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Hazolp

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About Hazolp

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  • Country
    France
  • Currently Playing
    Skyrim SE, Splinter Cell Blacklist, The Witcher 3
  • Favourite Game
    The Witcher 3, Skyrim SE

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  1. Last update about this ! Finally gave it a shot with "Categories" activation, and I am now able to play a modded Skyrim ! A bunch of NPCs related mods (mods that added NPC, like Populated Skyrim Hell Edition, Immersive Patrols, Populated Roads and Paths), alongside with AI related mods (Immersive Citizens, Belivable Crime Report Radius...) and JK's Skyrim (Not JK Riverwood or so, JK Skyrim) made my game crash ! So basiclly this can be marked as solved !
  2. Managed to start the game with Alternate Start, by changing my game language to English. Still cannot choose female nor get outside. Tried loading a clean save in Whiterun, CTD after load. At this point, I might just give up I think... Thanks for your help anyway :laugh:
  3. Okay, I've tested something. I've put only USSEP and Alternate Start + Extension, and my game crash when going into helgen keep (chosing "I live in the woods" or something like that from Mara Statue). Is it due to my game being in french ? Check the game files and everything fine.
  4. Okay, I'll try this. EDIT #01: Tried this, tried deactivating all NPC Physical Mods, Additions to NPC, Skeleton alterations, AI for NPC, still crashed. I'll deactivate category by category and see where it come from.
  5. Yeah, XPMSSE, HDT option. Nothing else. You think it could also make me crash outside since women are being loaded ? Again thanks for taking time to help me !
  6. Reinstalled Apachii Hairs, Reinstalled manually, player without... Nothing changes... Still crashing when chosing female or going outside.
  7. And I may add another problem ^^' My game crash if I switch to female during character creation. I tried to deactivate every mod that I thought could affect the external cells, but my game kept crashing. Anyone can help me ? Thanks !
  8. UPDATE: After Sorting my masters, puting everything as you said, I have now progressed. Eveyrthing in WryeBash is now green ! I used to have file with unsorted masters, and it's now corrected, but ! The problem is still here. I can't go outside. So this reduce the issue to one or two mods conflicting with each others, and modifying the exteriors. I'm digging into this right now. Thanks for your help and your time !
  9. Hello Everyone ! Sorry to bother you with what seems to be a pretty simple issue, but I've been stuck with it for month now... Okay, so basicaly, my game works perfectly fine in interiors cells (I use Alternate Start, the game start correctly, and if I choose a start that leads me into in interrior cell, it work, i.e: chosing I own a property). But as soon as I try to go outside, the game CTD... I used to sort my mods in "categories" found in this guide, and be sure to order them, after enabeling them in MO, in WryeBash, checking for dependencies. And it gave me the same results. Now, I just installer all my mods without checking the enabeling order, and sorting them in LOOT. And same problem. I join you my modwat.ch for you to look at it and see if you can tell me some incompatibilities / problems. Thank you very much for any help the could come !
  10. Okay, thanks to @TheWilloughbian I was able to get everything to work ! Thanks to @M48A5 for many inputs ! We are polishing and finishing things with TheWilloughbian in PM. Once again, thanks for helping me get in the modding scene !
  11. Yes, I'm trying to modify, with a mesh I created myself, an existing model of the game. In fact, what I'm doing is modify the Soul Cairn meshes (for the moment, the bonepile wich are trash...). So, my workflow is : - Grab few bones & simulates a "realistic" accumulation of bones (blender, rigid bodies with some meshes) - export the whole thing in .3ds (so single objects) - import it in a blank nifskope - making sure I can texture the objects - point to the right texture And I'm stuck here, cause Nif tells me that there are too many childrens to copy. So I tried to import it directly into an existing nif, but from here I loose the UVs...
  12. 1. Here I'm currently trying to create Static Meshes. 2. No, I'm working from Oldrim Nifs (Was pointed to that direction in the thread I linked in post #1) 3. You know, in NifSkope, when left-clicking a NiTriShape, there is a Submenu called Textures, and from there, if the mesh is imported correctly, you see two Submenus : Edit UV & Export Template. Well if I import my .3ds in my Oldrim Nif, I get only the Edit UV submenu, and when clicking it, it gives me the error "Could not load texture data for UV editor." which makes my mesh impossible to use any textures, since it has not loaded with UVs...
  13. I known this, it has been done. Has said, the problem is that when I import the .3ds into an existing .nif, I cannot asign it some textures (And I cannot edit the UVs, which make me say that the UVs are lost during the import), but if I import it when NifSkope has nothing loaded, I can asign it some textures and edit its UV (or at least open the Edit UV panel) Yes, I know that the exclamation mark come from missing mesh... That's what I've been saying the whole time. I tried to create a .nif for Skyrim from blank, because it was the only way I would be able to apply textures to my mesh. And because it was blank, teh structure of the .nif was bad, so there was indeed no meshes. I will try the method you are saying. Anyway, thanks for taking the time to help a f***ing noob in modding.
  14. Yes, the textures are in .dds format, directed to the right folder. Like I said, when I import my .3ds in a blank NifSkope, I can texture it, it keeps the UVs, and everything is fine. The problem is that when I do that, my object is no longer visible in-game (red exclamation mark). So to have it visible, I use a Nif from Skyrim as basis, and I import my .3ds in this .nif. The problem is that with this method, I can't texture the imported .3ds. Its like it is losing the UV when I import it in an existing .nif (Right click on the NiTriShape, and going to Textures > Edit UV gives me the error from post #1)...
  15. Hello everyone ! So, after struggling to get my models in NifSkope (See here for more details on my previous problems), I'm now able to import them ! YAY ! BUT, after importing them, I cannot apply textures to them, despite them being UV Unwrapped in Blender. Let me give you more information : - On right clicking my imported object, and going to Textures > Edit UV, NifSkope tells me "Could not load texture data for UV editor." - But, importing them onto a blank, empty NifSkope project make them texturable and I can edit the UV - If I use the one I create with a blank NifSkope, once in game, it gives me the traditional "Red Exclamation Mark" meaning there are no readable mesh... I'm working with .nif from Skyrim, and using Blender 2.79 & NifSkope 1.1.3. I can provide screenshot and files if you need them. Thanks all for your time and your help ! EDIT#1: BTW, Explicit in the title, but I tried both .3ds and .obj... With the same result in all case explained.
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