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thechimster2002

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  1. Oh okay, I figured it out. None of them are from Cobl, I just assumed they were. They are coming from really random mods that I guess use them for npcs. I dunno why they're marked as playable though. Guess I'll just have to suck it up
  2. Oh nice I tried launching Oblivion again and now it's crashing for no reason. It was fine yesterday and I haven't touched it since. Great
  3. Okay so the races esp is not in my data folder, but I'll check in game with FormID Finder. I'll go ahead and load up the construction kit to and play around. I've only seen them in the character creation screen so far, but I haven't exactly scanned through the whole game to see...
  4. Hi! So I installed Cobl recently, and am having a trouble. I never installed or activated the Cobl races.esp, but the races are still somehow making it into my game, and I don't know why. I have the core files, the filter patch, and the item interchange plugins, but no races. So according to the readme, the extra races shouldn't bein my game right? Here's my load order. Does anyone have any ideas on how to get rid of the races? I'd like to keep Cobl if I could... Thank You!
  5. Alright I pulled up the Manager you mentioned, and now I have quite a colorful conflict screen. I wonder how I'm gonna work my way through that. I think the hardest part is figuring out what conflicts are actually important...
  6. I've been using BOSS to sort my order (with user rules every now and again), and cleaning whatever it told me to. I don't know if there are others I need to clean. I'm guessing I use xEdit to check for conflicts? I've never really manually resolved conflicts before... As for optional load orders, I'll go through the readmes again later today and see if I missed stuff (which I probably did)
  7. Hello! I've been in the process of modding Oblivion again, and this is probably my best go at it in a while performance-wise. I haven't tested for terribly long, but when just walking around, my fps stays around 60, and the same goes for cities (with the exception of the IC Waterfront and Anvil Docks, which are around 50 ish last I remember). My stability is a mess however, and I can't seem to figure out quite why. The game will crash pretty frequently (and hard too, I have to restart my computer most of the time because I can't get out of the black screen to kill the process), usually every 10 minutes ish (I think my max was around 18 minutes of testing). I have all of the standard OBSE plugins (the ones from Bevilex's guide plus a few more). I also have made a few of the recommended ini tweaks and have decompressed the BSAs. ENBoost is installed, and configured correctly AFAIK. So is Operation Optimization. I went ahead and measured my system usage while playing, and it isn't much. My CPU and GPU hover around 10% usage, and my RAM around 25%, so I know I'm not running out of resources. For reference, my specs are the intel i7-8750H (6 core @ 2.2 GHz; it can boost up to 4, but I capped it at 3.2 for temperature issues), an NVIDIA GTX 1060 Max-Q 6GB, and 16 GB of RAM. I'm exclusively using Wrye Bash with the exception of OBMM for Dark Darn UI (I had issues with the Bain version). My current load order imported from Wrye Bash is as follows (planning to add more if I can figure this out): As for graphics stuff without ESPs, I have the upscaled textures, Really Textured Normal Maps, the 2020 Retexture Project, Autumn Grass, Oblivion Realm HD, Downpour, HQ Snowflakes, Improved Moons, Mike Clothes Replacement, Mesh Improvement Project, Improved Lights Beams, and Retextured Signs. I also have HGEC and two skeleton mods Here's my Oblivion.ini: I'm also running TES4ll and TES4LODGen, though I wouldn't imagine those are involved in crashing? If anyone could help me out, I'd be grateful
  8. I went ahead and moved all the Better Cities ESPs to the bottom of my load order, and reinstalled Sutch beneath Cities Alive at Night. I also deactivated Realistic Populations for each of the cities, but I'm still having crashes. The game runs fairly stable, around 25-30 fps, but did have a few dips when I made a new character (Which I expected- it was loading a fair number of mods). The game still crashes after a few minutes after launch, and just 1 or so when in the Imperial City.
