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ShadowOfGodless

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Everything posted by ShadowOfGodless

  1. https://drive.google.com/file/d/0Bw9CfgY9GADSSWN6VnRLdUZmM1k/view?usp=sharing Truth be told i am starting a sword singer too! :D
  2. I am trying should have a google drive link for you by tomorrow.
  3. As i am certain you can tell by my elaborate, glorious, and magnificent title...I don't know how to create a dependency. I want to create a quick addon to the Skyrim WItcher Experience Enhanced mod, http://www.nexusmods.com/skyrim/mods/34007/? || The Yennefer Follower: http://www.nexusmods.com/skyrim/mods/69939/?, || The Ciri Follower: http://www.nexusmods.com/skyrim/mods/68567/?, || And in the future (if i decide to continue my little mod) Triss: http://www.nexusmods.com/skyrim/mods/68567/?. Of course if i actually decide to publish my mod i would get permission from each author to use their mods in my quest mod. (Keep in mind I am not setting any goals, I am just gonna make the mod with all the experience i have with the CK and see how it turns out) For now though just go with the first three mods. The Mod will just be a introduction quest to a short Witcher questline. Of course one step at a time i actually want to get the CK running so how would i go about creating a dependency for my mod? I have looked around but most of the information was too vague, or didn't explain how the hell to do it at all...
  4. That really sucks...What about when the vampires in dawnguard(or maybe another NPC???) would run away they would cast invisibility before they ran?
  5. Hello, everyone i have an issue, however i suppose a bit of context is in order. I was making an NPC as a quick exercise to help me learn the CK as i am relatively new. i managed to create the follower he does follow me and do everything a follower should do however... He has a Friendly wolf that is SUPPOSED to follow him around while we are adventuring. I got the idea from Frodnar, Gerdur's child in Riverwood as he has a dog that follows him when he runs about. i copied the follow AI package from Stump and made a small tweak so it affects the dog in question, and the follower in question. I was delighted to find that it works! sort of... you see the dog follows him around the abandoned building in Raven Rock where the two are originally placed but the dog won't leave the cell rendering him useless. i don't know what else to do as i have attempted to look at the only other case of this package being used that i can think of (Mjoll the Lioness, and Aerin) and copied that but still the same result. The dog won't leave the cell. If anybody knows how to get the dog to leave the cell that would be great!
  6. Retexture the armor. The author of amidianborn is probably PM'd alot for useless things so i wouldn't be suprised if he disabled PM's
  7. As i am certain you can tell by the title i am having trouble Getting my NPC to use spells. i have fiddled in the AI packages changing his combat style to different things, but in the end he just draws his sword and cuts s***. the idea is for him to get his wolf pet (who is working) to aggro the NPC while he slings Frenzy, Pacify and Incinerate at the target. Should i give up on the idea of him using magic and instead make him an archer? i am new to the CK literally started 2 days ago so if you could explain things as if i was a retard it would be appreciated.
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