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crazyjackal

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Everything posted by crazyjackal

  1. I really like the header and the redesign of it. I like how responsive it looks. No more clicking "Search" to make a search. "File Updates" intrigues me. File Tracking is lacking at the moment. It simply shows a list of mods in the order of latest upload. The Tracking List feed on the game page is like a pointless Facebook wall, unless you edit your preference to show nothing but author actions, you'll be flooded with user actions such as comments and image uploads otherwise. I'm curious to know if the new site will have NMM tracking functionality, where the website will know what version of what mod you last downloaded and notify you if a newer version has been uploaded by the author (although this seems to be broken in NMM now). Personally, I don't like Tiles for mod previews. I like the "Flat" design over "Blocks". When I say "Flat", I mean where mods are listed one after the other, each mod has a landscape preview section (rather than tile) with Mod Title, Thumbnail, Short Description. I find it easier reading through lists which is what the "Flat" system is. "Flat" does take up more space per mod but I'm more likely to view each thumbnail and read each short description as I scroll down. Grids are a bit messier and and clustered. With "Blocks" I am far more likely to miss mods in that mess and also forget where I last stopped checking previously if I'm looking at "Latest Files". Blocks: http://i.imgur.com/3U5frei.png Flat: http://i.imgur.com/2xJHONg.png
  2. On his 8.0 Youtube video: http://www.youtube.com/watch?v=ILVVOtFDOeA Sigh. Why was it banned? Did it have 'copyright' infringement material? Shawkab was already stressed enough as it was with all the trouble he was having with his mod, I doubt he'd want to deal with the hassle of this issue whilst as stressed as he sounds. We might not get this mod back on the Nexus so I'll just say it's still available on the Steam Workshop for those that still want it: http://steamcommunity.com/sharedfiles/filedetails/?id=7611 but if you switch you'll have to empty out your loot and make a clean save.
  3. The ini you should edit is the one in Documents. This is the one the game 'should' be using. The game makes this ini file after you've started the launcher, gone into options and it has detected your settings and set it to something. Once it's done this, you should be able to find the ini file in your Documents and you should be editing this one. EDIT: The ini you are editing should have this line: sD3DDevice="[YOUR GRAPHICS CARD NAME]" You can always make both identical to clear any confusion, it won't cause an issue - just edit the one with the detected GPU and copy that over.
  4. I've been tweaking my Skyrim the way I like it for a couple of hours, hiding the markers and what not. I went into the ini and removed the floating markers and the compass because I didn't want to be hand-held everywhere and see undiscovered locations. They always pull me in like magnets and sidetrack me for hours and I end up playing like an OCD player. I want to play more organically with Skyrim and explore and discover places by accidentally stumbling upon them. However, I do want the compass for the directional aspect and even enemy surrounding awareness and I don't care if discovered locations are on it. I figured one solution to this would be to extract the interface.dds (if there is one) with all the HUD icons and make the undiscovered location icons 100% transparent in photoshop. I would think this would be an easy thing to do (theoretically; it was done countless times on the GameByro engine without modding kit) but I do not have a BSA extractor and I don't have the photoshop skills to deal with alpha channels. For now, I'm just making do without the compass instead.
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