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skystalker86

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  1. One thing I think Fallout 76 got right is that the weight of an entire stack of items is displayed instead of just the weight of each item in the stack. If this is possible in Fallout 4 or there is a already a mod out there that does this, please enlighten me. Otherwise I hope there is a UI modder out there who agrees with me that this would be a nice addition to the game.
  2. I'm requesting a mod that takes the secondary effects of the Inspirational perk (you cannot hurt your companion and they cannot hurt you) and makes them baseline effects. I'm running an awkward nerd character and I'm tired of my badass robot blowing me up every chance it gets.
  3. This was my favorite armor mod in FNV and would love to see it brought to F4
  4. You can already dress like a filthy bum
  5. I don't know about anyone else but I'm not that big a fan of The Surge. One thing I do really like though is the idea of "rigged" weapons that are mounted on a cybernetic frame (or in FO4's case on power armor) See screenshots for examples. I'd really like to see weapons like this make an appearance as power armor mods in FO4.
  6. It occurs to me that there is a severe lack of heavy energy weapons in fallout 4. Currently we have the gatling laser, flamer, and cryolator. What I'm proposing is to add new grips to the existing energy weapons that would make them use HW animations and use the heavy gunner perk.
  7. Allow me to preface this by saying that I have zero modding experience and have no intention of putting in the months of work it would take to create a mod of this scale. I simply want to put this idea out there in the hopes that a seasoned modder or mod team will like the idea and decide to make it. I reserve no rights or credit for this idea. I had this idea while looking at Brandonpeck's ImmersiveFastTravel mod. Instead of a simple underground tunnel system connecting certain convenient locations across the commonwealth, I had an idea for an even more immersive method of fast travel. My idea is that after clearing any of the "subway" dungeons I.E. College Square they become workshops that allow you to build working trains and connect to the other stations that you've enabled. Enabling a station would require several steps -clear tunnel blockages (scrap any debris, broken trains, etc) -repair tracks -power tracks (each station would require 20 power) -build working train (high material cost) (require settler assigned as conductor) -Activate the station beacon (works the same as a settlement recruitment beacon but is pre-build into every station and not only recruits workers but also passengers that will ride with you and add caps to the workshop) The trains themselves would work similar to vertibirds. After boarding (enter the train and sit in one of the passenger seats), use your map to select your destination (only enabled subway stations would be available) The train would start moving and then a loading screen would take you to one of several random tunnels that the train moves through. Some of these would involve the train stopping because of an obstruction (ferals, mirelurks, raiders, etc) requiring you to clear the way for the train which afterwards you can re-board and continue through the tunnel. One tunnel scenario could even involve one or more of the passengers trying to hijack or rob the train and you have to deal with them before the train reaches the end of the tunnel. After the train reaches the end of the tunnel, a 2nd loading screen would take you to the destination station at which the train will stop so you can get off. The stations themselves could come under attack like other settlements so you would need to build up their defenses with turrets or security personnel.
  8. IMO all power armors should be able to bring something to the table and spawn based on a rarity scale rather than progression Raider PA should be the most common, easiest and cheapest to upgrade and repair (requires no skills to upgrade) but have low physical and energy DR (but still higher than any that specify "lowest resist") T-45 should be slightly less common, have the highest physical resist but the lowest energy resist T-60 (renamed to T-48 because it has no significant lore behind it and looks like a modified T-45 suit) should be moderately rarer than T-45 and have high physical and energy DR (but still significantly lower than any that specify the highest) T-51 should be significantly rarer than T-48 and have the highest energy resist and the lowest physical resist X-01 should be the rarest in the game (at most showing up as 1 piece on a random frame spawn), have medium physical and energy DR and each piece grants a boost in vats specific to the part (I.E. head grants vats accuracy, arms reduce vats cost, legs increase ap regen, and torso grants bonus damage in vats)
  9. The NCR will probably show up in future DLC considering they're one of the primary factions in the fallout universe. I imagine this DLC will include wearable NCR gear such as the ranger coat/helmet
  10. Is it possible yet to add the missing Raider Power Armor plating upgrades? The raider power armor is IMO the coolest looking and I'm sick of having to toss it aside by level 20 because it's severely outclassed by the others which start appearing around that level. You can't upgrade the plating past lvl II or add paints yet you need the same perks to build the misc mods as for other power armors.
  11. I do not. The website that hosted it shut down a few years ago
  12. I created a Ship mod for FREELANCER back in the day with the Rodger Young in it. It's probably not what you were looking for, but it's something
  13. I've scoured the nexus looking for a decent energy-based scattergun and what I've found is extremely disappointing. The ones I've found on nexus are mostly OP laser/plasma/tesla guns that shoot 10 beams at long range and use a standard shotgun or EW rifle model. What I'm proposing is a short range energy weapon (max range < 20 meters) that fires a pulse wave that would expand after being fired until it reaches max range and dissipates (Something akin to the pulse grenade effect). If possible, the dmg of the wave should decrease as it travels and expands. This IMO would accurately mimic the cone of a shotgun's pellet scatter (I.E. dealing high aoe dmg at melee to short range but becomes nearly useless at mid to long range) and still be realistic as an energy weapon. I was thinking the gun could use energy cells so it can be usable in early to mid-game but has a high ammo consumption and low mag size (4-5 cells per shot and 20 ammo cap) to keep it from being overused and set the skill lvl at 75 so its effectiveness shouldn't peak until later levels. It would also be cool if the weapon used the shotgun perks "Shotgun Surgeon" and "And Stay Back" but I'm not going to get my hopes up on this one. The gun could also have some mods that could prolong its effectiveness in later levels such as: - a shotgun long-tube (+8-10 ammo cap or the equivalent of 2 extra shots) - a pulse supercharger (+20% damage) - High density EM sheilding (+50% durability) I'm also hoping for a new model {something like Johns' gun from "Pitch Black" (pic below)} using either sawn-off, lever-action, or pump-action shotgun animations but using energy/MF cells like the holorifle, though I'd be fine with just a clone of the holorifle. http://img3.wikia.nocookie.net/__cb20130305041435/riddick/images/9/9b/Johns-Pitch_Black.jpg If you know of a mod out there that comes close to this, please let me know. Otherwise I await the day an awesome modder sees this post and thinks "damn that would be really cool" and decides to make it.
  14. I'm the same way. I've tried playing normal people but they just end up being watered down versions of my psychos. My favorite Psycho Character is named Jacknife Johnny. He befriends people, earns their trust, and when they least expect it he slices them open and eats them. Then there's Millie Snakebite. She seduces people, poisons them and then has sex with them as they lay dying. And Lastly there's Moses Triggerman, the gunslinging rabbi. He's a cowboy vigilante who thinks he talks to God. (He's one of the "good guys" lol)
  15. /Necroed Why has no one made a Hannibal Lecter mask yet?
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