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HyperGenz

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About HyperGenz

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    Mass Effect or something else
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    Mass Effect and Halo

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  1. Not found The mod you were looking for couldn't be found
  2. ARARRARAAAAAAA This crap is soo annoying Go into the market in rifen and you have every single NPC talking over themselfs all at once - I already tried like 4 freaking mods and none F-uC3ing work - SOOOOOO FRUSTING Anyone know a 1000% fix to shut all of them up - Soo annoying when i want to hear an important line between 2 story charaters and have to press the tab key to shut them up so i can hear the rest of the story quest line -_____- RARAR
  3. The problem fixed it-self so am all good
  4. nvm all good - for a diffrent one for skyrim sse
  5. Its not on steam and i can't find it anywhere so can someone plz explain on why i can't find it anywhere ???
  6. Ya having the same problem "mods can't deploy" So annoying
  7. Here are the items that need to be retextured Only the Steel parts of each armor item needs to be Brush shiny gold Thanks
  8. All parts that are steel has to be reflective gold like these examples. Re-texture please and thank you. I don't care about credit to myself. 100% of the credit will go towards the person who makes the mod. so therefore it will be his idea and request. PLEASE & THANK YOU to whoever pulls it off
  9. FOUND IT --- C:\Games\Mass Effect 2\BioGame\DLC\DLC_MCR_01\CookedPC ->DesertAssaultRifle <- is the anti-mat rifle What the do i do tho - cuz it looks like its already set IDK anyone willing to help ? [sFXGameContentDLC_Desert.SFXWeapon_DesertAssaultRifle] ;; Damage Damage=(X=50.4,Y=50.4) DamageAI=0.8f DamageHench=0.4f ;; Same ROF as the Anti-mat RateOfFire=(X=750,Y=750) TracerSpawnOffset=2.0 ;; Not sure about the ammo, should probably be low because the gun should feel powerful MagSize=(X=16,Y=16) LowAmmoSoundThreshold=6 InitialMagazines=4 MaxSpareAmmo=(X=64,Y=64) ;; Burst is set so the player has to re-engage the trigger to continue firing BurstRounds=1 BurstRefireTime=999.0f AIBurstRefireTimeMin=0.1 AIBurstRefireTimeMax=0.2 MinAimError=(X=1.6,Y=1.6) MaxAimError=(X=4.0,Y=4.0) AccFirePenalty=320.0f AccFireInterpSpeed=420.0f CrosshairRange=(X=35,Y=65) ;; In zoom recoil is very similar to the Needler ;; Recoil ;; Zoomed accuracy MinZoomAimError=(X=0.35f,Y=0.35f) MaxZoomAimError=(X=1.5,Y=1.5) ZoomAccFirePenalty=40f ZoomAccFireInterpSpeed=38f ZoomCrosshairRange=(X=25,Y=40) ;; Recoil is completely based off the anti-mat rifle Recoil=(X=3.0f,Y=3.0f) ZoomRecoil=(X=1.5,Y=1.5) RecoilInterpSpeed=15.f RecoilFadeSpeed=3.0f RecoilZoomFadeSpeed=0.95f RecoilYawScale=0.2f RecoilYawBias=-0.2f RecoilYawFrequench=60 ;; GUI PrettyName=362192 IconRef=2 GeneralDescription=362193 ShortDescription=362194 GUIImage="DLC_GUI_MCR_01.HeavyAssaultRifle_512" ;; AI AI_BurstFireCount=(X=2,Y=6) AI_BurstFireDelay=(X=0.65f,Y=2.3f) AI_BurstFireMovingDelay=(X=0.5f,Y=2.f) AI_AimDelay=(X=0.3,Y=0.3)
