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Everything posted by kyleftw
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Anyone know how to import external assets to game? like some skyrim outfits and weapons maybe or BDO outfits
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- davg
- Dragon Age The Veilguard
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(and 3 more)
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So hows the combat for everyone? the shooting is fine, dont really have problem with that, would just be cool with like an impact blood splatter type of mod, or to actually shoot a limb off or more ragdoll on a shotgun but im here again to request a sword melee combo unlocker, even if it just to swing multple times or run and slash heck some elden arts would be dope too, id be down for an unarmed combat combo also, dont know much about modding but with the tech we have today it cant be that hard to un-limit sword swings
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so we can add animations to the player for photo mode, poses, and so forth, i read somewhere that we cant have third person gameplay due to not having a third person player model(Rig i presume) maybe if we work it in stages? with the immersive interactions mod you can eat or smoke or rail lean in third person with the tpp mod, so we cant get any combat stances with weapons? like even if its just a melee weapon? a pose that utilizes animations from photomode to make it somewhat dynamic? im just really confused why we still dont have 3rd person animations yet?
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so still no new player animation mods? even just for melee combo?
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just checking in, no new animation mods for third person gameplay?
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im using mod organizer 2 and i dont think the esl flag thing works there, any mod with esp, esl uses a plugin slot, im too old to learn to xedit and at this point if i end im breaking something i probs just wont fix it haha, i'll consider merging all my outfit mods to 1 esp plugin, but i dont even use that much outfit mods to make a dent for the actual boss mods id want, id have to use 1, then deactivate to use another 1 when that quest is done, just thought id ask if anyone already merged their boss mods and willing to link a nord up but oh well, thanks for the reply
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need a really good all in one esp plugin(im running out of slots here) for final boss fight mods, id like em all, mco bosses, armor intergration bosses, akavir followers/bosses and guardian stone bosses the whole dang lot, why are mod authers still making singular plugins for their 5+ mod packs, not including any requirements needed for armor or weapons or effects, cant even use all my patches for various misc mods coz i need them slots for gameplay instead of quality of life fixes
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need a really good all in one esp plugin(im running out of slots here) for final boss fight mods, id like em all, mco bosses, armor intergration bosses, akavir followers/bosses and guardian stone bosses the whole dang lot, why are mod authers still making singular plugins for their 5+ mod packs, not including any requirements needed for armor or weapons or effects, cant even use all my patches for various misc mods coz i need them slots for gameplay instead of quality of life fixes (somehow i just know ima have to answer my own request again)
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to answer 1 of my own requests since theres a whole bunch of milk drinkers and thalmors here, for my fellow nordsman, High Fantasy Pack- Mihail Monsters and Animals (SE-AE version) at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)
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also maybe for mihails monsters and creatures? someone who already merged all his monsters mods into 1 esp? drop a google link for a fellow nordsman
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anyone know of an all in one retexture mod of Elsopa's? or just a merged esp file?
