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firepyromaniac

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Everything posted by firepyromaniac

  1. Apparently Mod Organizer 2 was causing the problem, switching over all my data to Mod Organizer 1 fixed a TON of problems I was having. So yeah, don't use MO2 with Oldrim.
  2. https://gfycat.com/LiquidUntriedHarborseal https://modwat.ch/u/crashsune (I use version v2.0.7 of MO) After googling the issue along with having this http://i.imgur.com/X33kRsr.jpg error for awhile, I think this problem is SKSE related. (I've made my SKSE mod in ModOrganizer not read-only and tried running skyrim/SKSE as admin, which didn't work and only seemed to cause lots of MO related problems.) TK Doges temporary invincibility still works, but it doesn't actually move my character at all. I've tried using the carry weight fix option thing in TK dodge's mod menu, but that didn't do anything. Here's the TK dodge filetree in MO: http://i.imgur.com/TYZoCV1.png Also, I ran TK Dodge in FNIS and have UAC disabled in windows.
  3. well I solved the problem by doing literally nothing I tried using it after a PC restart and now it works. Sometimes. I have to restart again if it doesn't work. It's weird.
  4. Oh, and I should probably mention that I'm not trying to open Bodyslide x64. Although both versions work fine *outside* of Mod Organizer. sigh
  5. Yeah, I tried moving its priority but nothing changed. Problem is, mine isn't opening at all. I have task manager open just about 24/7 and never once has the window opened when trying to launch it via Mod Organizer, the actual bodyslide window only opens when the program is launched within the folder itself.
  6. Bodyslide will open *outside* of MO, but if you try to launch it within MO nothing happens. Just a rotating cursor. This is especially weird because I was using BodySlide with Fallout 4 in ModOrganizer earlier this year with little to no issues whatsoever. I've tried an older version of BodySlide, reinstalling BodySlide, running BodySlide as Administrator, running it in Win7 compatibility mode, reduced color mode, disabling display scaling on high resolutions, but still no dice. Any ideas? EDIT: Here's what my executables look like in MO http://i.imgur.com/CPjAEsJ.png
  7. I have, actually. Sorry, that modwatch was a little bit outdated. It's updated now.
  8. "The SKSE scripts have been overwritten or are not properly loaded. Reinstalling SKSE might fix this." http://i.imgur.com/nHy5V8b.png So I'm trying to start a new playthrough and this is (*seemingly*, fingers crossed.) the last problem I have before I can begin. I've tried reinstalling SKSE, reinstalling SKYUI, and repeatedly smashing my head against the keyboard to no avail. I don't have a lightning symbol or red minus symbol next to SKSE or SkyUI. (I'm using ModOrganizer) Oh, and I also have the SKSE scripts/SKSE.ini in its own mod with priority 6. (It'll be higher when I uninstall and replace the official high-rez texture DLC once I've got this all sorted out) Here are my mods and .ini's: https://modwat.ch/u/crashsune
  9. Alright, here is a comparison shot of ENB being on and ENB being off at the lady stone. (left on, right off.) Honestly, I think it is working and I just was at really calm waves for most of this playthrough. >.>
  10. I tried playing with WaveAmplitude settings a lot, actually. I don't see a notable difference. The weather editing windows says it is using "enbseries.ini", the exact one I am trying to edit. I tried "Ingoreweathersystem" and that didn't seem to do anything, either. Here is a picture of what it looks like now, again still pretty but damn I want that look. Here is what my enbseries.ini looks like: [WATER] IgnoreWeatherSystem=true EnablePreCache=true EnableDispersion=true EnableCaustics=true EnableParallax=true EnableShadow=true EnableVolumetricShadow=true EnableLighting=true EnableSelfReflection=true EnableDisplacement=true DisplacementQuality=0 DisplacementFilterQuality=0 ShadowQuality=2 EnableShadowNoise=false ReflectionAmount=1.0 FrennelMultiplier=1.0 FrennelMin=0.35 FrennelMax=1.0 DispersionAmount=0.5 CausticsAmount=3.0 SunSpecularMultiplier=1.5 SunScatteringMultiplier=7.0 SunLightingMultiplier=0.5 WetMultiplier=0.7 WavesAmplitudeSunrise=1.5 WavesAmplitudeDay=1.5 WavesAmplitudeSunset=1.5 WavesAmplitudeNight=1.5 WavesAmplitudeInteriorDay=1.5 WavesAmplitudeInteriorNight=1.5 Muddiness=0.8 [UNDERWATER] IgnoreWeatherSystem=false EnableDispersion=true EnableParallax=true EnableDisplacement=true EnableSilhouette=true EnableBlurring=true EnableReflection=true EnableShadow=false ShadowQuality=0 DispersionAmount=1.0 ReflectionAmount=1.0 TransparencyFade=2.5 TransparencyCurve=1.0 DeepnessFade=2.0 DeepnessDarkening=0.5 TintAmount=2.0 TintFade=2.0 SunScatteringMultiplier=1.0 Thank you for all your help so far, I have been using ENB for ages but never have gotten pretty water working. :(
  11. I was very confused as to how you knew whether or not my enb was enabled until I realized that I choose some random vanilla Skyrim water picture like an idiot >.> Here is a picture of what it actually looks like, nothing to complain about mind you but water is one of the most beautiful parts of this game and I want the best experience possible in that regard.
