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Kjer

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  1. I just tried to disable Helga Reborn, but without luck. Although, I was playing with "Alternate Start"... which is the only other mod I have installed, mainly because I came across a mod patch for Alternate Start, so I thought, why not. But I did try it 2 times before I installed Alternate Start, where the issue still appeared in the same manner, so I don't think that is the problem... although I did have Helga Reborn active at that point, but the crash appears the same. ... This is where you guide me to get some load order info/files or something, and then you analyse it right? :D xD
  2. So I was doing a clean installation from scratch, following this guide: Mod list & installation order: https://drive.google.com/file/d/0B3K5513_9EWqcV9DamlQalIzU2s/view After many hours of installing, really following the guide videos (every single step of the way!)... s*** keeps crashing of course. I can run the game, and I can start it, and it runs very smooth without any lag at all.... but after a minute or so, the game just crash to desktop, no error messages or anything, just pure crash. So what can I do? Is there a way for me to create a crash-log? Any help is really appreciated! =) And for whoever can help me through, gets a steam gift: Unreal Tournament: Game of the Year Edition (That's what I got in my gift inventory). :smile:
  3. Then how come there's a FOIP for FWE and FOOK2 to make them work together??... It ain't up do date?... And how about the FOIP between FWE and MMM, that one doesn't work either?
  4. I don't know if it means anything, but I'm running windows 10. I've heard some had problems with getting the game to work on windows 10, but for me it worked flawless, (tried the game on a clean installation before starting to mod the game).
  5. So I installed the mods I wanted, even installed the required FOIP to get some mods working together... But I'm still getting crash on launch! :( ... I know it probably has something to do with my load order, but it's not like you can just find a list of load order for the exact mods "you" have choosen to install!... So I have no idea what to load first. Here's a list of mods I got: (they're not listed in order of when they got installed) ""Mod Manager - Installed"" Color Hi-Detailed map and iconsDCInteriors ProjectEnhanced Blood TexturesFallout 3 Re-AnimatedFallout Character Overhaul - RacesFallout Street LightsFelloutFO3 Flora OverhaulFOIP - Marts Mutant Mod and FOOK2FOIP - Marts Mutant Mod and FWEFOIP - Weapon Mod Kits and FWEFOOK2 1dot2 open beta full- FOOK2 v1-2 Open Beta Main Files HotfixedFOSEFWE - FO3 Wanderers Edition- FWE Master Release 6-0 - Part 1- FWE Master Release 6-0 - Part 2- FWE 6-03a HOTFIX PATCHMarts Mutant Mod - RC 62- MMM-6_2-updateMega WeightNMCs Texture Pack for FO3UHQ Terrain OverhaulUnofficial Fallout 3 PatchUPDATED Unofficial Fallout 3 PatchWeapon Mod Kits -------------------------------------------------------------------- Here's a list of my load order: http://s2.postimg.org/b7u1z17lx/loadorder.jpg -------------------------------------------------------------------- ***** If I need to make a clean re-install... Then I will personally offer $10 donations for who's ever up to the task for helping me with what mods to install first and such! ***** My contact information: Steam: http://steamcommunity.com/id/lortesandalermedis/Skype: asger-1990 Thank you so much in advance for whoever can help me! :)
  6. Nevermind guys! I found the summon book! xD BUT! In the description it says that the spell book are located in the enchantment room, but actually only one of the book are located there! The other one is just to the right on a bench when you come in to Dragonsreach!
  7. So I installed Jango PET-MOUNT Sabercat... I found him in Dragonreach, and I found the book of dismiss jango and jango's bone. My problem is, when I leave Dragonreach he ain't following me, he stays inside! When I read the description of the mod, it seems like there's supposed to be a "Summon Jango" spell?... I do not have that spell, and I could not find any tome for it (like the one for dismiss jango) anywhere!... But why isn't he following me?
  8. Hello guys, I just wonder if anyone know of a mod that makes it possible to level up above 100 ?? Thanks. :)
  9. a) label me -- you are a bigot - There is always at least two points of view. b) call me a loser -- that is abuse, right there - Not more abuse than you abusing this forums to treat your "very clearly" personal issues. c) wrongly accuse me of calling you and your friends cry babies -- I never did any such thing. - I didnt indirect said you called me a cry baby, if you can read, you will notice that I wrote "methaphorically". d) accuse me of being some sort of bully -- you clearly don't know anything about my history on these forums. - I thank god that I dont know anything of your history on these forums, from what I see. e) wrongly assume that I have 'issues' over this -- I do not. - Maybe you dont have issues, but at least you could try to make it look like that you "don't have any issues" over this. f) call me an A-hole - I appolgize for that one, that was me crossing the line.
