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Dylanclark1122

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  1. Guns are fine, only a handful of laser weapons both vanilla weapons with iron sight mods and new guns added by Project Nevada mod which include iron sights. Obviously only happens with true iron sights on. The issue in question is the gun lifts up and to the left, so that I can't actually see what I'm shooting at unless I wait like 1.5 seconds between shots. I'll post pics if I can but imagine how it looks when you're chambering a new round in a bolt action like the hunting rifle - between shots, you're not actually looking through the sights, and its off to the side. The animation is very odd and is definitely bugged somehow. Now obviously it's some sort of issue with the iron sight mods right? You would think but no, as the same exact issue persists no matter which ones I turn off/on. Project Nevada and "Laser Weapon Iron Sights" are the only ones which add irons, yet if I turn one off and have the other on, the same exact issue. I've also tested turning off every single mod which does anything to the camera, animations, gun meshes and textures in any way at all. I've also tried reinstalling the true iron sight mods (but not PN or any others). No dice. The other weird part is it never used to do it with laser rifle iron sights but now suddenly it does. I never noticed as I put a scope on mine for a while and recently decided I prefer irons. A workaround I've done is to just simply install recoil animation mods that are compatible with my iron sight mods, completely circumventing the issue for the vanilla laser weapons. But the PN ones like the Wattz variants and the unique stealth laser pistol, stuck with the issue. Luckily I only really am interested in using the stealth pistol but mainly use vanilla laser rifle. I'll post my load order but it probably isn't a conflict between my various iron sight mods at all. There must be something else going on in the background causing this. When searching this issue, I did find one thread about how this exact thing was an issue with a conflict with EVE and WMX, but as you can see, I don't have either of those mods. The only thing I can think of is that I did install WMX at one point, but shortly after uninstalled it without even running the game as I was concerned it was a sloppy, bloated mod with lots of conflicts and required too many other mods to work correctly. So maybe it didn't uninstall correctly and left me with that issue? That would explain why it never used to do it with laser rifles and now it does. But I use m02 for my mod manager and I'm pretty sure I know how to remove mods correctly, and also I probably would have noticed if it had added a bunch of other features. Link to pics: https://steamcommunity.com/sharedfiles/filedetails/?id=2782456078 https://steamcommunity.com/sharedfiles/filedetails/?id=2782456092 Load order: #Mod_Name "DLC: TribalPack" "DLC: OldWorldBlues" "DLC: MercenaryPack" "DLC: LonesomeRoad" "DLC: HonestHearts" "DLC: GunRunnersArsenal" "DLC: DeadMoney" "DLC: ClassicPack" "DLC: CaravanPack" "Yukichigai Unofficial Patch - YUP" "JIP LN NVSE Plugin" "JohnnyGuitar NVSE" "Project Nevada" "Project Nevada - DLC Support" "The Mod Configuration Menu" "UIO - User Interface Organizer" "NVAC - New Vegas Anti Crash" "kNVSE Animation Plugin" "A World Of Pain" "Brighter Larger Radius Pip-Boy Light" "More Perks" "Semi-transparent Door Glass" "NMCs_Texture_Pack_For_New_Vegas p1" "NMCs_Texture_Pack_For_New_Vegas p2" "NMCs_Texture_Pack_For_New_Vegas p3" "The Great Mojave Interior Overhaul" "New Vegas - Enhanced Camera" "Laser Weapon Iron Sights" "Plasma Weapon Iron Sights" "Smooth True Iron Sights Camera" ***(the 4 below were the fix/workaround) "FNV Clean Animation Sets - Laser Rifle" "FNV Clean Animation Sets Laser rifle iron sight patch" "FNV Clean Animation Sets - Laser Pistol" "FNV Clean Animation Sets - Laser Pistol iron sight patch" "JIP Companions Command and Control" "AllCompanionsEssential 2_0" "Better Saves" "va veronica hair down" "Nevada Skies - Weather Effects"
  2. Thank you for the reply/advice! yeah it is a strange issue isn't it? Perhaps the console will be the fix as it is likely a mod to attributes being the problem. I'll go ahead and try it, as I'm not sure I want to go through the effort to learn how to use the CS... but maybe if making a simple mod isn't hard I'll give it a shot! But for now, console may work. My mod list isn't anything crazy, and as mentioned, nothing that did it directly does anything to horses, which is the weird part. I run pretty popular / normal stuff... I use MOO, I was using DR6, a basic ENB, better cities, a basic sprint mod, and recently the most ambitious thing I successfully added was unique landscapes and properly patching it all. A few things thrown in here and there which I tried out and got rid of, but again, nothing to do with horse speed. I feel like the most likely culprits are the sprint mods I tried which maybe adjusted speed attributes for all actors, or this random add on to a mod I didn't really want which rebalanced classes for all actors... could have been bugged or oversight. Or maybe conflicting with other rebalances in MOO - vanillacombat in particular did adjust movement speed of the player and creatures. Here's the mod list anyhow... Active Mod Files: Next thing I'm going to check is I was recently uninstalling some shitty mod which I had to do manually unfortunately, very tedious, but I came across some interesting stuff in the meshes/creatures/horse... various Nif's for the various types of horses, which is a given, but then a "fastforward.kf" and "backward.kf". I'm not sure if those are vanilla. Will try removing those and see what happens... Although it is totally possible something was just installed wrong and f*#@ed up my game. I recently started using Wyre Bash, but previously was using TESModmanager, and definitely installing many mods entirely wrong... it's actually quite amazing I got it to work as much as I did! I've seen been slowly uninstalling (and having to comb through files manually to ensure full uninstall) and reinstalling with Bash to ensure it's all good. Considering the issue is never reported, I'm sure it's a fault of my own somehow. UPDATE - OMG that was it! Those random .kf files were the problem! I have absolutely no idea what added those. I think I'll be using your suggestion to improve the speed of Shadowmere anyhow, as my character has 107 speed level and is even faster when using the sprint... horse is a bit impractical if it's slower huh :P
  3. As title says, I'm having a very strange bug and have had it from the beginning of the game. Ignored it so far as I didn't really use horses, and if anything, it was pretty hilarious seeing black horse couriers zoom past me at 900 mph and crash into everything around them in the process (I'm not exaggerating, it's pretty wild). But now that I want to actually use my horse to travel the world this kind of sucks. I figured it was a consequence of my sprint mod, but after deactivation, that doesn't seem to be the case. I tried deactivating and retesting gameplay with essentially every single mod I have installed that might influence player mechanics, attributes, speed, or in any way possible. The only mods I haven't tested are ones like Better Cities or Maskar's Overhaul... I'm at a loss. I've even tried downloading new mods to manually adjust horse speed to no avail. There has to be a way to adjust horse speed in the ini or some other sort of workaround, or some way to figure out WHY horses run at 900 mph, but I've tried everything to figure out it out so far. Help appreciated :sad: Edit: I should add that I have scoured the internet and found zero instances of similar issues.
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