-
Posts
52 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Everything posted by ElrazielMoon
-
I'd prefer to save Ted and let Heck go, and later after taking control of the strip, add another quest to convince/intimidate Heck to stop stealing the land of other farmers
- 1 reply
-
- beyond the beef
- pheeble will
-
(and 4 more)
Tagged with:
-
In response to post #74446183. Also, it would be cool to have the Morrowind characters created by Emma, specially, Constance
-
I'd like some npcs as potential permanent followers: Ahnassi Intermereel Huleeya Thrud (Tribunal) Ragash gra-Shuzgub Sosia Caristiana - or - Hlormar Wine-Sot Ingmar (Bloodmoon) Ulyne Henim Din Botrir someone from each guild (mages, fighters, thieves, morag tong, etc) Also, it would be nice an entire questline for the Twin Lamps
-
(WIP) The Order of the Virtuous Blood for Skyrim
ElrazielMoon replied to modder3434's topic in Skyrim's Skyrim LE
Greetings. I don't know if there's still the project. I am comic artist, so I may add some ideas for quests. And I'd like to put Janus Hassildor as a member of the order. -
old topic, same problem, I also have quests dissapearing ("speak to the jarl of Falkreath" and "Vilja joining the bards college" as far as I had seen)
-
well, it seems that I have a great problem: when I am testing the quest, the first stage doesn't have the jouernal entry and the objective doesn't mark, and after the quest advances to another stage where I putted a dialogue with Paarthurnax, the dialogue doesn't appear, how can I fix the save so I can keep testing the mod?
-
Now I am aiming to make the spirit of Martin Septim appear in the throat of the world at some stage after having a conversation with Paarthurnax, and then making Martin Septim have a talk with Paarthurnax before talking to the player.
-
Greetings. I am thinking on putting this script in the Akatosh shrines to get the advance stage I want: Event OnActivate(ObjectReference akActionRef) If GetStage MQPaarthurnax 20 BladesFTHOTB.SetStage(10) End If EndEvent Is it good like that? What should I add or correct? What references should I add? Thanks for your help, and your patience
-
Greetings. I am thinking on putting this script in the Akatosh shrines to get the advance stage I want: Event OnActivate(ObjectReference akActionRef) If GetStage MQPaarthurnax 20 BladesFTHOTB.SetStage(10) End If EndEvent Is it good like that? What should I add or correct? What references should I add? Thanks for your help, and your patience
-
LE Dragonborn DLC without serving Hermaeus Mora Mod?
ElrazielMoon replied to XunAmarox's topic in Skyrim's Mod Ideas
I am more interested in a way to deceive Hermaeus Mora regarding the skaal secrets, at the best Con Man style. I already saw the mod to spare Miraak, but I don't wanna do it, I hate Miraak -
well, strangely, after a while the script worked well, so It can be considered done. The temple upgrades will take a loooong time. For now, my main concern is the quest to resolve the Phaarthurnax dilemma. There are my stages: - (In the Phaarthurnax quest) pray to a shrine of Akatosh for guidance (this will begin the quest) - Go talk to Phaarthurnax (Deciding not to kill him will make the spirit of Martin Septim appear and trigger a dialogue with Phaarthurnax) - Talk to Martin Septim (To advance the quest, the Civil War (imperial side), the main quest and the caretaker quest must be completed) - Go back to the Temple (When the Dragonborn arrives, Malborn will receive him very worried because outside the Temple are two dragons demanding to see him) - (Outside will be Delphine and Esbern confronting Odahviing and another dragon) Tell Delphine about the decision to not to kill Phaarthurnax - (Delphine will banish the Dragonborn from the Temple and Martin Septim will appear, demanding Delphine and Esbern to respect his decision, leaving the two of them very confused) Go away for a few days - Go back and talk to delphine again (The dragon that was with Odahviing will stay with the Blades forging some sort of alliance)
-
Now, my next quest: To resolve the Phaarthurnax Dilemma by making the spirit of Martin Septim appear before Phaarturnax and later before Delphine, demanding her to respect the Dragonborn decision. I wanna put an stage where the Dragonborn has to pray to a shrine of Akatosh to get the Akatosh blessing and advance the stage
-
Now I have another problem: I am trying to make a force greeting on the caretaker when he is near the Dragonborn, I already put the dialogue in the quest dialogues, but when I test it, there goes a list of options from another mods and some suspensive points (that's the option to make this dialogue). I have another question: Should I make a quest to build the furnishings of the Temple via dialogue with Malborn?
