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Posts posted by micka190
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I've recently started a new game with a decent amount of mods, none of which conflict (at least not to my knowledge), and I've been getting these random CTDs when I die from a buggy death. By that I mean that both times I've had crashes were from bug-cased deaths. The first one was from a bunch of kettles randomly flying everywhere after trading with Lucan and hitting me to death and the second one was from the bandit in Bleak Falls who activates the dart trap. I decided to raise my archery instead of letting easy XP go to waste, he turned around, hit me with the strength of a giant and sent me crashing on a wall a few meters behind me.
Bellow you'll find my:
Load order:
GameMode=SkyrimSkyrim.esm=1Update.esm=1Unofficial Skyrim Patch.esp=1Dawnguard.esm=1Unofficial Dawnguard Patch.esp=1HearthFires.esm=1Unofficial Hearthfire Patch.esp=1Dragonborn.esm=1Unofficial Dragonborn Patch.esp=1Falskaar.esm=1Wyrmstooth.esp=1HighResTexturePack01.esp=0HighResTexturePack02.esp=0HighResTexturePack03.esp=0RealisticWaterTwo - Waves - Falskaar.esp=1Character Creation Overhaul.esp=1AHZmoreHUD.esp=1Smoking Torches.esp=1Convenient Horses - Faster Sprint.esp=1SMIM-DungeonsCliffsIceSkirts.esp=1SkyUI.esp=1Customizable Camera.esp=1AchieveThat.esp=1ELFX - Exteriors.esp=1CCO - Diverse Races And Genders.esp=1CCO - Dynamic Skill Progression.esp=1Hothtrooper44_Armor_Ecksstra.esp=1DeadlyDragons.esp=1BetterQuestObjectives-Hearthfire.esp=1360WalkandRunPlus-RunBackwardSpeedAdjust.esp=1CCO - Oblivion Carry Weights.esp=1BetterQuestObjectives-DBForevertoMisc.esp=1Convenient Horses.esp=1DeadlyCombat.esp=1DYNAVISION Dynamic Depth of Field.esp=1When Vampires Attack.esp=1EnhancedLightsandFX.esp=1ELFX - Dawnguard.esp=1ELFX - Dragonborn.esp=1Footprints.esp=1Guard Dialogue Overhaul.esp=1SMIM-DragonbornTernFix.esp=1Immersive NPC in the dark.esp=1iHUD.esp=1kuerteeSkillBasedDamageMultipliers.esp=1SMIM-FurnitureChestSnowFix.esp=1Locational Damage.esp=1Lock Overhaul.esp=1Footprints - Ash.esp=1MIDFollowMeCloser.esp=1PumpingIron.esp=1RaceMenu.esp=1RaceMenuPlugin.esp=1Weapons & Armor Fixes_Remade.esp=1SkyRe_Main.esp=1AOS.esp=13DNPC.esp=1FCO - Follower Commentary Overhaul.esp=1AFT_iNPCFix.esp=1RealisticWaterTwo.esp=1RealisticWaterTwo - Falskaar.esp=1dD - Enhanced Blood Main.esp=1dD-Dragonborn-Dawnguard-EBT Patch.esp=1AOS2_EBT Patch.esp=1AOS2_RealisticWaterTwo Patch.esp=1Skyrim Immersive Creatures.esp=1ELFXEnhancer.esp=1RevampedExteriorFog.esp=1HarvestOverhaul.esp=1RealisticWaterTwo - Wyrmstooth.esp=1SkyHavenTempleEnhanced.esp=1Breezehome_Fully_Upgradable.esp=1ELFX - NoBreezehome.esp=1Better Vampires.esp=1Cloaks - Dawnguard.esp=1BetterQuestObjectives.esp=1BetterQuestObjectives-Dawnguard.esp=1Better Stealth AI for Followers.esp=1BetterQuestObjectives-BetterStealthAIPatch.esp=1AmazingFollowerTweaks.esp=1AFTv166FollowCloserAddon.esp=1BetterQuestObjectives-AFTPatch.esp=1Immersive Weapons.esp=1WeaponsArmorFixes_ImmersiveWeapons_Patch.esp=1SkyRe_EnemyScaling.esp=1Rebirth Monster.esp=1DragonbornAscendant.esp=1Rebirth Monster - SIC Patch.esp=1Skyrim School of Witchcraft and Wizardry.esp=1BetterQuestObjectives-SkyRePatch.esp=1SkyRe_Survivalism.esp=1HarvestOverhaul_SkyRe_Patch.esp=1SkyRe_HelmlessPerks.esp=1SkyRe_SIC Crossbowfix.esp=1Skyrim Immersive Creatures - DLC2.esp=1SkyRe_EncounterZones.esp=1Thundering Shouts.esp=1TimingIsEverything.esp=1BetterQuestObjectives-TimingIsEverythingPatch.esp=1TTYM - Think to Yourself Messages.esp=1WetandCold.esp=1AOS2_WetandCold Patch.esp=1WetandCold - Ashes.esp=1WetandCold - Holidays.esp=1Further Dark Dungeons for ENB.esp=1Dr_Bandolier.esp=1Hothtrooper44_ArmorCompilation.esp=1aMidianborn_Skyforge_Weapons.esp=1AOS2_GDO Patch.esp=1AOS2_WAF Patch.esp=1Unique Uniques.esp=1AOS2_SkyRe Patch.esp=1skyforgedShields.esp=1skyforgedWeapons.esp=1BetterQuestObjectives-AMBSkyforgePatch.esp=1BFT