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is the modding scene for this game taking any suggestions? have any of yous played mass effect andromeda? not the most ambitious mass effect game but hot damn it was a quite fun for a spin off, i probs played that like 2 years ago, but for some reason, i havent played a space shooter like that again, kinda feels like that combat was way better than this tho, especially the enemy systems, felt like actually fighting a villainous organization feels like starfield copied and pasted but on a minimum level, sure we got npc ai boost mods and all that but i dunno someone needs to explain to me how starfield is better? besides more mods for the game, and why we cant copy paste the rest of the good stuff from that and just build from that to improve this lack luster of a game, those outposts on andromeda was damn aesthetically appealing, and its not some boring farm outpost that look like those humans were not even able to space travel and end up on that planet in the first place, someone just please make this game more fun to play, i will pay if have to since i already bought the damn game i might as well buy expansion(mods) packs, i aint even chasing storylines at this point, i just want to hop on an offline game and kill some bad guys like an epic op mandalorian
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Mahn youve been a huge help, the hero this forum does not deserve but the hero it needs, it was definitely something to do with the windowed, borderess and fullscreen options, i think i had to reselect fullscreen after all the display mods i added, but i also installed bethini pie and selected the always active option and also set that as fullscreen there as well. you my friend must have an awesome day further
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Sorrry for the late reply, timezones and all that, so i managed to get passed the shader compilation issues, it was indeed some missing masters and using the old console ui mod dll, but now the new issue is on the main menu screen, i dont know why but skyrim appears to run window in the background, so moving up and down on controller works but ctd when i select new game, probably because its running in the background but when i click on the main menu with mouse it freezez while audio is playing, i uninstalled my auto input switcher mod but still freezez when slecting skyrim main menu to run as main program window im trying to figure out how to make skyrim run from MO2 as already the main program window, so maybe a bethini fix or just unplugging my controller? also do you think the built in loot program runs effectively as the installed program? coz ive been using the built in program only because i cant get the installed loot to find my skyrim game (probs coz its both on different drives)
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im having CTD issues on compilation load when running skse from MO2, no idea where to start fixing 2024-07-06-23-06-16.log - Pastebin.com
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Cyberpunk does not have good third person combat animations, like 0 to this day, would be cool but Bethesda games comes with third person gameplay so is more than likely to happen with starfield than cyberpunk, but at this point you basically just playing sims in space, same with cyberpunk, heck if we could port over the whole combat mechanics of Nier into cyberpunk and starfield with a dash of let's say forespoken sprint jumps with the fx, that would give skyrim ultra modded a run for its money
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hi, im looking for a mod i had awhile back, i think its a weapon enchantment that adds the fus ra da effect to a weapon? loved that mod, use to just go around 1 shot ragdolling npcs mid combat anyone know of that mod or how to get that type of gameplay again?
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Till the combat mechanics gets improved, i see alot of aesthetic mods which is cool more variety but until i can take out a 30+ pirate base with a 10sec sandvistan, throwing knives and a katana with combo melee finishers while freely moving mid combat dash slice, sarcastic player oneliners and a middle finger emote while i walk out after detonating sticky bombs, hop on my space bike/vehicle and ride off while the radio jams badass synwave tracks to the space bar knowing that 1 pirate i left alive to tell the story put a bounty on my head with the pirate guild.. i'll wait for those mods to play the game
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So how come we dont have any next gen type of jump mod yet? Ok i know even starfield doesnt have a launch forward type of jump with a groundpound hero land that works smoothly with a flight mod but surely skyrim has more modding tools to create a jump mod that launches the player off the ground with a good force forward and lands with a kickass impact effect? unless sprinting is enabled like can we get a battle type of arena while we at it, or just the bounty hunter type of system from AC odyssey where the hunter is actually badass and looks like he could have his own spinoff? that would make skyrim actually replayable and not just a medieval sims game
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Better third person melee movement, less stiff running, idle movements and so forth preas
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Anyone busy with some clothing refit mods or physics enabled features for suits or bodies? we cant let the peasants of playstation beat us with stellar blade?
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So no one made a singular sword/gun on back archive xl mod yet? So starfield gets weapon on back mod, nier automata comes out with the best weapon sheathing animation, hell even the witcher comes out with an iconic double sword on back, but cyberpunk still has no mod to just put a sword on your back? All the backpack and bandolier mods but still no swords? And no harness attachments that look like you sky diving doesn't help, nor does permanent placement so that you have a sword on in the shower or relaxing on the beach help -_-
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Ah ok thanks for the assist
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would the resaver program work for starfield saves? like how it used to clean skyrims scripts of any unattached instances and undefined elements? or any script overloads there might be? just asking before i ruin my saves
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so we have the mod that now hads guns and swords on back or backpack replacers, but anyone good with animations? replacing the draw and sheath animation to a back animation?