just went horribly wrong. What happened? Did a library update that causes it to screw up on Win7 now? Did Fallout 4 have an update that just collides with current tools to a degree? In my last install, everything was fine; no LOOT errors after over 15 hours of modding, proper hardlink deployment, no issues with managing multiple games (everything from Fallout 4 to The Witcher 3), nothing. I'm more frustrated and confused than anything. For the moment, NMM appears to work. The interface is a bit laggy, but it's lighter overall and just has a much more straightforward design. For the moment, regrettably, it's the solution.
  3. Since this a recent post asking for features, I might as well piggyback. Two immediate features that I would like to see: a basic mod stat counter and a client refresh option for plugin/theme refreshing. Allow me to be more specific and properly worded on both. When I go to my mods page, why can I not see the immediate stats for the mods that I have? In the orange toolbar at the top, with the mod options and all of that whitespace on the right? Why can't I see: The total of mods that I haveHow many mods are installedHow many mods are enabledHow many mods are disabledThis would make it so much easier to get a general idea of my modspace without having to scroll through the entire list and mentally piece it together. Within two hours, I already have 100+ mods that I've downloaded, so scrolling through the list with any lack of detail can quickly become a significant hindrance. To the second point, the client refresh option. This is practically a necessity for active theme design and development. I haven't looked at the source yet, but I've seen both this option and an active refresh option for other Chromium site-apps, including frameworks like BetterDiscord and EnhancedDiscord. This means that I could hit something like Ctrl + R and have the app refresh without having to close out completely and re-launch the app. You could even have a passive listener or monitor for the active theme file that updates and reflects the changes almost instantly. Again, I don't know the structure or pipeline, but I would guess that an active resource updater wouldn't be too different in this instance. With such a feature, I could actually make a theme without wasting time and resources by re-opening the app for every slight change.
  4. Like the title says, why is there not a mod favorites section on the main site? For people like me that tinker, experiment, and inevitably end up reformatting their drives, it would be INFINITELY easier for me to go to my profile page or a subpage of the home page, select the game in question as a tab or dropdown, then have a list of all of my favorite mods right there to download. In the later stages of development, this could even be integrated into Vortex as a one-click, download-only queue. Have the list checked for deleted mods and mark them as deleted with a button to purge the deleted mods from the list. Give the option to specify which files were actually downloaded from the favorites for the tons of mods that have various options or sub-packages, preferably with some kind of parsing checklist? There's much more to it, but without such a feature people like me can only back up entire game installs and hope that we don't have to update anything.
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