Jump to content

CosMic92

Premium Member
  • Posts

    46
  • Joined

  • Last visited

Posts posted by CosMic92

  1. the followers i recruit into the blades faction keep saying "I'm a blade now, i can hardly believe it!" and "Dragonborn, what can i do for you?" and i've been trying to add these dialogues to my own custom made NPCs but with no luck, cant find anything about it, please help.. thanks. :biggrin:

  2. it didn't work none of them and i have the latest version, i dont know how to look for missing master via Wrye Bash, here is my load order i can run skyrim fine with the normal launcher, this is a SKSE problem i dont know if skyrim has been updated or something is it only me?

     

    Active Mod Files:

     

    00  Skyrim.esm
    01  Update.esm
    02  Dawnguard.esm
    03  HearthFires.esm
    04  Dragonborn.esm
    05  ApachiiHair.esm
    06  Skyrim Project Optimization - Full Version.esm
    07  ClimatesOfTamriel.esm
    08  MagicDuelReborn.esm
    09  SkyMoMod.esm
    0A  SPIKE.esm
    0B  HighResTexturePack03.esp
    0C  Unofficial Skyrim Patch.esp  [Version 1.3.2c]
    0D  Unofficial Dawnguard Patch.esp  [Version 1.2.2]
    0E  Unofficial Hearthfire Patch.esp  [Version 1.1.0]
    0F  Unofficial Dragonborn Patch.esp  [Version 1.0.3]
    10  Better Dynamic Snow.esp
    11  StaticMeshImprovementMod.esp
    12  TradeBarter.esp
    13  Better Skill and Quest Books Names.esp
    14  BirdsHFclean.esp
    15  Birdsofskyrim.esp
    16  Catsofskyrim.esp
    17  Dogsofskyrim.esp
    18  Dual Sheath Redux.esp
    19  Book Covers Skyrim.esp
    1A  Book Covers Dawnguard.esp
    1B  Book Covers Hearthfire.esp
    1C  malukahmainmenu.esp
    1D  PilgrimsDelight.esp
    1E  Radiant and Unique Potions Poisons and Booze.esp
    1F  Skyrim Immersive Creatures.esp  [Version v6.0]
    20  Skyrim Immersive Creatures - DLC2.esp  [Version v6]
    21  Footprints.esp
    22  Footprints - Ash.esp
    23  IMAGINATOR - Visual Control for Skyrim.esp
    24  RaceMenu.esp
    25  RaceMenuPlugin.esp
    26  WetandCold.esp
    27  WetandCold - Ashes.esp
    28  SkyUI.esp
    29  Cloaks.esp
    2A  Cloaks - Dawnguard.esp
    2B  1nivWICCloaks.esp  [Version 2.3]
    2C  1nivWICSkyCloaksPatch.esp  [Version 2.3]
    2D  DragonBoneEbonsteel.esp
    2E  Dread Knight Weapon Set.esp
    2F  hothtrooper44_ArmorCompilation.esp
    30  skyforgedShields.esp
    31  DeadlyDragons.esp
    32  DeadlyDragonsArmory.esp
    33  DeadlyMonsters.esp
    34  ERSO 04 - Mighty Odahviing.esp
    35  ERSO 04.2 - Mighty Durnehviir.esp
    36  ERSO 09.2 - Radiance.esp
    37  ERSO 10 - RUS-(SIM)-Travellers and Adventurers.esp
    38  ERSO 10.02 - Adventurers and Travelers.esp
    39  ERSO 11 - RUS-(SIM)-Assassins and Thieves.esp
    3A  ERSO 12 - RUS-(SIM)-Werewolves.esp
    3B  SkyRe_Main.esp
    3C  SkyRe_Combat.esp
    3D  SkyRe_EncounterZones.esp
    3E  SkyRe_EnemyAI.esp
    3F  SkyRe_EnemyScaling.esp
    40  SkyRe_StandingStones.esp
    41  Unique Uniques.esp  [Version 1.3]
    42  Beautiful Whiterun.esp
    43  CollegeOfWinterholdImmersive.esp
    44  Inconsequential NPCs.esp
    45  My Home Is Your Home.esp
    46  RealisticWhiterun.esp
    47  SpouseStoreMod.esp
    48  AchieveThat.esp
    49  Bounty Gold.esp  [Version 1.0]
    4A  Immersive Weapons.esp
    4B  lush grass and trees.esp
    4C  Mercy.esp
    4D  SkyTEST-RealisticAnimals&Predators.esp
    4E  dD - Enhanced Blood Main.esp
    4F  dD-Dragonborn-Dawnguard-EBT Patch.esp
    50  dD-SkyrimMonsterMod EBT Patch.esp
    51  spells cast light.esp
    52  aMidianborn_Skyforge_Weapons.esp
    53  skyforgedWeapons.esp
    54  BFT Ships and Carriages.esp
    55  SoS - The Dungeons.esp  [Version 1.23]
    56  SoS - The Wilds.esp  [Version 1.13]
    57  SoS - Civilization.esp  [Version 1.02]
    58  ClimatesOfTamriel-Interiors-Warm.esp
    59  ClimatesOfTamriel-Nights-Level-3.esp
    5A  SoS - The Wilds-PatchCoT.esp
    5B  SoS - Civilization-PatchCoT.esp
    5C  dD - Realistic Ragdoll Force - Realistic.esp
    5D  BFSEffects.esp
    5E  FNISspells.esp
    5F  MagicDuelReborn - Shouts.esp
    60  magicduel.esp
    61  ForgottenMagic.esp
    62  The Dance of Death - Ultimate Edition.esp
    63  Beards.esp
    64  TheEyesOfBeauty.esp  [Version 8]
    65  3DNPC.esp
    66  SkyRe_Races.esp
    67  WATER.esp
    68  WATER Plants.esp
    69  WATER DB Waves.esp
    6A  minemapmarkers.esp
    6B  EBS - Ammo.esp
    6C  EBS - Books (Before).esp
    6D  EBS - Food (Weightless).esp
    6E  EBS - Ingredients (Weightless).esp
    ++  EBS - Misc.esp
    6F  EBS - Potions (Weightless).esp
    70  EBS - Soul Gems (Named).esp
    71  EBS - Spells.esp
    72  Dual Sheath Redux Patch.esp
    73  WhiterunBasementBreezehome.esp
    74  Krev The Skinner's Mantle by Hothtrooper44.esp
    75  tavewhiterunlite.esp
    76  Dogs-of-Skyrim.esp
    77  QuieterDogs.esp
    78  Robeswithmagnitude.esp
    79  YourMarketStall.esp
    7A  ForgottenMagic_Redone.esp
    7B  StormCallFix.esp
    7C  Immersive Stonehills.esp
    7D  Immersive Falkreath.esp
    7E  Immersive Ivarstead.esp
    7F  Immersive Karthwasten.esp
    80  Immersive Dragon Bridge.esp
    81  Immersive Darkwater crossing.esp
    82  Immersive Dawnstar.esp
    83  Immersive Kynesgrove.esp
    84  Immersive Shors stone.esp
    85  Immersive Whiterun.esp
    86  Immersive Rorikstead.esp
    87  Immersive Morthal.esp
    88  Immersive Orc Strongholds.esp
    89  Immersive Riverwood.esp
    8A  ERSO 10.03 - Immersive Battles.esp
    8B  ERSO 10.04 - Immersive Brigands.esp
    8C  ERSO 10.05 - Immersive Patrols.esp
    8D  ERSO 10.06 - Immersive Werewolves.esp
    8E  HelmetToggle2.0.esp
    8F  enb_reference.esp
    90  AMB Glass Variants Lore.esp
    91  Third Era - Dwemer.esp  [Version 1.0]
    92  Bashed Patch, 0.esp
    93  ReProccer.esp

     


  3. First of all i believe you should delete magnus mods cause the "unofficial Skyrim Patch" already has that so those are conflicting, you should see this yourself and do what boss tells you :P and lanterns of skyrim you're supposed to use one of them, instead you used all 4 xD you used 1,2,3 and 4 you need to choose whichever you choose when you activated Climates of Tamriel, and you got a dirty files which you should use tes5edit also if you have made custom mods yourself you should clean those too, sorry for my bad english, i didn't want to write for an hour to get it perfect, Best of Luck man :biggrin: PS: This is all i know i am currently having problems myself, i can't start SKSE i just crashes and says "Skyrim has stopped Working" ^^

  4. Ok the game worked fine before i went to bed last night. I shut down the computer and when i woke up i turned it on ran steam.exe there was a steam update and then when i tried to run Attklt or SKSE immidiatly it said "Skyrim has stopped working" but i can run the game with the normal launcher.. any idea guys? i've tried to redownload SKSE aswell still nothing.

  5. ENBSERIES.CONF

     

     

    [PROXY]
    EnableProxyLibrary=true
    InitProxyFunctions=true
    ProxyLibrary=SMAA.dll

    [GLOBAL]
    AdditionalConfigFile=enbeffectprepass.fx
    UseEffect=true

    [FIX]
    IgnoreLoadingScreen=true

    [LIMITER]
    WaitBusyRenderer=false
    EnableFPSLimit=false
    FPSLimit=60.0

    [iNPUT]
    KeyReadConfig=36
    KeyCombination=16
    KeyFPSLimit=36
    KeyShowFPS=106
    KeyScreenshot=45

    [ENGINE]
    ForceAnisotropicFiltering=false
    MaxAnisotropy=8


    [EFFECT]

    UseOriginalPostProcessing=false
    UseOriginalObjectsProcessing=false
    EnableBloom=true
    EnableAdaptation=false
    EnableAmbientOcclusion=true
    EnableDepthOfField=true
    EnableDetailedShadow=true
    EnableSunRays=true
    EnableSkyLighting=true
    EnableReflection=false

    [bLOOM]

    Quality=0

    AmountDay=0.7
    AmountNight=0.5
    AmountInterior=0.46

    BlueShiftAmountDay=1.0
    BlueShiftAmountNight=1.0
    BlueShiftAmountInterior=1.0

    ContrastDay=1.3
    ContrastNight=1.0
    ContrastInterior=1.5


    [CAMERAFX]

    LenzReflectionIntensityDay=0.8
    LenzReflectionIntensityNight=1.5
    LenzReflectionPowerDay=1.5
    LenzReflectionPowerNight=0.9
    LenzReflectionIntensityInterior=1.7
    LenzReflectionPowerInterior=0.5


    [sSAO_SSIL]

    UseIndirectLighting=true

    SamplingQuality=0
    FilterQuality=0

    SamplingRange=0.2

    FadeFogRangeDay=1.0
    FadeFogRangeNight=1.0
    FadeFogRangeInterior=1.0

    AOType=0
    AOMixingType=0
    AOMixingTypeInterior=2

    AOAmount=0.3
    AOIntensity=2.8
    ILAmount=0.5

    AOAmountInterior=0.6
    AOIntensityInterior=1.2
    ILAmountInterior=1.0

    [ENVIRONMENT]
    DirectLightingIntensityDay=1.0
    DirectLightingIntensityNight=0.7
    DirectLightingIntensityInterior=0.0
    DirectLightingCurveDay=1.25
    DirectLightingCurveNight=0.975
    DirectLightingCurveInterior=1.0
    DirectLightingDesaturationDay=0.3
    DirectLightingDesaturationNight=0.0
    DirectLightingDesaturationInterior=0.0

    SpecularAmountMultiplierDay=2.35
    SpecularAmountMultiplierNight=1.0
    SpecularAmountMultiplierInterior=5.0
    SpecularPowerMultiplierDay=2.12
    SpecularPowerMultiplierNight=1.52
    SpecularPowerMultiplierInterior=2.5
    SpecularFromLightDay=0.05
    SpecularFromLightNight=0.03
    SpecularFromLightInterior=0.75

    AmbientLightingIntensityDay=2.5
    AmbientLightingIntensityNight=0.82
    AmbientLightingIntensityInterior=0.7
    AmbientLightingCurveDay=1.0
    AmbientLightingCurveNight=1.12
    AmbientLightingCurveInterior=1.0
    AmbientLightingDesaturationDay=0.725
    AmbientLightingDesaturationNight=0.8
    AmbientLightingDesaturationInterior=0.15

    PointLightingIntensityDay=1.2
    PointLightingIntensityNight=1.6
    PointLightingIntensityInterior=1.1
    PointLightingCurveDay=0.975
    PointLightingCurveNight=0.9525
    PointLightingCurveInterior=1.2
    PointLightingDesaturationDay=0.1525
    PointLightingDesaturationNight=0.2
    PointLightingDesaturationInterior=0.0

    FogColorMultiplierDay=0.9
    FogColorMultiplierNight=0.795
    FogColorMultiplierInterior=0.95
    FogColorCurveDay=1.2
    FogColorCurveNight=1.25
    FogColorCurveInterior=1.12

    ColorPowDay=1.0
    ColorPowNight=1.0
    ColorPowInterior=1.0

    [sKY]

    Enable=true
    DisableWrongSkyMath=true

    StarsIntensity=2.4
    StarsCurve=1.5

    AuroraBorealisIntensity=1.2
    AuroraBorealisCurve=2.0

    CloudsIntensityDay=1.5
    CloudsIntensityNight=0.7
    CloudsIntensityInterior=1.4
    CloudsCurveDay=2.0
    CloudsCurveNight=1.6
    CloudsCurveInterior=1.3
    CloudsDesaturationDay=0.0
    CloudsDesaturationNight=0.0
    CloudsDesaturationInterior=0.0
    CloudsEdgeClamp=0.5
    CloudsEdgeIntensity=8.0

    GradientIntensityDay=0.9
    GradientIntensityNight=0.8
    GradientIntensityInterior=1.0
    GradientDesaturationDay=0.7
    GradientDesaturationNight=0.3
    GradientDesaturationInterior=0.0

    GradientTopIntensityInterior=2.0
    GradientTopIntensityDay=2.5
    GradientTopIntensityNight=1.0
    GradientTopCurveInterior=1.2
    GradientTopCurveDay=1.2
    GradientTopCurveNight=0.7

    GradientMiddleIntensityDay=2.3
    GradientMiddleIntensityNight=1.2
    GradientMiddleIntensityInterior=1.83
    GradientMiddleCurveInterior=1.0
    GradientMiddleCurveDay=1.2
    GradientMiddleCurveNight=0.8

    GradientHorizonIntensityDay=3.5
    GradientHorizonIntensityNight=1.3
    GradientHorizonIntensityInterior=3.6
    GradientHorizonCurveInterior=1.3
    GradientHorizonCurveDay=2.0
    GradientHorizonCurveNight=0.6

    SunIntensity=1.5
    SunDesaturation=0.0
    SunCoronaIntensity=1.0
    SunCoronaCurve=0.1
    SunCoronaDesaturation=0.15

    MoonIntensity=2.8
    MoonCurve=1.4
    MoonDesaturation=0.0


    [OBJECT]

    SubSurfaceScatteringMultiplierDay=0.5
    SubSurfaceScatteringMultiplierNight=0.7
    SubSurfaceScatteringMultiplierInterior=0.6

    SubSurfaceScatteringPowerDay=2.5
    SubSurfaceScatteringPowerNight=2.5
    SubSurfaceScatteringPowerInterior=2.5


    [LIGHTSPRITE]

    IntensityDay=2.2
    IntensityInterior=1.8
    IntensityNight=2.0

    CurveDay=1.5
    CurveNight=1.7
    CurveInterior=1.4


    [WINDOWLIGHT]

    Intensity=2.9
    Curve=1.2
    IntensityDay=8.0
    IntensityNight=6.0
    IntensityInterior=3.0
    CurveDay=1.5
    CurveNight=1.2
    CurveInterior=1.5

    [VOLUMETRICFOG]
    IntensityDay=1.8
    IntensityNight=1.15
    IntensityInterior=1.5

    CurveDay=1.5
    CurveNight=1.35
    CurveInterior=1.3

    LightingInfluenceDay=1.0
    LightingInfluenceNight=1.0
    LightingInfluenceInterior=1.0


    [FIRE]

    IntensityDay=2.83
    IntensityNight=1.2
    IntensityInterior=1.8

    CurveDay=1.33
    CurveNight=2.1
    CurveInterior=1.8


    [colorCORRECTION]

    UsePaletteTexture=false

    Brightness=1.0
    GammaCurve=1.0


    [sHADOW]

    ShadowCastersFix=false
    UseBilateralShadowFilter=true

    DetailedShadowQuality=0
    ShadowFilterQuality=0

    ShadowBlurRange=2.0


    [DEPTHOFFIELD]

    FadeTime=0.5


    [sKYLIGHTING]

    Quality=0
    FilterQuality=0

    AmbientMinLevel=0.25


    [RAYS]

    SunRaysMultiplier=0.25


    [REFLECTION]

    Quality=0
    FilterQuality=0

    SizeScale=0.707
    SourceTexturesScale=0.707

    FilterBluriness=0.3

    Amount=1.0
    Power=1.0


    [NIGHTDAY]

    DetectorDefaultDay=false

    DetectorLevelDay=0.7
    DetectorLevelNight=0.15
    DetectorLevelCurve=1.0


    [ADAPTATION]

    ForceMinMaxValues=false

    AdaptationSensitivity=0.5
    AdaptationTime=1.0
    AdaptationMin=0.1
    AdaptationMax=10.0


    [ANTIALIASING]

    EnableEdgeAA=false


    [PARTICLE]

    IntensityDay=1.8
    IntensityNight=1.2
    IntensityInterior=1.25

    LightingInfluenceDay=1.25
    LightingInfluenceNight=1.3
    LightingInfluenceInterior=1.2

     

     

    ENBEFFECTSPREPASS.FX

     

     

    //*+++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    // P R O J E C T M. A. T. S. O.
    // Masterly Advanced Technical Skyrim Overhaul
    // Codes by Matso
    // Sample setting by Kyo
    //*+++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    // R A D I A N T - O B G E
    // O P T I M I Z E D H E X A G O N A L B O K E H
    // Medium Bokeh - Low ChA - Fast version
    //++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    // ENBSeries effect file
    // visit http://enbdev.com for updates
    // Copyright © 2007-2011 Boris Vorontsov
    //++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    // Matso Immersive Effects v4.1.7 - Dev (Optimized)
    // - depth of field,
    // - bokeh and smooth blur
    // [email protected]
    // Credits to Boris Vorontsov (ENB Series) and Tomerk (OBGE)
    //++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    // [NOTE : Prepass and Postpass functions disabled]
    //++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    // Internal parameters, can be modified
    //++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

    // If the 'USE_...' or 'ENABLE_...' flags are disabled they are commented, prefixed with '//')
    // Methods enabling options
    #define USE_CHROMA_DOF 1 // comment it to disable chromatic aberration sampling in DoF (dChA)
    #define USE_SMOOTH_DOF 1 // comment it to disable smooth DoF
    #define USE_BOKEH_DOF 1 // comment it to disable bokeh DoF
    //#define USE_SINGLE_PASS 1 // comment it to disable single pass DoF (for better performance, usable only with False DoF)
    //#define USE_MANUAL_FOCUS 1 // comment it to disable manual focus (focal distance)
    //#define USE_MANUAL_BLUR_SCALE 1 // comment it to disable manual DoF blur scale (applies only to Complex 1.0)
    //#define USE_SWITCHABLE_MODE 1 // comment it to disable DoF switchable mode (switching between bokeh and smooth)

    // Useful constants
    #define SEED Timer.w // seed for random number generation (set to 1 to make it time independent)
    #define PI 3.1415926535897932384626433832795 // this one does not need commenting (I hope so) ;)
    #define CHROMA_POW 10.0 // the bigger the value, the more visible chomatic aberration effect in DoF

    // OBGE-like DoF stuff
    #define FAR_CLIP_DIST 10000000.0 // do not change it!
    #define NEAR_CLIP_DIST 10.0 // do not change it!
    #define DEPTH_RANGE -(NEAR_CLIP_DIST-FAR_CLIP_DIST)*0.01 // do not change it!
    #define linear(t) ((2.0 * NEAR_CLIP_DIST) / (NEAR_CLIP_DIST + FAR_CLIP_DIST - t * (FAR_CLIP_DIST - NEAR_CLIP_DIST)))
    #define fRetinaFocusPoint 159.95 // retina focus point, dpt (little less the 'fRelaxedFocusPower' causes myopia)
    #define fRelaxedFocusPower 160.0 // eye relaxed focus power, dpt (change it along with 'fRetinaFocusPoint' to alter the depth of field)
    #define fAccomodation 10.0 // accomodation, dpt (little above 'fRetinaFocusPoint' + 'fAccomodation' leads to hyperopia)
    #define fBaseBlurRadius 0.006 // base blur radius (higher values mean more blur when out of depth of field)
    #define fRadius 16 // maximum blur radius in pixels (size of the blur shape)
    #define K 0.00001 // do not change it!

