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RufioGotStuck

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Everything posted by RufioGotStuck

  1. Hello everyone, If you create mods for Skyrim or Skyrim Special Edition and wish to expand your horizons into bigger projects or a modding team, this could be the thing for you. I am part of a new team of modders that I am assembling and we aim to create high-grade mods on par with the likes of Beyond Skyrim: Bruma, Falskaar and Helgen Reborn (in terms of quality and potentially even size) but with a slightly different mindset. The idea behind creating this team is that people like you can collaborate with a group of modders/creators within a team (including me) and tackle modding projects together, without time constraints or unnecessary pressure. This will essentially allow bigger mods to be created without any added pressure onto our daily lives. If you join our team you will work on the current projects when you can, how you can and if you can. It's all up to you. Some Key Points In the beginning we will only be modding for Skyrim and Skyrim Special Edition. Your skill level doesn't matter. If you want to join the team, feel free to contact me. Our first project relates to the Blades and their history as well as the Reman Empire. I have already begun the project. This has laid a foundation down for us to build on, this is why it will be a great starting point for the team. The mod will include new quests, voiced npcs, locations, weapons, armor etc. Basically it will be similar in scale to a small DLC, which could be expanded on. Some More Key Points Personally I mainly work with the Creation Kit and do a little bit of texture editing and mesh editing but nothing crazy. If we do manage to assemble a team and create mods, all the mods will be released under the team's name and not on an individual level. Obviously full credit would be given to you for your work and others for their work. You could still do projects of your own with the assets you have created for the team's mod and you could still do individual projects of your own. Basically you would do work for the team when you can and if you want. There would be many benefits to being in our team for modding these include: It's very enjoyable to collaborate with others to reach a specific goal. Large projects are good to show off on your portfolio if you wish to take your skills to the professional level (e.g. Falskaar creator who was hired by Bungie). No time constraints/pressure to complete something, slow and steady wins the race after all. Quality beats speed. Meet new people with similar interests, skills and goals. Obviously no binding contracts or anything like that. If you are interested in joining the team please fill out this sign up form https://docs.google.com/forms/d/e/1FAIpQLSdkjjA3W3Tk8nZiVMGr1DqpkdyH-3_BHvybR6fDC1HLu0t_fQ/viewform?usp=sf_link Or feel free to contact me either through the nexus messenger or through my email if you wish to know more. My email is: [email protected] Happy modding and kind regards, RufioGotStuck
  2. Hello everyone, If you create mods for Skyrim or Skyrim Special Edition and wish to expand your horizons into bigger projects or a modding team, this could be the thing for you. I am part of a new team of modders that I am assembling and we aim to create high-grade mods on par with the likes of Beyond Skyrim: Bruma, Falskaar and Helgen Reborn (in terms of quality and potentially even size) but with a slightly different mindset. The idea behind creating this team is that people like you can collaborate with a group of modders/creators within a team (including me) and tackle modding projects together, without time constraints or unnecessary pressure. This will essentially allow bigger mods to be created without any added pressure onto our daily lives. If you join our team you will work on the current projects when you can, how you can and if you can. It's all up to you. Some Key Points In the beginning we will only be modding for Skyrim and Skyrim Special Edition. Your skill level doesn't matter. If you want to join the team, feel free to contact me. Our first project relates to the Blades and their history as well as the Reman Empire. I have already begun the project. This has laid a foundation down for us to build on, this is why it will be a great starting point for the team. The mod will include new quests, voiced npcs, locations, weapons, armor etc. Basically it will be similar in scale to a small DLC, which could be expanded on. Some More Key Points Personally I mainly work with the Creation Kit and do a little bit of texture editing and mesh editing but nothing crazy. If we do manage to assemble a team and create mods, all the mods will be released under the team's name and not on an individual level. Obviously full credit would be given to you for your work and others for their work. You could still do projects of your own with the assets you have created for the team's mod and you could still do individual projects of your own. Basically you would do work for the team when you can and if you want. There would be many benefits to being in our team for modding these include: It's very enjoyable to collaborate with others to reach a specific goal. Large projects are good to show off on your portfolio if you wish to take your skills to the professional level (e.g. Falskaar creator who was hired by Bungie). No time constraints/pressure to complete something, slow and steady wins the race after all. Quality beats speed. Meet new people with similar interests, skills and goals. Obviously no binding contracts or anything like that. If you are interested in joining the team please fill out this sign up form https://docs.google.com/forms/d/e/1FAIpQLSdkjjA3W3Tk8nZiVMGr1DqpkdyH-3_BHvybR6fDC1HLu0t_fQ/viewform?usp=sf_link Or feel free to contact me either through the nexus messenger or through my email if you wish to know more. My email is: [email protected] Happy modding and kind regards, RufioGotStuck
