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Cluas

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About Cluas

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  • Country
    Denmark
  • Currently Playing
    DAO, NWN1+2, IWD1+2, The Wicher1+2 (but2 won't work?)
  • Favourite Game
    IWD

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  1. Hi Tchos. I enjoyed the read. It's good to hear that your computer survived the transplant :) Dust is bad for electronics, trust me... I always open up my case and check for dust inside, once a month or something. You see, if the fan collects too much dust, it suddenly gets stuck. No fan = Too much heat = Blue poisonous smoke I really like that you spend your time explaining what's going on with your work, thanks :thumbsup:
  2. I'm sorry Tsongo, i don't know what you mean? The properties window in the toolset cannot be left open. I have to select a door, then right click, or use the menu, to get the window to open. This is where i get the lag. And then i have to close the window to do anything else. Perhaps you thought of NWN2 toolset ? In the electron toolset, things are better organized, and the properties "window" or "tab" is open all the time. But thank you Tsongo for taking the time to answer my questions - I didn't really expect any answers or any magical solution. So for now I will just have to edit the few doors i've got left, and live with the lag. It's not a big deal really ( ...but we all hate to sit and wait, right?) :thumbsup:
  3. Hi all NWN fans and builders. :biggrin: I've got this problem in the toolset. I've looked all over the bio forums, but no answers there. It happens when i open up the "properties" window on a door. It takes minutes, before the window pops up. The toolset is working fine, i just hate to sit and wait over a minute to open a window. I just wondered if anyone has got a solution to this... I'm running Windows7. I did try to change the compatibility mode, didn't work. I opened up a "clean" mod with no hak's and no custom palettes. I only made a single area and a single door, and hoped to see the lag gone, but it was still there. I am sure you guys know about this lag, but is there any solution at all ?? Cheers
  4. This one works with my floorlever, it switches the handle position (i put it OnUsed i think) PlayAnimation( ANIMATION_PLACEABLE_ACTIVATE ); I don't know if this the same as nwn2, is all the same functions available? EDIT: IN ELECTRON It seems it would work, on the lever with _OPEN or _CLOSE instead of _ACTIVATE _UNACTIVATE ... :thumbsup:
  5. Yes! Thank You very much too :woot:
  6. Really, you could try some different mods to speed up combat? I thought it was fast enough though. I DID get the autoloot mod, that is a great time-saver :biggrin:
  7. Thank You. I thought i was the only one left :thumbsup:
  8. Thx for taking the time to explain. It seems so simple when i read your code. Yet i couldn't have written that myself lol. Still got so much to learn. My english is getting better though :rolleyes: Yesterday i read the nwn1 lexicon - not the whole thing, but enough to gain a little more insight in scripting. I'm still SO noob though. For instance it took hours for me to find the function that plays the animation on placeables :biggrin: (but i did it in the end, very rewarding).
  9. Yeah, i totally missed that part, :facepalm: Just had to re-read your post, and i ... kind of understand now ... It's just too complicated for my skills for now (remember i'm a beginner), so i settled with the way it works now. Thx Tchos
  10. Hi Tchos, interesting. I have the same problem with my testing (in NWN1). I'm probably going to end up insane :wallbash: In my quest the PC collected up to 20 items, but i can't get the npc to take JUST ONE. It's everyting, or else the crazy thing happens, that the NPC will take a whole STACK of items (in this case 10). I spended days trying to figure this out. It almost had me give up the whole quest and start over. I guess a solution would be to make the items unstackable, but my PC can't run around with up to 20 of the same items, not stackable.... I got pretty close though, using Lilacs Script Generator. I could set the script to take/check for a specific amount of items (including 0 :blink: ) - It just wouldn't work. It seems it only count the stacks :down: I will let you know if i ever find a solution to this, but i wouldn't count on it (No help to find in the manuals. But I'm looking through loads of tutorials). Looking forward to see your finished module, soon :dance:
  11. Hi Broknergy :) great song But you know, this is more me :
  12. Thanks KOOL :biggrin: Well, as i said i recently bought the game (both of them) here's a link since i also had trouble finding it myself: Impulsedriven It's the same system as steam, i guess Happy gaming :thumbsup: Thx for the stick
  13. Yes you are right the dialogue is awesome too. And i just love the way, they've made the plot flow. And i still think gameplay is awesome :whistling:
  14. I would recommend Project Q too :thumbsup:
  15. Hi all, i have been playing roleplaying games for many years now. I also played the good old crpg's like Baldur's Gate, NWN and others. Just recently got a copy of NWN1 and 2, and started to make my own stuff. Don't know if there's anyone still playing NWN, but it's a great game. I need to be creative, and do a lot of stuff. So it was great to try the Aurora again, since last i had the game was 10 years ago, when it just came out. The Electron toolset is also good, but i just know Aurora better. And the game i am working on, is for my daughter (8 years old) and she like the controls in NWN1 best. I hope to meet other creative people here, and hopefully learn much new stuff .... Sorry for my english, thanks for reading :thumbsup:
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