    // DoF constants (do not change DoF passes sequance - performance issue)
    #define DOF_SCALE 2356.1944901923449288469825374596 // PI * 750
    #define FIRST_PASS 0 // [NOTE: in case of Complex 1.0 DoF do not change this value]
    #define SECOND_PASS 1 // [NOTE: in case of Complex 1.0 DoF do not change this value]
    #define THIRD_PASS 2 // [NOTE: in case of Complex 1.0 DoF do not change this value]
    #define FOURTH_PASS 3 // [NOTE: in case of Complex 1.0 DoF do not change this value]

    // Different types of DoF formula [NOTE: only Complex 1.0]
    #ifndef USE_MANUAL_FOCUS
    #define DOF1(sd,sf) fBlurScale * abs(sd - sf) * 5.0 // blur is acquired directly as a scaled distance of the pixel depth from focus depth
    #define DOF2(sd,sf) fBlurScale * pow(abs(sd - sf) * 2.0, 2.0) * 10.0 // blur is acquired as a scaled power 2 of the distance of the pixel depth from focus depth
    #define DOF3(sd,sf) fBlurScale * smoothstep(fDofBias, fDofCutoff, abs(sd - sf)) // blur is acquired as a scaled cubic interpolation according to the distance of the pixel depth from focus depth
    #define DOF DOF3 // select one of the above
    #else
    #define DOF(sd,sf) fBlurScale * smoothstep(fDofBias * tempF1.y, fDofCutoff * tempF1.z, abs(sd - sf)) // manual DoF modification [NOTE: better use Complex 1.1 version]
    #endif
    #define BOKEH_DOWNBLUR 0.24 // bokeh deblurification factor, the default blur scale is too big for bokeh

    // First person view weapon deblurification (applies only to Complex 1.1, OBGE-like and False shaders)
    #define DONT_BLUR_WEAPON 1 // makes weapon held in first person not blurred (like in OBGE DoF)
    #define fWeaponBlurCutoff 1.3 // weapon blur cutoff (adjust to Your liking)

    // DoF shaders (use only one of the below) [NOTE: manual DoF works differently in Complex 1.0 then in other shaders]
    //#define PS_ProcessPass_DepthOfField DepthOfField_Complex_1_0
    //#define PS_ProcessPass_DepthOfField DepthOfField_Complex_1_1
    #define PS_ProcessPass_DepthOfField DepthOfField_OBGE
    //#define PS_ProcessPass_DepthOfField DepthOfField_False // [NOTE: it can look differently with 'USE_SINGLE_PASS' option enabled]
    //#define PS_ProcessPass_DepthOfField DepthOfField_LOD // [NOTE: experimental - not working yet :P]

    // Chromatic aberration parameters
    float3 fvChroma = float3(0.9995, 1.000, 1.0005);// displacement scales of red, green and blue respectively
    #define fBaseRadius 0.9 // below this radius the effect is less visible
    #define fFalloffRadius 1.8 // over this radius the effect is max
    #define fChromaPower 5.0 // power of the chromatic displacement (curve of the 'fvChroma' vector)

    // Sharpen parameters [NOTE : Disabled]
    #define fSharpScale 0.032 // intensity of sharpening
    float2 fvTexelSize = float2(1.0 / 1920.0, 1.0 / 1080.0); // set your resolution sizes
    //float2 fvTexelSize = float2(1.0 / 2560.0, 1.0 / 1440.0);
    //float2 fvTexelSize = float2(1.0 / 3840.0, 1.0 / 2160.0);
    //float2 fvTexelSize = float2(1.0 / 2880.0, 1.0 / 1620.0);

    // Depth of field parameters
    #define fFocusBias 0.035 // bigger values for nearsightedness, smaller for farsightedness (lens focal point distance) [NOTE: only Complex 1.0]
    #define fDofCutoff 0.30 // manages the smoothness of the DoF (bigger value results in wider depth of field) [NOTE: only Complex 1.0]
    #define fDofBias 0.07 // distance not taken into account in DoF (all closer then the distance is in focus) [NOTE: only Complex 1.0]
    #define fBlurScale 0.0033 // governs image blur scale (the bigger value, the stronger blur) [NOTE: only Complex 1.0]
    #define fBlurCutoff 2.5 // bluring tolerance depending on the pixel and sample depth (smaller causes objects edges to be preserved) [NOTE: only Complex 1.0]
    #define fFocusDistance 1.0 // manual focus distance base

    // Bokeh parameters
    #define fBokehCurve 7.0 // the larger the value, the more visible the bokeh effect is (not used with brightness limiting)
    #define fBokehIntensity 0.65 // governs bokeh brightness (not used with brightness limiting)
    #define fBokehConstant 1.1 // constant value of the bokeh weighting
    #define fBokehMaxLevel 850.0 // bokeh max brightness level (scale factor for bokeh samples)
    #define fBokehMin 0.1 // min input cutoff (anything below is 0)
    #define fBokehMax 1.925 // max input cutoff (anything above is 1)
    #define fBokehMaxWeight 25.0 // any weight above will be clamped

    // Bokeh formulas
    #define fBokehLuminance 0.956 // bright pass of the bokeh weight used with radiant version of the bokeh
    #define BOKEH_RADIANT float3 bct = ct.rgb;float b = GrayScale(bct) + fBokehConstant + length(bct) // classic, prior 4.0.0 version of the bokeh formula
    #define BOKEH_PASTEL float3 bct = BrightBokeh(ct.rgb);float b = dot(bct, bct) + fBokehConstant // new, less disturbing and more smooth version
    #define BOKEH_VIBRANT float3 bct = BrightBokeh(ct.rgb);float b = GrayScale(ct.rgb) + dot(bct, bct) + fBokehConstant // compilation of the two above, bokeh apears only for very bright pixels
    #define BOKEH_FORMULA BOKEH_RADIANT // choose one of the above

    // Bokeh options [NOTE: in case of using hexagonal shape, adjust 'fRadius' to make the effect more pronounced]
    //#define USE_NATURAL_BOKEH 1 // more natural bokeh shape (comment to disable)
    //#define USE_OCTAGONAL_BOKEH 1 // octagonal bokeh shape (comment to disable)
    #define USE_HEXAGONAL_BOKEH 1 // hexagonal bokeh shape (comment to disable)
    // [NOTE: above bokeh shape options (octagonal and hexagonal) work only when natural shape is disabled; to prevent errors use only one of them]
    //#define USE_BRIGHTNESS_LIMITING 1 // bokeh brightness limiting (comment to disable)
    #define USE_WEIGHT_CLAMP 1 // bokeh weight clamping (comment to disable)
    #define USE_ENHANCED_BOKEH 1 // more pronounced bokeh (comment to disable)
    //#define USE_FAST_HEXAGONAL 1 // option for faster hexagonal bokeh only (comment to disable)

    // Grain parameters [NOTE : Disabled]
    #define fGrainFreq 2500.0 // image grain frequency
    #define fGrainScale 0.000 // grain effect scale

    // Anamorphic flare parameters [NOTE : Disabled]
    #define fFlareLuminance 2.0 // bright pass luminance value
    #define fFlareBlur 200.0 // manages the size of the flare
    #define fFlareIntensity 0.02 // effect intensity
    #define fFlareTint float3(0.0, 0.0, 1.0) // effect tint
    #define fFlareAxis 0 // blur axis

    // Vectors - it is recommended not to change their values, unless you exactly know what You're doing ;)
    // Bokeh shape offset weights (scales of the sampling positions)
    //#define DEFAULT_OFFSETS { -1.282, -0.524, 0.524, 1.282 } // [NOTE: use this one with non-bokeh DoF]
    //#define DEFAULT_OFFSETS { -1.0, -0.5, 0.5, 1.0 }
    #define DEFAULT_OFFSETS { -0.9, -0.3, 0.3, 0.9 }
    //#define DEFAULT_OFFSETS { -0.641, -0.262, 0.262, 0.641 }

    // Sampling vectors (directions for sampling positions)
    float offset[4] = DEFAULT_OFFSETS;
    #ifndef USE_NATURAL_BOKEH
    #ifdef USE_OCTAGONAL_BOKEH
    //float2 tds[4] = { float2(1.0, 0.0), float2(0.0, 1.0), float2(0.707, 0.707), float2(-0.707, 0.707) }; // Octagonal bokeh sampling directions [old]
    float2 tds[4] = { float2(-0.306, 0.739), float2(0.306, 0.739), float2(-0.739, 0.306), float2(-0.739, -0.306) }; // Octagonal bokeh sampling directions
    #endif
    #ifdef USE_HEXAGONAL_BOKEH
    float2 tds[4] = { float2(0.0, 0.75), float2(0.6495, 0.375), float2(-0.6495, 0.375), float2(0.0, 0.0) }; // Hexagonal bokeh sampling directions
    #endif
    #else
    float2 tds[16] = {
    float2(0.2007, 0.9796),
    float2(-0.2007, 0.9796),
    float2(0.2007, 0.9796),
    float2(-0.2007, 0.9796),

    float2(0.8240, 0.5665),
    float2(0.5665, 0.8240),
    float2(0.8240, 0.5665),
    float2(0.5665, 0.8240),

    float2(0.9796, 0.2007),
    float2(0.9796, -0.2007),
    float2(0.9796, 0.2007),
    float2(0.9796, -0.2007),

    float2(-0.8240, 0.5665),
    float2(-0.5665, 0.8240),
    float2(-0.8240, 0.5665),
    float2(-0.5665, 0.8240)
    }; // Natural bokeh sampling directions
    #endif

    float2 gaussDirs[16] = {
    float2(0.0, 1.0),
    float2(0.383, 0.924),
    float2(0.707, 0.707),
    float2(0.924, 0.383),

    float2(1.0, 0.0),
    float2(0.924, -0.383),
    float2(0.707, -0.707),
    float2(0.383, -0.924),

    float2(0.0, -1.0),
    float2(-0.383, -0.924),
    float2(-0.707, -0.707),
    float2(-0.924, -0.383),

    float2(-1.0, 0.0),
    float2(-0.924, 0.383),
    float2(-0.707, 0.707),
    float2(-0.383, 0.924)
    };

    float2 gaussOffsets[25] = {
    float2(-0.707, 0.707) * 1.282,
    float2(-0.383, 0.924) * 1.282,
    float2(0.0, 1.0) * 1.282,
    float2(0.383, 0.924) * 1.282,
    float2(0.707, 0.707) * 1.282,

    float2(-0.924, 0.383) * 1.282,
    float2(-0.707, 0.707) * 0.524,
    float2(0.0, 1.0) * 0.524,
    float2(0.707, 0.707) * 0.524,
    float2(0.924, 0.383) * 1.282,

    float2(-1.0, 0.0) * 1.282,
    float2(-1.0, 0.0) * 0.524,
    float2(0.0, 0.0),
    float2(1.0, 0.0) * 0.524,
    float2(1.0, 0.0) * 1.282,

    float2(-0.924, -0.383) * 1.282,
    float2(-0.707, -0.707) * 0.524,
    float2(0.0, -1.0) * 0.524,
    float2(0.707, -0.707) * 0.524,
    float2(0.924, -0.383) * 1.282,

    float2(-0.707, -0.707) * 1.282,
    float2(-0.383, -0.924) * 1.282,
    float2(0.0, -1.0) * 1.282,
    float2(0.383, -0.924) * 1.282,
    float2(0.707, -0.707) * 1.282
    };

    float gaussWeights[25] = {
    1, 4, 7, 4, 1,
    4, 16, 26, 16, 4,
    7, 26, 41, 26, 7,
    4, 16, 26, 16, 4,
    1, 4, 7, 4, 1
    };

    // Boris code (those variables are not used in my code - Matso)
    float EBlurSamplingRange = 4.0;
    float EApertureScale = 1.0;

    //+++++++++++++++++++++++++++++
    // External parameters, do not modify
    //+++++++++++++++++++++++++++++
    // Keyboard controlled temporary variables (in some versions exists in the config file). Press and hold key 1,2,3...8 together with PageUp or PageDown to modify.
    // By default all set to 1.0
    float4 tempF1; //0,1,2,3
    float4 tempF2; //5,6,7,8
    float4 tempF3; //9,0
    // x=Width, y=1/Width, z=ScreenScaleY, w=1/ScreenScaleY
    float4 ScreenSize;
    // x=generic timer in range 0..1, period of 16777216 ms (4.6 hours), w=frame time elapsed (in seconds)
    float4 Timer;
    // Adaptation delta time for focusing
    float FadeFactor;

    // Textures & samplers
    texture2D texColor;
    texture2D texDepth;
    texture2D texNoise;
    texture2D texPalette;
    texture2D texFocus; // computed focusing depth
    texture2D texCurr; // 4*4 texture for focusing
    texture2D texPrev; // 4*4 texture for focusing

    sampler2D SamplerColor = sampler_state
    {
    Texture = <texColor>;
    MinFilter = LINEAR;
    MagFilter = LINEAR;
    MipFilter = LINEAR;
    AddressU = Mirror;
    AddressV = Mirror;
    SRGBTexture = FALSE;
    MaxMipLevel = 9;
    MipMapLodBias = 0;
    };

    sampler2D SamplerDepth = sampler_state
    {
    Texture = <texDepth>;
    MinFilter = POINT;
    MagFilter = POINT;
    MipFilter = NONE;
    AddressU = Clamp;
    AddressV = Clamp;
    SRGBTexture = FALSE;
    MaxMipLevel = 0;
    MipMapLodBias = 0;
    };

    sampler2D SamplerNoise = sampler_state
    {
    Texture = <texNoise>;
    MinFilter = LINEAR;
    MagFilter = LINEAR;
    MipFilter = LINEAR;
    AddressU = Wrap;
    AddressV = Wrap;
    SRGBTexture = FALSE;
    MaxMipLevel = 0;
    MipMapLodBias = 0;
    };

    sampler2D SamplerPalette = sampler_state
    {
    Texture = <texPalette>;
    MinFilter = LINEAR;
    MagFilter = LINEAR;
    MipFilter = NONE;
    AddressU = Clamp;
    AddressV = Clamp;
    SRGBTexture = FALSE;
    MaxMipLevel = 0;
    MipMapLodBias = 0;
    };

    // for focus computation
    sampler2D SamplerCurr = sampler_state
    {
    Texture = <texCurr>;
    MinFilter = LINEAR;
    MagFilter = LINEAR;
    MipFilter = LINEAR;
    AddressU = Clamp;
    AddressV = Clamp;
    SRGBTexture = FALSE;
    MaxMipLevel = 0;
    MipMapLodBias = 0;
    };

    // For focus computation
    sampler2D SamplerPrev = sampler_state
    {
    Texture = <texPrev>;
    MinFilter = LINEAR;
    MagFilter = LINEAR;
    MipFilter = NONE;
    AddressU = Clamp;
    AddressV = Clamp;
    SRGBTexture = FALSE;
    MaxMipLevel = 0;
    MipMapLodBias = 0;
    };

    // For DoF only in PostProcess techniques
    sampler2D SamplerFocus = sampler_state
    {
    Texture = <texFocus>;
    MinFilter = LINEAR;
    MagFilter = LINEAR;
    MipFilter = NONE;
    AddressU = Clamp;
    AddressV = Clamp;
    SRGBTexture = FALSE;
    MaxMipLevel = 0;
    MipMapLodBias = 0;
    };

    // Shaders input/output structures
    struct VS_OUTPUT_POST
    {
    float4 vpos : POSITION;
    float2 txcoord : TEXCOORD0;
    };

    struct VS_INPUT_POST
    {
    float3 pos : POSITION;
    float2 txcoord : TEXCOORD0;
    };

    ////////////////////////////////////////////////////////////////////
    // Begin focusing (by Boris Vorontsov)
    ////////////////////////////////////////////////////////////////////
    VS_OUTPUT_POST VS_Focus(VS_INPUT_POST IN)
    {
    VS_OUTPUT_POST OUT;

    float4 pos = float4(IN.pos.x,IN.pos.y,IN.pos.z,1.0);

