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AtomicAmelyn

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Everything posted by AtomicAmelyn

  1. Well, I still have issues with the script but, here's the script of Father Elijah's chemistry set. scn NVDLC01ElijahsChemistrySetScript short Button short bResidueGathered begin OnActivate if IsActionRef player ShowMessage NVDLC01ElijahsChemistrySetMsg endif end BEGIN MenuMode 1001 set Button to GetButtonPressed if ( Button == 1 ) player.additem NVDLC01CRJar 1 set bResidueGathered to 1 set NVDLC01ChipReward.fCloudResidueDelay to GameDaysPassed + 1 SetDestroyed 1 endif END We know that Father Elijah's chemistry set can be re-used to gather cloud residue and I want the same for the basic set. As you can see, the script is slightly different than the other set and adapting Elijah's script to it might cause me some problems. I don't know what to do now. What do you think?
  2. Alright guys. I tried out the new script and it saved just fine but, I have another problem now. I tested it in-game and when I tried to activate the chemistry set, it didn't do anything. What should I do now?
  3. Hi. I starting this topic because I need help into making chemistry sets re-usable in New Vegas. I find it sad that I could only use them once, to create chems or stimpacks, and what I'd like to do would be to make them re-usable every 24 or 48 hours, for example. Therefore, I'll post the Chemistry Set script here and have you guys take a look. If anyone good enough with scripting may know which variables I need to change, please tell me. I will like you and give you kudos. Thanks again. Lady S.
  4. Actually not. It has something to do with optimization and stuff. All I need to do would be to create portals and room markers for the new rooms. Someone redirected to a GECK tutorial here and it helped greatly. I guess other modders may learn from my mistake.
  5. I think some NPC mentioned that Legate Lanius had half his face torn off or burned, thus why he is wearing a mask.
  6. Thanks to Orangedemi, my problem got fixed. I can now go onward... until my next problem. Anyway, thanks everyone for your suggestions and help. I am very grateful.
  7. Shadow_Map has been ticked for all rigged meshes already. I don't know what's wrong. I'm not the original creator of this outfit, I just edited it a bit. Even if I try to view the unedited original meshes in the GECK, there's still part of the meshes going invisible. I'm even starting to think that the problem originated when that outfit was probably first created with Bender or something. Damn, I should really start to learn how to properly use Blender. Thanks anyway, Quetz. :confused:
  8. The meshes and textures are both present in the data directory. I suspect it to be a "shadow maps" problem, but I don't know enough about NifSkope to look into that.
  9. I don't know much about script, but I can see that this one seems to work with FOSE, instead of NVSE. Just to say.
  10. I need some help with NifSkope and the GECK. I was editing an outfit in NifSkope and thing looked find, but when I wanted to incorporated it in the GECK some part of the meshes would disappear when I move it in the preview window. I'm posting a picture for an example: http://i175.photobucket.com/albums/w127/niolani/outfitproblem00.jpg Anyone know how I could fix it? Thanks!
  11. Is someone talented enough to create a tattooless dirty raider skin for the Breezes male body replacer? The only raider texture available is covered with tattoos and break the feeling of individuality a bit. Come on, it's not like every Fiends, junkies and Freesiders all visited the same tattoo parlor. So, if anyone is kind enough to create a Breezes dirty raider skin without tattoos, it would be real nice. Thank you! EDIT: When I talk about a new Breezes raider skin, I mean that is to be used as a nude body replacer.
  12. I've been tinkering around with the GECK, to add a new room to the Vicky & Vance casino. When I wanted to see how it looked in game, I ran into that problem. http://i175.photobucket.com/albums/w127/niolani/fnvproblem01.jpg This happens when I'm about to enter the room in question. http://i175.photobucket.com/albums/w127/niolani/fnvproblem02.jpg Here's my view of the casino, once I'm in the new room. http://i175.photobucket.com/albums/w127/niolani/fnvproblem05.jpg I'm in the men's room and the last stall is invisible. http://i175.photobucket.com/albums/w127/niolani/fnvproblem06.jpg Once I reach the last stall. http://i175.photobucket.com/albums/w127/niolani/fnvproblem03.jpg http://i175.photobucket.com/albums/w127/niolani/fnvproblem04.jpg The same thing happens in the ladies' room. Does anyone knows what can cause such a glitch? I also have a similar problem at the Repconn test site, even if I didn't edited the structure. So, help me?
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