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KingArtemis

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  1. After some testing, with different mod configurations, it seems that my vram just keeps capping out? Will ENBoost help that? i might try it anyways before I remove the enb and see if that reduces the memory load. I am fairly confident that the memory is the problem since I usually crash outside and/ or in combat. Will update this weekend on whether the problem is fixed! Thanks for the help and sorry about the long reply times.
  2. Looking into the ENBoost, I am using RealVision ENB and it says that it includes ENBoost.. sort of ( http://www.nexusmods.com/skyrim/mods/30936/?). The opening screen on skryim says I have ENB series .218, but on the nexus mod page it says that series .254 includes ENBoost, even though the latest version to dl is only .251b O.O What am I missing? Do I have to reinstall RealVision and hope I get the Boost or should I install the boost seperately? How do I know if I even have ENBoost? Thanks for any help!
  3. Oops you're right camaro, i forgot to post specs. Here they are! Lots to try out above. Thanks guys! I will start a clean save and try to recreate issues, as well as start using the Performance monitor (i had no clue that existed!). Should I remove the Official HD packs from my list then? I thought that since they were disabled they wouldn't cause any problems? Whoa thanks for the list Alex! I will start on these right away with a clean save and then go back to my saved game if everything's working well, because starting over sucks...
  4. Re-enabled Wet and Cold and disabled Bigger Trees. I did not crash for the first time in Falkreath. I will run it a few times to be sure, but I'm not sure that was the only problem. Run around Falkreath I did get some minor freezes. One last 4 secs before finally thawing out. Not sure if related, but I frequently pass trees close by that still have textures as if seen from very far away (i.e. very blurry and poorly formed). And although my view distance for trees is maxed and i have hd texture, most trees still use very low res textures even tho im not that far from them (maybe a 20-30 sec run). I wonder if view distance doesn't affect how high res trees have and if there is a way to fix this....or the freeze problem i still seem to have? Thanks for the help!
  5. I ran towards Falkreath again twice today, no luck. Freezes on the road there with same papyrus log. I will try to do spoilers again but it didn't work on my first post in this thread... 1) changes include, max grass types to 7 from 5, arrow and bolt tilt, papyrus enabled and various changes to map to allow better zoom and such.2) got it :smile:3) I do run Skyproc4) I do not have Sheson's patch. What does that do? I will try disabling bigger trees next EDIT: Yay, spoilers work!
  6. Thanks for the help guys! I'm really busy for the next few days so I'm not sure how much I can check out at the moment. I definitely do not have that Sheson's patch and I only have a few .ini changes. I will get back to you guys this weekend for sure when I have some time to check everything out. Thanks!
  7. Sorry for a late reply Garon, Thanks for the infor on scripts, that makes sense! I'm using NMM version 0.49.2. The unofficial skyrim patch is the latest, 2.0.3 (same with the dawnguard patch). I recently found out that I needed to move my patches behind their .esm's and although the load order above does not show it, I have had a crash with the patches properly placed. Is installing the creation kit difficult or do you think that would be an easy fix?