  9. Greetings Everybody, I'm having trouble getting Oblivion to run stably. The game runs perfectly fine, constant framerate and basically no lag, but then it crashes after just a couple minutes (Especially in the Imperial City and the Palace). I've gone through my mod list with OBMM, BOSS, LOOT, and Wrye Bash (Rebuilding the Patch multiple times), and they aren't seeing any problems our specific conflicts between any mods or scripts. Is there any conflict or something that I am simply overlooking? I would greatly appreciate any help. Here is my load order given by LOOT: 0 0 Oblivion.esm 1 1 GTAesgaard_2.esm 2 2 TR_OoT_Main.esm 3 3 Oscuro's_Oblivion_Overhaul.esm 4 4 Cobl Main.esm 5 5 CyrodiilUpgradeResourcePack.esm 6 6 Better Cities Resources.esm 7 7 Oblivifall Master File.esm 8 8 RealisticLeveling.esm 9 9 Unofficial Oblivion Patch.esp UOP Vampire Aging & Face Fix.esp 10 a Oblivion Citadel Door Fix.esp 11 b DLCShiveringIsles.esp 12 c Unofficial Shivering Isles Patch.esp 13 d Knights.esp 14 e Better Cities .esp _darker_nights.esp 15 f _darker_nights_for_nat_env.esp 16 10 Enhanced Economy.esp 17 11 CleanQuitAlternative.esp 18 12 Cobl Si.esp 19 13 Oscuro's_Oblivion_Overhaul.esp 20 14 TR_Stirk.esp 21 15 Better Unique Items.esp BetterUniqueItemsDLC.esp 22 16 fadingtorches v1.3b.esp 23 17 Basic Primary Needs.esp 24 18 Basic Physical Activities.esp 25 19 Chargeable Spells by grmblf.esp 26 1a Better Cities Full.esp 27 1b Better Dungeons.esp 28 1c Thieves Arsenal.esp 29 1d Roads of Cyrodiil.esp Better Cities Chorrol - Immersive Interiors.esp 30 1e Oblivifall - Losing My Religion.esp Book Jackets Oblivion - BP.esp 31 1f Book Jackets Oblivion.esp 32 20 Kvatch Rebuilt.esp 33 21 Oblivifall - Losing My Religion KOTN.esp Oscuro's_Oblivion_Overhaul - Knights of Nine.esp Cobl Races.esp 34 22 Better Cities - IC Imperial Isle.esp Let There Be Darkness - Cyrodiil + SI.esp 35 23 Roleplaying_Expansion.esp 36 24 TheElderCouncil.esp 37 25 RoadLights.esp 38 26 IlluminationWithin.esp 39 27 CapesandCloaks.esp _darker_dungeons.esp Immersive Weapons.esp 40 28 Cobl Glue.esp 41 29 TheForgottenRealm.esp 42 2a VaultsofCyrodiil.esp 43 2b Oblivifall - Something Is Definately Not Right.esp Guards.esp 44 2c RealisticPopulation_Cheydinhal.esp 45 2d CurseOfHircine.esp OblivionNPCproject3.esp 46 2e Oblivifall - New Classes.esp 47 2f Oblivifall - New Classes Regular Fonts.esp 48 30 Bounty Quests.esp 49 31 NoRoadPredators.esp 50 32 GTAesgaard.esp 51 33 sunk ships.esp Oblivifall - Losing My Religion Kvatch Rebuilt.esp 52 34 Morrowind Ingredients.esp 53 35 RealisticPopulation_Bravil.esp 54 36 undercover.esp 55 37 Cities Alive At Night.esp 56 38 RealisticPopulation_Leyawiin.esp Cobl Tweaks.esp 57 39 SunderedKeep.esp 58 3a Alternative Start by Robert Evrae.esp 59 3b GTAesgaard_2.esp ConduitMagic.esp 60 3c MidasSpells.esp 61 3d RealisticPopulation_Anvil.esp 62 3e RealisticPopulation_Chorrol.esp 63 3f Populated Prisons.esp 64 40 Miniquest_Vampire.esp 65 41 WellDiver.esp 66 42 Oblivifall - Closing Time.esp Let There Be Darkness - Knights.esp Better Cities Bruma - The Elder Council.esp 67 43 Better Cities Chorrol - Oblivifall Losing My Religion.esp 68 44 Better Cities Chorrol - Knights of