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yojeff

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  1. Hi, When I add mannequins (Skin-toned Mannequins) in my player house, the tails are bugged (see pic). https://imgur.com/a/tnvailn If I try to add a new Argonian NPC in the Construction set, I get the following message : Bone Bip Tail01 not for part 'BASE Characters\Argonian\Tail.NIF' Requested by Dee-Ma model ...... and the message shows another 7 times, asking for Tail02 to Tail08. When I add the npc, the tail is bugged like for the mannequin. Now, during gameplay, "vanilla" argonians are fine (Dar-ma and Seed-Neeus in Chorrol), and argonians from mods are fine too (Elahai from AFK_Weye). I understand that I am missing textures? Could somebody tell me where that Tail.NIF is supposed to be (on the hard drive). I have not added any skeleton mods recently, so I can't simply uncheck the last mod added. Thanks! On my Hard drive : My mods
  2. Let's say : I want to modify the hair of a NPC. I want to start from the Project Beauty esm. So I open the GECK I click on Project Beauty I click on Set as Active File I click OK I select the NPC, and change the hair. What do I do to generate an esp that countains only that modification. Thanks!
  3. Thanks for the reply. I'll look over the tutorials at the Geck wiki. The cross is a light source, I had not realized that you could click in the render window to get info and move things around. Thanks!
  4. I want to make a mod showing the position of skill books. I downloaded the BobbleHead quest and I am playing around with the GECK. - Is there a way to see only the info from a single mod? When I set the BobbleHead as Active File, it loads the entire Fallout 3 info. I know that I can do a search on "BobbleHead" to fnd the info, but it would be easier to browse only the mod by itself. - Is there a way to access the info in the Fallout.esm file by text (xml, or something else) in order to easily get the relevant data? Thanks! JF Edit : And what is the white "mark" (the origin point to the left). What is it called in the Geck? https://imgur.com/a/KtIrE
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