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Pixipoly

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Everything posted by Pixipoly

  1. I have two characters in Skyrim, heavily modded (but everything works so far) On my archer Wood Elf character.. I used to have pixelated lips, especially since I wanted Dark Lipstick, but I fixed it somehow (i think with one of the following mods) Seductive Lips HD: http://www.nexusmods.com/skyrim/mods/22701/? Better Makeup for SKSE: http://www.nexusmods.com/skyrim/mods/31665/? So now her lips are fine. But on my other Dunmer Dark Elf Mage character.. She still has pixelated lips? I just tested changing to another race and all of them are fine except my Dark Elf.. The war paint also looks pretty pixelated. I wondered if anyone could help me fix this? Heres a picture of what the lips look like on my current character and then other races.
  2. Hi there! Tried it.. I got really excited and thought that it worked (but it was sunny *cry*) Unfortunately still having the problem.
  3. Thanks so much for your reply!! I think you might be right about the shadows, but I ruled that out since I had shadows on high quality... Dont understand ;-;
  4. Bump... really hoping to get this fixed ;-;
  5. I've had this problem for as long as I can remember.. I don't know if its caused by a mod (I have a heavily modded skyrim) but I just tried to install a textures mod for mountains and it only made the squares smaller. Edit: more investigating and it also happens on normal mountains aswell.. And within a dungeon on all the rock surfaces. So I'm guessing all rocks in general.. -,- I tried downloading this fix and unfortunately nothing happened: http://www.nexusmods.com/skyrim/mods/13071/? I have the latest drivers on on my Graphics: AMD Radeon HD 6800 series Processor: AMD Phenom II X6 1100 Windows 7 64-bit system Any help would be really appreciated.. Thankyou
  6. Thanks for the patches, just installed them both! However no luck... T_T
  7. Hi there! hopefully someone can help me. I have quite a heavily modded skyrim, I have one custom follower and 3 Dog followers, 1 of the dogs waits in Breezehome for me. :smile: The 2 dogs follow me no problem, however when I ride a horse they start walking home, when I come off the horse they come running straight back to me again. Does anyone have any idea why this might be and what I can do to fix? I'm using EFF, Simple Multiple Followers (for more dog followers), Convenient Horses. I can't think of anything else that might conflict? This problem never used to happen before. Thankyou!
  8. I have quite a heavily modded skyrim, including 2 Custom NPC followers. One of them I can't even interact with but the other works perfectly fine and I am using him at the moment, only right now my game doesn't recognise any followers, even normal ones! So I can't use my Amazing Follower Tweaks "Tweak" menu as it doesnt recognise them and is telling me to update to version 1.66 I'm pretty sure I have the updated version and my AFT is low down on the mod list, can anyone help me with what the issue might be? Thankyou
  9. I'm not sure about using UNP... But I wanted bigger breasts so I went for the CBBE Body with Body Slide! (here: http://www.nexusmods.com/skyrim/mods/49015/?) This body actually allows you to adjust the size of the boobs, waist, butt etc. to exactly the way you want it to look on your character. If you decide to go with this, you need to download some Armour mods that have been made for use with CBBE Bodyslide, then after you've installed... You go to Skyrim>Data>CalienteTools>BodySlide and then open the BodySlide.exe In the Outfit/Body menu, you should see the name of the CBBE compatible Armour you've just installed, click on it and here you can adjust the boobs etc. on the armour to the way you want it to look on your character. Then you simply press Build and you're done! Hopefully this helps you a little.. Sorry if you were looking for an option to go with the UNP Body. Theres maybe a way to do it but I've only used CBBE before and it works great for me.
  10. i'm using CBBE Body with blodyslide and HDT Breast Physics... I used to work when I was riding the horse before. No idea what changed D:
  11. Bump.. Someone please help. Should I try re-installing XP32 skeleton? Is this a skeleton issue?
  12. Not experienced items flying around on anything yet. I have quite a few mods, but I havent installed anything that edited the player body I guess... I only installed Convenient Horse Herding which is the only thing I can think of to do with the horse. I tried unchecking it though but no change.