  8. Alright so I tried again without Wet and Cold installed and the logs were a bit different....but I still ctd in the same area. End of Logs: <unknown self>.Game.GetFormFromFile() - "<native>" Line ? [footprintsVCQuest (21007490)].footprintsvcscript.UpdateDLCList() - "footprintsVCScript.psc" Line 307 [footprintsVCQuest (21007490)].footprintsvcscript.VersionCheckStart() - "footprintsVCScript.psc" Line 79 [alias footprintsPlayerRefAlias on quest footprintsQuest (21001DFB)].footprintsPlayerScript.Maintenance() - "footprintsPlayerScript.psc" Line ? [alias footprintsPlayerRefAlias on quest footprintsQuest (21001DFB)].footprintsPlayerScript.OnPlayerLoadGame() - "footprintsPlayerScript.psc" Line 60 [04/22/2014 - 02:06:24PM] ~~~~~ Footprints: Done checking for DLC ~~~~~ [04/22/2014 - 02:06:24PM] ~~~~~ Footprints: Switching to SKSE Footprints, SKSE Installed ~~~~~ [04/22/2014 - 02:06:34PM] VM is freezing... [04/22/2014 - 02:06:34PM] VM is frozen [04/22/2014 - 02:06:34PM] Saving game... [04/22/2014 - 02:06:34PM] VM is thawing... [04/22/2014 - 02:07:10PM] VM is freezing... [04/22/2014 - 02:07:10PM] VM is frozen [04/22/2014 - 02:07:10PM] Saving game... [04/22/2014 - 02:07:10PM] VM is thawing... [04/22/2014 - 02:07:15PM] Error: Method GetFormID not found on _wetskyuiconfig. Aborting call and returning None stack: [sKI_ConfigManagerInstance (22000802)].SKI_ConfigManager.Cleanup() - "SKI_ConfigManager.psc" Line ? [sKI_ConfigManagerInstance (22000802)].SKI_ConfigManager.OnUpdate() - "SKI_ConfigManager.psc" Line 95 [04/22/2014 - 02:07:15PM] Warning: Assigning None to a non-object variable named "::temp64" stack: [sKI_ConfigManagerInstance (22000802)].SKI_ConfigManager.Cleanup() - "SKI_ConfigManager.psc" Line ? [sKI_ConfigManagerInstance (22000802)].SKI_ConfigManager.OnUpdate() - "SKI_ConfigManager.psc" Line 95 [04/22/2014 - 02:07:36PM] VM is freezing... [04/22/2014 - 02:07:36PM] VM is frozen [04/22/2014 - 02:07:39PM] Saving game... [04/22/2014 - 02:07:39PM] VM is thawing... [04/22/2014 - 02:07:58PM] Error: Unable to call SetMotionType - no native object bound to the script object, or object is of incorrect type stack: [None].MaceTrap.SetMotionType() - "<native>" Line ? [None].MaceTrap.OnCellDetach() - "MaceTrap.psc" Line 45 [04/22/2014 - 02:08:19PM] Error: Cannot call SendStoryEvent() on a None object, aborting function call stack: [ (0008F62D)].WETriggerScript.StartEncounter() - "WETriggerScript.psc" Line ? [ (0008F62D)].WETriggerScript.OnCellLoad() - "WETriggerScript.psc" Line 138 Anyone have any ideas?
  9. Another ctd twice, west of Falkreath. Both times just running on the road. Received the same papyrus error: [AUA (2000C6C2)].AUAQuestScript.GameLoaded() - "AUAQuestScript.psc" Line 40 [AUA (2000C6C2)].AUAQuestScript.OnUpdate() - "AUAQuestScript.psc" Line 73 [04/22/2014 - 01:56:10PM] ========== Auto Unequip Ammo: Scan complete. [04/22/2014 - 01:56:10PM] [04/22/2014 - 01:56:10PM] =====Wet and Cold is refreshing itself and searching for addons. Any errors below are harmless.