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ross365

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Everything posted by ross365

  1. Yes, it's back. The horrible mechanic from Elder Scrolls IV Oblivion that was thrown out in every single future Bethesda RPG and then brought back in Fallout 4 for some bizarre reason. When completing the quest for Barney Rook at the Rook family house location you are rewarded with the rifle 'Reba II'. I just discovered you don't get the same rifle if you complete it a lower level. At a high level it is a 50 caliber sniper rifle with maxed out attachments, at a low level it is a hunting rifle with mid-high end attachments. I don't fully understand how this mechanic works and don't know any other examples of it in the game at the moment but it is horrible and needs to removed. It's ridiculous that players should have to avoid doing quests until they are at a certain level to get items, especially quests like the one mentioned where the enemies are at a static level(as far as I know). The game should reward risk, otherwise there's no incentive to challenge yourself with harder missions or areas early in game.
  2. I second this. On the fly switching between controller and keyboard should be standard in all games.
  3. 1. A mod that gives npcs access to any abilities you get that you add to the game so you don't end up like a god and you're on equal footing. e.g. You add throwing knives in a mod, enemies can use them too, you add extra arrow variants, enemies can use them too, you add extra spells, enemies can use them too. 2. More were-creatures! Were-bears, were-sharks and others! Yes, this is actually in skyrim lore! 3. A realistic looking asian race mod for both males and females that isn't ultra beautified or sexualized. I want to make ninja characters :ninja:! 4. Scythe weapons with there own animations and fighting style different from other weapons. 5. A mod that adds just about every throwing blade weapon variation in existence, even chakrams and boomerangs! :laugh: . 6. Rope-like weapons with their own unique animations and fighting styles such as whips, flails, kusarigama, chain scythes and urumi swords. Even better if there's physics :laugh: 7. Staff weapons such as bo staffs, blade staffs, again with their own unique animations and fighting style. 8. Realistic Nodachi blades!
  4. It's a simple idea and infact has already been done in ASIS but the problem is ASIS alters many things such as game difficulty, AI and spawns. I often play skyrim on a midrange gaming laptop which can't handle increased spawns of ASIS. I would love this as a simple standalone mod which makes no other alterations. Anyone willing to help?
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