    OUT.vpos = pos;
    OUT.txcoord.xy = IN.txcoord.xy;

    return OUT;
    }

    //SRCpass1X=ScreenWidth;
    //SRCpass1Y=ScreenHeight;
    //DESTpass2X=4;
    //DESTpass2Y=4;
    float4 PS_ReadFocus(VS_OUTPUT_POST IN) : COLOR
    {
    #ifndef USE_MANUAL_FOCUS
    float res = tex2D(SamplerDepth, 0.5).x;
    #else
    float res = fFocusDistance * tempF1.x;
    #endif
    return res;
    }

    //SRCpass1X=4;
    //SRCpass1Y=4;
    //DESTpass2X=4;
    //DESTpass2Y=4;
    float4 PS_WriteFocus(VS_OUTPUT_POST IN) : COLOR
    {
    float res = 0.0;
    float curr = tex2D(SamplerCurr, 0.5).x;
    float prev = tex2D(SamplerPrev, 0.5).x;

    res = lerp(prev, curr, saturate(FadeFactor)); // Time elapsed factor (application of the smooth transition of DoF when changing the focus distance)
    res = max(res, 0.0);

    return res;
    }

    technique ReadFocus
    {
    pass P0
    {
    VertexShader = compile vs_3_0 VS_Focus();
    PixelShader = compile ps_3_0 PS_ReadFocus();

    ZEnable = FALSE;
    CullMode = NONE;
    ALPHATESTENABLE = FALSE;
    SEPARATEALPHABLENDENABLE = FALSE;
    AlphaBlendEnable = FALSE;
    FogEnable = FALSE;
    SRGBWRITEENABLE = FALSE;
    }
    }

    technique WriteFocus
    {
    pass P0
    {
    VertexShader = compile vs_3_0 VS_Focus();
    PixelShader = compile ps_3_0 PS_WriteFocus();

    ZEnable = FALSE;
    CullMode = NONE;
    ALPHATESTENABLE = FALSE;
    SEPARATEALPHABLENDENABLE = FALSE;
    AlphaBlendEnable = FALSE;
    FogEnable = FALSE;
    SRGBWRITEENABLE = FALSE;
    }
    }
    ////////////////////////////////////////////////////////////////////
    // End focusing code
    ////////////////////////////////////////////////////////////////////

    // Routines ////////////////////////////////////////////////////////
    /**
    * Chromatic aberration function - given texture coordinate and a focus value
    * retrieves chromatically distorted color of the pixel. Each of the color
    * channels are displaced according to the pixel coordinate and its distance
    * from the center of the image.
    * (http://en.wikipedia.org/wiki/Chromatic_aberration)
    */
    float4 ChromaticAberration(float2 tex)
    {
    float d = distance(tex, float2(0.5, 0.5));
    float f = smoothstep(fBaseRadius, fFalloffRadius, d);
    float3 chroma = pow(f + fvChroma, fChromaPower);

    float2 tr = ((2.0 * tex - 1.0) * chroma.r) * 0.5 + 0.5;
    float2 tg = ((2.0 * tex - 1.0) * chroma.g) * 0.5 + 0.5;
    float2 tb = ((2.0 * tex - 1.0) * chroma.b) * 0.5 + 0.5;

    float3 color = float3(tex2D(SamplerColor, tr).r, tex2D(SamplerColor, tg).g, tex2D(SamplerColor, tb).b) * (1.0 - f);

    return float4(color, 1.0);
    }

    /**
    * Chromatic aberration done accoriding to the focus factor provided. DoF out-of-focus value is applied.
    */
    float4 ChromaticAberration(float2 tex, float outOfFocus)
    {
    float d = distance(tex, float2(0.5, 0.5));
    float f = smoothstep(fBaseRadius, fFalloffRadius, d);
    float3 chroma = pow(f + fvChroma, CHROMA_POW * outOfFocus * fChromaPower);

    float2 tr = ((2.0 * tex - 1.0) * chroma.r) * 0.5 + 0.5;
    float2 tg = ((2.0 * tex - 1.0) * chroma.g) * 0.5 + 0.5;
    float2 tb = ((2.0 * tex - 1.0) * chroma.b) * 0.5 + 0.5;

    float3 color = float3(tex2D(SamplerColor, tr).r, tex2D(SamplerColor, tg).g, tex2D(SamplerColor, tb).b) * (1.0 - outOfFocus);

    return float4(color, 1.0);
    }

    /**
    * Pseudo-random number generator - returns a number generated according to the provided vector.
    */
    float Random(float2 co)
    {
    return frac(sin(dot(co.xy, float2(12.9898, 78.233))) * 43758.5453);
    }

    /**
    * Pseudo-random number generator - returns a vector generated according to the provided one.
    */
    float2 Random2(float2 coord)
    {
    float noiseX = ((frac(1.0-coord.x*(1920.0/2.0))*0.25)+(frac(coord.y*(1080.0/2.0))*0.75))*2.0-1.0;
    float noiseY = ((frac(1.0-coord.x*(1920.0/2.0))*0.75)+(frac(coord.y*(1080.0/2.0))*0.25))*2.0-1.0;

    noiseX = clamp(frac(sin(dot(coord ,float2(12.9898,78.233))) * 43758.5453),0.0,1.0)*2.0-1.0;
    noiseY = clamp(frac(sin(dot(coord ,float2(12.9898,78.233)*2.0)) * 43758.5453),0.0,1.0)*2.0-1.0;

    return float2(noiseX, noiseY);
    }

    /**
    * Movie grain function - returns a random, time scaled value for the given pixel coordinate.
    */
    float Grain(float3 tex)
    {
    float r = Random(tex.xy);
    float grain = sin(PI * tex.z * r * fGrainFreq) * fGrainScale * r;
    return grain;
    }

    /**
    * Bright pass - rescales sampled pixel to emboss bright enough value. Samples texture directly.
    */
    float3 BrightPass(float2 tex)
    {
    float3 c = tex2D(SamplerColor, tex).rgb;
    float3 bC = max(c - float3(fFlareLuminance, fFlareLuminance, fFlareLuminance), 0.0);
    float bright = dot(bC, 1.0);
    bright = smoothstep(0.0f, 0.5, bright);
    return lerp(0.0, c, bright);
    }

    /**
    * Bright pass - rescales given color to emboss bright enough value. Works on provided color.
    */
    float3 BrightColor(float3 c)
    {
    float3 bC = max(c - float3(fFlareLuminance, fFlareLuminance, fFlareLuminance), 0.0);
    float bright = dot(bC, 1.0);
    bright = smoothstep(0.0f, 0.5, bright);
    return lerp(0.0, c, bright);
    }

    /**
    * Bright pass - rescales given color to emboss bright enough value. Used for bokeh calculations.
    */
    float3 BrightBokeh(float3 c)
    {
    /*
    float3 bC = max(c - float3(fBokehLuminance, fBokehLuminance, fBokehLuminance), 0.0);
    float bright = dot(bC, 1.0);
    bright = smoothstep(0.0, 0.5, bright);
    return lerp(0.0, c, bright);
    */
    float lum = dot(c, float3(0.3, 0.59, 0.11));
    float bright = max(lum - fBokehLuminance, 0.0);
    bright = smoothstep(0.0, 0.5, bright);
    return lerp(0.0, c, bright);
    }

    /**
    * Anamorphic sampling function - scales pixel coordinate
    * to stratch the image along one of the axels.
    * (http://en.wikipedia.org/wiki/Anamorphosis)
    */
    float3 AnamorphicSample(int axis, float2 tex, float blur)
    {
    tex = 2.0 * tex - 1.0;
    if (!axis) tex.x /= -blur;
    else tex.y /= -blur;
    tex = 0.5 * tex + 0.5;
    return BrightPass(tex);
    }

    /**
    * Converts pixel color to gray-scale.
    */
    float GrayScale(float3 sample)
    {
    return dot(sample, float3(0.3, 0.59, 0.11));
    }

    /**
    * Returns an OBGE-like DoF factor for the given coordinates.
    */
    float2 GetDoFFactor(float2 tex)
    {
    float depth = linear(tex2D(SamplerDepth, tex).x);
    float z = depth * DEPTH_RANGE;
    #ifndef USE_MANUAL_FOCUS
    float focus = linear(tex2D(SamplerFocus, 0.5).x);
    float s = focus * DEPTH_RANGE;
    float fpf = clamp(1.0 / s + fRetinaFocusPoint, fRelaxedFocusPower, fRelaxedFocusPower + fAccomodation);
    float c = fBaseBlurRadius * (fRetinaFocusPoint - fpf + 1.0 / z) / fRetinaFocusPoint / K;
    #else
    float s = 10.0 * fFocusDistance * tempF1.x;
    float rfp = fRetinaFocusPoint * tempF1.y, rfpow = fRelaxedFocusPower * tempF1.y;
    float fpf = clamp(1.0 / s + rfp, rfpow, rfpow + fAccomodation);
    float c = fBaseBlurRadius * (rfp - fpf + 1.0 / z) / rfp / K;
    #endif

    c = sign(z-s) * min(abs©, fRadius);

    #ifdef DONT_BLUR_WEAPON
    c *= smoothstep(fWeaponBlurCutoff - 0.05, fWeaponBlurCutoff, z);
    #endif

    return float2(c, z);
    }

    ///// Shaders ////////////////////////////////////////////////////////////////////////////////
    // Vertex shader (Boris code)
    VS_OUTPUT_POST VS_PostProcess(VS_INPUT_POST IN)
    {
    VS_OUTPUT_POST OUT;

    float4 pos = float4(IN.pos.x, IN.pos.y, IN.pos.z, 1.0);

    OUT.vpos = pos;
    OUT.txcoord.xy = IN.txcoord.xy;

    return OUT;
    }

    // Sharpen pixel shader (Matso code)
    float4 PS_ProcessPass_Sharpen(VS_OUTPUT_POST IN, float2 vPos : VPOS) : COLOR0
    {
    float2 coord = IN.txcoord.xy;
    float4 Color = 9.0 * tex2D(SamplerColor, coord.xy);

    Color -= tex2D(SamplerColor, coord.xy + float2(-fvTexelSize.x, fvTexelSize.y) * fSharpScale);
    Color -= tex2D(SamplerColor, coord.xy + float2(0.0, fvTexelSize.y) * fSharpScale);
    Color -= tex2D(SamplerColor, coord.xy + float2(fvTexelSize.x, fvTexelSize.y) * fSharpScale);
    Color -= tex2D(SamplerColor, coord.xy + float2(fvTexelSize.x, 0.0) * fSharpScale);
    Color -= tex2D(SamplerColor, coord.xy + float2(fvTexelSize.x, -fvTexelSize.y) * fSharpScale);
    Color -= tex2D(SamplerColor, coord.xy + float2(0.0, -fvTexelSize.y) * fSharpScale);
    Color -= tex2D(SamplerColor, coord.xy + float2(-fvTexelSize.x, -fvTexelSize.y) * fSharpScale);
    Color -= tex2D(SamplerColor, coord.xy + float2(-fvTexelSize.x, 0.0) * fSharpScale);

    Color.a = 1.0;
    return Color;
    }

    // Anamorphic lens flare pixel shader (Matso code)
    float4 PS_ProcessPass_Anamorphic(VS_OUTPUT_POST IN, float2 vPos : VPOS, uniform int axis) : COLOR0
    {
    float4 res;
    float2 coord = IN.txcoord.xy;
    float3 anamFlare = AnamorphicSample(axis, coord.xy, fFlareBlur) * fFlareTint;

    res.rgb = anamFlare * fFlareIntensity;
    res.a = 1.0;

    #if !defined(USE_SHARPENING)
    res.rgb += tex2D(SamplerColor, coord.xy).rgb;
    #endif

    return res;
    }

    // Image grain pixel shader (Matso code)
    float4 PS_ProcessPass_ImageGrain(VS_OUTPUT_POST IN, float2 vPos : VPOS) : COLOR0
    {
    float4 res;
    float2 coord = IN.txcoord.xy;
    res.rgb = tex2D(SamplerColor, coord.xy).rgb;
    res.rgb += tex2D(SamplerNoise, coord.xy * 1024).rgb * Grain(float3(coord.xy, SEED));
    res.a = 1.0;
    return res;
    }

    // Simple pass through shader (Matso code) [NOTE: not used]
    float4 PS_ProcessPass_None(VS_OUTPUT_POST IN, float2 vPos : VPOS) : COLOR0
    {
    float4 res;
    float2 coord = IN.txcoord.xy;
    res.rgb = tex2D(SamplerColor, coord.xy).rgb;
    res.a = 1.0;
    return res;
    }

    float4 PS_ProcessPass_GaussianBlur(VS_OUTPUT_POST IN, float2 vPos : VPOS) : COLOR0
    {
    float2 coord = IN.txcoord.xy;
    float4 result = 0;

    for (int i = 0; i < 25; ++i) {
    float2 tc = gaussOffsets;
    float w = gaussWeights;

    float3 color = tex2D(SamplerColor, coord.xy + tc * fvTexelSize).rgb;
    result.rgb += w * color;
    }

    result.rgb *= 0.003663003;
    result.a = 1.0;

    return result;
    }

    float4 PS_ProcessPass_BigAvgBlur(VS_OUTPUT_POST IN, float2 vPos : VPOS) : COLOR0
    {
    float2 coord = IN.txcoord.xy;
    float4 result = 0;

    for (int i = 0; i < 25; ++i) {
    float2 tc = gaussOffsets;
    float3 color = tex2D(SamplerColor, coord.xy + tc * fvTexelSize).rgb;
    result.rgb += color;
    }

    result.rgb *= 0.04;
    result.a = 1.0;

    return result;
    }

    float4 PS_ProcessPass_AvgBlur(VS_OUTPUT_POST IN, float2 vPos : VPOS) : COLOR0
    {
    float2 coord = IN.txcoord.xy;
    float4 result = tex2D(SamplerColor, coord);

    const float2 boffset[4] =
    {
    float2(0.0, 1.0),
    float2(0.0, -1.0),
    float2(1.0, 0.0),
    float2(-1.0, 0.0)
    };

    for (int i = 0; i < 4; i++)
    {
    float2 sample = coord + boffset * fvTexelSize;
    float3 color = tex2D(SamplerColor, sample);
    result.rgb += color;
    }

    result.rgb *= 0.2;
    result.a = 1.0;

    return result;
    }

    float4 PS_ProcessPass_LerpBlur(VS_OUTPUT_POST IN, float2 vPos : VPOS) : COLOR0
    {
    float2 coord = IN.txcoord.xy;
    float4 result = tex2D(SamplerColor, coord);

    const float2 boffset[4] =
    {
    float2(0.0, 1.0),
    float2(0.0, -1.0),
    float2(1.0, 0.0),
    float2(-1.0, 0.0)
    };

    for (int i = 0; i < 2; i++)
    {
    float2 sample0 = coord + boffset[i * 2] * fvTexelSize;
    float3 color0 = tex2D(SamplerColor, sample0);

    float2 sample1 = coord + boffset[i * 2 + 1] * fvTexelSize;
    float3 color1 = tex2D(SamplerColor, sample1);

    float blend = (dot(sample0, float3(0.3, 0.59, 0.11)) + dot(sample1, float3(0.3, 0.59, 0.11))) * 0.5;

    result.rgb += lerp(color0, color1, blend);
    }

    result.rgb *= 0.33333333;
    result.a = 1.0;

    return result;
    }

    // Complex 1.0 depth of field pixel shader (Matso code)
    float4 DepthOfField_Complex_1_0(VS_OUTPUT_POST IN, float2 vPos : VPOS, uniform int axis) : COLOR0
    {
    float4 res;
    float2 base = IN.txcoord.xy;
    float4 tcol = tex2D(SamplerColor, base.xy);
    float sd = (axis == FIRST_PASS) ? tex2D(SamplerDepth, base).x : tcol.a; // acquire scene depth for the pixel
    res = tcol;

    #ifndef USE_SMOOTH_DOF // sample focus value
    float sf = tex2D(SamplerDepth, 0.5).x - fFocusBias;
    #else
    float sf = tex2D(SamplerFocus, 0.5).x - fFocusBias * 2.0;
    #endif
    float outOfFocus = DOF(sd, sf);
    float blur = DOF_SCALE * outOfFocus;
    float wValue = 1.0;

    #ifdef USE_MANUAL_BLUR_SCALE
    blur *= tempF1.w;
    #endif

    #ifdef USE_BOKEH_DOF
    blur *= BOKEH_DOWNBLUR; // should bokeh be used, decrease blur a bit
    #endif

    for (int i = 0; i < 4; i++)
    {
    #ifndef USE_NATURAL_BOKEH
    float2 tdir = tds[axis] * fvTexelSize * blur * offset;
    #else
    float2 tdir = tds[axis * 4 + i] * fvTexelSize * blur * offset;
    #endif

    float2 coord = base + tdir.xy;
    #ifdef USE_CHROMA_DOF
    float4 ct = ChromaticAberration(coord, outOfFocus); // chromatic aberration sampling
    #else
    float4 ct = tex2D(SamplerColor, coord);
    #endif
    float sds = tex2D(SamplerDepth, coord).x;

    if ((abs(sds - sd) / sd) < fBlurCutoff) { // blur 'bleeding' control
    #ifndef USE_BOKEH_DOF
    float w = 1.0 + abs(offset); // weight blur for better effect
    #else
    #if USE_BOKEH_DOF == 1
    BOKEH_FORMULA;
    #ifndef USE_BRIGHTNESS_LIMITING // all samples above max input will be limited to max level
    float w = pow(b * fBokehIntensity, fBokehCurve);
    #else
    #ifdef USE_ENHANCED_BOKEH
    float w = smoothstep(fBokehMin, fBokehMax, b * b) * fBokehMaxLevel;
    #else
    float w = smoothstep(fBokehMin, fBokehMax, b) * fBokehMaxLevel;
    #endif
    #endif
    #ifdef USE_WEIGHT_CLAMP
    w = min(w, fBokehMaxWeight);
    #endif
    w += abs(offset) + blur;
    #endif
    #ifdef USE_SWITCHABLE_MODE
    float w = 1.0 + abs(offset);

    if (tempF2.z > 0.99) {
    BOKEH_FORMULA;
    w += smoothstep(fBokehMin, fBokehMax, b * b) * fBokehMaxLevel + blur;
    }
    #endif
    #endif
    tcol += ct * w;
    wValue += w;
    }
    }
    tcol /= wValue;

    res.rgb = tcol.rgb;
    res.w = (axis == FOURTH_PASS) ? 1.0 : sd;
    return res;
    }