  10. I have been in contact with many skilled modders over the years I have been playing Oblivion, though Xtudo is my only friend I have direct contact with, I said I will be grateful for any help I can get. But you seem more like the kind of loser that likes to pick on people which has less knowlege in certain things than yourself, and I find that directly rude. You attitude is not very nice, and rather than helping me, you choose to look down at me and methaphorically call me and my friend/friends for cry babies. I guess, this is what gives you the "boost" in your life to make you feel "big" once in a while. But please, take your issues somewhere else. Or if you really are that good as you say you are (which I dont doubt, but that doesnt maks you any less an A-hole) then please be usefull and actually help me here. And I'm sorry if I have offended you by writing this, but I just got pissed... Now we both have been rude to each other, so lets call it "fair", and perhaps move on to the real issue here? :)
  11. I love it when people do this (not). Your load order is not correct. For example, your Bashed Patch is before UV and DR. Not only that, you have clearly missed: 8D BeldaElysium-RollingHills patch.esp ----> Delinquent MASTER: BeldaElysium.esp Suggest you update your BOSS masterlist and rebuild your Bashed Patch. Thats funny, because I've been told by many modders that DR should ALWAYS be loaded at last. And Xtudo (another skilled modder) Says my load order is "just fine". I will do what you say if more people are going to sugest the same thing. But for now, perhaps you could look into what mod that is actually is causing this?
  12. Guards attacking me without reason! Hello all skilled modders out there!... I have lots of mods installed, and they all are installed correct, and in the right loading order. My game runs just fine, except 1 little issue. For an example, when doing the quest "Paranoia" (helping Glathir spying on the people which he thinks are spying on him)... In the end of this quest, if I decide to tell Glathir that no one is spying on him, he will attack me because he thinks I have become one of those which he thinks are spying on him. When he attacks me, guards are showing running towards me, and are attacking me like "I started some trouble" !! ... Worst thing is, if I decide to help him, and then turn him in to the guards, the guards will run to his location, and then quickly look at him, and then turn around and attack me! o.0 Though I havent tried the third option, "helping Glathir with killing an innocent person". But in my game, I dont want to do this, and even if I did so it doesnt mean that the problem has been fixed, the problem might return in another quest further in the game. So anyhow, I would appriciate some help to fix this, I will be grateful for ANY help! My mod list: Active Mod Files:
  13. Hi all! I just want to return to this matter since it's all resolved now. I had some "PROFESSIONAL" help from a great guy named "Xtudo"... I dont know if this guy doesnt have any life, wasting time on a noob like me, or that he just has a very good heart?! (That was an compliment) I'm going to post our ENTIRE private chat conversation in here! WARNING!: It's LONG and BORRING, but I'm only posting it because there might be some people out there with similar problems that might can have use of it. And please, for those that think that they can have use of it, dont waste your time reading through it all, but rather press Ctrl + F and search for what you might looking for. ALL THANKS TO Xtudo - He's my HERO! Here it is: (Please note that I have deleted all emotion icons, because the furom only allows a specifik amount of those) --------------------------------------------------------------------------- Xtudo Sent 30 August 2011 - 12:45 AM I already send you an e-mail. But I prefer to talk trought here. Send me your load order here, please. Bye! --- Kjer Hi! I'm very grateful that you're taking your time to help me with this. Actually, I'm not all that noob with installing mods, I've been doing this since the game came out! =) ... Hell, I even made a mini mod for myself once, using the construction set. I made a add-on basement for Belda Elysium, this mod: ( http://planetelderscrolls.gamespy.com/View.php?view=oblivionmods.detail&id=1500 ) ... A basement which added a big room with nice ligthing used to display armors togehter with this mod which I forgot the name of, that allow to have personal armor display statues. =) It's just all this FCOM Convengence that makes me all confused. And I have even been using Deadly Relfex before without problems... But never together with FCOM, and thats when it all the "conflicts" started. Well, I can promise you that I have definitely installed OMOD, WryeBash, BOSS and OBSE correctly, because everything shows up as it should down in