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crosspath

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  1. Right now blood containing phial item is a one only use item, so i would like to be able to reuse them refilling them with the fallen enemies blood in case an empty blood containing phial were on inventory when looting the blood. If not blood should be consumed as usual. I wonder if anyone can do this for me. Thanks
  2. Hi guys. Just playing a bit i got myself using the Shrouded armor set, the thing is that... it's horrible... Nightingale set skin is gorgeous so i wonder if someone could make a mod so the ancient shrouded armor set used also the nightingale skin. Thanks for reading.
  3. Yes, did not think about that, that is another obstacle... SkyUI is the most used one i think. Lot of mods need it, so it would be ok just with that version. Thanks for the tip
  4. Yes looks nice, but is totally different. 1- You need a gazillion points in smithing to craft them, only ebony+ items... Maybe my melee character shoud start using melee at level 20. 2- No enchanting nor using material bonuses (silver) as they are gauntlets, not weapons. 3- I bet they allow khajiit to use claw damage also, even wearing them. Basically those are just gauntlets with an unarmed enhanced damage. I can do the same using player.setav unarmeddamage. Skins are awesome really nice, but is totally a different gameplay... Thanks for showing them to me, did not see them, searched for unarmed and knuckles at nexus and they did not appear.
  5. I have been playing using the mod requiem for some time and there is something that annoys me a lot... When you run out of stamina while on combat your weapon is often dropped when receiving hits, then you need to grab it again or use a different weapon from your inventory. Problem is that dropping it, all the favourite or the key shortcuts are deleted, so you need to favourite it again then do "q" key and assign the number you want as shortcut again... Is really annoying. So i wonder if anyone could make a mod setting the favourites permanent till you deselect them (if possible). I know that the weapon doesn't exist anymore in your inventory if dropped... Can it be done? Thanks for reading
  6. Unarmed damage is seriously gimped in skyrim, right now unarmed characters have 2 less enchantments available due to not using weapons or shield. So I realized that all this would be fixed adding a new weapon type into the game, knuckles. Checked for any related mod but nothing appeared, most unarmed mods are overhauls or just plain bonuses to unarmed damage. With 2 enchantable knuckles unarmed characters wouldn't be so wimpy anymore... I think that for realism sake knuckles should add really really low damage and just increase a bit if using top materials. Iron knuckles 1 dam Steel knuckles 2 dam Silver knuckles 2 dam + silver perk script (creation kit thing, check silver sword, adds +20 damage to undead) Orcish... I would keep really low adding damage, player would be free to add any enchantment for damage increase via enchanting. Problems to deal with: -Keeping unarmed perks working: Vanilla skyrim: Fists of steel - Heavy armor perk Requiem: Combat training - Heavy armor perk Martial arts - One-handed perk -Claw damage bonus -Keep unarmed spells working (Requiem - Transmute muscles) -Creating a new skin What do you think?
  7. I managed, but does not add the extra damage, the script seems to work only on weapons. Definitively i would need to create a non existant weapon with 0 damage adding that silver script... And then need to check if unarmed perks, claws and unarmed spells damage is added and so... Too complicated...
  8. @Jokerine I have being playing a bit with the creation kit but i can't get the modified item to appear in game... I used the stats you gave to the heavy silver gauntlets but just changed some: Enchanting changed to NONE Weight changed from 6 to 4 Armor Rating changed from 14 to 12 And then i realized that it exists an script for silver weapons, "silverswordscript" so i added it. Basically is a copy paste of the ArmorSteelGauntletsA but just adding the silver script. The problem is that i can't make the item appearing ingame, not via console nor crafting it... I wonder if you could help me again trying these settings... I am a total noob on this creation kit...
  9. Oh, you don't need to apologize at all, i am very grateful that you made the effort to do that for me. It's just that is a bit difficult cause of game's mechanics... Another possibility i thought of is checking how the weapon Wuuthrad code works, as it gives a multiplier to damage against elves while still being enchantable... Then checking if that code can be modified into a fixed 20 damage against undeads instead of a multiplier. Then trying to apply it to an armor piece... Hope any of these methods work, as this piece of armor would be great for anyone willing to play an unarmed character. Thanks again mate.
  10. Thanks for all your replies, i was really surprised getting replies so fast. Jokerine, i have checked your file and i it works, got the gloves ingame. But there are several problems :sad: Tried to compare the gloves you created with similar gloves in game. +++++Heavy silver gloves VS steel nordic gauntlets+++++ -Silver gloves have more armor. -Silver gloves can't be enchanted -Silver gloves do more base damage than nordic ones, so they deal more damage to any monster, did not check if they deal even extra damage to undead, ghost and werewolves. +++++ Light silver gloves VS leather bracers+++++ -Silver gloves have less defense, well actually is same one than gloves of the pugilist, not a big deal -Silver gloves can't be enchanted -Silver gloves do more base damage than leather ones, so they deal more damage to any monster, did not check if they deal even extra damage to undead, ghost and werewolves. Now that you all explained it, i realized that it will be a difficult thing to do, game doesn't consider gauntlets as weapons, they are plain armor... Did not think about that... Maybe the only way possible would be creating a weapon specially for this, as Qahnaaryn suggested but making it non visible and keeping the unarmed attack style. Doing it this way: ---Defense would remain the same as you would use the normal gloves (well, player can actually "cheat" and use this with daedric gauntlets to get 4 or 6 more damage) ---Setting the "weapon" damage as 0 and adding only 20 damage to undead, werewolves and ghosts. No extra base damage to all the other monsters/humans this way. There are weapons ingame dealing more damage to elves, so this seems to be possible. ---Normal gauntlets would still be susceptible to be enchanted. ---Setting this "weapon" as enchanted would be a plus, so no possible cheating temptation xD ---If this weapon could be linked to a "silver gloves" item in order to get the added damage then it would be perfect, i mean, forcing the weapon and gloves to work like a set of 2 pieces, if having only one piece getting no effect at all. But doing it this way there would still be some problems: -Keeping the game adding the unarmed bonuses of perks even being using a "weapon" Vanilla skyrim: Fists of steel - Heavy armor perk Requiem: Combat training - Heavy armor perk Martial arts - One-handed perk Claw damage in both -Not listing that "weapon" under one handed or two handed categories, so these skills would not level up and therefore damage would not increase. What do you think of this roundabout? Thanks again for the replies guys :D PS: Just found a bug in frostfall... Cloaks are enchantable...
  11. I am thinking on starting an unarmed requiem game, but i just thought that would be interesting to have gloves that add 20 damage to undead, ghosts and werewolves as silver weapons do. Creating both light and heavy silver glove versions would be even greater. Getting them as an smithing craft would be the easiest way, steel forging recipe. So the game loot system would not be affected. Steel armor would be probably the best basic model for damage and armor stats, just would need to add the hidden 20 damage to undead. It would be nice if it would be compatible with requiem as it's the main mod i am using at the moment. I am sure that other members would find these gloves interesting(i hope). Thanks!!
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