    // Complex 1.1 depth of field pixel shader (Matso code)
    float4 DepthOfField_Complex_1_1(VS_OUTPUT_POST IN, float2 vPos : VPOS, uniform int axis) : COLOR0
    {
    float4 res;
    float2 base = IN.txcoord.xy;
    float4 tcol = tex2D(SamplerColor, base.xy);
    res = tcol;

    float2 cz = GetDoFFactor(base);
    float outOfFocus = cz.x;
    float blur = 1.128 * outOfFocus;
    float wValue = 1.0;

    #ifdef USE_MANUAL_BLUR_SCALE
    blur *= tempF1.w;
    #endif

    #ifndef USE_BOKEH_DOF
    blur *= 4.0;
    #endif

    for (int i = 0; i < 4; i++)
    {
    #ifndef USE_NATURAL_BOKEH
    float2 tdir = tds[axis] * fvTexelSize * blur * offset;
    #else
    float2 tdir = tds[axis * 4 + i] * fvTexelSize * blur * offset;
    #endif

    float2 coord = base + tdir.xy;
    #ifdef USE_CHROMA_DOF
    float4 ct = ChromaticAberration(coord, outOfFocus * 0.001); // chromatic aberration sampling
    #else
    float4 ct = tex2D(SamplerColor, coord);
    #endif

    #ifndef USE_BOKEH_DOF
    float w = 1.0 + abs(offset); // weight blur for better effect
    #else
    #if USE_BOKEH_DOF == 1
    BOKEH_FORMULA;
    #ifndef USE_BRIGHTNESS_LIMITING // all samples above max input will be limited to max level
    float w = pow(b * fBokehIntensity, fBokehCurve);
    #else
    #ifdef USE_ENHANCED_BOKEH
    float w = smoothstep(fBokehMin, fBokehMax, b * b) * fBokehMaxLevel;
    #else
    float w = smoothstep(fBokehMin, fBokehMax, b) * fBokehMaxLevel;
    #endif
    #endif
    #ifdef USE_WEIGHT_CLAMP
    w = min(w, fBokehMaxWeight);
    #endif
    w += (1.0 + abs(offset));
    #endif
    #ifdef USE_SWITCHABLE_MODE
    float w = 1.0 + abs(offset);

    if (tempF2.z > 0.99) {
    BOKEH_FORMULA;
    w += smoothstep(fBokehMin, fBokehMax, b * b) * fBokehMaxLevel;
    }
    #endif
    #endif
    tcol += ct * w;
    wValue += w;
    }
    tcol /= wValue;

    res.rgb = tcol.rgb;
    res.w = outOfFocus / (2.0 * fRadius) + 0.5;
    return res;
    }

    // OBGE-like depth of field pixel shader (Matso code, based on Tomerk's)
    float4 DepthOfField_OBGE(VS_OUTPUT_POST IN, float2 vPos : VPOS, uniform int axis) : COLOR0
    {
    float4 res;
    float2 base = IN.txcoord.xy;
    float c = GetDoFFactor(base).x;
    float4 color = tex2D(SamplerColor, base.xy);
    float weight = (1.0 / (c * c + 1)) * dot(color.rgb + 0.01, float3(0.2126, 0.7152, 0.0722));
    float amount = weight;

    color *= weight;

    for (int i = 0; i < 4; i++)
    {
    #ifndef USE_NATURAL_BOKEH
    float2 tdir = tds[axis] * fvTexelSize * c * offset;
    #else
    float2 tdir = tds[axis * 4 + i] * fvTexelSize * c * offset;
    #endif
    float2 coord = base + tdir.xy;
    #ifdef USE_CHROMA_DOF
    float4 ct = ChromaticAberration(coord, c * 0.001);
    #else
    float4 ct = tex2D(SamplerColor, coord);
    #endif
    float s_c = abs(GetDoFFactor(coord).x);

    BOKEH_FORMULA;
    weight = abs(offset) + smoothstep(fBokehMin, fBokehMax, b * b) * fBokehMaxLevel;
    weight *= (1.0 / (s_c * s_c + 1)) * dot(ct.rgb + 0.01, float3(0.2126, 0.7152, 0.0722)) * (1-smoothstep(s_c, s_c * 1.1, abs©));

    color += ct * weight;
    amount += weight;
    }

    color.rgb /= amount;
    res.rgb = color.rgb;
    res.a = c / (2.0 * fRadius) + 0.5;

    return res;
    }

    // False (foggy) depth of field pixel shader (Matso code)
    float4 DepthOfField_False(VS_OUTPUT_POST IN, float2 vPos : VPOS, uniform int axis) : COLOR0
    {
    float4 res;
    float2 coord = IN.txcoord.xy;
    float c = GetDoFFactor(coord).x;
    #ifdef USE_CHROMA_DOF
    float4 color = ChromaticAberration(coord, c * 0.002);
    #else
    float4 color = tex2D(SamplerColor, coord);
    #endif

    float f = (1.0 / (c * c + 1.0));
    #ifndef USE_SINGLE_PASS
    float3 fog = pow(color.rgb + 0.01, 0.75) * 0.65;
    #else
    float3 fog = pow(color.rgb + 0.25, 0.75) * 0.35;
    #endif

    color.rgb = lerp(fog, color.rgb, f);

    res = color;
    res.a = 1.0;

    return res;
    }

    // LOD (texture level-of-detail mip-map) depth of field pixel shader (Matso code) [NOTE: not working yet]
    float4 DepthOfField_LOD(VS_OUTPUT_POST IN, float2 vPos : VPOS, uniform int axis) : COLOR0
    {
    float2 coord = IN.txcoord.xy;
    float4 res;
    float c = GetDoFFactor(coord).x;
    float f = 1.0 / (c * c + 1.0);
    float4 lod = float4(coord, 0.0, (1.0 - f) * 9.0);
    float4 color = tex2Dbias(SamplerColor, lod); // [NOTE: the frame texture need to have 9 mipmaps, while has not]

    res = color;
    res.a = 1.0;

    return res;
    }

    // Chromatic aberration with no DoF (Matso code)
    float4 PS_ProcessPass_Chroma(VS_OUTPUT_POST IN, float2 vPos : VPOS) : COLOR0
    {
    float2 coord = IN.txcoord.xy;
    float4 result = ChromaticAberration(coord.xy);
    result.a = 1.0;
    return result;
    }

    //////////////////////////////////////////////////////////////////////////////////////////////////////////////
    technique PostProcess
    {
    pass P0
    {
    VertexShader = compile vs_3_0 VS_PostProcess();
    PixelShader = compile ps_3_0 PS_ProcessPass_DepthOfField(FIRST_PASS);

    DitherEnable = FALSE;
    ZEnable = FALSE;
    CullMode = NONE;
    ALPHATESTENABLE = FALSE;
    SEPARATEALPHABLENDENABLE = FALSE;
    AlphaBlendEnable = FALSE;
    StencilEnable = FALSE;
    FogEnable = FALSE;
    SRGBWRITEENABLE = FALSE;
    }
    }

    #ifndef USE_SINGLE_PASS
    technique PostProcess2
    {
    pass P0
    {
    VertexShader = compile vs_3_0 VS_PostProcess();
    PixelShader = compile ps_3_0 PS_ProcessPass_DepthOfField(SECOND_PASS);

    DitherEnable = FALSE;
    ZEnable = FALSE;
    CullMode = NONE;
    ALPHATESTENABLE = FALSE;
    SEPARATEALPHABLENDENABLE = FALSE;
    AlphaBlendEnable = FALSE;
    StencilEnable = FALSE;
    FogEnable = FALSE;
    SRGBWRITEENABLE = FALSE;
    }
    }

    technique PostProcess3
    {
    pass P0
    {
    VertexShader = compile vs_3_0 VS_PostProcess();
    PixelShader = compile ps_3_0 PS_ProcessPass_DepthOfField(THIRD_PASS);

    DitherEnable = FALSE;
    ZEnable = FALSE;
    CullMode = NONE;
    ALPHATESTENABLE = FALSE;
    SEPARATEALPHABLENDENABLE = FALSE;
    AlphaBlendEnable = FALSE;
    StencilEnable = FALSE;
    FogEnable = FALSE;
    SRGBWRITEENABLE = FALSE;
    }
    }

    #ifndef USE_FAST_HEXAGONAL
    technique PostProcess4
    {
    #ifndef USE_HEXAGONAL_BOKEH
    pass P0
    {
    VertexShader = compile vs_3_0 VS_PostProcess();
    PixelShader = compile ps_3_0 PS_ProcessPass_DepthOfField(FOURTH_PASS);

    DitherEnable = FALSE;
    ZEnable = FALSE;
    CullMode = NONE;
    ALPHATESTENABLE = FALSE;
    SEPARATEALPHABLENDENABLE = FALSE;
    AlphaBlendEnable = FALSE;
    StencilEnable = FALSE;
    FogEnable = FALSE;
    SRGBWRITEENABLE = FALSE;
    }
    #else
    pass P0
    {
    VertexShader = compile vs_3_0 VS_PostProcess();
    PixelShader = compile ps_3_0 PS_ProcessPass_AvgBlur();

    DitherEnable = FALSE;
    ZEnable = FALSE;
    CullMode = NONE;
    ALPHATESTENABLE = FALSE;
    SEPARATEALPHABLENDENABLE = FALSE;
    AlphaBlendEnable = FALSE;
    StencilEnable = FALSE;
    FogEnable = FALSE;
    SRGBWRITEENABLE = FALSE;
    }
    #endif
    }
    #endif
    #endif

     

     

  6. I've been trying to get depth of field working but nothing seems to work i've even downloaded other peoples configs for ENB and its still like nothing ever happend in-game, its like it constantly default, and i thought there was a menu in-game that you could play around with. help me, thanks ! :biggrin:

  7. I was told that batched patch should always be at the bottom of the load order? the BOSS GUI i havn't checked that out, thanks for the tip. :biggrin: If anyone else got tips on how the load order for the mods below the batched patched should be i would really appriciate any help i could get, thanks. :biggrin:

  8. My game crashes a lot, i've run BOSS and i've build a Batched Patch. In this list all of the mods below the batched patch are the mods that BOSS wont order could anyone Help sort this out? Thanks. :biggrin:

     

    Active Mod Files:

     

    00  Skyrim.esm
    01  Update.esm
    02  Dawnguard.esm
    03  HearthFires.esm
    04  Dragonborn.esm
    05  ApachiiHair.esm
    06  Skyrim Project Optimization - Full Version.esm
    07  MagicDuelReborn.esm
    08  SkyMoMod.esm
    09  SPIKE.esm
    0A  HighResTexturePack03.esp
    0B  Unofficial Skyrim Patch.esp  [Version 1.3.2c]
    0C  Unofficial Dawnguard Patch.esp  [Version 1.2.2]
    0D  Unofficial Hearthfire Patch.esp  [Version 1.1.0]
    0E  Unofficial Dragonborn Patch.esp  [Version 1.0.3]
    0F  Better Dynamic Snow.esp
    10  StaticMeshImprovementMod.esp
    11  TradeBarter.esp
    12  AK- Placeable Statics.esp
    13  Better Skill and Quest Books Names.esp
    14  BirdsHFclean.esp
    15  Birdsofskyrim.esp
    16  Catsofskyrim.esp
    17  Decorator Assistant - SKSE.esp  [Version 1.4]
    18  Dogsofskyrim.esp
    19  Book Covers Skyrim.esp
    1A  Book Covers Dawnguard.esp
    1B  Book Covers Hearthfire.esp
    1C  malukahmainmenu.esp
    1D  PilgrimsDelight.esp
    1E  Radiant and Unique Potions Poisons and Booze.esp
    1F  ShootingStars.esp
    20  Skyrim Immersive Creatures.esp  [Version v6.0]
    21  Skyrim Immersive Creatures - DLC2.esp  [Version v6]
    22  Sorcerer Renamer.esp
    23  Convenient Horses.esp
    24  DynamicNaming.esp
    25  Footprints.esp
    26  Footprints - Ash.esp
    27  RaceMenu.esp
    28  RaceMenuPlugin.esp
    29  WetandCold.esp
    2A  WetandCold - Ashes.esp
    2B  SkyUI.esp
    2C  Cloaks.esp
    2D  Cloaks - Dawnguard.esp
    2E  1nivWICCloaks.esp  [Version 2.3]
    2F  1nivWICSkyCloaksPatch.esp  [Version 2.3]
    30  hothtrooper44_ArmorCompilation.esp
    31  DeadlyDragons.esp
    32  DeadlyMonsters.esp
    33  ERSO 04 - Mighty Odahviing.esp
    34  ERSO 04.2 - Mighty Durnehviir.esp
    35  ERSO 09.2 - Radiance.esp
    36  ERSO 10 - RUS-(SIM)-Travellers and Adventurers.esp
    37  ERSO 10.02 - Adventurers and Travelers.esp
    38  ERSO 11 - RUS-(SIM)-Assassins and Thieves.esp
    39  ERSO 12 - RUS-(SIM)-Werewolves.esp
    3A  SkyRe_Main.esp
    3B  SkyRe_Combat.esp
    3C  SkyRe_EncounterZones.esp
    3D  SkyRe_EnemyAI.esp
    3E  SkyRe_EnemyScaling.esp
    3F  SkyRe_StandingStones.esp
    40  Unique Uniques.esp  [Version 1.3]
    41  Beautiful Whiterun.esp
    42  CZHCAD.esp
    43  Inconsequential NPCs.esp
    44  RealisticWhiterun.esp
    45  Run For Your Lives.esp  [Version 1.2.2]
    46  When Vampires Attack.esp  [Version 1.0.2]
    47  SpouseStoreMod.esp
    48  AchieveThat.esp
    49  Bounty Gold.esp  [Version 1.0]
    4A  Distant DetailHF.esp
    4B  Homestead.esp
    4C  Immersive Weapons.esp
    4D  lush grass and trees.esp
    4E  Mercy.esp
    4F  SkyTEST-RealisticAnimals&Predators.esp
    50  dD - Enhanced Blood Main.esp
    51  dD-Dragonborn-Dawnguard-EBT Patch.esp
    52  dD-SkyrimMonsterMod EBT Patch.esp
    53  spells cast light.esp
    54  aMidianborn_Skyforge_Weapons.esp
    55  Helgen Reborn.esp
    56  BFT Ships and Carriages.esp
    57  SoS - The Dungeons.esp  [Version 1.23]
    58  SoS - The Wilds.esp  [Version 1.13]
    59  SoS - Civilization.esp  [Version 1.02]
    5A  Realistic Lighting Overhaul - Dungeons.esp
    5B  Realistic Lighting Overhaul - Dawnguard Interiors.esp
    5C  Realistic Lighting Overhaul - Major City Exteriors.esp
    5D  Realistic Lighting Overhaul - Major City Interiors.esp
    5E  Realistic Lighting Overhaul - Minor Cities and Town Interiors.esp
    5F  SoS - The Dungeons-PatchRLODungeons.esp
    60  SoS - The Dungeons-PatchRLOMajorCityInteriors.esp
    61  SoS - Civilization-PatchRLOMajorCityInteriors.esp
    62  SoS - Civilization-PatchRLOMinorCities.esp
    63  dD - Realistic Ragdoll Force - Realistic.esp
    64  BFSEffects.esp
    65  MagicDuelReborn - Shouts.esp
    66  magicduel.esp
    67  ForgottenMagic.esp
    68  Locational Damage.esp
    69  The Dance of Death - Ultimate Edition.esp
    6A  ArcheryDummyXP.esp
    ++  ABT - Loot Arrows +25%.esp
    ++  ABT - Merchants Arrows +75%.esp
    6B  ABT - Increased Bolts Damage (Vanilla) +100%.esp
    6C  ABT - Increased Progressive Damage (with Nord Hero Arrow) +100%.esp
    6D  ABT - Recover +25% Arrows and Bolts.esp
    6E  vImmersiveBeds.esp
    6F  Beards.esp
    70  TheEyesOfBeauty.esp  [Version 8]
    71  3DNPC.esp
    72  UFO - Ultimate Follower Overhaul.esp
    73  UFO - Dawnguard AddOn.esp
    74  UFO - Heartfire AddOn.esp
    75  My Home Is Your Home.esp
    76  SkyRe_Races.esp
    77  WATER.esp
    78  WATER Plants.esp
    79  WATER DB Waves.esp
    7A  minemapmarkers.esp
    ++  EBS - Ammo.esp
    7B  EBS - Books (Before).esp
    7C  EBS - Food (Light Weight).esp
    7D  EBS - Ingredients (Light Weight).esp
    ++  EBS - Misc.esp
    7E  EBS - Potions (Light Weight).esp
    7F  EBS - Soul Gems (Numbered).esp
    80  EBS - Spells.esp
    81  Bashed Patch, 0.esp  <-------------------------------------------------------------- Below this are the mods that are not Sorted
    ----> Delinquent MASTER: AMB Glass Variants Lore.esp
    82  ReProccer.esp
    83  Krev The Skinner's Mantle by Hothtrooper44.esp
    84  tavewhiterunlite.esp
    85  Dogs-of-Skyrim.esp
    86  QuieterDogs.esp
    87  Robeswithmagnitude.esp
    88  YourMarketStall.esp
    89  ForgottenMagic_Redone.esp
    8A  StormCallFix.esp
    8B  WhiterunBasementBreezehome.esp
    8C  ERSO 30 - Better Enemy AI Dawnguard&Dragonborn.esp
    8D  Immersive Falkreath.esp
    8E  Immersive Ivarstead.esp
    8F  Immersive Karthwasten.esp
    90  Immersive Dragon Bridge.esp
    91  Immersive Darkwater crossing.esp
    92  Immersive Dawnstar.esp
    93  Immersive Kynesgrove.esp
    94  Immersive Shors stone.esp
    95  Immersive Stonehills.esp
    96  Immersive Whiterun.esp
    97  Immersive Rorikstead.esp
    98  Immersive Morthal.esp
    99  Immersive Orc Strongholds.esp
    9A  Immersive Riverwood.esp
    9B  ERSO 10.03 - Immersive Battles.esp
    9C  ERSO 10.04 - Immersive Brigands.esp
    9D  ERSO 10.05 - Immersive Patrols.esp
    9E  ERSO 10.06 - Immersive Werewolves.esp
    9F  AMB Glass Variants Lore.esp
    A0  CollegeOfWinterholdImmersive.esp
    A1  HelmetToggle2.0.esp


  9. A wait / Sleep menu where you type in how long you would want to wait, would be really nice and 2 buttons that says Hours and Days. there are 2 mods out there already but this would be more awesome and more useful (for me:P)

  10. Been trying to figure out how to fix the damn lag spike.. i have tried all the fixes i could find still nothing works. tried this aswell

     

    ToggleEOFImageSpace - teofis - Toggles end of frame imagespace effects. it works but effects gets boring it kinda ruins the fun.