the left corner of WryeBash. Now, installed it correctly is one thing. But using it correctly is another thing! xD ... I know how to use BOSS with WryeBash, and thats aboit it. Because as I have understood, BOSS should automaticly fix the loading order "for you" when you run it. But apparently it does not, because then I wouldnt have load order issues right now. Anyway, sorry for talking too much.... To the case... Could you perhaps descripe for me how I can find my load order, and post it here on the forum? =) --- Kjer Sent 30 August 2011 - 03:26 PM This was the mod I used for my basement add-on mod for Belda Elysium! : http://www.tesnexus.com/downloads/file.php?id=3791 --- Xtudo Sent 30 August 2011 - 03:46 PM Nice house mod you did! Congrats! Full of options and even quests. I'm gonna to download it One of the best tools it Wrye Bash, you can do almost anything with it. For the load order open Wrye and right click in the LOAD ORDER tab (next to FILE) and then select LIST MODS... A new window will open then copy and paste your load order here. One of the most important things in a FCOM installation is the Bash path. It is patch that merges all the Francesco, OOO, MMM and FCOM leveles list, scripts, ai packages, etc. The Bash patch, 0.esp files is included in the Wrye Bash installation. It is in the Oblivion\\Mopy\\Templates folder. Copy it to your Oblivion\\Data folder. Did you downloaded the UFCOM package? In this page there is this section: http://forums.bethsoft.com/index.php?/topic/1197195-relz-fcom-convergence-and-ufcom-relz/ Quote Install --------- Wrye Bash and OBMM UOP, USIP, DLCs & UOMP Francesco's Leveled Creatures Items OOO 1.33 and OOO 1.34 beta5 (patch requires OOO 1.33 Full. Full version only ATM). Oblivion WarCry and the WarCry 1.085b and WarCry 1.09 patches Bob's Armory 1.1 and Loth's Blunt Weapons for NPC's (optional) Armamentarium and Artifacts (optional) Martigen's Monster Mod 3.7b3, Diverse WaterLife Update 3.7b3pF (optional, if applicable) Cobl (optional), MMM 3.7b3 Cobl Update (optional, if applicable), MMM Runeskull Rebalance Beta 2 (optional) Cobl Races or Race Balancing Project (optional) FCOM 9.9 beta and UFCOM, the FCOM_WarCry 109 update OMOBS 2.0a You need to have all this dowloaded before we can proceed. You will need this BSAs too: Bob's Armory Oblivion.bsa UFCOM_Convergence.bsa Oblivion Warcry EV.bsa Optimized Francesco Resources Let's continue after you have all, and after you send me your load order. Regards! Xtudo --- Kjer Sent 30 August 2011 - 05:30 PM Quote Install --------- Wrye Bash and OBMM UOP, USIP, DLCs & UOMP Francesco's Leveled Creatures Items OOO 1.33 and OOO 1.34 beta5 (patch requires OOO 1.33 Full. Full version only ATM). Oblivion WarCry and the WarCry 1.085b and WarCry 1.09 patches Bob's Armory 1.1 and Loth's Blunt Weapons for NPC's (optional) Armamentarium and Artifacts (optional) Martigen's Monster Mod 3.7b3, Diverse WaterLife Update 3.7b3pF (optional, if applicable) Cobl (optional), MMM 3.7b3 Cobl Update (optional, if applicable), MMM Runeskull Rebalance Beta 2 (optional) Cobl Races or Race Balancing Project (optional) FCOM 9.9 beta and UFCOM, the FCOM_WarCry 109 update OMOBS 2.0a Actually I have allready installed my mods in that exact order, except WarCry 109 update and (OMOBS which I dont know what is). When I installed everything, I follow the First-Time User Install Guide: http://devnull.sweetdanger.net/fcominstall.html ... Except that I used the FCOM OMOD Installer 1.1 from this side: http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=5584 Which seems to be the same one that is listed on: http://forums.bethsoft.com/index.php?/topic/1197195-relz-fcom-convergence-and-ufcom-relz/ Though, I havent installed MMM & OOO with "TheNiceOne's MMM OMOD Installer 1.6.1" Though I did install my OOO 1.33 with OMOD, and then updated it manually to 134 Beta 5. Only thing is, I have none of those files you listed: Bob's Armory Oblivion.bsa UFCOM_Convergence.bsa Oblivion Warcry EV.bsa Optimized Francesco Resources And I can't stop to wonder WHY I dont have them, I mean, I have all the mods on my computer, and all of them are installed into my Oblivion/WryeBash, arent they supposed to come along?! Anyhow, here is my load order: Active Mod Files: Now, since I allready got the FCOM OMOD Installer 1.1, I only dowloaded the MMM OMOD Installer 1.6.1 Lets take it from there, shall/can we? =) And oh yes... Like I said before, I dont have those bsa's... Any idea where I can get them? --- Kjer Sent 30 August 2011 - 05:37 PM And oh yes, I also have downloaded MOBS / OMOBS Medieval Oblivion Balance System 2.0a and the 109 update for WarCry... Though I havent installed them yet, I though I should wate for your "go ahead!" =) Actually, if you want me to, I could delte Oblivion entirely from my computer and do IT ALL from the beginning/scratch if you want me