===== [04/22/2014 - 01:56:10PM] [04/22/2014 - 01:56:10PM] Error: File "1nivWICCloaksCRAFT.esp" does not exist or is not currently loaded. stack: <unknown self>.Game.GetFormFromFile() - "<native>" Line ? [_WetQuest (22000D63)]._wetquestscript.Maintenance() - "_WetQuestScript.psc" Line 229 [alias Player on quest _WetQuest (22000D63)]._WetPlayerAlias.OnPlayerLoadGame() - "_WetPlayerAlias.psc" Line 29 [04/22/2014 - 01:56:10PM] Error: File "1nivWICCloaks.esp" does not exist or is not currently loaded. stack: <unknown self>.Game.GetFormFromFile() - "<native>" Line ? [_WetQuest (22000D63)]._wetquestscript.Maintenance() - "_WetQuestScript.psc" Line 231 [alias Player on quest _WetQuest (22000D63)]._WetPlayerAlias.OnPlayerLoadGame() - "_WetPlayerAlias.psc" Line 29 [04/22/2014 - 01:56:10PM] Error: File "1nivWICCloaksNoGuards.esp" does not exist or is not currently loaded. stack: <unknown self>.Game.GetFormFromFile() - "<native>" Line ? [_WetQuest (22000D63)]._wetquestscript.Maintenance() - "_WetQuestScript.psc" Line 233 [alias Player on quest _WetQuest (22000D63)]._WetPlayerAlias.OnPlayerLoadGame() - "_WetPlayerAlias.psc" Line 29 [04/22/2014 - 01:56:10PM] Error: File "Dragonborn.esm" does not exist or is not currently loaded. stack: <unknown self>.Game.GetFormFromFile() - "<native>" Line ? [_WetQuest (22000D63)]._wetquestscript.Maintenance() - "_WetQuestScript.psc" Line 284 [alias Player on quest _WetQuest (22000D63)]._WetPlayerAlias.OnPlayerLoadGame() - "_WetPlayerAlias.psc" Line 29 [04/22/2014 - 01:56:10PM] Error: File "Chesko_Frostfall.esp" does not exist or is not currently loaded. stack: <unknown self>.Game.GetFormFromFile() - "<native>" Line ? [_WetQuest (22000D63)]._wetquestscript.Maintenance() - "_WetQuestScript.psc" Line 334 [alias Player on quest _WetQuest (22000D63)]._WetPlayerAlias.OnPlayerLoadGame() - "_WetPlayerAlias.psc" Line 29 [04/22/2014 - 01:56:10PM] Error: File "getSnowy.esp" does not exist or is not currently loaded. stack: <unknown self>.Game.GetFormFromFile() - "<native>" Line ? [_WetQuest (22000D63)]._wetquestscript.Maintenance() - "_WetQuestScript.psc" Line 389 [alias Player on quest _WetQuest (22000D63)]._WetPlayerAlias.OnPlayerLoadGame() - "_WetPlayerAlias.psc" Line 29 [04/22/2014 - 01:56:10PM] Error: File "ClimatesOfTamriel-WinterEdition.esp" does not exist or is not currently loaded. stack: <unknown self>.Game.GetFormFromFile() - "<native>" Line ? [_WetQuest (22000D63)]._wetquestscript.Maintenance() - "_WetQuestScript.psc" Line 399 [alias Player on quest _WetQuest (22000D63)]._WetPlayerAlias.OnPlayerLoadGame() - "_WetPlayerAlias.psc" Line 29 [04/22/2014 - 01:56:10PM] ~~~~~ Footprints: Running Maintenance ~~~~~ [04/22/2014 - 01:56:10PM] ~~~~~ Footprints VC: SKSE Check Running ~~~~~ [04/22/2014 - 01:56:10PM] ~~~~~ Footprints VC: Checking if update is required. (Current Version: 0.990000) ~~~~~ [04/22/2014 - 01:56:10PM] ~~~~~ Footprints VC: Versions match. No Update Required! ~~~~~ [04/22/2014 - 01:56:10PM] ~~~~~ Footprints: Checking for DLC. Any error printed next is harmless. ~~~~~ [04/22/2014 - 01:56:10PM] Error: File "Dragonborn.esm" does not exist or is not currently loaded. stack: <unknown self>.Game.GetFormFromFile() - "<native>" Line ? [footprintsVCQuest (21007490)].footprintsvcscript.UpdateDLCList() - "footprintsVCScript.psc" Line 307 [footprintsVCQuest (21007490)].footprintsvcscript.VersionCheckStart() - "footprintsVCScript.psc" Line 79 [alias footprintsPlayerRefAlias on quest footprintsQuest (21001DFB)].footprintsPlayerScript.Maintenance() - "footprintsPlayerScript.psc" Line ? [alias footprintsPlayerRefAlias on quest footprintsQuest (21001DFB)].footprintsPlayerScript.OnPlayerLoadGame() - "footprintsPlayerScript.psc" Line 60 [04/22/2014 - 01:56:10PM] ~~~~~ Footprints: Done checking for DLC ~~~~~ [04/22/2014 - 01:56:11PM] ~~~~~ Footprints: Switching to SKSE Footprints, SKSE Installed ~~~~~ [04/22/2014 - 01:56:12PM] [04/22/2014 - 01:56:12PM] =====Wet and Cold is finished refreshing itself and searching for addons!