  3. The Problem "An incredible experience" - IGN "Simply one of the best role-playing games ever made" - GameSpot "The most captivating first-person role-playing game yet" - The Sydney Morning Herald On The Elder Scrolls V: Skyrim "One of gaming's richest fantasy worlds" - Trusted Reviews "The best open world game I've ever played" - PC Gamer On The Elder Scrolls IV: Oblivion "The more you put into this game, the more you'll get out of it" IGN On The Elder Scrolls III: Morrowind The Elder Scrolls games are undoubtedly some of the most captivating and successful games to ever exist. Every entry into the series has consumed many hours of my life and I have no regrets regarding this, except one. This one regret only emerged just before the release of Elder Scrolls Online on the PS4 and it exists because of the Elder Scrolls Online. When I discovered that the Elder Scrolls Online had completely butchered the lore of the Elder Scrolls universe (it released earlier than the PS4 version), my optimism for the game dropped a fairly large amount (I don't care what your arguments are, or how you want to explain the multiple lore inconsistencies that exist in ESO, there is no denying that ESO breaks the lore of the Elder Scrolls universe worse in many major ways). After this my view of Zenimax was that they had completely broken the series for Bethesda Game Studios (how wrong I was). I began researching, and as it turns out Zenimax's actions were not new to the Elder Scrolls Series. Bethesda has been creating major lore inconsistencies within the Elder Scrolls right from the beginning and Zenimax just took it a step further. The evidence is overwhelming and in reality quite devastating (check out these links: https://www.reddit.com/r/teslore/comments/5wwc23/lore_inaccuracies_that_contradict_lore_of/ https://steamcommunity.com/app/72850/discussions/0/613938693207880282/ http://elderscrolls.wikia.com/wiki/Thread:841988 https://www.reddit.com/r/teslore/comments/21o0gl/the_incoherence_of_solstheim/ https://forums.elderscrollsonline.com/en/discussion/123147/why-does-this-game-insist-on-totally-breaking-the-lore) and there is many more, but I will not place them here. The Elder Scrolls lore is a complete and utter cluster f**k and many people agree with me on this front. These people include average fans just like me (as seen in the links above) and one prominent figure, Zaric Zhakaron (His youtube channel: https://www.youtube.com/channel/UC5n2P_1F8nQhOo0fLGdh-iw), who has been called a "Lore Master" by some, despite the fact that he rejects the title. Some of the lore inconsistencies that really annoy me include; the lack of the Nordic Pantheon in Skyrim, the climate of Skyrim, the lack of jungle in Cyrodiil in both ESO and Oblivion. Many people have tried to explain why the lore in the Elder Scrolls is so contradictory and broken with things such as the c0da, dragon breaks (Daggerfall) and the "unreliable narrator". These explanations are simply not good enough. "The Elder Scrolls isn't like other games, it's lore is fluent" blah blah blah. All of these explanations have been created to cover up bad writing and clumsy design choices by the producers. Most of the time these explanations make the situation worse than they were in the beginning e.g. the lore is fluent and all subjective (what's the point of playing the games then! Someone could deny that the last dragonborn even existed and argue that the chosen f*****g chicken killed Alduin and Miraak, with the glorious CLUCK and not the Thu'um). This could genuinely be the case in Elder Scrolls 6 (hopefully not). Let's face it the producers have broken the lore of the games hundreds of times, probably deliberately on some occasions (e.g. Skyrim being completely snowy would make the game miserable, or so they thought, the whole of Solstheim was covered in ash and the Dragonborn DLC turned out pretty good!). Fixing the Elder Scrolls Series You may have thought that this was going to be just a rant about Elder Scrolls lore, but no I believe these problems can surely be solved. An option is an Elder Scrolls "Reboot" (discussed in this video https://www.youtube.com/watch?v=ikN-oAbGkBI&t=1164s). Now I do not know what this Elder Scrolls "Reboot" would entail but it would basically remake the series to be more consistent with the lore. In reality the fans of the series have been trying to fix the inconsistencies for years now with mods that basically just put band aids on huge wounds in the series. We don't need to hide behind explanations that try to cover up bad design choices and terrible writing, we can confront the issue head on. We would only fix the lore that exists in the series. If I'm honest I do not know how we would go about fixing the lore, but that is were we all can unite and find a solution to the problem. Stop putting band aids on massive wounds, let's fix these problems once and for all. No more explanations of lore contradictions that are objective just because a producer made them, no more subjective/fluent lore. I cannot deal with seeing one game contradict another game in the series (or itself) and let some ridiculous explanation fill in the gaps. Let's fix this once and for all!
  4. Hello everyone, I am currently working on a mod that involves overhauling the Blades in Skyrim. It's a pretty big project that is very in depth and obviously lore friendly. I have already done a lot of work on it, but I need someone to help me with the project to take it that step further. I don't want to release to many details about the mod, so if you would like to find out more about it, please privately message me. I have also created and uploaded an early version of the mod on Bethesda.net that overhauls the armory in Sky Haven Temple, if you want to see the kind of idea I want for Sky Haven Temple. This mod does not include new assets because I wanted it to be compatible with the PS4 and because I don't really know how to make models and textures. I want to have new assets in the full version and this is why I need help with models and textures. I am able to do everything else in the mod. If your interested feel free to privately message me or express your interest below. Thanks.
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