Ships and Carriages.esp=1RealisticWaterTwo - Legendary.esp=1TheFrontier.esp=1Run For Your Lives.esp=1Cloaks.esp=1SMIM-FarmhouseFlickeringFix.esp=11nivWICCloaks.esp=1Dragon Soul Relinquishment.esp=11nivWICSkyCloaksPatch.esp=1DragonmournInn.esp=1TheDomain.esp=1AdalMatar.esp=1Immersive Patrols II.esp=1BosmerArmorMATY743.esp=1SMIM-ShackRoofFixes.esp=1CCO - Permanent Birthsigns.esp=1SkyRe_StandingStones.esp=1Chesko_Frostfall.esp=1MidasSkyrim.esp=1TTYM - Frostfall Module.esp=1SkyRe_Races.esp=1Predator Vision.esp=1RealisticWaterTwo - Waves - Wyrmstooth.esp=1SkyRe_EnemyAI.esp=1DragonCombatOverhaulDragonborn.esp=1IMAGINATOR - Visual Control for Skyrim.esp=1AOS2_DCOd Patch.esp=1The Dance of Death - Ultimate Edition.esp=1MzarkWonders.esp=1Brevi_MoonlightTales.esp=1iNeed.esp=1BetterQuestObjectives-MoonlightPatch.esp=1SkyRe_Combat.esp=1Apocalypse - The Spell Package.esp=1dovahkiinrelax.esp=1Apocalypse - SkyRe Compatibility Patch.esp=1SMIM-ShackRoofFixesDragonborn.esp=1ReProccer.esp=1Bashed Patch, 0.esp=1Here are my Papyrus Logs (I've had to put the files on Dropbox because they were to big to copy+paste and I didn't know what I should leave out of the copy+paste so I put the whole files up)Notes: I've used LOOT to sort the load order, built a Bashed File with Wrye Bash for SIC and SkyRe to be compatible and I've cleaned what needed cleaning with TES5Edit (I didn't clean Better Vampires, as instructed by the LOOT log).If anyone could help me with these crashes I'd be very happy. -
Okay, so after experiencing some trouble with CTDs, I've decided to setup my own stable Skyrim mod combination. I've added a decent amount and I'm now looking towards the community for any opinions on which mods I could remove/add to enhance the experience, while keeping everything stable and avoiding CTDs. Because let's face it, CTDs are pretty much one of the more annoying aspects of modding Skyrim.
Goal: The goal of this list is to provide a combination of mods that are: stable, compatible (if not, they at least need a stable patch to make them compatible), immersive (which means no anime/over-the-top mods), lore-friendly, gameplay-changing, challenging, and fun to play with. A list of mods that will always be on and that will cover any type of playstyle. You want to play a mage who'll turn into a werewolf? we've got mods for that! You want to play an argonian who becomes a vampire? no need to uninstall/install anything, we've got the mods for that already! In other words, a list of mods, that once installed will make it so we don't need to uninstall/install new mods. A list that covers everything, from vampires and werewolves to combat and followers.
So, what am I looking for in terms of mods?
- I'm looking for mods that will increase immersion while not making it to harsh on the player;
- they have to be lore-friendly or at least to some degree;
- they have to be stable, if people are reporting game-breaking bugs it's probably not stable;
- they need to give Skyrim a fresh feel, give us a bunch of possibilities and maximize replay value;
- keep the focus of the game clear, no mods that remove the main quest-lines/factions;
- But more importantly: They NEED TO BE COMPATIBLE between each other OR HAVE A COMPATIBILITY PATCH! if they don't get along, we'll be getting CTDs left and right, and we don't want that!
What I'd prefer to keep out of the list:
- Nudity mods. It's alright if you like them, but I'd prefer to keep these out of my game and they're not for everyone;
- Anime/Manga/Over-the-top mods. I get that you like Bleach, or FMA, or Japanese schoolgirls, but I'd prefer to keep these kind of mods away from my list, they're just not lore-friendly and kind of distracting;
- Revealing armors. By that I mean the classic MMORPG armors that only cover tits and are totally unrealistic in ways of actually being protective armors.