===== [04/22/2014 - 01:56:12PM] [04/22/2014 - 01:56:36PM] VM is freezing... [04/22/2014 - 01:56:36PM] VM is frozen [04/22/2014 - 01:56:37PM] Saving game... [04/22/2014 - 01:56:37PM] VM is thawing... [04/22/2014 - 01:57:22PM] VM is freezing... [04/22/2014 - 01:57:22PM] VM is frozen [04/22/2014 - 01:57:22PM] Saving game... [04/22/2014 - 01:57:22PM] VM is thawing... [04/22/2014 - 01:57:45PM] VM is freezing... [04/22/2014 - 01:57:45PM] VM is frozen [04/22/2014 - 01:57:47PM] Saving game... [04/22/2014 - 01:57:47PM] VM is thawing... [04/22/2014 - 01:58:28PM] Error: Cannot call SendStoryEvent() on a None object, aborting function call stack: [ (0008F62D)].WETriggerScript.StartEncounter() - "WETriggerScript.psc" Line ? [ (0008F62D)].WETriggerScript.OnCellLoad() - "WETriggerScript.psc" Line 138 I disabled the two incompatible parts of CoT before these trials as well. I still think it has something to do with these WET scripts
  10. I will try that thank you! No clue how I missed that I don't think it's shown up before. I'll test around and see if the freezes still happen. On a side note, is there some reason the spoiler tags didn't work...I was pretty sure that was how they were put in the forums?
  11. Getting some strange freezes and the occasional ctd around Falkreath. I've attached my latest papyrus log from a freeze that happened when I entered the Falkreath Inn. I've received the same errors on the logs before, although those occasions don't seem to be connected...(first was entering Shriekwind Bastion, sorta near Falkreath, then killed a skele on the road to Falkreath and tried to loot him but VM froze, and a few times froze just walking). Each crash is associated with the same issue: WETriggerscript.psc. I cannot find the script in any of my files and from poking around on the interwebs I'm confident it's from the mod Wet and Cold, which I do have. Is that the case? and if so can I fix it without removing W&C? Help would be greatly appreciated! Thanks for taking the time. P.S. I recently removed skyBirds from my mod list, so there were a lot of APB references when loading up my last save. I don't believe they are causing any problems so I removed them from the log when pasting it here and just left the very last stuff before the freeze. [spoiler=Papyrus Log] <unknown self>.Game.GetFormFromFile() - "<native>" Line ? [ARTHLALVersionTracking (72049F33)].arth_lal_versiontrackingscript.DLCSupportCheck() - "ARTH_LAL_VersionTrackingScript.psc" Line 99 [alias Player on quest ARTHLALVersionTracking (72049F33)].ARTH_LAL_VersionTrackingAliasScript.OnPlayerLoadGame() - "ARTH_LAL_VersionTrackingAliasScript.psc" Line 6 [04/22/2014 - 12:37:42AM] InitWidgetLoader() [04/22/2014 - 12:37:42AM] ========== Auto Unequip Ammo: Scanning for supported plugins... [04/22/2014 - 