to. ?? --- Xtudo Sent 30 August 2011 - 07:38 PM No need to install all again... The BSA were unpacked when you did the OMOB installation. My advice is to donwload them, and manually unpack them into your Oblivion\\Data Folder. Is easy to do, BSA Commander: http://tesnexus.com/downloads/file.php?id=3311 Your load order seems ok, the only problem is Deadly Reflex, and other minor things: REMOVE DRSplatter.esp [CRC: 74B7D119] DELETE IT is bugged You have all the unique landscapes mod installed, but you are missing some patches for other mods, like Lost Spires, OO, etc. Check the patches you need here: http://tesnexus.com/downloads/file.php?id=13834 DEADLY REFLEX You need to load it last. Now you have the PALADIN esp last, right? With Wrye bash set it like this: ALL OTHER MODS... ... C4 Paladin Class.esp [CRC: FBCCC5D7] B1 Bashed Patch, 0.esp [CRC: 562FD567 AD SP1stPLegs.esp [CRC: 04938CF0] AB Mounted_Spellcasting_Deadly_Reflex_Compatible.esp [CRC: 93072653] Deadly Reflex 6 - Timed Block and 250% damage.esp [CRC: 52C6A80D] B0 DeadlyReflex 6 - Combat Moves.esp [CRC: 59A4E8C1] This is important, or you'll have a lot of problems! Once you did all this, send me your new load order and we will create your Bash Patch... Regards! Xtudo --- Kjer Lol! I knew I've allready downloaded the Unique landscapes patches for Lost Spires, but I just found out that I have accidently moved the entire zip-file into my data folder insted of the esp itself!... Fixing that now. And next step is, that you tell what OMOB is! LOL! xD ... I've heard of OMOD... But OMOB, thats a new one! x) And please provide a download link of it. And the third step is, that you tell/show me how to change my load order using WryeBash! o.0 And I have now updated my WarCry to 109 and installed the OMOBS (with an "S" in the end... So I guess it has something to do with this "OMOB" you were talking about x) ) And I deleted the DRSplatter.esp ! And here is my new/updated load order: (I dont know if you need it, just going to post it anyway) Active Mod Files: --- Xtudo By OMOB I mean OMOD, sorry!!! For change your load order with Wrye, just left click in the selected mod, and move it to the end (click and drag). Or select the mod you want to move and press CTRL + down or CRTL + up. Remember that you STILL NEED to set the right load order for Deadly Reflex. The OMOB-SI is ok. Ok, try to fix your load order... --- Kjer I dont know what is wrong, but apparently I cannot drag anything! Also, I was watching this move clip in youtube: http://www.youtube.c...Part+2b%3A&aq=f And if you see right in the beginning when this guy clicks the "Installers" column, a window pops up and starts loading lots of data!... Mine doesnt do that!... My Installers column is ALL BLANK!... Nothing what so ever shows up there! And trust me, I've tried everything... From the "Mod column", I can't drag anything, or use the Ctrl + arrow up/down, nothing happens. What should I do now? Here is a screenshot: http://www.mediafire.com/imageview.php?quickkey=5jwdsalcx7un1xg --- Kjer Sent 31 August 2011 - 12:30 AM I also tried to right click the "Package" list in the Installers column and click "Anneal all"... And nothing happens. --- Xtudo Sent 31 August 2011 - 01:44 AM Intallers is the Wrye version of OMODs, so you only see there mods that you installed with Wrye. My windows is also all blank, as I prefer to install all the mods manually. So, no problems with that, don't worry. • Changing Load Order • You can change the load order of any file by editing it's modified date in the details panel and saving the changes. • You can move files up and down the load order with Ctrl-Up and Ctrl-Down, respectively. This also works when multiple files are selected, and preserves their relative load order. • You can select multiple files and use the "Redate" command. The first mod will be moved to the specified date/time, with other mods following at one minute intervals. • You can move one or more files in a group (if sorted by 'Load Order'), and drag and drop them to rearrange the load order. Check in the LOAD ORDER options is Lock times is on, maybe you need to put off before changing the mod load order. If you still can change the load order, you can do this with OBMM: http://tesnexus.com/downloads/file.php?id=2097 This is an excelent tool for sorting the load order manually and saving it to a file, so you can restore if you have some problem. Let me know how it went! Xtudo --- Kjer Sent 31 August 2011 - 02:51 AM I think we're gettin' somewhere now! :D Here you go, my new fresh load order! Active Mod Files: --- Xtudo Congratulations! :thumbsup: Now the bash patch! Ok, if you do a right click on the bash patch,0.esp file into Wrye Bash, you'll get the option REBUILD PATCH. Click there... Don't use the Rebuild Patch (Cbash BETA) option. ------------------------ Ok the fist window that could appear