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Overtaker99

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  1. Hello! I'm looking for someone who's versed in creating/editing/recoloring glowmaps to help collaborate on a mod update I'm working on. If this sounds like you, please DM me!
  2. You got the textures right. If you want it to actually GLOW though, you have to check the "Emittance Enabled" and then choose the color. Emittance Multiplier for just how bright. (glow to highlight or glow like a beacon kinda thing) BTW, you linked the same mod in your OP. So, we have original deathclaw, and green glowy deathclaw. Now we have mod 1 blue glowy deathclaw. Now we have mod 2 blue glowy deathclaw. If you want mod 1 to use the info from mod 2, then you change the swap for the blue glowy one in mod 1. So if it's deathclaw used say quantumblue.bgsm for the swap, and you made a myownblue.bgsm, just tell that deathclaw nif to use it for the custom swap. If you want both, that's different. Sorry this is so late. I had some stuff in real life I had to tend to. I did screw up the links, thanks for the heads up! I fixed them just now. Look at the second one, by Gale. I have the Quantum in my game already (Because of the first mod.) I want the red one (second link) in the game ALONGSIDE the vanilla game green one. However the second mod REPLACES the green one with the red one. So here's where i'm still confused... 1. If I got the textures right when making my .bgsm, where do I put the new .bgsm? And do I need to place the original .dds files I used to make the .bgsm somewhere too? 2. Once that's where it needs to be, I'd go into CK... I found where I would need to switch the material swap, it doesn't show up. (Obviously, because I don't have the files in the right place yet.) When I put them where they are supposed to go, will the new texture just show up? Or will I have to do something else first? 3. Do I have to do anything specific with a .nif if i'm just changing the skin? Thanks in advance!
  3. So this is where I got up to before I got confused... I created a new .bgsm. I think I did it correctly, but I feel like I might have had to add more to it. I used the material editor app (Seperate from the CK, I assume that's what you were referring to. If not, my bad, please let me know.) In this, I set options only under the "Materials" tab. I didn't touch "General" or "Effect". In "Materials", I associated the .dds that ended with _d with Diffuse, _n with Normal, _s with Smooth, and _g with glow. (The _g file was in color, so I figured it didn't belong in greyscale.) I hit file, save as, named it and put it on my desktop. From there I copied it into C:\Program Files (x86)\Steam\steamapps\common\Fallout 4\Data\Materials\actors\deathclaw. Then, in CK, I went under the Material Swap tab. I created a new entry, set the directory for the original file, to the base deathclaw option. (I copied it directly from the material swap for the glowing deathclaw, so I know I got it right.) And I set the remodel to the newly created .bgsm file. Now i'm confused. Which original glowing claw files do I dupe? I know from there i'll need to direct the duped files to the .nif I got from Galejro's original mod. But will I also have to somehow link/associate the old .nif with the new .bgsm first? Thank you so much for your help.
  4. Hi! This is my first ever post to the Nexus, I've barely ever even read much on here. My main purpose of the Nexus has been specifically getting mods, so if this is in the completely wrong thread, please forgive me, haha. Anyway, for a while, I was using the "Beast Master - Creature Companion Overhaul" mod by steelfeathers. If you like non-human companions like Dogmeat, but want a little something more, I HIGHLY suggest you check it out. (I can't seem to find the link right now, i'll edit this later when I can.) Using it, I developed a liking for Deathclaw companions. They're bulky and they get in the way sometimes, but I find them adorable and frankly pretty bad*ss. It only offers vanilla Deathclaws, obviously, but I found out there is also a set of commands to make ANY NPC your companion. (For anyone curious, i'll list the series at the end of the post.) I've also been using the Quantum Deathclaws mod by ReputedRug ( http://www.nexusmods.com/fallout4/mods/23067/? ) that adds this beautiful specimen back into the game. (It was originally supposed to be vanilla in Nuka World, and was cut.) As well as the Demon Deathclaw by Galejro. ( http://www.nexusmods.com/fallout4/mods/2956/? ) Both amazing mods, and really simple, thus no compatability issues. If you're a Deathclaw person, again, check these beauties out! Originally, I thought Galejro's mod ADDED this beautiful hellbeast, but later found out it was a retexture of the glowing deathclaw. I was messing around in creation kit trying to duplicate the glowing deathclaw, and add Gale's texture to the second, so that I could have both in my game. (Of course for my personal use only.) I have the .nif, and 4 .dds files, but I cannot for the life of me figure out how to incorporate it into a skin. Anyone who could teach me to work with this? I'd love to use this concept with some of my own retextures to add some cool new creatures too, but I figure it'd be much easier to start with something premade. Thank you so much in advance for any advice or guides!! ~Overtaker99 And, as promised, the set of commands to turn NPCs into your companion! :smile: (I haven't tried it with anything that involves main quest entities, always make saves before messing around with mods or console commands! You have been warned :tongue: ) Select an entity in console commands, and: 1. Use "removefromallfactions" 2. Use "Setconsolescopequest followers" 3. Use "forcerefintoalias dogmeatcompanion" 4. Use "setrelationshiprank player 4" 5. Use "setplayerteammate 1" And that's it! Of course, remove the quotes from all commands. If your new companion is hostile towards settlers or other companions, use these: 1. Use "setav 2bc 1" 2. Use "Setav 2bd 4" 3. Use "Setav 2c1 2" And if your companion tends to run away when you get into a fight (Cowardly AI): 1. Use "setav confidence X" (Replace X with 1, 2, 3, or 4. These are levels of confidence.) 2. Use "setav aggression X" (Replace X with 1, 2, or 3. NOT 4 on this one. These are levels of aggression.) That should solve all problems :smile: Have fun!
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