  13. It hasn't always happened though.. It used to be fine. I don't know why its happening now. >.<
  14. Does anyone know why this might be or what I can change to fix it? >.< It only happens when I am riding the horse.
  15. I sent you a message now but here just in case.. xD Hi, sorry again! I thought messaging you might be easier. Okay so currently in my folder I have 00000D62.NIF00000D62.NIF.bakand Head_5-9-2015_22-0-13.dds (the face I exported from racemenu) I also found in facetint 00000D62.dds and 00000D62.tga Do I need to rename my Head_5-9-2015 file to 00000D62.dds or move the file from facetint into the folder? Do I also need to do anything with the 00000D62.tga file?
  16. Thanks! I'm not sure what you mean by overwriting the texture that CK created though, I only have 2 files in my follower folder.. The NIF I created and the BAK. My .dds file is named something like Head_5-9-2015_22-0-13 do I need to rename this to anything else? Going to test now and see what happens... :dance:
  17. Thanks again!! I managed to do everything properly up until "Merge to Target" in the Nif Merger. Now the file has been moved to my Facegeom > *my follower folder* but it is now a NIF.bak file? The old NIF file is still there too, should I delete this? I still have a .dds and a .nif file in my CharGen folder, are these the "textures" you are meaning for me to move into the Facegeom folder? (Which one is the texture file? T_T) And lastly do I need to do anything in CK once this is done? Like import anything? Thanks again for helping me with this, I appreciate it so much!!
  18. Thankyou so much for the reply, I'm glad theres a way around this! However I'm extremely new to this... Could you maybe go through the steps on what I should do after I've installed the mod you linked me to? Thanks :3
  19. I'm very new to this but I also just created an NPC of my own with most of his face successfully imported! So hopefully I can help... Did you use the "SPF <yourcharactername>" to get your file like I did? Basically once I had made my character I find him in the CK, edit him and go to the "Character Gen Parts" tab Then I press Import and click on the file that I made using the "SPF <yourcharactername>" in-game Once you've done that you need save (as crashes can sometimes occur) then go find your character again in the Object WIndow, only this time instead of double-clicking on him and going into editing him, click him once and press CTRL + F4 and this should export the head for you! If nothing is appearing, make sure that "Is CharGen Face Preset" in the edit menu is unchecked. When I did it the first time nothing was still happening, I simply clicked off the Object WIndow and brought it up again, found my char and used CTRL + F4 and it worked that time. Hope this helps. I might be completely wrong but at least its something you can try. xD PS. heres the toturial I used, you might find something you are missing. Its really helpful. http://hubpages.com/hub/Hot-to-Turn-Your-Skyrim-Character-into-a-Follower
  20. Hello there everyone, I'm new here and new to modding! But hopefully someone can help me. Just yesterday I followed a toturial on making my own custom NPC, everything worked out fine (hurray!!) and I found my NPC in game with no problems.. Other than his face wasn't the same face that I created. The eyes had reverted back to High Elf eyes instead of the custom human eyes that I have. (I have a mod that lets all races use all eyes) I'm sure I did everything correctly. I got my character's appearance by using "SPF Jarad" my followers name in-game, filled in all the settings, imported the character into Creation Kit and exported his face. I noticed that when I previewed the face in the Creation Kit it also wasn't the same here either, but I put it down to being different in the CK. I used lots of custom menus when creating my character in the showracemenu and also tweaked with the face mesh quite a bit, I also adjusted his height a tiny bit, maybe this has something to do with it? I got some warnings when loading my DATA into the CK, is this normal? The ones below and a few others. However everything loaded fine. MASTERFILE: NavmeshInfo 00028e37 has no parent space, ignoring MASTERFILE: Errors were encountered during InitItem for reference: Base: #WRShackDoorMinUse01' (000FE471) Ref: blahblah Cell: blahblah When I got in-game the face looked more like his High Elf race, with the High Elf eyes and a larger chin, the facial hair for my character worked the first time.. After coming across this problem I edited my character a bit and used the SPF again and imported/exported again to see if that would help. I added some war paint this time to know the difference, the war paint showed up fine but the chin was now poking out from the facial beard. I have attached a photo of what I wanted him to look like, and what he actually looks like. If anyone can help me with this problem that would be amazing. I'd love to learn and make more custom NPCS! Thankyou
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