could ask you this: Quote The following mods are tagged 'NoMerge'. These should be deactivated before building the patch and imported according to tag(s), and preferences. LIST OF MODS HERE... Automatically deactivate those mods now? Click YES ------------------------ Now you enter a new windows, with several options in the left side: --- Xtudo Sent 31 August 2011 - 10:23 AM Lets see one by one; ! Alias mod names - Leave it activated (box with an OK simbol) ! Merge patches - Activate it, an in the right window, activate all the mods listed there. ! Replace For IDs - Leave deactivated. ! Import Actors - Activate - And activate all the mods listed there. ! Import Ai packages - Activate - And activate all the mods listed there. ! Replace For IDs - Leave deactivated. ! Import Actors: Death Items - Activate - And activate all the mods listed there. ! Import Actors Spells - Activate - And activate ONLY the Oscuro's OO.esm MMM.esm - Oscuro'sOO.esp and FCOM_Convergence.esp ! Import Cells - Activate - And activate all the mods listed there. ! Import factions - Activate - And activate all the mods listed there. IMPORTANT, deactivate the OOO.esp if it is there. --- Xtudo Sent 31 August 2011 - 10:37 AM ! Import Graphics - Activate - And activate all the mods listed there. ! Import inventory - Activate - And activate all the mods listed there. ! Import NPC faces - Activate only if you use any TNR mod. You don't have any installed, I recommend it, here: http://tesnexus.com/...le.php?id=16843 Or leave your game as it is. ! Import Names - Activate - Hare you can select names changes to items, NPCs, etc. I recommend you to activate only: Oblivion.esm, MMM.esm, Unofficial Oblivion Patch.esp, Unofficial SI Patch.esp, OOO.esp, Guard_names.scv, OOO_potions_names.scv. ! Import relations - Activate - And activate all the mods listed there. --- Xtudo Sent 31 August 2011 - 10:44 AM ! Import Roads - Leave deactivated. ! Import Scripts contents - Leave deactivated. ! Import Scripts - Activate - And activate all the mods listed there. ! Import Sounds - Leave deactivated. ! Import Spells stats - Leave deactivated. ! Import Stats - Activate - And activate all the mods listed there. ! Globals - You can configure some settings here, I only set the Timescale to 20. ! Tweak Actors - You can configure some settings here, I only set As intended Boars and As intended Imps. ! Tweak Assorted - You can configure some settings here, you shoud set Armor show amulets an rings on, bow reach fix, clothin show rings, magic script effect silencer, Nvidia fog fix. Don't use right hand rings. The other tweaks do as you want. ! Tweak Clothes - You can configure some settings here, you shoud set Gloves show rings. The other tweaks do as you want. Don't use unlimited rings. ! Tweak Names - I only use Lore friendly names Dwemer. --- Xtudo Sent 31 August 2011 - 10:49 AM ! Tweak Settings - A lot of nice options, select the ones you like, I recommend you the UOP vampire aging and face fix, enable it and remove the esp file that do the same thing. ! Cobl Catalog - Only activati it if you use Cobl, i belive you don't have it, I recommend it, here: ! Cobl Exhaustion - Leave deactivated. ! Contents checker - Activate it - IMPORTANT. ! Leveled list - Activate it - IMPORTANT. ! Morph factions - Leave deactivated. ! Power Exhaustion - Leave deactivated. ! Race records - Activate it if you have some mod to activate. ! SEworld test - Leave deactivated. --- Xtudo Sent 31 August 2011 - 10:54 AM Well, there it is, now click BUILD PATCH and leave wrye do the rest. After the patch is ready you'll see some changes in your load order, some mods will have a +, that's ok they were merged into the patch. The next step is to go to the SAVES TAB, select the last or the best saved game and right click on it. Then select Update NPC levels and remove bloat. Run the game via OBSE_loader.exe, load the savegame you already updated, go to an interior, alone, and wait for 4 days (or more is you changed the cell respawn time), and save again in a new slot. Close Oblivion, open it again and load the new save and you are good to go! Post me the results! Hope this helps! Xtudo --- Kjer Sent 31 August 2011 - 12:48 PM Alright! I did all this, and now my Bashed Patch, 0.esp is showing "red color" on my WryeBash, and Oblivion is crashing when launching the game! But if I unmark/unmerge the Bashed Patch, 0.esp, then my oblivion runs just fine :| Here is a screenshot: http://www.mediafire.com/?z1ro2co5pcd5zva And here is my load order: Active Mod Files: --- Kjer Sent 31 August 2011 - 12:59 PM I think I just resolved the prolbem "half way" by myself... I noticed that I didnt have the "Hemingweys Capes Improved.esm" in my data folder, so I movet it there. And now the Bashed Patch, 0.esp is "orange" insted of red... Whatever that means =/ - And now I can get to the Oblivion loading