What I'd like you guys, the community, to help me with:
I would like you guys to help me trim the mod list to make it as lightweight as possible while keeping the same feel. This list is a bit old, about 2-3 months (Stopped playing for a while because of CTDs, I actually removed quite a bit from this list already) so I might be unfamiliar with some changes. If some mods actually do the same thing as another, already installed, mod please let me know. If you know of a mod that adds the same thing, but that's either more stable or uses less/no scripts please inform me.
Extra notes:
- When it comes to mods that add hair/make-up, please keep in mind they need to be lore-friendly. Apachii hair, for example, is a good looking mod, but half it's hair styles aren't lore-friendly.
- This list is based around a few mods. T3nd0's Skyrim Redone is probably the most important one here. I won't use another total overhaul mod (ACE is an example here) as SkyRe gives me everything that I want, from skill-tree being more useful, to game mechanics being properly changed.
The list (so far):
- 360 Walk and Run plus
- A Quality World map
- Achieve That!
- Adal Matar The Lost Stronghold - FATT1
- Amazing Follower Tweaks (along with the Interesting NPC patch)
- aMidianBorn A Book Of Silence (armors, creatures, weapons, uniques and DB DLC)
- Animated Clutter
- Apocalypse - Magic of Skyrim (With SkyRe patch)
- Audio Overhaul (I also use the Reduced Reverb addon)
- Bandoliers - Bags and Pouches
- Better Dialogue Controls
- Better Fast Travel - Carriages and Ships
- Better MessageBox Controls
- Better Shrouded Armor
- Better Stealth AI for Followers - no torches while sneaking
- Better Vampires
- Bosmer Armor Pack
- BreezeHome fully upgradeable
- Character Creation Overhaul
- Cloaks of Skyrim
- Convenient Horses
- Customizable Camera
- D13 faster GETUP STANDUP animations
- Deadly Combat
- Deadly Dragons
- Dovahkiin Relaxes Too
- Dragon Combat Overhaul
- Dragon Soul Relinquishment
- Dragonborn Ascendant
- Dynavision
- Enemy AI overhaul - Revenge of the enemies
- Enhanced Blood Textures (with DG - DB patch)
- Enhanced Lights and FX (with DG, DB and SMIM patches)
- Even Better Quest Objectives
- Falskaar
- Follower Commentary Overhaul
- Follower Trap Safety
- Footprints (with Ash Supplemental patch)
- Frostfall
- Guard Dialogue Overhaul
- Guess The Distance
- Harvest Overhaul
- Heart Of The Beat - Werewolf Sounds and Texture Overhaul (I went with Alpha and very vicious and aggressive sounds)
- Immersive Armors
- Immersive HUD
- Immersive NPCs in the dark
- Immersive Patrols
- Immersive Weapons
- iNeed - Food Water and Sleep
- Insanity's Ebony Sword Replacer
- Intersting NPCs (with DG Meshes and HF patches)
- Island Fast Travel
- Lock Overhaul
- Lockpick Graduation - Option C
- Memory Blocks Log
- Midas Magic - Spells for Skyrim FIXED (by Raziel23x)
- Midas Magic - Spells for Skyrim
- Moonlight Tales - Werewolf and Werebear Overhaul
- moreHUD
- Move It Damnit (with AFT follow closer patch)
- Predator Vision - Werewolf Vampire and Khajiit
- Pumping Iron
- RaceMenu
- Realistic Water Two
- Recruit More Blades - SkyHavenTempleEnhanced
- ReProccer
- Run For Your Lives
- Seasons of Skyrim ENB
- Shooting Stars
- Skill-Based Damage and Magnitude Multipliers
- Skyforge Shields
- Skyforge Weapons
- SkyRe Helmless Warrior
- Skyrim Community Uncapper
- Skyrim Immersive Creatures (Requires a Bashed File from Wrye Bash to work with SkyRe)
- Skyrim School of Witchcraft and Wizardry
- SkyUI
- Smoking Torches
- Soul Trap Sound Edit - Calm Wind
- South Dragon Bridge - FATT4
- Spalsh of Rain (with More Opaque patch)
- Static Mesh Improvement Mod - SMIM
- SMIM update to 1-73 from 1-72
- T3nd0's Skyrim Redone
- Telescope - KWT093FrankFamilyPatch
- The Aldmeri Domain - FATT3
- The Cyrodiil Frontier - FATT2
- The Dance of Death
- The Lost Wonders of Mzark
- Thundering Shouts
- Timing is Everything
- Think To Yourself Messages (with Frostfall patch)
- Unique Uniques
- Unofficial Dawnguard Patch
- Unofficial Dragonborn Patch
- Unofficial Heartfire Patch
- Unofficial Skyrim Patch
- Weapons and Armor Fixes Remade
- Wet And Cold
- Wet And cold - Ashes
- Wet And Cold - Holidays
- When Vampires Attack
- Winter is Coming - Cloaks
- Wyrmstooth
Leave your suggestions and information below.