     

    Dxdiag:

     

    [color="#000000"]------------------
    System Information
    ------------------
    Time of this report: 10/15/2011, 17:42:15
          Machine name: KEVIN-PC
      Operating System: Windows Vista™ Home Premium (6.0, Build 6002) Service Pack 2 (6002.vistasp2_gdr.110617-0336)
              Language: Norwegian (Bokmål) (Regional Setting: Norwegian (Bokmål))
    System Manufacturer: System manufacturer
          System Model: System Product Name
                  BIOS: BIOS Date: 07/14/09 16:03:07 Ver: 08.00.15
             Processor: Intel(R) Core(TM) i7 CPU         920  @ 2.67GHz (8 CPUs), ~2.7GHz
                Memory: 12278MB RAM
             Page File: 4888MB used, 19870MB available
           Windows Dir: C:\Windows
       DirectX Version: DirectX 11
    DX Setup Parameters: Not found
        DxDiag Version: 7.00.6002.18107 32bit Unicode
    
    ------------
    DxDiag Notes
    ------------
         Display Tab 1: No problems found.
         Display Tab 2: No problems found.
           Sound Tab 1: No problems found.
           Sound Tab 2: No problems found.
           Sound Tab 3: No problems found.
           Sound Tab 4: No problems found.
             Input Tab: No problems found.
    
    --------------------
    DirectX Debug Levels
    --------------------
    Direct3D:    0/4 (retail)
    DirectDraw:  0/4 (retail)
    DirectInput: 0/5 (retail)
    DirectMusic: 0/5 (retail)
    DirectPlay:  0/9 (retail)
    DirectSound: 0/5 (retail)
    DirectShow:  0/6 (retail)
    
    ---------------
    Display Devices
    ---------------
           Card name: NVIDIA GeForce GTX 275
        Manufacturer: NVIDIA
           Chip type: GeForce GTX 275
            DAC type: Integrated RAMDAC
          Device Key: Enum\PCI\VEN_10DE&DEV_05E6&SUBSYS_34CE1458&REV_A1
      Display Memory: 4069 MB
    Dedicated Memory: 869 MB
       Shared Memory: 3199 MB
        Current Mode: 1440 x 900 (32 bit) (60Hz)
             Monitor: Generic PnP Monitor
         Driver Name: nvd3dumx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvd3dum,nvwgf2um,nvwgf2um
      Driver Version: 8.17.0012.8538 (English)
         DDI Version: 10
      BGRA Supported: Yes
    Driver Attributes: Final Retail
    Driver Date/Size: 9/23/2011 00:41:00, 15688512 bytes
         WHQL Logo'd: n/a
     WHQL Date Stamp: n/a
    Device Identifier: {D7B71E3E-46A6-11CF-B256-C2141FC2C535}
           Vendor ID: 0x10DE
           Device ID: 0x05E6
           SubSys ID: 0x34CE1458
         Revision ID: 0x00A1
         Revision ID: 0x00A1
         Video Accel: ModeMPEG2_A ModeMPEG2_C ModeVC1_C ModeWMV9_C 
    Deinterlace Caps: {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive 
                      {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY 
                      {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY 
                      {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch 
                      {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive 
                      {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY 
                      {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY 
                      {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch 
                      {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive 
                      {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY 
                      {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY 
                      {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch 
                      {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive 
                      {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY 
                      {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY 
                      {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch 
                      {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                      {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                      {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                      {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                      {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                      {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                      {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                      {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                      {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                      {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                      {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                      {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                      {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                      {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                      {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                      {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                      {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                      {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                      {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                      {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                      {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                      {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                      {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                      {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
        DDraw Status: Enabled
          D3D Status: Enabled
          AGP Status: Enabled
    
           Card name: NVIDIA GeForce GTX 275
        Manufacturer: NVIDIA
           Chip type: GeForce GTX 275
            DAC type: Integrated RAMDAC
          Device Key: Enum\PCI\VEN_10DE&DEV_05E6&SUBSYS_34CE1458&REV_A1
      Display Memory: 4069 MB
    Dedicated Memory: 869 MB
       Shared Memory: 3199 MB
        Current Mode: 1440 x 900 (32 bit) (30Hz)
             Monitor: SyncMaster BX2431(Analog)
         Driver Name: nvd3dumx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvd3dum,nvwgf2um,nvwgf2um
      Driver Version: 8.17.0012.8538 (English)
         DDI Version: 10
      BGRA Supported: Yes
    Driver Attributes: Final Retail
    Driver Date/Size: 9/23/2011 00:41:00, 15688512 bytes
         WHQL Logo'd: n/a
     WHQL Date Stamp: n/a
    Device Identifier: {D7B71E3E-46A6-11CF-B256-C2141FC2C535}
           Vendor ID: 0x10DE
           Device ID: 0x05E6
           SubSys ID: 0x34CE1458
         Revision ID: 0x00A1
         Revision ID: 0x00A1
         Video Accel: ModeMPEG2_A ModeMPEG2_C ModeVC1_C ModeWMV9_C 
    Deinterlace Caps: {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive 
                      {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY 
                      {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY 
                      {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch 
                      {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive 
                      {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY 
                      {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY 
                      {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch 
                      {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive 
                      {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY 
                      {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY 
                      {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch 
                      {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive 
                      {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY 
                      {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY 
                      {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch 
                      {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                      {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                      {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                      {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                      {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                      {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                      {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                      {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                      {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                      {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                      {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                      {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                      {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                      {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                      {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                      {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                      {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                      {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                      {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                      {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                      {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                      {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                      {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                      {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
        DDraw Status: Enabled
          D3D Status: Enabled
          AGP Status: Enabled
    
    -------------
    Sound Devices
    -------------
               Description: Høyttalere (Realtek High Definition Audio)
    Default Sound Playback: Yes
    Default Voice Playback: Yes
               Hardware ID: HDAUDIO\FUNC_01&VEN_10EC&DEV_0888&SUBSYS_104383C0&REV_1001
           Manufacturer ID: 1
                Product ID: 100
                      Type: WDM
               Driver Name: RTKVHD64.sys
            Driver Version: 6.00.0001.5804 (English)
         Driver Attributes: Final Retail
               WHQL Logo'd: n/a
             Date and Size: 3/4/2009 18:57:58, 1728160 bytes
               Other Files: 
           Driver Provider: Realtek Semiconductor Corp.
            HW Accel Level: Basic
                 Cap Flags: 0xF1F
       Min/Max Sample Rate: 100, 200000
    Static/Strm HW Mix Bufs: 1, 0
    Static/Strm HW 3D Bufs: 0, 0
                 HW Memory: 0
          Voice Management: No
    EAX(tm) 2.0 Listen/Src: No, No
      I3DL2(tm) Listen/Src: No, No
    Sensaura(tm) ZoomFX(tm): No
    
               Description: Realtek HD Audio 2nd output (Realtek High Definition Audio)
    Default Sound Playback: No
    Default Voice Playback: No
               Hardware ID: HDAUDIO\FUNC_01&VEN_10EC&DEV_0888&SUBSYS_104383C0&REV_1001
           Manufacturer ID: 1
                Product ID: 100
                      Type: WDM
               Driver Name: RTKVHD64.sys
            Driver Version: 6.00.0001.5804 (English)
         Driver Attributes: Final Retail
               WHQL Logo'd: n/a
             Date and Size: 3/4/2009 18:57:58, 1728160 bytes
               Other Files: 
           Driver Provider: Realtek Semiconductor Corp.
            HW Accel Level: Basic
                 Cap Flags: 0xF1F
       Min/Max Sample Rate: 100, 200000
    Static/Strm HW Mix Bufs: 1, 0
    Static/Strm HW 3D Bufs: 0, 0
                 HW Memory: 0
          Voice Management: No
    EAX(tm) 2.0 Listen/Src: No, No
      I3DL2(tm) Listen/Src: No, No
    Sensaura(tm) ZoomFX(tm): No
    
               Description: Digital Output(RCA+Optical) (Realtek High Definition Audio)
    Default Sound Playback: No
    Default Voice Playback: No
               Hardware ID: HDAUDIO\FUNC_01&VEN_10EC&DEV_0888&SUBSYS_104383C0&REV_1001
           Manufacturer ID: 1
                Product ID: 100
                      Type: WDM
               Driver Name: RTKVHD64.sys
            Driver Version: 6.00.0001.5804 (English)
         Driver Attributes: Final Retail
               WHQL Logo'd: n/a
             Date and Size: 3/4/2009 18:57:58, 1728160 bytes
               Other Files: 
           Driver Provider: Realtek Semiconductor Corp.
            HW Accel Level: Basic
                 Cap Flags: 0xF1F
       Min/Max Sample Rate: 100, 200000
    Static/Strm HW Mix Bufs: 1, 0
    Static/Strm HW 3D Bufs: 0, 0
                 HW Memory: 0
          Voice Management: No
    EAX(tm) 2.0 Listen/Src: No, No
      I3DL2(tm) Listen/Src: No, No
    Sensaura(tm) ZoomFX(tm): No
    
               Description: Realtek Digital Output (Realtek High Definition Audio)
    Default Sound Playback: No
    Default Voice Playback: No
               Hardware ID: HDAUDIO\FUNC_01&VEN_10EC&DEV_0888&SUBSYS_104383C0&REV_1001
           Manufacturer ID: 1
                Product ID: 100
                      Type: WDM
               Driver Name: RTKVHD64.sys
            Driver Version: 6.00.0001.5804 (English)
         Driver Attributes: Final Retail
               WHQL Logo'd: n/a
             Date and Size: 3/4/2009 18:57:58, 1728160 bytes
               Other Files: 
           Driver Provider: Realtek Semiconductor Corp.
            HW Accel Level: Basic
                 Cap Flags: 0xF1F
       Min/Max Sample Rate: 100, 200000
    Static/Strm HW Mix Bufs: 1, 0
    Static/Strm HW 3D Bufs: 0, 0
                 HW Memory: 0
          Voice Management: No
    EAX(tm) 2.0 Listen/Src: No, No
      I3DL2(tm) Listen/Src: No, No
    Sensaura(tm) ZoomFX(tm): No
    
    ---------------------
    Sound Capture Devices
    ---------------------
               Description: Mic in at front panel (Pink) (Realtek High Definition Audio)
     Default Sound Capture: Yes
     Default Voice Capture: Yes
               Driver Name: RTKVHD64.sys
            Driver Version: 6.00.0001.5804 (English)
         Driver Attributes: Final Retail
             Date and Size: 3/4/2009 18:57:58, 1728160 bytes
                 Cap Flags: 0x1
              Format Flags: 0xFFFFF
    
               Description: Mic in at rear panel (Pink) (Realtek High Definition Audio)
     Default Sound Capture: No
     Default Voice Capture: No
               Driver Name: RTKVHD64.sys
            Driver Version: 6.00.0001.5804 (English)
         Driver Attributes: Final Retail
             Date and Size: 3/4/2009 18:57:58, 1728160 bytes
                 Cap Flags: 0x1
              Format Flags: 0xFFFFF
    
    -------------------
    DirectInput Devices
    -------------------
         Device Name: Mouse
            Attached: 1
       Controller ID: n/a
    Vendor/Product ID: n/a
           FF Driver: n/a
    
         Device Name: Keyboard
            Attached: 1
       Controller ID: n/a
    Vendor/Product ID: n/a
           FF Driver: n/a
    
         Device Name: Virtual HID Minidriver
            Attached: 1
       Controller ID: 0x0
    Vendor/Product ID: 0xBEEF, 0xFEEC
           FF Driver: n/a
    
         Device Name: Razer Lycosa
            Attached: 1
       Controller ID: 0x0
    Vendor/Product ID: 0x1532, 0x0109
           FF Driver: n/a
    
         Device Name: Razer Lycosa
            Attached: 1
       Controller ID: 0x0
    Vendor/Product ID: 0x1532, 0x0109
           FF Driver: n/a
    
    Poll w/ Interrupt: No
    
    -----------
    USB Devices
    -----------
    + USB Root Hub
    | Vendor/Product ID: 0x8086, 0x3A36
    | Matching Device ID: usb\root_hub
    | Service: usbhub
    
    ----------------
    Gameport Devices
    ----------------
    
    ------------
    PS/2 Devices
    ------------
    + HID Keyboard Device
    | Matching Device ID: hid_device_system_keyboard
    | Service: kbdhid
    | 
    + HID Keyboard Device
    | Vendor/Product ID: 0x1532, 0x0109
    | Matching Device ID: hid_device_system_keyboard
    | Service: kbdhid
    | 
    + Terminal Server Keyboard Driver
    | Matching Device ID: root\rdp_kbd
    | Upper Filters: kbdclass
    | Service: TermDD
    | 
    + HID-compliant mouse
    | Matching Device ID: hid_device_system_mouse
    | Service: mouhid
    | 
    + HID-compliant mouse
    | Vendor/Product ID: 0x1532, 0x0016
    | Matching Device ID: hid_device_system_mouse
    | Service: mouhid
    | 
    + Terminal Server Mouse Driver
    | Matching Device ID: root\rdp_mou
    | Upper Filters: mouclass
    | Service: TermDD
    
    ------------------------
    Disk & DVD/CD-ROM Drives
    ------------------------
         Drive: C:
    Free Space: 24.7 GB
    Total Space: 102.4 GB
    File System: NTFS
         Model: SAMSUNG HD103UJ ATA Device
    
         Drive: D:
    Free Space: 361.2 GB
    Total Space: 953.9 GB
    File System: NTFS
         Model: SAMSUNG HD103UJ ATA Device
    
         Drive: E:
    Free Space: 377.5 GB
    Total Space: 841.2 GB
    File System: NTFS
         Model: SAMSUNG HD103UJ ATA Device
    
         Drive: F:
         Model: TSSTcorp CDDVDW SH-S223B ATA Device
        Driver: c:\windows\system32\drivers\cdrom.sys, 6.00.6002.18005 (Norwegian (Bokmål)), , 0 bytes
    
         Drive: G:
         Model: BDROM 4X12X32X ATA Device
        Driver: c:\windows\system32\drivers\cdrom.sys, 6.00.6002.18005 (Norwegian (Bokmål)), , 0 bytes
    
         Drive: L:
         Model: MHODUX GDIZCPMF4HI SCSI CdRom Device
        Driver: c:\windows\system32\drivers\cdrom.sys, 6.00.6002.18005 (Norwegian (Bokmål)), , 0 bytes
    
         Drive: M:
         Model: MHODUX GDIZCPMF4HI SCSI CdRom Device
        Driver: c:\windows\system32\drivers\cdrom.sys, 6.00.6002.18005 (Norwegian (Bokmål)), , 0 bytes
    
    --------------
    System Devices
    --------------
        Name: Intel(R) ICH10 Family PCI Express Root Port 5 - 3A48
    Device ID: PCI\VEN_8086&DEV_3A48&SUBSYS_83571043&REV_00\3&11583659&0&E4
      Driver: n/a
    
        Name: Intel(R) ICH10 Family PCI Express Root Port 4 - 3A46
    Device ID: PCI\VEN_8086&DEV_3A46&SUBSYS_83571043&REV_00\3&11583659&0&E3
      Driver: n/a
    
        Name: Intel(R) ICH10 Family PCI Express Root Port 3 - 3A44
    Device ID: PCI\VEN_8086&DEV_3A44&SUBSYS_83571043&REV_00\3&11583659&0&E2
      Driver: n/a
    
        Name: Intel(R) ICH10 Family PCI Express Root Port 1 - 3A40
    Device ID: PCI\VEN_8086&DEV_3A40&SUBSYS_83571043&REV_00\3&11583659&0&E0
      Driver: n/a
    
        Name: High Definition Audio Controller
    Device ID: PCI\VEN_8086&DEV_3A3E&SUBSYS_83571043&REV_00\3&11583659&0&D8
      Driver: n/a
    
        Name: Intel(R) ICH10 Family USB Enhanced Host Controller - 3A3C
    Device ID: PCI\VEN_8086&DEV_3A3C&SUBSYS_82D41043&REV_00\3&11583659&0&D7
      Driver: n/a
    
        Name: Intel(R) ICH10 Family USB Enhanced Host Controller - 3A3A
    Device ID: PCI\VEN_8086&DEV_3A3A&SUBSYS_82D41043&REV_00\3&11583659&0&EF
      Driver: n/a
    
        Name: Intel(R) ICH10 Family USB Universal Host Controller - 3A39
    Device ID: PCI\VEN_8086&DEV_3A39&SUBSYS_82D41043&REV_00\3&11583659&0&D2
      Driver: n/a
    
        Name: Intel(R) ICH10 Family USB Universal Host Controller - 3A38
    Device ID: PCI\VEN_8086&DEV_3A38&SUBSYS_82D41043&REV_00\3&11583659&0&D1
      Driver: n/a
    
        Name: Intel(R) ICH10 Family USB Universal Host Controller - 3A37
    Device ID: PCI\VEN_8086&DEV_3A37&SUBSYS_82D41043&REV_00\3&11583659&0&D0
      Driver: n/a
    
        Name: Intel(R) ICH10 Family USB Universal Host Controller - 3A36
    Device ID: PCI\VEN_8086&DEV_3A36&SUBSYS_82D41043&REV_00\3&11583659&0&EA
      Driver: n/a
    
        Name: Intel(R) ICH10 Family USB Universal Host Controller - 3A35
    Device ID: PCI\VEN_8086&DEV_3A35&SUBSYS_82D41043&REV_00\3&11583659&0&E9
      Driver: n/a
    
        Name: Intel(R) ICH10 Family USB Universal Host Controller - 3A34
    Device ID: PCI\VEN_8086&DEV_3A34&SUBSYS_82D41043&REV_00\3&11583659&0&E8
      Driver: n/a
    
        Name: Intel(R) ICH10 Family SMBus Controller - 3A30
    Device ID: PCI\VEN_8086&DEV_3A30&SUBSYS_82D41043&REV_00\3&11583659&0&FB
      Driver: n/a
    
        Name: Standard Dual Channel PCI IDE Controller
    Device ID: PCI\VEN_8086&DEV_3A26&SUBSYS_82D41043&REV_00\3&11583659&0&FD
      Driver: n/a
    
        Name: Standard Dual Channel PCI IDE Controller
    Device ID: PCI\VEN_8086&DEV_3A20&SUBSYS_82D41043&REV_00\3&11583659&0&FA
      Driver: n/a
    