12:37:42AM] ========== ERRORS RELATED TO MISSING FILES SHOULD BE IGNORED! [04/22/2014 - 12:37:42AM] Error: File "Dragonborn.esm" does not exist or is not currently loaded. stack: <unknown self>.Game.GetFormFromFile() - "<native>" Line ? [AUA (2000C6C2)].AUAQuestScript.GameLoaded() - "AUAQuestScript.psc" Line 39 [AUA (2000C6C2)].AUAQuestScript.OnUpdate() - "AUAQuestScript.psc" Line 73 [04/22/2014 - 12:37:42AM] Error: File "XFLMain.esm" does not exist or is not currently loaded. stack: <unknown self>.Game.GetFormFromFile() - "<native>" Line ? [AUA (2000C6C2)].AUAQuestScript.GameLoaded() - "AUAQuestScript.psc" Line 40 [AUA (2000C6C2)].AUAQuestScript.OnUpdate() - "AUAQuestScript.psc" Line 73 [04/22/2014 - 12:37:42AM] ========== Auto Unequip Ammo: Scan complete. [04/22/2014 - 12:37:43AM] [04/22/2014 - 12:37:43AM] =====Wet and Cold is refreshing itself and searching for addons. Any errors below are harmless.===== [04/22/2014 - 12:37:43AM] [04/22/2014 - 12:37:43AM] Error: File "1nivWICCloaksCRAFT.esp" does not exist or is not currently loaded. stack: <unknown self>.Game.GetFormFromFile() - "<native>" Line ? [_WetQuest (22000D63)]._wetquestscript.Maintenance() - "_WetQuestScript.psc" Line 229 [alias Player on quest _WetQuest (22000D63)]._WetPlayerAlias.OnPlayerLoadGame() - "_WetPlayerAlias.psc" Line 29 [04/22/2014 - 12:37:43AM] Error: File "1nivWICCloaks.esp" does not exist or is not currently loaded. stack: <unknown self>.Game.GetFormFromFile() - "<native>" Line ? [_WetQuest (22000D63)]._wetquestscript.Maintenance() - "_WetQuestScript.psc" Line 231 [alias Player on quest _WetQuest (22000D63)]._WetPlayerAlias.OnPlayerLoadGame() - "_WetPlayerAlias.psc" Line 29 [04/22/2014 - 12:37:43AM] Error: File "1nivWICCloaksNoGuards.esp" does not exist or is not currently loaded. stack: <unknown self>.Game.GetFormFromFile() - "<native>" Line ? [_WetQuest (22000D63)]._wetquestscript.Maintenance() - "_WetQuestScript.psc" Line 233 [alias Player on quest _WetQuest (22000D63)]._WetPlayerAlias.OnPlayerLoadGame() - "_WetPlayerAlias.psc" Line 29 [04/22/2014 - 12:37:43AM] Error: File "Dragonborn.esm" does not exist or is not currently loaded. stack: <unknown self>.Game.GetFormFromFile() - "<native>" Line ? [_WetQuest (22000D63)]._wetquestscript.Maintenance() - "_WetQuestScript.psc" Line 284 [alias Player on quest _WetQuest (22000D63)]._WetPlayerAlias.OnPlayerLoadGame() - "_WetPlayerAlias.psc" Line 29 [04/22/2014 - 12:37:43AM] Error: File "Chesko_Frostfall.esp" does not exist or is not currently loaded. stack: <unknown self>.Game.GetFormFromFile() - "<native>" Line ? [_WetQuest (22000D63)]._wetquestscript.Maintenance() - "_WetQuestScript.psc" Line 334 [alias Player on quest _WetQuest (22000D63)]._WetPlayerAlias.OnPlayerLoadGame() - "_WetPlayerAlias.psc" Line 29 [04/22/2014 - 12:37:43AM] Error: File "getSnowy.esp" does not exist or is not currently loaded. stack: <unknown self>.Game.GetFormFromFile() - "<native>" Line ? [_WetQuest (22000D63)]._wetquestscript.Maintenance() - "_WetQuestScript.psc" Line 389 [alias Player on quest _WetQuest (22000D63)]._WetPlayerAlias.OnPlayerLoadGame() - "_WetPlayerAlias.psc" Line 29 [04/22/2014 - 12:37:43AM] Error: File "ClimatesOfTamriel-WinterEdition.esp" does not exist or is not currently loaded. stack: <unknown self>.Game.GetFormFromFile() - "<native>" Line ? [_WetQuest (22000D63)]._wetquestscript.Maintenance() - "_WetQuestScript.psc" Line 399 [alias Player on quest _WetQuest (22000D63)]._WetPlayerAlias.OnPlayerLoadGame() - "_WetPlayerAlias.psc" Line 29 [04/22/2014 - 12:37:43AM] ~~~~~ Footprints: Running Maintenance ~~~~~ [04/22/2014 - 12:37:43AM] ~~~~~ Footprints VC: SKSE Check Running ~~~~~ [04/22/2014 - 12:37:43AM] ~~~~~ Footprints VC: Checking if update is required. (Current Version: 0.990000) ~~~~~ [04/22/2014 - 12:37:43AM] ~~~~~ Footprints VC: Versions match. No Update Required! ~~~~~ [04/22/2014 - 12:37:43AM] ~~~~~ Footprints: Checking for DLC. Any error printed next is harmless. ~~~~~ [04/22/2014 - 12:37:43AM] Error: File "Dragonborn.esm" does not exist or is not currently loaded. stack: <unknown self>.Game.GetFormFromFile() - "<native>" Line ? [footprintsVCQuest (21007490)].footprintsvcscript.UpdateDLCList() - "footprintsVCScript.psc" Line 307 [footprintsVCQuest (21007490)].footprintsvcscript.VersionCheckStart() - "footprintsVCScript.psc" Line 79 [alias footprintsPlayerRefAlias on quest footprintsQuest (21001DFB)].footprintsPlayerScript.Maintenance() - "footprintsPlayerScript.psc" Line ? [alias footprintsPlayerRefAlias on quest footprintsQuest (21001DFB)].footprintsPlayerScript.OnPlayerLoadGame() - "footprintsPlayerScript.psc" Line 60 [04/22/2014 - 12:37:43AM] ~~~~~ Footprints: Done checking for DLC ~~~~~ [04/22/2014 - 12:37:43AM] ~~~~~ Footprints: Switching to SKSE Footprints, SKSE Installed ~~~~~ [04/22/2014 - 12:37:44AM] [04/22/2014 - 12:37:44AM] =====Wet and Cold is finished refreshing itself and searching for addons!===== [04/22/2014 - 12:37:44AM] [04/22/2014 - 12:38:09AM] VM is freezing... [04/22/2014 - 12:38:09AM] VM is frozen [04/22/2014 - 12:38:13AM] Saving game... [04/22/2014 - 12:38:13AM] VM is thawing... [04/22/2014 - 12:39:13AM] Error: Cannot call SendStoryEvent() on a None object, aborting function call stack: [ (0008F62D)].WETriggerScript.StartEncounter() - "WETriggerScript.psc" Line ? [ (0008F62D)].WETriggerScript.OnCellLoad() - "WETriggerScript.psc" L [spoiler=BOSS Order] Skyrim.esm ActiveUpdate.esm ActiveBash Tag suggestion(s): {{BASH: Delev, Relev}}Dawnguard.esm ActiveBash Tag suggestion(s): {{BASH: Delev, Relev}}Falskaar.esm ActiveClimatesOfTamriel.esm ActiveLB_MuchAdoSnowElves.esm ActiveUnofficial Skyrim Patch.esp ActiveBash Tag suggestion(s): {{BASH: Delev, Relev}}Unofficial Dawnguard Patch.esp ActiveBash Tag suggestion(s): {{BASH: Delev, Relev}}HighResTexturePack01.espHighResTexturePack02.espHighResTexturePack03.espSplashofRain.esp ActiveClanking Armor.esp ActiveSupreme Storms - Cot Version.esp ActiveStaticMeshImprovementMod.esp ActiveStaticMeshImprovementMod-FurnitureChestSnowFix.esp ActiveHigh Level Enemies.esp ActiveBash Tag suggestion(s): {{BASH: Relev}}High Level Enemies - Falskaar.esp ActiveBash Tag suggestion(s): {{BASH: Relev}}High Level Enemies - Dawnguard.esp ActiveBash Tag suggestion(s): {{BASH: Relev}}Immersive Battles.esp ActiveImmersive Dawnguard.esp ActiveImmersive Factions.esp ActiveImmersive Mercenaries.esp ActiveImmersive Patrols.esp ActiveImmersive Travelers.esp ActiveImmersive Werewolves.esp ActiveBook Covers Skyrim.esp ActiveBook Covers Dawnguard.esp Activemoonpath_tp.esp ActiveMoss Rocks.esp ActiveSkyrim Flora Overhaul.esp ActiveSmoking Torches.esp ActiveStormcloakArmorVariety.esp ActiveNote: Use only one StormcloakArmorVariety esp.VariedGuards.esp ActiveCrowdedCities.esp ActiveAuto Unequip Ammo.esp ActiveFootprints.esp ActiveWetandCold.esp ActiveSkyUI.esp ActiveiHUD.esp ActiveCloaks.esp ActiveCloaks - Dawnguard.esp ActiveDr_Bandolier.esp ActiveDeadlyDragons.esp ActiveBash Tag suggestion(s): {{BASH: Delev, Relev}}AdalMatar.esp ActiveNote: V1.1+: This file contains 3 deleted NavMesh records that TES5Edit cannot repair automatically, and which are reported by the mod author to be harmless artifacts from Creation Kit export.quest_andtherealmsofdaedra.esp Activetos_granitehall.esp Activehg.esp ActiveInconsequential NPCs.esp ActiveLB_MuchAdoSnowElves_Quest.esp ActiveMarkarth_plus.esp Activequest_nomercy.esp ActiveOBIS.esp ActiveBash Tag suggestion(s): {{BASH: Delev, Relev}}quest_pitfighter.esp Activequest_sorcery.esp Activequest_seaofghosts.esp ActiveSentinel Falls.esp Activetheaviary.espWarning: This file contains 3 deleted NavMesh record(s) that TES5Edit cannot repair automatically and it may cause problems with your game. NavMesh deletions should be reported to the mod author. A guide to repairing NavMesh deletions with TES5Edit is located here.quest_thebiggertheyare.esp ActiveTheDomain.esp ActiveWarning: This file contains 1 deleted NavMesh record(s) that TES5Edit cannot repair automatically and it may cause problems with your game. NavMesh deletions should be reported to the mod author. A guide to repairing NavMesh deletions with TES5Edit is located here.TheFrontier.esp ActiveWyrmstooth.esp ActiveArtifactOverhaul.esp ActiveBetterQuestObjectives.esp ActiveBetterQuestObjectives-Dawnguard.esp ActiveFalskaarDawnguard.esp ActiveGrass_On_Steroids_SFO.esp ActiveLegionArmorVariety.esp ActiveNote: Use only one LegionArmorVariety esp.SkyFalls - Distant Waterfall Overhaul.esp ActiveSkyFalls - Dawnguard Edition.esp ActiveSkyFalls - Falskaar Edition.esp ActiveSkyMills - Animated Distant Mills.esp ActiveSkyMills - Falskaar Edition.esp ActiveSkyrim bigger trees.esp ActiveContains dirty edits: 1 ITM, 0 UDR records. Needs TES5Edit cleaning. A cleaning guide is available here.SkyTEST-RealisticAnimals&Predators.esp ActivedD - Enhanced Blood Main.esp ActivedD-Dawnguard-EBT Patch.esp ActiveTAVERiften.esp ActiveTAVESolitude.esp ActiveTAVEWindhelm.esp Activetos_amber_guard.esp Activetos_laintardale.esp Activetos_oakwood.esp ActiveTownsAndCitiesEnhanced.esp ActiveSoS - The Dungeons.esp ActiveNote: Do not use the Crash Fix ESP for this mod. It is flagged as a master and is only meant as a last resort for fixing crashes.SoS - The Wilds.esp ActiveNote: Do not use the Crash Fix ESP for this mod. It is flagged as a master and is only meant as a last resort for fixing crashes.Contains dirty edits: 8 ITM, 0 UDR records. Needs TES5Edit cleaning. A cleaning guide is available here.SoS - Civilization.esp ActiveNote: Do not use the Crash Fix ESP for this mod. It is flagged as a master and is only meant as a last resort for fixing crashes.CinematicFireFX.esp ActiveRealistic Lighting Overhaul - Dungeons.esp ActiveRealistic Lighting Overhaul - Dawnguard Interiors.esp ActiveRealistic Lighting Overhaul - Major City Exteriors.esp