  10. - How do i change the AMR to have 24 rounds and has 4 shots before reloading. - I tired editing the Coalesced.ini but the changes to AMR didn't stick. - Am able to edit the Coalesced.ini file and save it using ME2 ini fixer - so am able to save changes without the game crashing. - With my edited Coalesced.ini file am able to use SMG with Assault class - unequip all weapon types besides Heavy pistol. - Don't asked these questions !! "did the game crash" - "did the Coalesced.ini file save properly" I came to the conclusion that the weapons stat data is probably stored somewhere else other then Coalesced.ini - Perhaps a pcc file idk. Considering that the AMR Rifle is a DLC perhaps that content is in the DLC folder then Coalesced.ini. --------------------------------------------------------------------------------- The type of vaules applied is in bytes of 4 So MagSize=(X=12,Y=12) is 1 round - with some maths if you wanted 6 rounds in mag it would look like this (X=72,Y=72) as exampled above - Now i may be wrong here so that is why am asking for help. --------------------------------------------------------------------------------- Default `MagSize=(X=12,Y=12)` 1 round per reload Edit `MagSize=(X=48,Y=48)` 4 rounds per reload Default `InitialMagazines=4` 1 round Edit `InitialMagazines=16` 4 rounds Default `MaxSpareAmmo=(X=48,Y=48)` 12 rounds MAX "Bolt action" Edit `MaxSpareAmmo=(X=96,Y=96)` 24 rounds = 6 Mags each filled with 4 rounds "semi automatic" `ChangeLog` AMR functions like a semi automatic AMR has 6 magazine's AMR has a total of 24 rounds in all 6 mags FAILED EFFECTS DID NOT APPLY IN GAME --------------------------------------------------------------------------------- [sFXGameContent_Inventory.SFXWeapon_AntiMatRifle] bUpgradesBasicWeapon=true Damage=(X=81.9,Y=81.9) DamageAI=1.1f DamageHench=0.65f RateOfFire=(X=240,Y=240) RateOfFireAI=1.0f MagSize=(X=12,Y=12) LowAmmoSoundThreshold=4 bUseSniperCam=true bIsAutomatic=true bInfiniteAmmo=false InitialMagazines=4 MaxSpareAmmo=(X=48,Y=48) BurstRounds=1 BurstRefireTime=0.65f MinAimError=(X=3.2,Y=3.2) MaxAimError=(X=7.5,Y=7.5) AccFirePenalty=25.4f AccFireInterpSpeed=12.0f CrosshairRange=(X=50,Y=100) Recoil=(X=3.0f,Y=3.0f) ZoomRecoil=(X=1.0,Y=1.0) RecoilInterpSpeed=15.f RecoilFadeSpeed=3.0f RecoilZoomFadeSpeed=0.95f RecoilYawScale=0.2f RecoilYawBias=-0.2f RecoilYawFrequench=60 PrettyName=209738 IconRef=11 GeneralDescription=338223 ShortDescription=339322 GUIImage=GUI_Codex_Images.Anti-MaterialRifle_512 bZoomSnapEnabled=true MinZoomSnapDistance=1000 MaxZoomSnapDistance=10000 ZoomSnapDuration=0.1 ZoomSnapList=( AimNode=AimNode_Cover, OuterSnapAngle=5, InnerSnapAngle=0.5, SnapOffsetMag=20 ) ZoomSnapList=( AimNode=AimNode_Chest, OuterSnapAngle=20, InnerSnapAngle=10, SnapOffsetMag=10 ) ZoomSnapList=( AimNode=AimNode_Head, OuterSnapAngle=0, InnerSnapAngle=0.0, SnapOffsetMag=0 ) bFrictionEnabled=True MagneticCorrectionThresholdAngle=1 MaxMagneticCorrectionAngle=0.5 SteamSoundThreshold=1 NoAmmoFireSoundDelay=0.6 AI_BurstFireCount=(X=3,Y=6) AI_BurstFireDelay=(X=2.f,Y=3.0f) AI_BurstFireMovingDelay=(X=2.0f,Y=4.0f) AI_AimDelay=(X=0.25,Y=0.25)
  11. DispelAllSpells works for me thanks exactly what i was looking for
  12. Btw explain this for me came crashes at 2.6GB of usage even with the 4GB patch https://forums.nexusmods.com/index.php?/topic/7296421-4gb-patch-installed-but-still-get-low-memory-error/
  13. ya does not look like the game went anywhere near 3GB Some CRAP 4GB patch this is REALLY !!!
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