the Nine.esp Better Cities - COBL.esp 69 45 Better Cities - Leyawiin Flooded.esp 70 46 Oblivifall - Losing My Religion BC Bruma.esp 71 47 Better Cities Skingrad - Oblivifall Losing My Religion.esp Oblivion_NPC_Project1.esp 72 48 Oblivifall - Losing My Religion BC Bravil.esp 73 49 _burning_kvatch.esp 74 4a NightBanditsOnRoads.esp 75 4b AdenseEpicDungeon.esp oblivionNPCproject2.esp 76 4c Oblivifall - Let's Talk!.esp 77 4d Camping.esp 78 4e Enhanced Grabbing.esp 79 4f Syc_LongerNightsforVampires.esp ROC Standard Road Record.esp 80 50 Combat Redone.esp 81 51 SomewhatRealisticSwords.esp Cobl Filter Late MERGE ONLY.esp 82 52 Bashed Patch, 0.esp 83 53 Maskar's Oblivion Overhaul.esp Side Question: Sutch just doesn't seem to be there at all. It appears on the world map, but when I go there, there is just a tiny village (Which is not Sutch and not at the right location).
  10. Greetings Everyone, I've recently installed Better Cities and The Elder Council mod that requires DCRP. I merged all of the Better Cities patches I needed into Wrye Bash, and the game starts fine. The game runs stably and has no errors anywhere that I've seen, but when I enter the White Gold Tower, the game crashes after about 30 seconds or so, even if I stand still. BOSS, LOOT, nor OBMM see any specific conflicts, and Wrye Bash doesn't see any missing master files except for the COBL Filter MERGE ONLY file. Does anyone have any ideas on how to fix it? I would greatly appreciate any help! Here is my load order given by LOOT: 0 0 Oblivion.esm 1 1 GTAesgaard_2.esm 2 2 TR_OoT_Main.esm 3 3 Oscuro's_Oblivion_Overhaul.esm 4 4 Cobl Main.esm 5 5 CyrodiilUpgradeResourcePack.esm 6 6 Better Cities Resources.esm 7 7 Oblivifall Master File.esm 8 8 RealisticLeveling.esm 9 9 Unofficial Oblivion Patch.esp UOP Vampire Aging & Face Fix.esp 10 a Oblivion Citadel Door Fix.esp 11 b DLCShiveringIsles.esp 12 c Unofficial Shivering Isles Patch.esp 13 d Knights.esp 14 e Better Cities .esp _darker_nights.esp 15 f _darker_nights_for_nat_env.esp 16 10 Enhanced Economy.esp 17 11 CleanQuitAlternative.esp 18 12 Cobl Si.esp 19 13 Oscuro's_Oblivion_Overhaul.esp 20 14 TR_Stirk.esp 21 15 fadingtorches v1.3b.esp 22 16 Basic Primary Needs.esp 23 17 Basic Physical Activities.esp 24 18 Chargeable Spells by grmblf.esp 25 19 Better Cities Full.esp 26 1a Better Dungeons.esp 27 1b Thieves Arsenal.esp 28 1c Roads of Cyrodiil.esp Better Cities Chorrol - Immersive Interiors.esp 29 1d Oblivifall - Losing My Religion.esp Book Jackets Oblivion - BP.esp 30 1e Book Jackets Oblivion.esp 31 1f Kvatch Rebuilt.esp 32 20 Oblivifall - Losing My Religion KOTN.esp Oscuro's_Oblivion_Overhaul - Knights of Nine.esp Cobl Races.esp 33 21 Better Cities - IC Imperial Isle.esp Let There Be Darkness - Cyrodiil + SI.esp 34 22 Roleplaying_Expansion.esp 35 23 TheElderCouncil.esp 36 24 RoadLights.esp 37 25 IlluminationWithin.esp 38 26 CapesandCloaks.esp _darker_dungeons.esp 39 27 Immersive Weapons.esp 40 28 Cobl Glue.esp 41 29 TheForgottenRealm.esp 42 2a VaultsofCyrodiil.esp 43 2b Oblivifall - Something Is Definately Not Right.esp 44 2c Guards.esp 45 2d CurseOfHircine.esp 46 2e NoRoadPredators.esp 47 2f GTAesgaard.esp 48 30 sunk ships.esp Oblivifall - Losing My Religion Kvatch Rebuilt.esp 49 31 Morrowind Ingredients.esp 50 32 RealisticPopulation_Bravil.esp 51 33 undercover.esp 52 34 Cities Alive At Night.esp 53 35 RealisticPopulation_Cheydinhal.esp 54 36 RealisticPopulation_Leyawiin.esp Cobl Tweaks.esp OblivionNPCproject3.esp 55 37 SunderedKeep.esp 56 38 Oblivifall - New Classes.esp 57 39 Oblivifall - New Classes Regular Fonts.esp 58 3a Alternative Start by Robert Evrae.esp 59 3b GTAesgaard_2.esp ConduitMagic.esp 60 3c MidasSpells.esp 61 3d RealisticPopulation_Anvil.esp 62 3e RealisticPopulation_Chorrol.esp 63 3f Populated Prisons.esp 64 40 Miniquest_Vampire.esp 65 41 WellDiver.esp 66 42 Oblivifall - Closing Time.esp Let There Be Darkness - Knights.esp Better Cities Bruma - The Elder Council.esp 67 43 Better Cities Chorrol - Oblivifall Losing My Religion.esp 68 44 Better Cities Chorrol - Knights of the Nine.esp Better Cities - COBL.esp 69 45 Better Cities - Leyawiin Flooded.esp 70 46 Oblivifall - Losing My Religion BC Bruma.esp 71 47 Better Cities Skingrad - Oblivifall Losing My Religion.esp Oblivion_NPC_Project1.esp 72 48 Oblivifall - Losing My Religion BC Bravil.esp 73 49 _burning_kvatch.esp 74 4a NightBanditsOnRoads.esp 75 4b AdenseEpicDungeon.esp oblivionNPCproject2.esp 76 4c Oblivifall - Let's Talk!.esp 77 4d Camping.esp 78 4e Enhanced Grabbing.esp 79 4f Syc_LongerNightsforVampires.esp ROC Standard Road Record.esp 80 50 Combat Redone.esp 81 51 SomewhatRealisticSwords.esp Cobl Filter Late MERGE ONLY.esp 82 52 Bashed Patch, 0.esp 83 53 Maskar's Oblivion Overhaul.esp
  11. Greetings Everyone, I've recently installed Oblivifall, and I'm having quite the glitch. I haven't checked inside the other chapels, but in the Order of Talos in Bruma, the NPC statues that are supposed to be on their stands with the plaques on them are just standing in the chapel. Does anyone have a clue how this occurred and how to fix it? Sorry I can't take pictures- my computer is stupid and doesn't want to take them right now. Thanks!! EDIT: I started a new character, and checked each of the chapels. Only the Order of Talos in Bruma has any sort of issue
  12. Sorry to waste your time, but I've recently restored Morrowind to a vanilla state, and put on a different set of mods. I no longer have Tamriel Rebuilt or Tamriel Data installed. I no longer have the issues Thanks for trying, though!!
  13. Greetings Everyone, I installed Tamriel Rebuilt and Tamriel Data a couple days back. Morrowind and mlox both recognize the esm for both mods and the BSAs are registered properly (ran through BSAreg with the Data download). When I start the game, before I get to the main menu, I get told that something along the lines that "Morrowind cannot find the region"Inner Sea Region" in the Cell "Wilderness"". I don't have any popups in-game, as far as I have seen. I have tried disabling both Tamriel Data and Tamriel Rebuilt, and the issues are still there. mlox doesn't see a problem with my load order Also, when I check my warnings.txt, the only issues I have are missing regions and enemies from Tamriel Rebuilt I would greatly appreciate any help you guys could give me. Thanks!
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