ActiveRealistic Lighting Overhaul - Major City Interiors.esp ActiveRealistic Lighting Overhaul - Minor Cities and Town Interiors.esp ActiveClimatesOfTamriel-Dawnguard-Patch.esp ActiveClimatesOfTamriel-Dungeons-Hazardous.esp ActiveIncompatible with: Realistic Lighting OverhaulClimatesOfTamriel-Interiors-Warm.esp ActiveIncompatible with: Realistic Lighting OverhaulClimatesOfTamriel-Nights-Level-6.esp Activeprod80_CoT_patch.esp ActiveSoS - The Dungeons-PatchRLODungeons.esp ActiveSoS - The Dungeons-PatchRLOMajorCityInteriors.esp ActiveSoS - The Wilds-PatchCoT.esp ActiveNote: Use only one Sounds of Skyrim - The Wilds and CoT patch.SoS - Civilization-PatchRLOMajorCityInteriors.esp ActiveSoS - Civilization-PatchRLOMinorCities.esp ActiveSoS - Civilization-PatchCoT.esp ActiveNote: Use only one Sounds of Skyrim - Civilization and CoT patch.DeadlySpellImpacts.esp ActiveDuel - Combat Realism.esp ActiveACE Realistic Fighting.esp ActiveACE BYOG.esp ActiveACE Speech.esp ActiveACE Archery.esp ActiveACE Armor.esp ActiveACE Enchanting.esp ActiveACE Magic.esp ActiveACE Melee.esp ActiveACE Smithing.esp ActiveACE Synergy.esp ActivedD-No Spinning Death Animation.esp Active3DNPC.esp ActiveAlternate Start - Live Another Life.esp ActiveBetterQuestObjectives-AlternateStartPatch.esp ActivedD - Realistic Ragdoll Force - Realistic.esp ActiveNote: Ragdolls will conflict with other mods that change the skeleton.nif. Check Custom Skeleton Replacers for compatibly with other skeleton.nif.WATER.esp ActiveWATER Plants.esp ActiveWATER DG.esp ActiveWATER Falskaar.esp ActiveAutomatic Variants.esp ActiveASIS-Dependency.esp ActiveASIS.esp ActiveEzEWorldMap.esp Active
  12. Miguel, I used BOSS to see if any red flags came up. I ran the program without DG installed so any mod requiring it would show a red flag. Thus, I disabled all mods that used DG as a master. Still no luck, darn EDIT: Here is my BOSS log: file:///E:/BOSS/Skyrim/BOSSlog.html I disabled all mods that need DG. Although a lot of mods have dirty edits they were all present before DG was installed and were not affect performance.
  13. Tengrikun, I would play with DG but I started get very strange freezes/ctds when playing with it. Examples include loading up a save file, black screen with music forever; fighting some wolves and as i moved through some bushes to a river, immediate ctd; once just while running shortly after fast travel. Since I hadn't had errors like that in a while I believed it had to do with DG (plus i had just started using the crossbow maybe that was an issue?). I would like to play with DG and the last thing I would try is reinstalling NMM since for some reason I cannot connect to nexusmods and login, therefore my mods can't all automatically update. Hence the question regarding if i have to reorganize my mods after reinstalling nmm? If not, that would be a pain in the butt but probably my only option.
  14. well right away I loaded several different saves (auto and manual) but none of them had any scripts with the #->, which would indicate a bad script. This seems to not be the problem then
  15. Since I can't even launch skyrim I'm not sure if this would be causing the problem, but I'll definitely give it a go and reply back :)
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