        Name: Intel(R) ICH10R LPC Interface Controller - 3A16
    Device ID: PCI\VEN_8086&DEV_3A16&SUBSYS_82D41043&REV_00\3&11583659&0&F8
      Driver: n/a
    
        Name: Intel(R) 5520/5500/X58 I/O Hub Throttle Registers - 3438
    Device ID: PCI\VEN_8086&DEV_3438&SUBSYS_00000000&REV_12\3&11583659&0&A3
      Driver: n/a
    
        Name: Intel(R) 5520/5500/X58 I/O Hub System Management Registers - 342E
    Device ID: PCI\VEN_8086&DEV_342E&SUBSYS_00000000&REV_12\3&11583659&0&A0
      Driver: n/a
    
        Name: Intel(R) 5520/5500/X58 I/O Hub Control Status and RAS Registers - 3423
    Device ID: PCI\VEN_8086&DEV_3423&SUBSYS_00000000&REV_12\3&11583659&0&A2
      Driver: n/a
    
        Name: Intel(R) 5520/5500/X58 I/O Hub GPIO and Scratch Pad Registers - 3422
    Device ID: PCI\VEN_8086&DEV_3422&SUBSYS_00000000&REV_12\3&11583659&0&A1
      Driver: n/a
    
        Name: Intel(R) 5520/5500/X58 I/O Hub PCI Express Root Port 7 - 340E
    Device ID: PCI\VEN_8086&DEV_340E&SUBSYS_836B1043&REV_12\3&11583659&0&38
      Driver: n/a
    
        Name: Intel(R) 5520/5500/X58 I/O Hub PCI Express Root Port 3 - 340A
    Device ID: PCI\VEN_8086&DEV_340A&SUBSYS_836B1043&REV_12\3&11583659&0&18
      Driver: n/a
    
        Name: Intel(R) 5520/5500/X58 I/O Hub PCI Express Root Port 1 - 3408
    Device ID: PCI\VEN_8086&DEV_3408&SUBSYS_836B1043&REV_12\3&11583659&0&08
      Driver: n/a
    
        Name: Intel(R) 5520/5500/X58 I/O Hub to ESI Port - 3405
    Device ID: PCI\VEN_8086&DEV_3405&SUBSYS_836B1043&REV_12\3&11583659&0&00
      Driver: n/a
    
        Name: Intel(R) 82801 PCI Bridge - 244E
    Device ID: PCI\VEN_8086&DEV_244E&SUBSYS_82D41043&REV_90\3&11583659&0&F0
      Driver: n/a
    
        Name: Standard Dual Channel PCI IDE Controller
    Device ID: PCI\VEN_197B&DEV_2363&SUBSYS_824F1043&REV_03\4&37B550F8&0&00E4
      Driver: n/a
    
        Name: VIA OHCI Compliant IEEE 1394 Host Controller
    Device ID: PCI\VEN_1106&DEV_3403&SUBSYS_83841043&REV_00\4&5E2F093&0&00E3
      Driver: n/a
    
        Name: Realtek PCIe GBE Family Controller
    Device ID: PCI\VEN_10EC&DEV_8168&SUBSYS_82C61043&REV_02\4&9B46FCD&0&00E2
      Driver: n/a
    
        Name: NVIDIA GeForce GTX 275
    Device ID: PCI\VEN_10DE&DEV_05E6&SUBSYS_34CE1458&REV_A1\4&2EB3824&0&0018
      Driver: n/a
    
    ------------------
    DirectShow Filters
    ------------------
    
    DirectShow Filters:
    WMAudio Decoder DMO,0x00800800,1,1,,
    WMAPro over S/PDIF DMO,0x00600800,1,1,,
    WMSpeech Decoder DMO,0x00600800,1,1,,
    MP3 Decoder DMO,0x00600800,1,1,,
    Mpeg4s Decoder DMO,0x00800001,1,1,,
    WMV Screen decoder DMO,0x00600800,1,1,,
    WMVideo Decoder DMO,0x00800001,1,1,,
    Mpeg43 Decoder DMO,0x00800001,1,1,,
    Mpeg4 Decoder DMO,0x00800001,1,1,,
    PP PCM Wrapper,0x00200000,1,1,ppPCMEnc.ax,1.01.0000.0321
    CyberLink Demultiplexer(HomeNetwork),0x00200000,1,0,CLDemuxer.ax,1.00.0000.4513
    ffdshow Video Decoder,0xff800001,2,1,ffdshow.ax,1.01.3964.0000
    Full Screen Renderer,0x00200000,1,0,,6.06.6002.18158
    WMT VIH2 Fix,0x00200000,1,1,WLXVAFilt.dll,15.04.3508.1109
    Record Queue,0x00200000,1,1,WLXVAFilt.dll,15.04.3508.1109
    WMT Switch Filter,0x00200000,1,1,WLXVAFilt.dll,15.04.3508.1109
    WMT Virtual Renderer,0x00200000,1,0,WLXVAFilt.dll,15.04.3508.1109
    WMT DV Extract,0x00200000,1,1,WLXVAFilt.dll,15.04.3508.1109
    WMT Virtual Source,0x00200000,0,1,WLXVAFilt.dll,15.04.3508.1109
    WMT Sample Information Filter,0x00200000,1,1,WLXVAFilt.dll,15.04.3508.1109
    CyberLink MPEG Video Encoder,0x00200000,1,1,P2GVidEnc.ax,6.00.0001.2226
    ffdshow DXVA Video Decoder,0xff800002,2,1,ffdshow.ax,1.01.3964.0000
    ffdshow raw video filter,0x00200000,2,1,ffdshow.ax,1.01.3964.0000
    ffdshow Audio Decoder,0xff800001,1,1,ffdshow.ax,1.01.3964.0000
    CyberLink Editing Service 4.5 (Source),0x00200000,0,2,CLEdtKrn.dll,4.05.0000.2102
    AVS Media Grabber 4,0x00200000,1,0,AVSMediaGrabber4.ax,1.00.0000.0043
    CyberLink UltraSpeed/SVRT Demultiplexer,0x00200000,1,0,SE_CLEdtDemuxer.ax,1.02.0001.6829
    CyberLink MP3/WAV Wrapper,0x00200000,1,1,P2GMP3Wrap.ax,3.07.0000.1314
    PP Video Regulator,0x00200000,1,1,ppResample.ax,2.05.0000.1818
    PP TV Audio Decoder,0x00200000,1,1,claudTV.ax,6.01.0000.4227
    DV Muxer,0x00400000,0,0,,6.06.6001.18000
    PP YUY2 Deinterlace,0x00200000,1,1,ppDItlYuY2.ax,2.05.0000.2703
    CyberLink AudioCD Filter,0x00200000,0,1,P2GAudioCD.ax,5.00.0000.1321
    Color Space Converter,0x00400001,1,1,,6.06.6002.18158
    LAV Splitter,0x00400001,1,1,LAVSplitter.ax,0.31.0000.0000
    WM ASF Reader,0x00400000,0,0,,11.00.6001.7000
    Screen Capture filter,0x00200000,0,1,wmpsrcwp.dll,11.00.6001.7000
    Cyberlink Streamming Filter,0x00200000,0,1,CLStream.ax,1.01.0000.2902
    AVI Splitter,0x00600000,1,1,,6.06.6002.18158
    VGA 16 Color Ditherer,0x00400000,1,1,,6.06.6002.18158
    SBE2MediaTypeProfile,0x00200000,0,0,sbe.dll,6.06.1000.18309
    PP IDM,0x00200000,1,1,ppIDMF.ax,1.00.0000.5113
    CyberLink Editing Service 3.0 (Source),0x00200000,0,2,P2GEdtKrn.dll,3.00.0000.2911
    CyberLink UltraSpeed/SVRT Demultiplexer,0x00200000,1,0,CLEdtDemuxer.ax,1.02.0001.6529
    Microsoft MPEG-2 Video Decoder,0x005fffff,2,4,msmpeg2vdec.dll,11.00.6001.7110
    MPC - RealVideo Decoder,0x00600000,1,1,RealMediaSplitter.ax,1.05.0003.3611
    PP Video Effect,0x00200000,1,1,ppVidFx.ax,1.00.0000.4602
    Cyberlink TS Information,0x00200000,1,0,ppTSInfo.ax,1.02.0001.2929
    AC3 Parser Filter,0x00600000,1,1,mpg2splt.ax,6.06.6002.18363
    CyberLink Digest Filter (PDVD8),0x00200000,2,2,DigestFilter.dll,1.00.0000.3314
    PP Video Decoder,0x00200000,2,3,ppGenericVSD.ax,6.00.0000.5608
    CyberLink HD/BD Mixer (PDVD8.0),0x00200000,1,2,CLHBMixer.ax,2.00.0000.1810
    StreamBufferSink,0x00200000,0,0,sbe.dll,6.06.1000.18309
    PP Audio Resampler,0x00200000,1,1,ppAuRsmpl.ax,2.00.0000.2419
    MJPEG Decompressor,0x00600000,1,1,,6.06.6002.18158
    CyberLink TimeStretch Filter (PDVD8),0x00200000,1,1,clauts.ax,1.00.0000.5423
    PP Dump Dispatch Filter,0x00200000,1,0,CLDumpDispatch.ax,1.02.0001.2412
    MPEG-I Stream Splitter,0x00600000,1,2,,6.06.6002.18158
    CyberLink Demux (PDVD8),0x00200000,1,0,cldemuxer.ax,1.00.0000.7830
    SAMI (CC) Parser,0x00400000,1,1,,6.06.6002.18158
    P2G Video Decoder,0x00200000,2,3,P2GVSD.ax,6.00.0000.2310
    VBI Codec,0x00600000,1,4,VBICodec.ax,6.06.6001.18000
    CyberLink Video/SP Decoder (PDVD8),0x00602000,2,3,CLVsd.ax,8.04.0000.1223
    MPEG-2 Splitter,0x005fffff,1,0,mpg2splt.ax,6.06.6002.18363
    PP File Reader (Async.),0x00200000,0,1,ppReader.ax,2.00.0000.0812
    PP Snapshot Filter,0x00200000,1,0,ppSnapshot.ax,1.00.0000.0001
    SBE2FileScan,0x00200000,0,0,sbe.dll,6.06.1000.18309
    PP Dump Filter,0x00200000,1,0,CLDump.ax,3.00.0000.8231
    CyberLink MPEG-4 Splitter,0x00200000,1,2,SE_clm4splt.ax,1.00.0000.5210
    Microsoft MPEG-2 Video Encoder,0x00200000,2,0,msmpeg2enc.dll,11.00.6002.18005
    PP DV Buffer,0x00200000,2,0,ppDVBuffer.ax,2.00.0000.1610
    CyberLink DV Buffer,0x00200000,0,1,ppDVDump.ax,2.00.0001.0002
    Internal Script Command Renderer,0x00800001,1,0,,6.06.6002.18158
    CyberLink Video Regulator,0x00200000,1,1,P2GRGL.ax,2.00.0000.3328
    AVS Video Out,0x00200000,0,1,AVSVideoOutFilter3.ax,1.00.0000.0233
    CyberLink DVD Navigator (PDVD8),0x00200000,0,3,CLNavX.ax,8.00.0000.3712
    P2G Audio Decoder,0x00200000,1,1,P2GAud.ax,6.01.0000.3601
    MPEG Audio Decoder,0x03680001,1,1,,6.06.6002.18158
    CyberLink Mux Push Source,0x00200000,0,1,SE_CLMuxPushSrc.ax,1.00.0000.0822
    WavPack Audio Decoder,0x00600000,1,1,WavPackDSDecoder.ax,1.01.0000.0484
    PP DDR,0x00200000,1,0,ppRender.ax,2.00.0002.0026
    DV Splitter,0x00600000,1,2,,6.06.6001.18000
    Cyberlink SubTitle Importor (PDVD8),0x00200000,2,1,CLSubTitle.ax,1.00.0000.6519
    Video Mixing Renderer 9,0x00200000,1,0,,6.06.6002.18158
    CyberLink MPEG Splitter,0x00200000,1,2,CLSplter.ax,3.01.0000.3022
    CyberLink Video Effect,0x00200000,1,1,P2GVidFx.ax,1.00.0000.2030
    PP TL MPEG Splitter,0x00200000,1,2,CLTLMSplter.ax,3.03.0000.1917
    Haali Media Splitter,0x00800001,0,1,splitter.ax,1.11.0096.0014
    Haali Media Splitter (AR),0x00400000,1,1,splitter.ax,1.11.0096.0014
    PP M2V Writer,0x00200000,1,0,PPM2VWriter.ax,1.03.0000.2523
    CyberLink Audio Commercial Cut Analyzer,0x00200000,1,1,CLAudCM.ax,1.00.0000.1725
    PP DV TCR,0x00200000,1,1,ppDVTCR.ax,2.01.0000.2910
    Cyberlink Sub-Picture Filter,0x00200000,1,1,CLSubPic.ax,3.00.0000.0728
    CyberLink Audio Noise Reduction,0x00200000,1,1,P2GAuNRWrapper.ax,2.00.0000.1017
    PP Audio Encoder,0x00200000,2,0,CLAudEnc.ax,2.01.0000.1926
    Microsoft MPEG-2 Encoder,0x00200000,2,1,msmpeg2enc.dll,11.00.6002.18005
    CyberLink Load Image Filter,0x00200000,0,1,CLImage.ax,3.01.0000.2928
    CyberLink MPEG-2 Splitter,0x00200000,1,2,P2Gm2spliter.ax,2.04.0000.2301
    Microsoft DTV/DVD Video Decoder,0x005fffff,2,4,MSDTVVDEC.dll,11.00.1000.7000
    CyberLink Audio VolumeBooster,0x00200000,1,1,P2GVB.ax,1.00.0000.1008
    PP MPEG Muxer,0x00200000,2,1,MpgMux.ax,5.01.0000.2014
    CyberLink MPEG-4 Splitter (PDVD8),0x00200000,1,2,clm4splt.ax,1.01.0000.2425
    ACM Wrapper,0x00600000,1,1,,6.06.6002.18158
    CyberLink Frame Parser,0x00200000,2,0,CLFParser.ax,1.00.0000.3702
    madFlac Decoder,0x00600000,1,1,madFlac.ax,1.10.0000.0000
    CyberLink Audio Wizard,0x00201010,1,1,CLAudWizard.ax,1.00.0000.4414
    Video Renderer,0x00800001,1,0,,6.06.6002.18158
    MPEG-2 Video Stream Analyzer,0x00200000,0,0,sbe.dll,6.06.1000.18309
    Cyberlink Dump Dispatch Filter,0x00200000,1,0,P2GDumpDispatch.ax,1.02.0001.2412
    Line 21 Decoder,0x00600000,1,1,,6.06.6002.18005
    Video Port Manager,0x00600000,2,1,,6.06.6002.18158
    Video Renderer,0x00400000,1,0,,6.06.6002.18158
    CyberLink MPEGV Analyzer,0x00200000,1,1,SE_CLMPEGVAnalyzer.ax,1.00.0000.1725
    CyberLink Audio Resampler,0x00200000,1,1,P2GAuRsmpl.ax,1.00.0000.2625
    Haali Video Renderer,0x00200000,1,0,dxr.dll,
    MPC - RealMedia Source,0x00600000,0,0,RealMediaSplitter.ax,1.05.0003.3611
    File Writer,0x00200000,1,0,WLXVAFilt.dll,15.04.3508.1109
    CyberLink SBE Source Filter,0x00200000,0,0,CLSBESrc.ax,1.00.0000.3628
    Cyberlink Dump Dispatch Filter,0x00200000,1,0,SE_CLDumpDispatch.ax,1.03.0000.1003
    WM ASF Writer,0x00400000,0,0,,11.00.6001.7000
    CyberLink MPEG-1 Splitter,0x00200000,1,2,P2Gm1spliter.ax,2.04.0000.2301
    CyberLink Stamp Effect,0x00200000,1,1,ppStampEffect.ax,1.00.0000.2108
    VBI Surface Allocator,0x00600000,1,1,vbisurf.ax,6.00.6001.18000
    CyberLink Demultiplexer,0x00200000,1,0,cldemuxer.ax,1.00.0000.6610
    File writer,0x00200000,1,0,,6.06.6001.18000
    PP YUY2 Sub-Sampling,0x00200000,1,1,ppSubYUY2.ax,2.05.0000.2628
    iTV Data Sink,0x00600000,1,0,itvdata.dll,6.06.1000.18273
    iTV Data Capture filter,0x00600000,1,1,itvdata.dll,6.06.1000.18273
    Cyberlink File Reader (Async.),0x00200000,0,1,P2GReader.ax,3.00.0000.3016
    CyberLink TL MPEG Splitter,0x00200000,1,2,SE_CLTLMSplter.ax,3.02.0000.4316
    CyberLink M2V Writer,0x00200000,1,0,P2GM2VWriter.ax,1.03.0000.2017
    Microsoft DTV/DVD Audio Decoder,0x005fffff,1,1,MSDTVADEC.dll,11.00.1000.7000
    Haali Simple Media Splitter,0x00200000,0,1,splitter.ax,1.11.0096.0014
    PP Audio Effect,0x00200000,1,1,CLAudFx.ax,6.01.0000.0213
    PP WAV Dest,0x00200000,0,0,PPWavDest.ax,1.00.0000.0002
    CyberLink Audio Decoder (PDVD8),0x00201000,1,1,Claud.ax,6.03.0000.2403
    DirectVobSub,0x00200000,2,1,vsfilter.dll,1.05.0003.3611
    Cyberlink Dump Filter,0x00200000,1,0,P2GDump.ax,3.00.0000.7122
    MPC - RealAudio Decoder,0x00600000,1,1,RealMediaSplitter.ax,1.05.0003.3611
    CyberLink Video Stabilizer,0x00200000,1,1,P2GVideoStabilizer.ax,1.00.0000.1017
    CyberLink Audio Decoder,0x00200000,1,1,SE_claud.ax,8.01.0036.4505
    DirectVobSub (auto-loading version),0x00800002,2,1,vsfilter.dll,1.05.0003.3611
    PP Audio Decoder,0x00200000,1,1,CLAud.ax,8.01.0001.3905
    CyberLink PCM Wrapper,0x00200000,1,1,P2GPCMEnc.ax,1.01.0000.0321
    DVD Navigator,0x00200000,0,3,,6.06.6002.18005
    PP MPEG Splitter,0x00200000,1,2,ppSplter.ax,3.03.0000.1917
    Cyberlink Scene Detect Filter,0x00200000,1,1,ppScnDt.ax,1.00.0000.0813
    Overlay Mixer2,0x00200000,1,1,,6.06.6002.18005
    Subtitle Source,0x00200000,0,1,DVobSub.ax,2.00.0023.0000
    Haali Matroska Muxer,0x00200000,1,0,splitter.ax,1.11.0096.0014
    PP Audio Noise Reduction (CES),0x00200000,1,1,CLAuNRWrapper.ax,2.00.0000.1805
    CyberLink Tzan Filter,0x00200000,1,1,CLTzan.ax,2.00.0000.1521
    AVI Draw,0x00600064,9,1,,6.06.6002.18158
    CyberLink H.264/AVC Decoder,0x00200000,1,2,cl264dec.ax,2.01.0000.1708
    PP Gate Filter,0x00200000,1,1,ppGate.ax,1.00.0000.0001
    CyberLink Audio Spectrum Analyzer(HomeNetwork),0x00200000,1,1,CLAudSpa.ax,1.00.0000.0924
    Microsoft MPEG-2 Audio Encoder,0x00200000,2,0,msmpeg2enc.dll,11.00.6002.18005
    CyberLink AudioCD Filter (PDVD8),0x00600000,0,1,CLAudioCD.ax,5.00.0000.5316
    WST Pager,0x00800000,1,1,WSTPager.ax,6.06.6001.18000
    CyberLink Push-Mode CLStream,0x00200000,0,1,CLStream(PushMode).ax,1.00.0000.1627
    MPEG-2 Demultiplexer,0x00600000,1,1,mpg2splt.ax,6.06.6002.18363
    DV Video Decoder,0x00800000,1,1,,6.06.6001.18000
    PP DV Dump Filter,0x00200000,1,0,ppDVDump.ax,2.00.0001.0002
    ffdshow Audio Processor,0x00200000,1,1,ffdshow.ax,1.01.3964.0000
    LAV Splitter Source,0x00400001,0,1,LAVSplitter.ax,0.31.0000.0000
    SampleGrabber,0x00200000,1,1,qedit.dll,6.06.6002.18005
    Null Renderer,0x00200000,1,0,qedit.dll,6.06.6002.18005
    madFlac Source,0x00600000,0,1,madFlac.ax,1.10.0000.0000
    MPEG-2 Sections and Tables,0x005fffff,1,0,Mpeg2Data.ax,6.06.6002.18496
    Microsoft AC3 Encoder,0x00200000,1,1,msac3enc.dll,11.00.6002.18005
    CyberLink MPEGV Analyzer,0x00200000,1,1,CLMPEGVAnalyzer.ax,1.00.0000.1725
    CyberLink Tzan Filter (PDVD8),0x00200000,1,1,CLTzan.ax,3.05.0000.2611
    StreamBufferSource,0x00200000,0,0,sbe.dll,6.06.1000.18309
    PowerProducer Double Tee,0x00200000,1,2,ppDoubleTee.ax,1.00.0000.1224
    CyberLink TimeStretch Filter (CES),0x00200000,1,1,P2Gauts.ax,1.00.0000.2212
    Smart Tee,0x00200000,1,2,,6.06.6001.18000
    Overlay Mixer,0x00200000,0,0,,6.06.6002.18005
    CyberLink TL MPEG Splitter,0x00200000,1,2,P2GTLMSplter.ax,3.02.0000.2219
    AVI Decompressor,0x00600000,1,1,,6.06.6002.18158
    CyberLink MPEG Muxer,0x00200000,2,1,P2GMpgMux.ax,5.01.0000.1723
    CyberLink AVCHD Navigator,0x00600000,0,3,CLAVCHDNav.ax,2.00.0000.2623
    PP Video Regulator,0x00200000,1,1,CLRGL.ax,3.00.0000.1716
    PP SnapShotTIP Filter,0x00200000,1,1,ppSShot.ax,1.00.0000.2617
    AVI/WAV File Source,0x00400000,0,2,,6.06.6002.18158
    Wave Parser,0x00400000,1,1,,6.06.6002.18158
    MIDI Parser,0x00400000,1,1,,6.06.6002.18158
    Multi-file Parser,0x00400000,1,1,,6.06.6002.18158
    File stream renderer,0x00400000,1,1,,6.06.6002.18158
    CyberLink SBE Filter,0x00200000,0,0,CLSBE.ax,1.00.0000.3628
    WavPack Audio Splitter,0x00600000,1,1,WavPackDSSplitter.ax,1.01.0000.0323
    CyberLink Line21 Decoder (PDVD8),0x00200000,0,2,CLLine21.ax,4.00.0000.10309
    ffdshow subtitles filter,0x00200000,2,1,ffdshow.ax,1.01.3964.0000
    CyberLink Audio Decoder(PDVD8 UPnP),0x00200000,1,1,CLAud.ax,6.01.0000.3816
    CyberLink Audio Effect (PDVD8),0x00200000,1,1,CLAudFx.ax,6.00.0000.6525
    CyberLink MPEG Muxer,0x00200000,2,1,SE_MpgMux.ax,5.01.0000.2014
    Microsoft MPEG-1/DD Audio Decoder,0x005fffff,1,1,msmpeg2adec.dll,11.00.6001.7000
    MPC - RealMedia Splitter,0x00600000,1,1,RealMediaSplitter.ax,1.05.0003.3611
    StreamBufferSink2,0x00200000,0,0,sbe.dll,6.06.1000.18309
    AVI Mux,0x00200000,1,0,,6.06.6001.18000
    Line 21 Decoder 2,0x00600002,1,1,,6.06.6002.18158
    File Source (Async.),0x00400000,0,1,,6.06.6002.18158
    File Source (URL),0x00400000,0,1,,6.06.6002.18158
    P2G Video Regulator,0x00200000,1,1,P2GResample.ax,2.05.0000.1818
    CyberLink MPEG-4 Muxer,0x00200000,1,1,SE_clm4muxer.ax,1.00.0000.3920
    PP Byte Counter,0x00200000,1,1,ppByteCounter.ax,1.00.0000.1224
    CyberLink AVI Audio Time Regulator,0x00200000,1,1,AVI_AudTR.ax,1.00.0000.1515
    LAV Audio Decoder,0x00400001,1,1,LAVAudio.ax,0.31.0000.0000
    P2G Audio Encoder,0x00200000,2,0,P2GAudEnc.ax,2.00.0000.4815
    PP MPEG Video Encoder,0x00200000,1,1,CLVidEnc.ax,6.03.0001.3201
    Haali Video Sink,0x00200000,1,0,splitter.ax,1.11.0096.0014
    CyberLink Audio Spectrum Analyzer (PDVD8),0x00200000,1,1,CLAudSpa.ax,1.00.0000.0924
    Infinite Pin Tee Filter,0x00200000,1,1,,6.06.6001.18000
    CyberLink Video/SP Decoder(HomeNetwork),0x00200000,2,3,CLVSD.ax,6.01.0000.0916
    PP TimeStretch Filter (CES),0x00200000,1,1,clauts.ax,1.00.0000.4024
    Enhanced Video Renderer,0x00200000,1,0,evr.dll,6.00.6002.18005
    BDA MPEG2 Transport Information Filter,0x00200000,2,0,psisrndr.ax,6.06.6002.18496
    MPEG Video Decoder,0x40000001,1,1,,6.06.6002.18158
    CyberLink MPEG Decoder,0x00200000,2,3,P2GMVD.ax,5.00.0000.0929
    CyberLink MPEG-4 Splitter,0x00200000,1,2,clm4splt.ax,1.00.0000.4506
    CyberLink MPEG-4 Muxer,0x00200000,1,1,clm4muxer.ax,1.00.0000.3126
    