-
IT WORKED!!!! IT WORKED!!!! THANK YOU SO MUCH, NERDOFPREY!!!! still, I must work now on the improvements I am aiming to add to the Temple (A smith, an enchantment table, an alchemyst table, etc) and how to make Malborn manage those improvements via dialogue. I'd also like to add a dialogue to the quest with the condition of the caretaker Malborn already enabled (In my savegame I am using to test the mod I have a teleportation mod)
-
Thanks, and sorry for the incovenience. I did now as you told me, but I don't know if the original reference is the one found in the Thalmor Embassy (Malborn moves too much) , because in the object window there's a "fake Malborn" who I don't know exactly where appears. Another question: How can I make the "Thalmor Dossier Ulfric Stormcloak" a quest item?
-
Now I have another problem: I put the Malborn copy in the Temple, disabled it and put a script in the quest to enable it at certain stage (as told in the quest tutorial) but now the copy isn't disabled, even before starting the quest
-
Well, I decided to make the Malborn copy in the Temple, and make him initially disabled, but I still don't get how can I enable without a script, I didn't found a tutorial for that
-
I must report: I made the quest begin with a dialogue, but the dialogue repeats itself after some advancement in the quest, despite having marked the "say once" box Besides, I tried to place a copy the way you suggested me, but doesn't work I also put a copy disabled to enable it via script as is taught in the tutorial, it worked once, but the game crashed and after that it didn't work again
-
Do people know what the Thalmor want?
ElrazielMoon replied to SleepyDoll1's topic in Skyrim's Skyrim LE
Where can I find information about this? -
Thank you. I will try it. But I fear that I will need to use the MoveTo beacuse I am planing on making him move to the Temple after he dissapears from game (he fled to Morrowind)
-
Greetings. I am new to modding, and I am making a mod to fight the Thalmor (among other things). Now I am trying to hire Malborn (The elf who helps the PC in the Diplomatic Inmunity quest) as a caretaker of the Skyhaven Temple, so i wanna make Malborn go to the Skyhaven after completing the Thalmor Assasin quest. I found this script in the CK tutorial NPC.MoveTo(Location) but I don't know where to put it or how to fill the references (I tried in the stages tab, and filling it with an Alias, but it didn't work) so someone may help me please?
-
I am developing another idea, but for this idea, the Dragonborn must win the war in the imperial side (Ulfric may have been true in his intentions for Skyrim, but he is too arrogant to be a good leader, also he has too much hatred for the Empire) /SPOILER: and convince the remainig stormcloaks to join the Blades.
-
[LE] Quest Prerequisites
ElrazielMoon replied to megabliss7116's topic in Skyrim's Creation Kit and Modders
Greetings. I am trying to put a quest stage (Civil war in imperial side) as a requisite to advance a quest i am making, but I am new in modding. Any help, please? -
Greetings. I post this because I'd like to resolve the Thalmor problem in Skyrim in an entertaining and dramatic way. First. I wanna say that the Fight Against the Thalmor saga by Mad frenchie was a total dissapointment, this was a good idea with a very poor execution. There was a interesting story, but not a true inmersion for the Dragonborn, there was just a senseless bloodbath without a real reason and without any emotion, just because "they are the enemies" (even the Penitus Oculatus agents), and there were not even a little mention to the political implications (As Igrod Ravencrone said: The Thalmor are good in the spoken and the unspoken language), so those mods were not truly interesting, and the illogically overpowered homes made not sense (please, there's a Hearthfire sistem that allows to build your home, please exploit it!!!!!) so really those were not a truly Fight Against the Thalmor quest. Second. The Improved Sky Haven Temple by Itsmeetoo were best, but had too many failures. The posibility to recruit more than 3 followers into the blades to make a true reconstruction of the legendary group, and the workbenches made this mod very promising. But the Blades relics were too... meh... there were no real interesting power in them (compared with an Auriel Bow, or a Dawnbreaker, even a Vonderlung, or a Gauldur Amulet) so, I don't understand what is the real value in keeping them, also, the resolution to the Paarthurnax dilemma, sincerely sucks (The Greybeards still hate me, so there's no sense, or maybe there was only in my savegame, but still it's too incomplete) so I think it's too troublesome keep track of the ubication of this mod for so little. The only mod that is worth it is the Helgen Reborn by Mike Hancho. The only problem with this mod were the crashing occurred upon arrival to the Thalmor Prison (caused by the Frontier mod). It's a pity that the other mods didn't keep up with this. Still some details missing, but this mod has a truly story and a true inmersion (The samurai armor also are worth it, but these are not quest mods, so I don't mention them) With those points made, I wanna say: there should be a better quest mod to kick thalmor asses (or Fus Roh Dah them faaaar away). In this regard, I must say: I am no programmer, not know how to mod or make Skyrim scripts, but I am a comic artist and have good ideas to make a better Blades vs Thalmor mod (may take the redeemable elements of the two first mentioned mods). If Itsmeetoo or Mike Hancho wanna talk, I could tell him my ideas, even I could just give them (The only thing that I would ask for is to mention my name) so, if there's a programmer reading this topic, please respond so we can begin the discussion