screen, but after loading 10 % my oblivion "stops responding". Here is the updates load order: Active Mod Files: --- Kjer Sent 31 August 2011 - 01:05 PM Also my OMOBS_SI.esp shows "purple" color, what does that mean? --- Xtudo Ok, for the colorr check this: • Icon Colors Icon colors indicate the degree to which the package is synchronized with the Oblivion\Data directory: • Green: Package is fully synced. Note that a package can be green even if it is not "Active". E.g. if you have two identical packages and one is (fully) installed, then it will be green and checked. But the identical package will also be green – since it too is fully synced with the data directory. • Red: Some files in the package are missing from the data directory. • Orange: All package files are present in the data directory, but some esps/esms are not identical. (E.g. another package installed an alternative version of that file, or the user modified the file after installation.) • Yellow: All package files are present in the data directory, but some resource files are not identical. (E.g. another package installed an alternative version of that file, or the user modified the file after installation.) • White: This is relatively rare. It just means that the package is configured in a way that it has no files to install. This can happen for complex packages where none of the sub-packages are checked. • Grey: This indicates that the package has a structure that Bain does not recognize, and so cannot install. • Red X: The package is corrupt and/or incomplete. You'll likely see this for packages that you are currently downloading into the Installers directory. Also read this, is important: http://wryemusings.com/Wrye%20Bash.html After installing Hemingweys Capes Improved.esm you need to REBUILD your bash patch again. Always you install/remove some ESP ESM or actualize some of them you need to rebuild your patch. If it is frezzing, try to start a new game, maybe your save games is giving you problems. Bye! Xtudo --- Kjer Sent 31 August 2011 - 03:01 PM Alright, I rebuilded the bash patch, and that seemed to work. My oblivion runs just fine now... Though, my Deadly Reflex doesnt seem to work still. I started "a whole new game". It just gives me the Hourglas "Deadly Reflex Reset"... But I still can't use it. The game didnt give me any options to set my key-bindings for Deadly Reflex, same problem I had from the very beginning, and even my load order is correct this time! What should I do now? My Load order: Active Mod Files: --- Xtudo Sent 31 August 2011 - 03:10 PM It just gives me the Hourglas "Deadly Reflex Reset"... But I still can't use it. The game didnt give me any options to set my key-bindings for Deadly Reflex, same problem I had from the very beginning, and even my load order is correct this time! What should I do now? That is not a problem! You need to read the readmes files more carefully :tongue: DR6 don't have ANY ANY in-game options menu, or anything like that. When you use the hourglass it REALLY reset, but you don't see it until you do an especial move, etc. When your character is new (level 1, 2) you can't do almost anything as he/she is really weak. If you want to change the keys you need to edit the DR ini file, it is located into your Oblivion\\Data\\INI folder. And you need to reset the mod to confirm any changes. Most of the great DR moves are based in your character abilities, you coul try to set them high via console, so you can test if DR is working. Open the console and type: modpca acrobatis 75 or modpca blade 100 well, you know how it goes... so try yourself. :biggrin: Sorry if I seem a little upset, it happens that all of this is cleary explained in the DR readme file. :happy: Let me know how it went! Have fun! Xtudo --- Kjer Sent 31 August 2011 - 09:19 PM It's working now! THANK YOU! ... But I have been reading all the instructions and ReadMe's on DR6, though I still dont understander much of it. I dont think it's because my english is that bad, but just many "technical" words bein' used which I've never heard before. And then I get confused. Though I still havent figured out how to change the key-binding in the DeadlyReflexINI.txt ... I know it says how I should do, but when I do it, then nothing happens in the game, so I must do something wrong =/ This is how it looks like: ;CONFIGURE THESE ;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;KEY CONFIG - see http://cs.elderscrolls.com/constwiki/index.php/IsKeyPressed2 to see which keycode matches which keyboard button set skycaptainsSb.bashKey to 45 ;shield bash/special move key, 45=x-key set skycaptainsSb.flipKey to 33 ;dodge key, the variable name is simply old, 33=f-key set skycaptainsSb.horseCombatKey to 48 ;48=b-key set skycaptainsSb.throwkey to 47 ;47=v-key set scc.giveDrResetItem to 1 ;adds a hourglass into player´s inventory, that can be clicked to reset the mod set scc.resetMod to 0 ;set to 1 to reset the mod if you don´t have the hourglass - remember to change back to avoid reset on every game start set scc.debugmode to 0 ;DEBUG MODE - prints stuff to console, probably tells you absolutely nothing so don´t enable it unless asked to And this is how I change it: ;CONFIGURE THESE ;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;KEY CONFIG - see http://cs.elderscrolls.com/constwiki/index.php/IsKeyPressed2 to see which keycode matches which keyboard button set skycaptainsSb.bashKey to 45=q-key ;shield bash/special move key, 45=x-key set skycaptainsSb.flipKey to 33=r-key ;dodge key, the variable name is simply old, 33=f-key set skycaptainsSb.horseCombatKey to 48=h-key ;48=b-key set skycaptainsSb.throwkey to 47=x-key ;47=v-key set scc.giveDrResetItem to 1 ;adds a hourglass into player´s inventory, that can be clicked to reset the mod set scc.resetMod to 0 ;set to 1 to reset the mod if you don´t have the hourglass - remember to change back to avoid reset on every game start set scc.debugmode to 0 ;DEBUG MODE - prints stuff to console, probably tells you absolutely nothing so don´t enable it unless asked to What am I doing wrong?? --- Xtudo Ok, lets see: You need to change the number, for example the number 45 is the X key, so you want the Q key, then you must put there the number 16. 16 is the Q key. Example: set skycaptainsSb.bashKey to 16 So, it should be: set skycaptainsSb.bashKey to 16 ;shield bash/special move key, 45=x-key set skycaptainsSb.flipKey to 19 ;dodge key, the variable name is simply old, 33=f-key set skycaptainsSb.horseCombatKey to 35 ;48=b-key set skycaptainsSb.throwkey to 45 ;47=v-key Have fun! Xtudo --- Kjer Sent 01 September 2011 - 08:50 PM Fixing one problem always leads to a new problem, sure you know that. -.- Everything is working fine now, though all my "interiors" in my game is f***ed up. If I go into an olblivion tower, house, cave even some of places of in the caves where the tutorial is "when you start a new game". There a rock or a tree in middle of everything, sometimes they block the way so I can't go further. It really prevents me for doing any quests what so ever. Is there anyway to find out which mod is causing this? --- Xtudo Sent 01 September 2011 - 09:36 PM WOW that is strange. The mod that makes changes into interiors is ReneerInteriorsMod.esp. Maybe is giving you problems? Try to diable it and rebuild your bash patch. Also, which mods do you have in the IMPORT CELLS into the bash patch options? --- Kjer Sent 02 September 2011 - 01:56 PM YOU'RE A f***ing --->GOD<--- ... I HOPE YOU REALIZE THAT! You have solved my problems 10 times over again lol! xD Deleting ReneerInteriorsMod.esp fixed it all!... I have a feeling what it might be that does so that mod doesnt work for me. I think it's on ore more of the Unique landscapes that interact with ReneerInteriorsMod.esp in somehow, because everytime there was a blockade with stuff in any interioir, it was always "natural stuff", like rocks & trees and s***. Because I managed to get the intereior in 1 cave fixed by deactivating one of my uniqe landscapes mods, but then in lvl 2 of the cave, the problem was back. But after deleting ReneerInteriorsMod.esp it fixed everything in TOTAL! My game runs as I always has been dreaming of now, thanks to you! Please if there is anyway I ever can repay you, please let me know. I owe you BIG TIME! Peace. --- Kjer Sent 02 September 2011 - 02:14 PM Though there is 1 small minor problem left... Some horses in my game is "invisible" included my own. I have tried to delete all called "Slofs horses"... But none of that seems to fix it, perhaps you know what is causing this? --- Xtudo Sent 02 September 2011 - 07:10 PM I'm so glad that all is going ok!!! Ok, about the horses, I recommend you to user my mod, FCOM Slofs Horses, get it here: http://tesnexus.com/downloads/file.php?id=36679 Requirements ============ - The 3 downloads from Slof's Oblivion Horses -> http://www.slofslair.co.uk/index.php?page=modarticle&modarticle/id=5p5k6md28n8 - DLC - Horse armor. Installation ============= 1.Install ONLY the "Textures" and "Meshes" folders of the 3 files of Slof's Oblivion horses. ESMs and ESPs files are not required. If you use MMM V3.7b3 Slof's horses plugin, delete it, is already included in my mod. Delete 68 Mart's Monster Mod - Slof Horses Complete.esp [Version 3.7b3p3] [CRC: 5D26D847] 2.Copy the "Data" folder of my mod to the Oblivion folder. 3.Activate FCOM_SlofsHorses.esp 4.The load order should be: Oblivion.esm ... FCOM_Convergence.esp FCOM_SlofsHorses.esp ... Bash Patch,0.esp 5.Rebuild the Bash Patch,0.esp, previusly activating the mod in "Merge patches" and "Import Graphics". 