    WDM Streaming Tee/Splitter Devices:
    Tee/Sink-to-Sink Converter,0x00200000,1,1,,6.00.6001.18000
    
    Video Compressors:
    WMVideo8 Encoder DMO,0x00600800,1,1,,
    WMVideo9 Encoder DMO,0x00600800,1,1,,
    MSScreen 9 encoder DMO,0x00600800,1,1,,
    DV Video Encoder,0x00200000,0,0,,6.06.6001.18000
    ffdshow video encoder,0x00100000,1,1,ffdshow.ax,1.01.3964.0000
    MJPEG Compressor,0x00200000,0,0,,6.06.6002.18158
    Cinepak Codec by Radius,0x00200000,1,1,,6.06.6001.18000
    Intel IYUV codec,0x00200000,1,1,,6.06.6001.18000
    Intel IYUV codec,0x00200000,1,1,,6.06.6001.18000
    Microsoft RLE,0x00200000,1,1,,6.06.6001.18000
    Microsoft Video 1,0x00200000,1,1,,6.06.6001.18000
    
    Audio Compressors:
    WM Speech Encoder DMO,0x00600800,1,1,,
    WMAudio Encoder DMO,0x00600800,1,1,,
    IMA ADPCM,0x00200000,1,1,,6.06.6002.18158
    PCM,0x00200000,1,1,,6.06.6002.18158
    Microsoft ADPCM,0x00200000,1,1,,6.06.6002.18158
    GSM 6.10,0x00200000,1,1,,6.06.6002.18158
    CCITT A-Law,0x00200000,1,1,,6.06.6002.18158
    CCITT u-Law,0x00200000,1,1,,6.06.6002.18158
    MPEG Layer-3,0x00200000,1,1,,6.06.6002.18158
    
    Audio Capture Sources:
    Mic in at front panel (Pink) (R,0x00200000,0,0,,6.06.6001.18000
    Mic in at rear panel (Pink) (Re,0x00200000,0,0,,6.06.6001.18000
    
    PBDA CP Filters:
    PBDA DTFilter,0x00600000,1,1,CPFilters.dll,6.06.1000.18309
    PBDA ETFilter,0x00200000,0,0,CPFilters.dll,6.06.1000.18309
    PBDA PTFilter,0x00200000,0,0,CPFilters.dll,6.06.1000.18309
    
    Midi Renderers:
    Default MidiOut Device,0x00800000,1,0,,6.06.6002.18158
    Microsoft GS Wavetable Synth,0x00200000,1,0,,6.06.6002.18158
    
    WDM Streaming Capture Devices:
    Line in at front panel (Green),0x00200000,1,1,,6.00.6001.18000
    Mic in at front panel (Pink),0x00200000,1,1,,6.00.6001.18000
    Line in at rear panel (Blue),0x00200000,1,1,,6.00.6001.18000
    Mic in at rear panel (Pink),0x00200000,1,1,,6.00.6001.18000
    ,0x00000000,0,0,,
    ,0x00000000,0,0,,
    
    WDM Streaming Rendering Devices:
    Realtek HD Audio output,0x00200000,1,1,,6.00.6001.18000
    Realtek HDA SPDIF Optical Out,0x00200000,1,1,,6.00.6001.18000
    Realtek HDA SPDIF Out,0x00200000,1,1,,6.00.6001.18000
    Realtek HD Audio 2nd output,0x00200000,1,1,,6.00.6001.18000
    
    BDA Network Providers:
    Microsoft ATSC Network Provider,0x00200000,0,1,MSDvbNP.ax,6.06.6002.18496
    Microsoft DVBC Network Provider,0x00200000,0,1,MSDvbNP.ax,6.06.6002.18496
    Microsoft DVBS Network Provider,0x00200000,0,1,MSDvbNP.ax,6.06.6002.18496
    Microsoft DVBT Network Provider,0x00200000,0,1,MSDvbNP.ax,6.06.6002.18496
    Microsoft Network Provider,0x00200000,0,1,MSNP.ax,6.06.6002.18005
    
    Multi-Instance Capable VBI Codecs:
    VBI Codec,0x00600000,1,4,VBICodec.ax,6.06.6001.18000
    
    BDA Transport Information Renderers:
    BDA MPEG2 Transport Information Filter,0x00600000,2,0,psisrndr.ax,6.06.6002.18496
    MPEG-2 Sections and Tables,0x00600000,1,0,Mpeg2Data.ax,6.06.6002.18496
    
    BDA CP/CA Filters:
    Decrypt/Tag,0x00600000,1,0,EncDec.dll,6.06.6002.18363
    Encrypt/Tag,0x00200000,0,0,EncDec.dll,6.06.6002.18363
    XDS Codec,0x00200000,0,0,EncDec.dll,6.06.6002.18363
    
    WDM Streaming Communication Transforms:
    Tee/Sink-to-Sink Converter,0x00200000,1,1,,6.00.6001.18000
    
    Audio Renderers:
    Høyttalere (Realtek High Defini,0x00200000,1,0,,6.06.6002.18158
    CyberLink Audio Renderer (PDVD8),0x00200000,1,0,cladr.ax,7.00.0000.1906
    Default DirectSound Device,0x00800000,1,0,,6.06.6002.18158
    Default WaveOut Device,0x00200000,1,0,,6.06.6002.18158
    Digital Output(RCA+Optical) (Re,0x00200000,1,0,,6.06.6002.18158
    DirectSound: Digital Output(RCA+Optical) (Realtek High Definition Audio),0x00200000,1,0,,6.06.6002.18158
    DirectSound: Høyttalere (Realtek High Definition Audio),0x00200000,1,0,,6.06.6002.18158
    DirectSound: Realtek Digital Output (Realtek High Definition Audio),0x00200000,1,0,,6.06.6002.18158
    DirectSound: Realtek HD Audio 2nd output (Realtek High Definition Audio),0x00200000,1,0,,6.06.6002.18158
    Realtek Digital Output (Realtek,0x00200000,1,0,,6.06.6002.18158
    Realtek HD Audio 2nd output (Re,0x00200000,1,0,,6.06.6002.18158
    [/color]

  11. ------------------

    System Information

    ------------------

    Time of this report: 8/28/2011, 10:56:38

    Machine name: KEVIN-PC

    Operating System: Windows Vista™ Home Premium (6.0, Build 6002) Service Pack 2 (6002.vistasp2_gdr.110617-0336)

    Language: Norwegian (Bokmål) (Regional Setting: Norwegian (Bokmål))

    System Manufacturer: System manufacturer

    System Model: System Product Name

    BIOS: BIOS Date: 07/14/09 16:03:07 Ver: 08.00.15

    Processor: Intel® Core i7 CPU 920 @ 2.67GHz (8 CPUs), ~2.7GHz

    Memory: 12278MB RAM

    Page File: 3902MB used, 20857MB available

    Windows Dir: C:\Windows

    DirectX Version: DirectX 11

    DX Setup Parameters: Not found

    DxDiag Version: 7.00.6002.18107 32bit Unicode

     

    ------------

    DxDiag Notes

    ------------

    Display Tab 1: No problems found.

    Display Tab 2: No problems found.

    Sound Tab 1: No problems found.

    Sound Tab 2: No problems found.

    Sound Tab 3: No problems found.

    Sound Tab 4: No problems found.

    Input Tab: No problems found.

     

    --------------------

    DirectX Debug Levels

    --------------------

    Direct3D: 0/4 (retail)

    DirectDraw: 0/4 (retail)

    DirectInput: 0/5 (retail)

    DirectMusic: 0/5 (retail)

    DirectPlay: 0/9 (retail)

    DirectSound: 0/5 (retail)

    DirectShow: 0/6 (retail)

     

    ---------------

    Display Devices

    ---------------

    Card name: NVIDIA GeForce GTX 275

    Manufacturer: NVIDIA

    Chip type: GeForce GTX 275

    DAC type: Integrated RAMDAC

    Device Key: Enum\PCI\VEN_10DE&DEV_05E6&SUBSYS_34CE1458&REV_A1

    Display Memory: 4069 MB

    Dedicated Memory: 869 MB

    Shared Memory: 3199 MB

    Current Mode: 1190 x 670 (32 bit) (60Hz)

    Monitor: SyncMaster BX2431(Analog)

    Driver Name: nvd3dumx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvd3dum,nvwgf2um,nvwgf2um

    Driver Version: 8.17.0012.8026 (English)

    DDI Version: 10

    BGRA Supported: Yes

    Driver Attributes: Final Retail

    Driver Date/Size: 8/3/2011 13:50:00, 15064168 bytes

    WHQL Logo'd: n/a

    WHQL Date Stamp: n/a

    Device Identifier: {D7B71E3E-46A6-11CF-B268-C2141FC2C535}

    Vendor ID: 0x10DE

    Device ID: 0x05E6

    SubSys ID: 0x34CE1458

    Revision ID: 0x00A1

    Revision ID: 0x00A1

    Video Accel: ModeMPEG2_A ModeMPEG2_C ModeVC1_C ModeWMV9_C

    Deinterlace Caps: {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive

    {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY

    {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY

    {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch

    {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive

    {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY

    {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY

    {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch

    {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive

    {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY

    {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY

    {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch

    {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive

    {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY

    {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY

    {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch

    {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=

    {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=

    {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=

    {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=

    {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=

    {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=

    {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=

    {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=

    {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=

    {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=

    {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=

    {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=

    {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=

    {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=

    {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=

    {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=

    {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=

    {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=

    {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=

    {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=

    {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=

    {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=

    {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=

    {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=

    DDraw Status: Enabled

    D3D Status: Enabled

    AGP Status: Enabled

     

    Card name: NVIDIA GeForce GTX 275

    Manufacturer: NVIDIA

    Chip type: GeForce GTX 275

    DAC type: Integrated RAMDAC

    Device Key: Enum\PCI\VEN_10DE&DEV_05E6&SUBSYS_34CE1458&REV_A1

    Display Memory: 4069 MB

    Dedicated Memory: 869 MB

    Shared Memory: 3199 MB

    Current Mode: 1440 x 900 (32 bit) (60Hz)

    Monitor: Generic PnP Monitor

    Driver Name: nvd3dumx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvd3dum,nvwgf2um,nvwgf2um

    Driver Version: 8.17.0012.8026 (English)

    DDI Version: 10

    BGRA Supported: Yes

    Driver Attributes: Final Retail

    Driver Date/Size: 8/3/2011 13:50:00, 15064168 bytes

    WHQL Logo'd: n/a

    WHQL Date Stamp: n/a

    Device Identifier: {D7B71E3E-46A6-11CF-B268-C2141FC2C535}

    Vendor ID: 0x10DE

    Device ID: 0x05E6

    SubSys ID: 0x34CE1458

    Revision ID: 0x00A1

    Revision ID: 0x00A1

    Video Accel: ModeMPEG2_A ModeMPEG2_C ModeVC1_C ModeWMV9_C

    Deinterlace Caps: {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive

    {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY

    {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY

    {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch

    {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive

    {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY

    {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY

    {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch

    {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive

    {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY

    {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY

    {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch

    {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive

    {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY

    {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY

    {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch

    {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=

    {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=

    {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=

    {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=

    {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=

    {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=

    {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=

    {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=

    {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=

    {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=

    {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=

    {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=

    {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=

    {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=

    {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=

    {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=

    {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=

    {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=

    {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=

    {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=

    {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=

    {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=

    {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=

    {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=

    DDraw Status: Enabled

    D3D Status: Enabled

    AGP Status: Enabled

     

    -------------

    Sound Devices

    -------------

    Description: Høyttalere (Realtek High Definition Audio)

    Default Sound Playback: Yes

    Default Voice Playback: Yes

    Hardware ID: HDAUDIO\FUNC_01&VEN_10EC&DEV_0888&SUBSYS_104383C0&REV_1001

    Manufacturer ID: 1

    Product ID: 100

    Type: WDM

    Driver Name: RTKVHD64.sys

    Driver Version: 6.00.0001.5804 (English)

    Driver Attributes: Final Retail

    WHQL Logo'd: n/a

    Date and Size: 3/4/2009 18:57:58, 1728160 bytes

    Other Files:

    Driver Provider: Realtek Semiconductor Corp.

