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Posts
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Joined
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Last visited
Nexus Mods Profile
About Cluas
Profile Fields
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Country
Denmark
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Currently Playing
DAO, NWN1+2, IWD1+2, The Wicher1+2 (but2 won't work?)
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Favourite Game
IWD
Cluas's Achievements
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Hi Tchos. I enjoyed the read. It's good to hear that your computer survived the transplant :) Dust is bad for electronics, trust me... I always open up my case and check for dust inside, once a month or something. You see, if the fan collects too much dust, it suddenly gets stuck. No fan = Too much heat = Blue poisonous smoke I really like that you spend your time explaining what's going on with your work, thanks :thumbsup:
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Toolset is lagging, any fix for this?
Cluas replied to Cluas's topic in Neverwinter Nights's NWN Discussion
I'm sorry Tsongo, i don't know what you mean? The properties window in the toolset cannot be left open. I have to select a door, then right click, or use the menu, to get the window to open. This is where i get the lag. And then i have to close the window to do anything else. Perhaps you thought of NWN2 toolset ? In the electron toolset, things are better organized, and the properties "window" or "tab" is open all the time. But thank you Tsongo for taking the time to answer my questions - I didn't really expect any answers or any magical solution. So for now I will just have to edit the few doors i've got left, and live with the lag. It's not a big deal really ( ...but we all hate to sit and wait, right?) :thumbsup: -
Hi all NWN fans and builders. :biggrin: I've got this problem in the toolset. I've looked all over the bio forums, but no answers there. It happens when i open up the "properties" window on a door. It takes minutes, before the window pops up. The toolset is working fine, i just hate to sit and wait over a minute to open a window. I just wondered if anyone has got a solution to this... I'm running Windows7. I did try to change the compatibility mode, didn't work. I opened up a "clean" mod with no hak's and no custom palettes. I only made a single area and a single door, and hoped to see the lag gone, but it was still there. I am sure you guys know about this lag, but is there any solution at all ?? Cheers
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This one works with my floorlever, it switches the handle position (i put it OnUsed i think) PlayAnimation( ANIMATION_PLACEABLE_ACTIVATE ); I don't know if this the same as nwn2, is all the same functions available? EDIT: IN ELECTRON It seems it would work, on the lever with _OPEN or _CLOSE instead of _ACTIVATE _UNACTIVATE ... :thumbsup:
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Yes! Thank You very much too :woot:
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Dumn qn: is this as good as last two Elder scrolls games?
Cluas replied to nisen's topic in Dragon Age: Origins's Discussion
Really, you could try some different mods to speed up combat? I thought it was fast enough though. I DID get the autoloot mod, that is a great time-saver :biggrin: -
Thank You. I thought i was the only one left :thumbsup:
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Thx for taking the time to explain. It seems so simple when i read your code. Yet i couldn't have written that myself lol. Still got so much to learn. My english is getting better though :rolleyes: Yesterday i read the nwn1 lexicon - not the whole thing, but enough to gain a little more insight in scripting. I'm still SO noob though. For instance it took hours for me to find the function that plays the animation on placeables :biggrin: (but i did it in the end, very rewarding).
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Hi Tchos, interesting. I have the same problem with my testing (in NWN1). I'm probably going to end up insane :wallbash: In my quest the PC collected up to 20 items, but i can't get the npc to take JUST ONE. It's everyting, or else the crazy thing happens, that the NPC will take a whole STACK of items (in this case 10). I spended days trying to figure this out. It almost had me give up the whole quest and start over. I guess a solution would be to make the items unstackable, but my PC can't run around with up to 20 of the same items, not stackable.... I got pretty close though, using Lilacs Script Generator. I could set the script to take/check for a specific amount of items (including 0 :blink: ) - It just wouldn't work. It seems it only count the stacks :down: I will let you know if i ever find a solution to this, but i wouldn't count on it (No help to find in the manuals. But I'm looking through loads of tutorials). Looking forward to see your finished module, soon :dance:
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Hi Broknergy :) great song But you know, this is more me :
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Thanks KOOL :biggrin: Well, as i said i recently bought the game (both of them) here's a link since i also had trouble finding it myself: Impulsedriven It's the same system as steam, i guess Happy gaming :thumbsup: Thx for the stick
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Dumn qn: is this as good as last two Elder scrolls games?
Cluas replied to nisen's topic in Dragon Age: Origins's Discussion
Yes you are right the dialogue is awesome too. And i just love the way, they've made the plot flow. And i still think gameplay is awesome :whistling: -
I would recommend Project Q too :thumbsup:
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Hi all, i have been playing roleplaying games for many years now. I also played the good old crpg's like Baldur's Gate, NWN and others. Just recently got a copy of NWN1 and 2, and started to make my own stuff. Don't know if there's anyone still playing NWN, but it's a great game. I need to be creative, and do a lot of stuff. So it was great to try the Aurora again, since last i had the game was 10 years ago, when it just came out. The Electron toolset is also good, but i just know Aurora better. And the game i am working on, is for my daughter (8 years old) and she like the controls in NWN1 best. I hope to meet other creative people here, and hopefully learn much new stuff .... Sorry for my english, thanks for reading :thumbsup: