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HyperGenz

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Posts posted by HyperGenz

  1. ARARRARAAAAAAA This crap is soo annoying
    Go into the market in rifen and you have every single NPC talking over themselfs all at once - I already tried like 4 freaking mods and none F-uC3ing work - SOOOOOO FRUSTING

    Anyone know a 1000% fix to shut all of them up - Soo annoying when i want to hear an important line between 2 story charaters and have to press the tab key to shut them up so i can hear the rest of the story quest line -_____- RARAR

  2. FOUND IT --- C:\Games\Mass Effect 2\BioGame\DLC\DLC_MCR_01\CookedPC
    ->DesertAssaultRifle <- is the anti-mat rifle

    What the do i do tho - cuz it looks like its already set IDK anyone willing to help ?



    [sFXGameContentDLC_Desert.SFXWeapon_DesertAssaultRifle]

    ;; Damage

    Damage=(X=50.4,Y=50.4)

    DamageAI=0.8f

    DamageHench=0.4f

    ;; Same ROF as the Anti-mat

    RateOfFire=(X=750,Y=750)

    TracerSpawnOffset=2.0

    ;; Not sure about the ammo, should probably be low because the gun should feel powerful

    MagSize=(X=16,Y=16)

    LowAmmoSoundThreshold=6

    InitialMagazines=4

    MaxSpareAmmo=(X=64,Y=64)

    ;; Burst is set so the player has to re-engage the trigger to continue firing

    BurstRounds=1

    BurstRefireTime=999.0f

    AIBurstRefireTimeMin=0.1

    AIBurstRefireTimeMax=0.2

    MinAimError=(X=1.6,Y=1.6)

    MaxAimError=(X=4.0,Y=4.0)

    AccFirePenalty=320.0f

    AccFireInterpSpeed=420.0f

    CrosshairRange=(X=35,Y=65)

    ;; In zoom recoil is very similar to the Needler

    ;; Recoil

    ;; Zoomed accuracy

    MinZoomAimError=(X=0.35f,Y=0.35f)

    MaxZoomAimError=(X=1.5,Y=1.5)

    ZoomAccFirePenalty=40f

    ZoomAccFireInterpSpeed=38f

    ZoomCrosshairRange=(X=25,Y=40)

     

    ;; Recoil is completely based off the anti-mat rifle

    Recoil=(X=3.0f,Y=3.0f)

    ZoomRecoil=(X=1.5,Y=1.5)

    RecoilInterpSpeed=15.f

    RecoilFadeSpeed=3.0f

    RecoilZoomFadeSpeed=0.95f

    RecoilYawScale=0.2f

    RecoilYawBias=-0.2f

    RecoilYawFrequench=60

     

    ;; GUI

    PrettyName=362192

    IconRef=2

    GeneralDescription=362193

    ShortDescription=362194

    GUIImage="DLC_GUI_MCR_01.HeavyAssaultRifle_512"

    ;; AI

    AI_BurstFireCount=(X=2,Y=6)

    AI_BurstFireDelay=(X=0.65f,Y=2.3f)

    AI_BurstFireMovingDelay=(X=0.5f,Y=2.f)

    AI_AimDelay=(X=0.3,Y=0.3)

  3. - How do i change the AMR to have 24 rounds and has 4 shots before reloading.
    - I tired editing the Coalesced.ini but the changes to AMR didn't stick.
    - Am able to edit the Coalesced.ini file and save it using ME2 ini fixer - so am able to save changes without the game crashing.
    - With my edited Coalesced.ini file am able to use SMG with Assault class - unequip all weapon types besides Heavy pistol.
    - Don't asked these questions !!
    "did the game crash" - "did the Coalesced.ini file save properly"

    I came to the conclusion that the weapons stat data is probably stored somewhere else other then Coalesced.ini - Perhaps a pcc file idk.
    Considering that the AMR Rifle is a DLC perhaps that content is in the DLC folder then Coalesced.ini.

    uGOQYbG.png

    ---------------------------------------------------------------------------------

     

    The type of vaules applied is in bytes of 4
    So MagSize=(X=12,Y=12) is 1 round - with some maths if you wanted 6 rounds in mag it would look like this (X=72,Y=72)
    as exampled above - Now i may be wrong here so that is why am asking for help.


    ---------------------------------------------------------------------------------

     

    Default `MagSize=(X=12,Y=12)` 1 round per reload

    Edit `MagSize=(X=48,Y=48)` 4 rounds per reload

    Default `InitialMagazines=4` 1 round

    Edit `InitialMagazines=16` 4 rounds

     

    Default `MaxSpareAmmo=(X=48,Y=48)` 12 rounds MAX "Bolt action"

    Edit `MaxSpareAmmo=(X=96,Y=96)` 24 rounds = 6 Mags each filled with 4 rounds "semi automatic"

     

    `ChangeLog`

    AMR functions like a semi automatic

    AMR has 6 magazine's

    AMR has a total of 24 rounds in all 6 mags

    FAILED EFFECTS DID NOT APPLY IN GAME

     

    ---------------------------------------------------------------------------------

    [sFXGameContent_Inventory.SFXWeapon_AntiMatRifle]

    bUpgradesBasicWeapon=true

    Damage=(X=81.9,Y=81.9)

    DamageAI=1.1f

    DamageHench=0.65f

    RateOfFire=(X=240,Y=240)

    RateOfFireAI=1.0f

    MagSize=(X=12,Y=12)

    LowAmmoSoundThreshold=4

    bUseSniperCam=true

    bIsAutomatic=true

    bInfiniteAmmo=false

    InitialMagazines=4

    MaxSpareAmmo=(X=48,Y=48)

    BurstRounds=1

    BurstRefireTime=0.65f

    MinAimError=(X=3.2,Y=3.2)

    MaxAimError=(X=7.5,Y=7.5)

    AccFirePenalty=25.4f

    AccFireInterpSpeed=12.0f

    CrosshairRange=(X=50,Y=100)

    Recoil=(X=3.0f,Y=3.0f)

    ZoomRecoil=(X=1.0,Y=1.0)

    RecoilInterpSpeed=15.f

    RecoilFadeSpeed=3.0f

    RecoilZoomFadeSpeed=0.95f

    RecoilYawScale=0.2f

    RecoilYawBias=-0.2f

    RecoilYawFrequench=60

    PrettyName=209738

    IconRef=11

    GeneralDescription=338223

    ShortDescription=339322

    GUIImage=GUI_Codex_Images.Anti-MaterialRifle_512

    bZoomSnapEnabled=true

    MinZoomSnapDistance=1000

    MaxZoomSnapDistance=10000

    ZoomSnapDuration=0.1

    ZoomSnapList=( AimNode=AimNode_Cover, OuterSnapAngle=5, InnerSnapAngle=0.5, SnapOffsetMag=20 )

    ZoomSnapList=( AimNode=AimNode_Chest, OuterSnapAngle=20, InnerSnapAngle=10, SnapOffsetMag=10 )

    ZoomSnapList=( AimNode=AimNode_Head, OuterSnapAngle=0, InnerSnapAngle=0.0, SnapOffsetMag=0 )

    bFrictionEnabled=True

    MagneticCorrectionThresholdAngle=1

    MaxMagneticCorrectionAngle=0.5

    SteamSoundThreshold=1

    NoAmmoFireSoundDelay=0.6

    AI_BurstFireCount=(X=3,Y=6)

    AI_BurstFireDelay=(X=2.f,Y=3.0f)

    AI_BurstFireMovingDelay=(X=2.0f,Y=4.0f)

    AI_AimDelay=(X=0.25,Y=0.25)

  4. Thanks for the reply and helpful info...
    ive been modding for a while and played NV with mods many times in the past years
    This is the most mods i have ever installed...

    Technically yes you can allow the game to use more CPU and memory just like the 4GB patch
    The problem is no one has made a patch or mod to counter this....

    Since there is a 4GB patch that works and is very effective then we know that it is possible to allow these changes to the game

  5. That is the Code and script from the 4GB patch that you would download
    Now all someone has to do is edit these example of code to allow the game to use 8 gig's
    0x00FC70CC 0x72, 0x2E, 0x64, 0x6C, 0x6C 946D2EABA04A75FF361B8617C7632B49F1EDE9D3 ... etc

    Thanks to who ever pulls this off...


    #include <fstream>
    #include <iostream>
    #include "SHA1.h"
    using namespace std;
    /* 00000136 */ char patch1[1] = {0x22};
    /* 00000148 */ char patch2[3] = {0x20, 0xA6, 0x07};
    /* 00000178 */ char patch3[3][3] =
    {
    // {0xB6, 0x75, 0xFD}, {0x00, 0x41, 0xFD}, {0x8D, 0xBE, 0xFC},
    {0x3E, 0xF9, 0xFC}, {0x88, 0xC4, 0xFC}, {0x15, 0x43, 0xFD}
    };
    /* 00F57277 */ char patch4[6] = {0xE8, 0x04, 0xFD, 0x06, 0x00, 0x90};
    /* 00F57385 */ char patch5[5] = {0xE9, 0x56, 0xFC, 0x06, 0x00};
    /* 00FC6F80 */ char patch6[149] =
    {
    0x90, 0x50, 0x50, 0x8B, 0xC4, 0x50, 0xB8, 0x40,
    0x00, 0x00, 0x00, 0x50, 0xB8, 0x04, 0x00, 0x00,
    0x00, 0x50, 0x8B, 0x85, 0x0C, 0xFC, 0xFF, 0xFF,
    0x05, 0x0C, 0x02, 0x00, 0x00, 0x50, 0xFF, 0x55,
    0x9C, 0x8B, 0x85, 0x0C, 0xFC, 0xFF, 0xFF, 0x05,
    0x0C, 0x02, 0x00, 0x00, 0xC6, 0x00, 0x74, 0x8B,
    0xC4, 0x50, 0x8B, 0x44, 0x24, 0x04, 0x50, 0xB8,
    0x04, 0x00, 0x00, 0x00, 0x50, 0x8B, 0x85, 0x0C,
    0xFC, 0xFF, 0xFF, 0x05, 0x0C, 0x02, 0x00, 0x00,
    0x50, 0xFF, 0x55, 0x9C, 0x58, 0x58, 0xFF, 0xA5,
    0x0C, 0xFC, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00,
    0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
    0x50, 0x68, 0x00, 0xA6, 0x47, 0x01, 0xFF, 0x15,
    0xB0, 0xF0, 0xFD, 0x00, 0x58, 0x5D, 0x5F, 0x5E,
    0x5A, 0x59, 0x5B, 0xFF, 0xE0, 0x00, 0x00, 0x00,
    0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
    0x6E, 0x76, 0x73, 0x65, 0x5F, 0x73, 0x74, 0x65,
    0x61, 0x6D, 0x5F, 0x6C, 0x6F, 0x61, 0x64, 0x65,
    0x72, 0x2E, 0x64, 0x6C, 0x6C
    };
    /* 00FC7020 */ char patch7[39] =
    {
    0x60, 0x68, 0xC8, 0xA6, 0x47, 0x01, 0x68, 0xE0,
    0xA6, 0x47, 0x01, 0xFF, 0x15, 0xF4, 0xF1, 0xFD,
    0x00, 0x68, 0xC8, 0xA6, 0x47, 0x01, 0x68, 0xD0,
    0xA6, 0x47, 0x01, 0xFF, 0x15, 0xF4, 0xF1, 0xFD,
    0x00, 0x61, 0xE9, 0xA7, 0xEC, 0xF8, 0xFF
    };
    /* 00FC70C8 */ char patch8[3][4] =
    {
    {0x32, 0x32, 0x33, 0x38},
    {0x32, 0x32, 0x33, 0x38},
    {0x32, 0x32, 0x34, 0x39}
    };
    /* 00FC70CC */ char patch9[31] =
    {
    0x30, 0x00, 0x00, 0x00, 0x53, 0x74, 0x65, 0x61,
    0x6D, 0x41, 0x70, 0x70, 0x49, 0x64, 0x00, 0x00,
    0x00, 0x00, 0x00, 0x00, 0x53, 0x74, 0x65, 0x61,
    0x6D, 0x47, 0x61, 0x6D, 0x65, 0x49, 0x64
    };
    /* 00000148 */ char patchG1[3] = {0x90, 0xE5, 0xBD};
    /* 00000178 */ char patchG2[3] = {0xD0, 0x4B, 0xF6};
    /* 00BDD990 */ char patchG3[37] =
    {
    0x68, 0xA0, 0xE5, 0xFD, 0x00, 0xFF, 0x15, 0xB0,
    0xF0, 0xFD, 0x00, 0xE9, 0x3B, 0xDF, 0xEE, 0xFF,
    0x6E, 0x76, 0x73, 0x65, 0x5F, 0x73, 0x74, 0x65,
    0x61, 0x6D, 0x5F, 0x6C, 0x6F, 0x61, 0x64, 0x65,
    0x72, 0x2E, 0x64, 0x6C, 0x6C
    };
    void applyPatch(char* data, unsigned long offset, char* patch, unsigned short length)
    {
    for(int i = 0; i < length; i++) data[offset + i] = patch;
    }
    int main(int argc, char** argv)
    {
    ifstream ifile;
    ofstream ofile;
    unsigned short version = 5;
    ifile.open("FalloutNV.exe", ios::binary);
    if(ifile.good())
    {
    CSHA1 filehash;
    char hash[41] = {};
    filehash.HashFile("FalloutNV.exe");
    filehash.Final();
    filehash.ReportHash(hash, CSHA1::REPORT_HEX_SHORT);
    if(!strcmp(hash, "D068F394521A67C6E74FE572F59BD1BE71E855F3")) version = 0;
    if(!strcmp(hash, "3980940522F0264ED9AF14AEA1773BB19F5160AB")) version = 1;
    if(!strcmp(hash, "5394B94A18FFA6FA846E1D6033AD7F81919F13AC")) version = 2;
    if(!strcmp(hash, "07AFFDA66C89F09B0876A50C77759640BC416673")) version = 0;
    if(!strcmp(hash, "F65049B0957D83E61ECCCACC730015AE77FB4C8B")) version = 1;
    if(!strcmp(hash, "ACA83D5A12A64AF8854E381752FE989692D46E04")) version = 2;
    if(!strcmp(hash, "946D2EABA04A75FF361B8617C7632B49F1EDE9D3")) version = 3;
    if(version == 5)
    {
    if( !strcmp(hash, "0021023E37B1AF143305A61B7B29A1811CC7C5FB") ||
    !strcmp(hash, "37CAE4E713B6B182311F66E31668D5005D1B9F5B") ||
    !strcmp(hash, "600CD576CDE7746FB2CD152FDD24DB97453ED135") ||
    !strcmp(hash, "34B65096CAEF9374DD6AA39AF855E43308B417F2"))
    cout << "FalloutNV.exe is already patched!" << endl;
    else cout << "INVALID EXE VERSION: " << hash << endl;
    system("pause");
    return 1;
    }
    streampos len = 0;
    len = ifile.tellg();
    ifile.seekg(0, ios::end);
    len = ifile.tellg() - len;
    cout << "Patching FalloutNV.exe [" << (version == 3 ? "GOG" : version == 2 ? "RU" : version == 1 ? "DE" : "US") << "]..." << endl;
    char* data = new char[len];
    ifile.seekg(0);
    ifile.read(data, len);
    ifile.close();
    rename("FalloutNV.exe", "FalloutNV_backup.exe");
    if(version == 3)
    {
    applyPatch(data, 0x00000148, patchG1, 3);
    applyPatch(data, 0x00000178, patchG2, 3);
    applyPatch(data, 0x00BDD990, patchG3, 37);
    }
    else
    {
    applyPatch(data, 0x00000136, patch1, 1);
    applyPatch(data, 0x00000148, patch2, 3);
    applyPatch(data, 0x00000178, patch3[version], 3);
    applyPatch(data, 0x00F57277, patch4, 6);
    applyPatch(data, 0x00F57385, patch5, 5);
    applyPatch(data, 0x00FC6F80, patch6, 149);
    applyPatch(data, 0x00FC7020, patch7, 39);
    applyPatch(data, 0x00FC70C8, patch8[version], 4);
    applyPatch(data, 0x00FC70CC, patch9, 31);
    }
    ofile.open("FalloutNV.exe", ios::binary);
    ofile.write(data, len);
    ofile.close();
    cout << "FalloutNV.exe patched!" << endl;
    } else cout << "FalloutNV.exe not found!" << endl;
    system("pause");
    return 0;
    }
  6. 4GB Patch installed but still get low memory error....


    I have 167 mods, NVAC, NVSR, 4GB patch properly installed so don't ask, no ENB, One Tweak, YUP mod, Mission Mojave patch...


    I also set these within Fallout.ini, FalloutPrefs.ini, Falloutdefault.ini with this command bSelectivePurgeUnusedOnFastTravel=1 bPreemptivelyUnloadCells=1, Which helped for a while then started again with low on memory... The values are still set and they did not reset...


    1. I also tried many settings with virtual memory under system settings and same result,

    2. Tried setting the game to run as XP SP3 and admin and same result,

    3. Tried settings these under all three ini files but same result, even tried setting HW thread to #2 still same, bUseThreadedAI=1 iNumHWThreads=4

    4. Tried disabling that option under Group policy's still same result


    Am always at 60 frames, I never stutter, micro stutter or Crash, but when i do its because of that error "Low on memory"

    All four cores are not parked, I do not have any large background task running, No AV scans in background either, only thing that's open is discord... Fallout new Vegas is the only app that has this issue

    I have Windows 10 Enterprise 64bit...



    There is just one mod that could be the problem....

    I have IWS interior and exterior spawns. Means more enemy's will spawn in every location, indoors and out, even triggered points as well... I have all the IWS settings maxed out for best experience..


    My PC specs are this

    AMD FX-4300 4 Cores 3.8Ghz

    AMD RX-550 4GB Vram

    8GB DDr3 1600Mhz

    3 TB drives at 7500rpm

    1 SSD

    500w PSU

  7. 4GB Patch installed but still get low memory error....


    I have 167 mods, NVAC, NVSR, 4GB patch properly installed so don't ask, no ENB, One Tweak, YUP mod, Mission Mojave patch...


    I also set these within Fallout.ini, FalloutPrefs.ini, Falloutdefault.ini with this command bSelectivePurgeUnusedOnFastTravel=1 bPreemptivelyUnloadCells=1, Which helped for a while then started again with low on memory... The values are still set and they did not reset...


    1. I also tried many settings with virtual memory under system settings and same result,

    2. Tried setting the game to run as XP SP3 and admin and same result,

    3. Tried settings these under all three ini files but same result, even tried setting HW thread to #2 still same, bUseThreadedAI=1 iNumHWThreads=4

    4. Tried disabling that option under Group policy's still same result


    Am always at 60 frames, I never stutter, micro stutter or Crash, but when i do its because of that error "Low on memory"

    All four cores are not parked, I do not have any large background task running, No AV scans in background either, only thing that's open is discord... Fallout new Vegas is the only app that has this issue

    I have Windows 10 Enterprise 64bit...



    There is just one mod that could be the problem....

    I have IWS interior and exterior spawns. Means more enemy's will spawn in every location, indoors and out, even triggered points as well... I have all the IWS settings maxed out for best experience..


    My PC specs are this

    AMD FX-4300 4 Cores 3.8Ghz

    AMD RX-550 4GB Vram

    8GB DDr3 1600Mhz

    3 TB drives at 7500rpm

    1 SSD

    500w PSU

  8. Without going into so much detail, The game somewhat relies on Virtual memory, and a type of setting while pressing F3 to open advanced settings then F8 to get cursor...
    But before we do that lets do a few things first
    1.
    gEgAmDM.jpg
    2.
    QkmnTT2.jpg

    1. Control Panel\System and Security\System
    2. Click on advanced system settings,
    3. Under Performance tab click on settings,
    4. Click tab Advanced, Under Virtual memory,
    5. Click "Automatically manage paging file size"
    6. Click ok and it will prompt to restart, Restart and comeback

    After restarting your PC comeback to this form "Bookmark before leaving"
    1. Start the game and load your save
    2. Once ingame press F3 then press F8 to get cursor
    3. Uncheck "Use Frame time for physics step"

    Do not Select Texture Quality 4 the game engine will bug and and this fix will be pointless
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