  12. Hey there! I would love my water to look along the lines of this, but instead looks flat like this. I am using v0.265 of ENB and my load order can be found here. please, if you have any ideas (even bad ones) post!
  13. Weird fix, if you can call it one. Deleting d3d9.dll from the skyrim main folder seemed to have fixed the crash, although I have a feeling ENBs won't look too good anymore. Time to find a new fix!
  14. I got rid of that shady mod and cleaned all default DLCs and mods that needed it to no avail, exact same crash exact same way unfortunately. It was kind of expected having cleaned these before and watched Golphers video in the past. LOOT is not telling me anything that I haven't done already either so I really have zero idea what to do at this point. And right? The man is just so chill in his explanations and his voice... ohh just so good.
  15. Sorry for not giving more information, here is what I can tell you: I am running everything through MO and watch all of gophers videos because he is great, I ran TESV5Edit through MO and it actually got that "editing disabled" error, but after a little trial and error with loot I managed to not get that error any more, but when I launched skyrim through MO with SKSE it created the exact same crash. And here: http://justpaste.it/ik2c is the LOOT log. Specs: GTX 770 2gb Pny 8gb ram 256gb ssd Amd FX-8320 8-core processor
  16. As you can see here: http://puu.sh/dFtQs/641fa34d2a.jpg it just launches and then stops. No bethesda logo, no blackscreen beforehand, nothing. I tried reinstalling SKSE, disabling every mod I have installed, and re-enabling them... to no luck. This happened after running FNIS and MO by the way.
  17. A reload of the game has appeared to have fixed it, but still no solution in sight. :l
  18. Okay if anyone is still reading this it just got weird. I went in and out of a building when my character started to lag behind the camera and then short after became this weird mesh of a rag doll and normal character which attempted to do the animations I was doing like jumping and crouching but it looked so odd and kind of hilarious to be honest, but when I left the building. POOF! my character is invisible! I will update on my newest findings.
  19. I should ALSO mention that the mod author has stated that he doubts that it is his mod causing problems, which probably means that it was caused by a conflicting mod. Does anyone have information as to which mods could be causing such an odd bug? I don't think I have anything that could do so but I want to know what you think.
  20. I should also mention that the mod author himself has said this isn't a problem he has seen before and he replies to almost all help for his mod.
  21. Hey there. I have used this mod in the past and had no problems, but when I was using it last night and taking some pictures... how do I explain this? So you know in FNIS to stop doing an animation on yourself you need to jump? well imagine that but I cannot escape thirdperson and even if I start a new animation and stop it again it doesn't stop, I have tried running the generator again, disabling all animation mods except fnis, disabling fnis, using save game fixes, dawnguard fixes, and I just cannot figure it out! Any help at all would be a life saver. (This is a repost from the original FNIS thread) By the way I am using mod organizer and reverting to a really old save fixes it but as I said, really old save.
  22. okay i lied, also I have done NUMEROUS testing and I cant find out why this isn't working, I am using MOD organizer, and i keep messing with things like load order, different mods, different mods enabled at a time, I really would like some help.
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