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Edit: Erased everything because of a double post. If a mod could delete this post, or if you know how to delete posts, please let me know.
meanwhile, here's the link to the actual post: http://forums.nexusmods.com/index.php?/topic/1921239-need-help-modifying-my-mod-list/
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You have something conflicting (there's a lot of things conflicting with SkyRe_Races.esp.
Try and load that plugin on the very bottom of your load order, just above ReProccer (if you have). You will have to start a new game probably for it to work. RaceMenu can be loaded after it btw (doesn't matter really), I have it loaded after SkyRe_Races, if that matters.
hmm, it worked, strange... I'm saying that because there was nothing affecting races beneath the races module in my load order... Oh well, at least it works now! Thanks for the help Prod :)
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Ok, so my SkyRe doesn't seem to use the race abilities that T3nd0 made. It just stays Vanilla even though I have the Race module activated and after any race changing mods.
I would like to know if there is a fix for this. I'm using the final SkyRe version BEFORE dragonborn
Bellow is a list of the other mods I'm using that change/affect character creation:
-Character Creation Overhaul (Diverse Races and Genders (<- Shouldn't affect racial abilities), Dynamic Skill progression, Oblivion Carry Weights and Permanent Birthsigns options activated)
-Live Another Life - Alternate Start
-Race Menu
and
-Starting Spells Choice
If anyone knows what might be causing this issue I would love to know what you think.
Thanks in Advance.
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I've found the problem. Thanks to Prod80 for the help :smile:
Apparently my Realistic Needs and Diseases Patch included a Dragonborn patch.
ReProccer told me there was a missing masters for the RND_PatchDragonborn.esm so, using Wrye Bash, I deactivated it and it did the trick for the main menu. Got to go to work now, so I'll see if there's anymore problems with the in-game stuff or if it's all fixed later.
Again thanks for the help.
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Ok, so ReProccer told me Pure Waters had a master attached to Dragonborn.esm. I have to go, so I'll look into it tomorrow.
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ok, so I never used ReProccer before and I had simply used the NMM installer and didn't do anything with it. I didn't even run the .jar or anything. That probably didn't help...
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alright, I'll let you know if I find the problem. Thanks.
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T3ndo's Skyrim Redone requires Dragonborn or youll crash at the Bethesda logo
I'm actually using the last update before Dragonborn so it shouldn't cause any problems (and didn't before)
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Ok, so I'm not a noob when it comes to modding. I've been modding my game for about a year and a half now, but now, I've run into a CTD that just leaves me confused.
So I've installed a few mods and I've checked with BOSS to see if there was any problems/dirty edits. There where little to no dirty edits but I've cleaned them up, I start my game and... crash.
As soon as the game passes the Bethesda Softworks emblem, the game crashes to desktop...
Now, I've reinstalled from a totaly deleted game and I get the same problem. what could the problem be?
Mods used:
Achieve That!
Alternate start
Bandolier - Bags and Pouches
better dialogue controls
categorized favorites
Character creation overhaul
Cloaks of Skyrim (with dawnguard patch)
convenient horses
Deadly Dragons
dynavision
Immersive armors
Immersive weapons
Immersive HUD
Locational Damage
Lockpicking Overhaul
Move it Dammit
My home is your Home
No more blocky faces
Predator Vision
Pure Waters (and dawnguard patch)
RaceMenu
Realistic Needs and Diseases
ReProccer
SkyRealism - Time and travel
SkyUI
T3ndo's Skyrim Redone
Think to yourself messages
The Dance of Death
UFO (Dawnguard, Heartfire and DrawAll patches)
Unofficial Patches (Skyrim, heartfire and Dawnguard)
Warburgs Paper Map
Wet and Cold
Winter is Coming cloaks
If you know any incompabilities please let me know. If you need my load order, feel free to ask. I've been stuck with this problem for a while now.
Thanks in advance.
Edit: I forgot to mention, the only DLC I don't have/use is DragonBorn. -
Instead of having the civilians in Markarth go in their homes and come out after the attack, they should hide somewhere. Like a refugee camp or something hidden within the city or something. Then we could have forsworn villagers in Markarth and Markarth villagers in hiding.
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Just did my RPG one. Wonder what my sig looks like...
[Need Help] Game Randomly CTDs On Certain Deaths
in Skyrim LE
Posted
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