6.After that you can "disable" it, it will stay as a "+" (you should now what it means if you use Wrye Bash) Hope this helps! Xtudo --- Kjer Sent 02 September 2011 - 08:19 PM There is many different download links at Slof's Hive: Extra Horses from Slof's Hive: Extra Horses from Wolflore Horses Base from Slof's Hive Horses Base from Wolflore Nightmare from Slof's Hive Nightmare from Wolflore Which one of those should I download? --- Xtudo Sent 02 September 2011 - 08:42 PM - Horses Base from Slof's Hive OR Horses Base from Wolflore - Extra Horses from Wolflore --- Kjer Sent 02 September 2011 - 10:56 PM 6.After that you can "disable" it, it will stay as a "+" (you should now what it means if you use Wrye Bash) Which one should I disable? The FCOM_Slof'sHorses from your mod or the Bash Patched, 0.esp ?? --- Xtudo Sent 02 September 2011 - 11:01 PM The FCOM_Slof'sHorses should have an + in from of it. As you imported it as "graphics" into the Bash Patch. DON'T disable the Bash path, never. --- Kjer Sent 02 September 2011 - 11:13 PM After rebuilding Bash Patched, 0.esp The FCOM_Slof'sHorses did not show as + in it, but just as normal "merged"... I did check the "Merge patches" and "Import Graphics"... But there was nothing to merge though. What I did: I extracted the textures and meshes from Horses Base from Slof's Hive and Extra Horses from Wolflore (Not the esp's) to my Data folder. Then moved FCOM_Slof'sHorses to my data folder and merged it in WryeBash, then I rebuild Bash Patched, 0.esp --- Xtudo Sent 03 September 2011 - 12:19 AM No matter if it has no + in it, it will work ok. What you did was ok. Can you see the horses now? and the armored guard horses? --- Kjer Sent 03 September 2011 - 06:46 PM It worked like a charm! (even though charms does nothing, because it's just an ancient superstition) BUT IT WORKS!
  14. Xtudo has been helping me, but he posted his answer directly on Tesnexus Deadly Reflex mod-comments page. I'm copy pasting what he wrote into this furom, because it might help others than myself aswell. Anyway... I'm going to try all this to morrow, and then I will tell if it worked or not. Here it is: QUOTE I post it here aswell: Hello to all skilled modders out there! - I'm crying for HELP! ;-( ... It's about Deadly Reflex. When I launch the game, and when Deadly Reflex ask for my key settings, after putting the key settings when pressing the keys nothing happens. No shield bash or nothing. And yes, I have checked that they keys are not in use. Second problem is, I get the Deadly Reflex Reset timeglas, but I can't click it, nothing happens! - I have also tried several times to manualy set the key bindings in the DeadlyReflexINI ... But nothing seems to work! I have installed the mod correctly, and all the required mods aswell: Drop Lit Torch Hotkey HUD Status Bars MenuQue NifSE OBGE Core SP 1st Person Legs I do have a feeling what the problem might be. I installed the game with the OMOD version, and before I activated the mod, a warning message appeared that said Deadly Reflex will conflict with another mod or something. Well the problem is, I can't remember that I have installed any other animation/effects mods, and I keep checking my mod list and see if I can find what it might be, but nothing. Also I think it's wierd that OMOD says it conflict but without saying which mod it actually conflicts with. I will link you guys a screenshot of my mod list from my WryeBash, and if any of you guys can spot a mod which conflicts with Deadly Reflex, then please tell me! =) The picture is too big to attach to this topic, but here is the link: http://www.mediafire...c9a2fnzdwf676zn I appriciate ANY help I can get! - And sorry for my bad english guys, I have done my best! x) Hi! Ok, I saw you load order in the forum post, you MUST load Deadly reflex last, no matter what. Like this: Banes Anvil Castle Guild Upgrade.esp [CRC: 13055FE5] Bravil Castle & Guilds Upgrade.esp [CRC: 443C2627] Banes Bruma Castle Guild Upgrade.esp [CRC: 641DF82B] Banes Chorrol Castle & Guild Upgrade.esp [CRC: C6934CCA] Banes Cheydinhal Castle Guild Upgrade.esp [CRC: C18840D1] Cloud Ruler Temple.esp [CRC: C4774550] Paladin Class.esp [CRC: FBCCC5D7] <- last loaded mod, now goes all the this relative to deadly reflex. (Where is the Bash patch,0.esp file?) <- Bash Patch, 0.esp here SP1stPLegs.esp [CRC: 04938CF0] Mounted_Spellcasting_Deadly_Reflex_Compatible.esp [CRC: 93072653] Deadly Reflex 6 - Timed Block and 250% damage.esp [CRC: 52C6A80D] DeadlyReflex 6 - Combat Moves.esp [CRC: 59A4E8C1] <- last loaded mod :D Also, don't use the DRSplatter.esp, as it is bugged. Where is your Wrye Bash Patch, 0.esp? You need it for you FCOM installation. If you don't use it, you have to install it, and load it BEFORE SP1stPLegs.esp Don't use a savegame with an old Deadly Reflex, load a game without Deadly Reflex saved, or make a clean save before using the new load order. Let me know if it worked. Hope this helps! Xtudo
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