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IsharaMeradin

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  1. Could you elaborate on what you are asking? There might be a language barrier here. It reads like you are wanting to know if one could use the Creation Kit and other Skyrim specific utilities to modify games that are not Skyrim. If this is what you are asking, some utilities designed for Skyrim can work with other Bethesda titles that use the same underlying game engine. But none of the utilities designed for Skyrim can work with non-Bethesda titles.
  2. Check your keyboard language settings in the OS. Some keyboard languages redefine what the keys do, and the keypress would, in that case, send a different value than expected by the game. Have you tried testing the game by disabling your mod list and trying the game without mods active? That would at least determine if a mod might be the cause or not. If your game is on Steam, you could try verifying the game cache. You are using Vortex so if mod files get changed due to verification, you can always tell Vortex to use the staging file rather than the one in the Data folder. But most mod files shouldn't be touched by the verification process. And you wouldn't need to uninstall Vortex and the mods. Just uninstalling the game and reinstalling it to the same location should work. Just don't open Vortex during that process so it doesn't wipe out any game related file paths. Afterwards, just redeploy the mods in Vortex. There may be other solutions too. Feel free to wait for others to chime in as well.
  3. Of course, it has no issues if you follow the instructions. The INI instructions are littered with "Using too low or too high values may crash the game. Handle them with caution."
  4. Not sure of Bethesda's purpose in selecting 100 as the cap. However, if I recall correctly, the author of the original LE Uncapper mod stated that while they unlocked the ability to have skills go higher than 100 there could be issues arise in game due to the higher values. So... perhaps Bethesda capped the skills at 100 because they knew that the system couldn't handle much higher.
  5. As far as I know, there is no "safe" way to remove information from a save file.
  6. You don't want to use the Creation Kit. That is fine. Make mods how you want. I don't really care. I explained the cause of the problem described. It would be up to the xEdit team or someone who understands the scripting language used by xEdit to either modify or create a new script that does what you want. But there is nothing stopping you from sorting the masters yourself in xEdit on the offending plugin before running the cleaning process for that plugin.
  7. To create a patch file in the Creation Kit all ESP plugins need to be flagged as an ESM. This process changes their load order position. If the author does not adjust the relative order between the masters, they will be in the wrong order when the parent ESPs are not flagged as ESM files. There is a sort masters option in xEdit that authors should use after restoring the correct flag status to their parent masters. This option sorts the masters to the current load order. It is perfectly fine for an end user to utilize the option for their specific load order set up. There will always be some mods that want their masters in a different order from others, even if the masters are actual ESM files or ESM flagged ESP files.
  8. Once you have created your plugin and BSA file, all you need to do is use a program like 7z and create an archive containing those two files. Then that 7z file can be uploaded for sharing with other players. If you are asking how one creates the BSA file, here are instructions for one option utilizing a program included with the Creation Kit.
  9. Base game folder (where the game's EXE file resides) gets the following from the SKSE 7z archive: skse64_1_6_1170.dll skse64_loader.exe Data folder and its contents The only content of the SKSE archive that does not need to be copied over for the average user are the readme and what's new text files as well as the SRC folder.
  10. FYI - Vortex has LOOT built into it. You do not need to run the standalone LOOT application when using Vortex.
  11. Have you verified that you downloaded and installed the correct version of SKSE for the version of the game that you are using? It can be confusing as there are five separate files. If you have not purposefully downgraded to a version of Skyrim Special Edition prior to the release of the Anniversary Edition, then you will want to use the current Anniversary Edition build of SKSE (top entry).
  12. Are you starting the game via the SKSE64_loader.exe file? If not, that is your problem. SKSE needs to be started and then it will start the game for you.
  13. Once you add the ESM flag to an ESP, that ESP will be moved up to the ESM plugin space. So, any text files associated with plugin order will be modified. Make backups if you wish ahead of time. Once the ESM flag is removed from an ESP, the ESP will be moved back down to the ESP plugin space. However, it may not go back to the position it was in before. As long as no new plugins were added, you could restore the text files associated with plugin order. Otherwise, move the parent ESP back to where it needs to be within WB's plugin list and let WB update the text files accordingly. While you can go into the game and check how some of your changes behave while the parent ESP has the ESM flag, you'll want to do a proper test to ensure that everything works correctly when the parent ESP has had the ESM flag removed.
  14. Honest answer: No idea. Does the same happen with existing unique dragons? i.e Alduin, Paarthurnax, etc...
  15. Don't know how to use it properly, but best guess would be that it has something to do with returning how many words have been unlocked on the specified shout. Taking a stab in the dark based on the miniscule information available on the discussion page for GetCurrentShoutVariation. -1 = fail 0 = processed but found nothing for some reason 1 = 1 word shout ** 2 = 2 word shout ** 3 = 3 word shout ** ** Note that these are pure speculation. Feel free to test it out and share the results
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