    HW Accel Level: Basic

    Cap Flags: 0xF1F

    Min/Max Sample Rate: 100, 200000

    Static/Strm HW Mix Bufs: 1, 0

    Static/Strm HW 3D Bufs: 0, 0

    HW Memory: 0

    Voice Management: No

    EAX 2.0 Listen/Src: No, No

    I3DL2 Listen/Src: No, No

    Sensaura ZoomFX: No

     

    Description: Realtek HD Audio 2nd output (Realtek High Definition Audio)

    Default Sound Playback: No

    Default Voice Playback: No

    Hardware ID: HDAUDIO\FUNC_01&VEN_10EC&DEV_0888&SUBSYS_104383C0&REV_1001

    Manufacturer ID: 1

    Product ID: 100

    Type: WDM

    Driver Name: RTKVHD64.sys

    Driver Version: 6.00.0001.5804 (English)

    Driver Attributes: Final Retail

    WHQL Logo'd: n/a

    Date and Size: 3/4/2009 18:57:58, 1728160 bytes

    Other Files:

    Driver Provider: Realtek Semiconductor Corp.

    HW Accel Level: Basic

    Cap Flags: 0xF1F

    Min/Max Sample Rate: 100, 200000

    Static/Strm HW Mix Bufs: 1, 0

    Static/Strm HW 3D Bufs: 0, 0

    HW Memory: 0

    Voice Management: No

    EAX 2.0 Listen/Src: No, No

    I3DL2 Listen/Src: No, No

    Sensaura ZoomFX: No

     

    Description: Digital Output(RCA+Optical) (Realtek High Definition Audio)

    Default Sound Playback: No

    Default Voice Playback: No

    Hardware ID: HDAUDIO\FUNC_01&VEN_10EC&DEV_0888&SUBSYS_104383C0&REV_1001

    Manufacturer ID: 1

    Product ID: 100

    Type: WDM

    Driver Name: RTKVHD64.sys

    Driver Version: 6.00.0001.5804 (English)

    Driver Attributes: Final Retail

    WHQL Logo'd: n/a

    Date and Size: 3/4/2009 18:57:58, 1728160 bytes

    Other Files:

    Driver Provider: Realtek Semiconductor Corp.

    HW Accel Level: Basic

    Cap Flags: 0xF1F

    Min/Max Sample Rate: 100, 200000

    Static/Strm HW Mix Bufs: 1, 0

    Static/Strm HW 3D Bufs: 0, 0

    HW Memory: 0

    Voice Management: No

    EAX 2.0 Listen/Src: No, No

    I3DL2 Listen/Src: No, No

    Sensaura ZoomFX: No

     

    Description: Realtek Digital Output (Realtek High Definition Audio)

    Default Sound Playback: No

    Default Voice Playback: No

    Hardware ID: HDAUDIO\FUNC_01&VEN_10EC&DEV_0888&SUBSYS_104383C0&REV_1001

    Manufacturer ID: 1

    Product ID: 100

    Type: WDM

    Driver Name: RTKVHD64.sys

    Driver Version: 6.00.0001.5804 (English)

    Driver Attributes: Final Retail

    WHQL Logo'd: n/a

    Date and Size: 3/4/2009 18:57:58, 1728160 bytes

    Other Files:

    Driver Provider: Realtek Semiconductor Corp.

    HW Accel Level: Basic

    Cap Flags: 0xF1F

    Min/Max Sample Rate: 100, 200000

    Static/Strm HW Mix Bufs: 1, 0

    Static/Strm HW 3D Bufs: 0, 0

    HW Memory: 0

    Voice Management: No

    EAX 2.0 Listen/Src: No, No

    I3DL2 Listen/Src: No, No

    Sensaura ZoomFX: No

     

    ---------------------

    Sound Capture Devices

    ---------------------

    Description: Mikrofon (Realtek High Definition Audio)

    Default Sound Capture: Yes

    Default Voice Capture: Yes

    Driver Name: RTKVHD64.sys

    Driver Version: 6.00.0001.5804 (English)

    Driver Attributes: Final Retail

    Date and Size: 3/4/2009 18:57:58, 1728160 bytes

    Cap Flags: 0x1

    Format Flags: 0xFFFFF

     

    -------------------

    DirectInput Devices

    -------------------

    Device Name: Mouse

    Attached: 1

    Controller ID: n/a

    Vendor/Product ID: n/a

    FF Driver: n/a

     

    Device Name: Keyboard

    Attached: 1

    Controller ID: n/a

    Vendor/Product ID: n/a

    FF Driver: n/a

     

    Device Name: Virtual HID Minidriver

    Attached: 1

    Controller ID: 0x0

    Vendor/Product ID: 0xBEEF, 0xFEEC

    FF Driver: n/a

     

    Device Name: Razer Lycosa

    Attached: 1

    Controller ID: 0x0

    Vendor/Product ID: 0x1532, 0x0109

    FF Driver: n/a

     

    Device Name: Razer Lycosa

    Attached: 1

    Controller ID: 0x0

    Vendor/Product ID: 0x1532, 0x0109

    FF Driver: n/a

     

    Poll w/ Interrupt: No

     

    -----------

    USB Devices

    -----------

    + USB Root Hub

    | Vendor/Product ID: 0x8086, 0x3A36

    | Matching Device ID: usb\root_hub

    | Service: usbhub

     

    ----------------

    Gameport Devices

    ----------------

     

    ------------

    PS/2 Devices

    ------------

    + HID Keyboard Device

    | Matching Device ID: hid_device_system_keyboard

    | Service: kbdhid

    |

    + HID Keyboard Device

    | Vendor/Product ID: 0x1532, 0x0109

    | Matching Device ID: hid_device_system_keyboard

    | Service: kbdhid

    |

    + Terminal Server Keyboard Driver

    | Matching Device ID: root\rdp_kbd

    | Upper Filters: kbdclass

    | Service: TermDD

    |

    + HID-compliant mouse

    | Matching Device ID: hid_device_system_mouse

    | Service: mouhid

    |

    + HID-compliant mouse

    | Vendor/Product ID: 0x1532, 0x0016

    | Matching Device ID: hid_device_system_mouse

    | Service: mouhid

    |

    + Terminal Server Mouse Driver

    | Matching Device ID: root\rdp_mou

    | Upper Filters: mouclass

    | Service: TermDD

     

    ------------------------

    Disk & DVD/CD-ROM Drives

    ------------------------

    Drive: C:

    Free Space: 15.2 GB

    Total Space: 102.4 GB

    File System: NTFS

    Model: SAMSUNG HD103UJ ATA Device

     

    Drive: D:

    Free Space: 329.0 GB

    Total Space: 953.9 GB

    File System: NTFS

    Model: SAMSUNG HD103UJ ATA Device

     

    Drive: E:

    Free Space: 251.2 GB

    Total Space: 841.2 GB

    File System: NTFS

    Model: SAMSUNG HD103UJ ATA Device

     

    Drive: F:

    Model: TSSTcorp CDDVDW SH-S223B ATA Device

    Driver: c:\windows\system32\drivers\cdrom.sys, 6.00.6002.18005 (Norwegian (Bokmål)), , 0 bytes

     

    Drive: G:

    Model: BDROM 4X12X32X ATA Device

    Driver: c:\windows\system32\drivers\cdrom.sys, 6.00.6002.18005 (Norwegian (Bokmål)), , 0 bytes

     

    Drive: L:

    Model: MHODUX GDIZCPMF4HI SCSI CdRom Device

    Driver: c:\windows\system32\drivers\cdrom.sys, 6.00.6002.18005 (Norwegian (Bokmål)), , 0 bytes

     

    --------------

    System Devices

    --------------

    Name: Intel® ICH10 Family PCI Express Root Port 5 - 3A48

    Device ID: PCI\VEN_8086&DEV_3A48&SUBSYS_83571043&REV_00\3&11583659&0&E4

    Driver: n/a

     

    Name: Intel® ICH10 Family PCI Express Root Port 4 - 3A46

    Device ID: PCI\VEN_8086&DEV_3A46&SUBSYS_83571043&REV_00\3&11583659&0&E3

    Driver: n/a

     

    Name: Intel® ICH10 Family PCI Express Root Port 3 - 3A44

    Device ID: PCI\VEN_8086&DEV_3A44&SUBSYS_83571043&REV_00\3&11583659&0&E2

    Driver: n/a

     

    Name: Intel® ICH10 Family PCI Express Root Port 1 - 3A40

    Device ID: PCI\VEN_8086&DEV_3A40&SUBSYS_83571043&REV_00\3&11583659&0&E0

    Driver: n/a

     

    Name: High Definition Audio Controller

    Device ID: PCI\VEN_8086&DEV_3A3E&SUBSYS_83571043&REV_00\3&11583659&0&D8

    Driver: n/a

     

    Name: Intel® ICH10 Family USB Enhanced Host Controller - 3A3C

    Device ID: PCI\VEN_8086&DEV_3A3C&SUBSYS_82D41043&REV_00\3&11583659&0&D7

    Driver: n/a

     

    Name: Intel® ICH10 Family USB Enhanced Host Controller - 3A3A

    Device ID: PCI\VEN_8086&DEV_3A3A&SUBSYS_82D41043&REV_00\3&11583659&0&EF

    Driver: n/a

     

    Name: Intel® ICH10 Family USB Universal Host Controller - 3A39

    Device ID: PCI\VEN_8086&DEV_3A39&SUBSYS_82D41043&REV_00\3&11583659&0&D2

    Driver: n/a

     

    Name: Intel® ICH10 Family USB Universal Host Controller - 3A38

    Device ID: PCI\VEN_8086&DEV_3A38&SUBSYS_82D41043&REV_00\3&11583659&0&D1

    Driver: n/a

     

    Name: Intel® ICH10 Family USB Universal Host Controller - 3A37

    Device ID: PCI\VEN_8086&DEV_3A37&SUBSYS_82D41043&REV_00\3&11583659&0&D0

    Driver: n/a

     

    Name: Intel® ICH10 Family USB Universal Host Controller - 3A36

    Device ID: PCI\VEN_8086&DEV_3A36&SUBSYS_82D41043&REV_00\3&11583659&0&EA

    Driver: n/a

     

    Name: Intel® ICH10 Family USB Universal Host Controller - 3A35

    Device ID: PCI\VEN_8086&DEV_3A35&SUBSYS_82D41043&REV_00\3&11583659&0&E9

    Driver: n/a

     

    Name: Intel® ICH10 Family USB Universal Host Controller - 3A34

    Device ID: PCI\VEN_8086&DEV_3A34&SUBSYS_82D41043&REV_00\3&11583659&0&E8

    Driver: n/a

     

    Name: Intel® ICH10 Family SMBus Controller - 3A30

    Device ID: PCI\VEN_8086&DEV_3A30&SUBSYS_82D41043&REV_00\3&11583659&0&FB

    Driver: n/a

     

    Name: Standard Dual Channel PCI IDE Controller

    Device ID: PCI\VEN_8086&DEV_3A26&SUBSYS_82D41043&REV_00\3&11583659&0&FD

    Driver: n/a

     

    Name: Standard Dual Channel PCI IDE Controller

    Device ID: PCI\VEN_8086&DEV_3A20&SUBSYS_82D41043&REV_00\3&11583659&0&FA

    Driver: n/a

     

    Name: Intel® ICH10R LPC Interface Controller - 3A16

    Device ID: PCI\VEN_8086&DEV_3A16&SUBSYS_82D41043&REV_00\3&11583659&0&F8

    Driver: n/a

     

    Name: Intel® 5520/5500/X58 I/O Hub Throttle Registers - 3438

    Device ID: PCI\VEN_8086&DEV_3438&SUBSYS_00000000&REV_12\3&11583659&0&A3

    Driver: n/a

     

    Name: Intel® 5520/5500/X58 I/O Hub System Management Registers - 342E

    Device ID: PCI\VEN_8086&DEV_342E&SUBSYS_00000000&REV_12\3&11583659&0&A0

    Driver: n/a

     

    Name: Intel® 5520/5500/X58 I/O Hub Control Status and RAS Registers - 3423

    Device ID: PCI\VEN_8086&DEV_3423&SUBSYS_00000000&REV_12\3&11583659&0&A2

    Driver: n/a

     

    Name: Intel® 5520/5500/X58 I/O Hub GPIO and Scratch Pad Registers - 3422

    Device ID: PCI\VEN_8086&DEV_3422&SUBSYS_00000000&REV_12\3&11583659&0&A1

    Driver: n/a

     

    Name: Intel® 5520/5500/X58 I/O Hub PCI Express Root Port 7 - 340E

    Device ID: PCI\VEN_8086&DEV_340E&SUBSYS_836B1043&REV_12\3&11583659&0&38

    Driver: n/a

     

    Name: Intel® 5520/5500/X58 I/O Hub PCI Express Root Port 3 - 340A

    Device ID: PCI\VEN_8086&DEV_340A&SUBSYS_836B1043&REV_12\3&11583659&0&18

    Driver: n/a

     

    Name: Intel® 5520/5500/X58 I/O Hub PCI Express Root Port 1 - 3408

    Device ID: PCI\VEN_8086&DEV_3408&SUBSYS_836B1043&REV_12\3&11583659&0&08

    Driver: n/a

     

    Name: Intel® 5520/5500/X58 I/O Hub to ESI Port - 3405

    Device ID: PCI\VEN_8086&DEV_3405&SUBSYS_836B1043&REV_12\3&11583659&0&00

    Driver: n/a

     

    Name: Intel® 82801 PCI Bridge - 244E

    Device ID: PCI\VEN_8086&DEV_244E&SUBSYS_82D41043&REV_90\3&11583659&0&F0

    Driver: n/a

     

    Name: Standard Dual Channel PCI IDE Controller

    Device ID: PCI\VEN_197B&DEV_2363&SUBSYS_824F1043&REV_03\4&37B550F8&0&00E4

    Driver: n/a

     

    Name: VIA OHCI Compliant IEEE 1394 Host Controller

    Device ID: PCI\VEN_1106&DEV_3403&SUBSYS_83841043&REV_00\4&5E2F093&0&00E3

    Driver: n/a

     

    Name: Realtek PCIe GBE Family Controller

    Device ID: PCI\VEN_10EC&DEV_8168&SUBSYS_82C61043&REV_02\4&9B46FCD&0&00E2

    Driver: n/a

     

    Name: NVIDIA GeForce GTX 275

    Device ID: PCI\VEN_10DE&DEV_05E6&SUBSYS_34CE1458&REV_A1\4&2EB3824&0&0018

    Driver: n/a

     

    ------------------

    DirectShow Filters

    ------------------

     

    DirectShow Filters:

    WMAudio Decoder DMO,0x00800800,1,1,,

    WMAPro over S/PDIF DMO,0x00600800,1,1,,

    WMSpeech Decoder DMO,0x00600800,1,1,,

    MP3 Decoder DMO,0x00600800,1,1,,

    Mpeg4s Decoder DMO,0x00800001,1,1,,

    WMV Screen decoder DMO,0x00600800,1,1,,

    WMVideo Decoder DMO,0x00800001,1,1,,

    Mpeg43 Decoder DMO,0x00800001,1,1,,

    Mpeg4 Decoder DMO,0x00800001,1,1,,

    PP PCM Wrapper,0x00200000,1,1,ppPCMEnc.ax,1.01.0000.0321

    CyberLink Demultiplexer(HomeNetwork),0x00200000,1,0,CLDemuxer.ax,1.00.0000.4513

    ffdshow Video Decoder,0xff800001,2,1,ffdshow.ax,1.01.3467.0000

    Full Screen Renderer,0x00200000,1,0,,6.06.6002.18158

    WMT VIH2 Fix,0x00200000,1,1,WLXVAFilt.dll,15.04.3508.1109

    Record Queue,0x00200000,1,1,WLXVAFilt.dll,15.04.3508.1109

    WMT Switch Filter,0x00200000,1,1,WLXVAFilt.dll,15.04.3508.1109

    WMT Virtual Renderer,0x00200000,1,0,WLXVAFilt.dll,15.04.3508.1109

    WMT DV Extract,0x00200000,1,1,WLXVAFilt.dll,15.04.3508.1109

    WMT Virtual Source,0x00200000,0,1,WLXVAFilt.dll,15.04.3508.1109

    WMT Sample Information Filter,0x00200000,1,1,WLXVAFilt.dll,15.04.3508.1109

    Nero Audio Decoder 2,0x00600000,1,1,,

    CyberLink MPEG Video Encoder,0x00200000,1,1,P2GVidEnc.ax,6.00.0001.2226

    ffdshow DXVA Video Decoder,0xff800002,2,1,ffdshow.ax,1.01.3467.0000

    ffdshow raw video filter,0x00200000,2,1,ffdshow.ax,1.01.3467.0000

    ffdshow Audio Decoder,0xff800001,1,1,ffdshow.ax,1.01.3467.0000

    CyberLink Editing Service 4.5 (Source),0x00200000,0,2,CLEdtKrn.dll,4.05.0000.2102

    AVS Media Grabber 4,0x00200000,1,0,AVSMediaGrabber4.ax,1.00.0000.0043

    CyberLink UltraSpeed/SVRT Demultiplexer,0x00200000,1,0,SE_CLEdtDemuxer.ax,1.02.0001.6829

    CyberLink MP3/WAV Wrapper,0x00200000,1,1,P2GMP3Wrap.ax,3.07.0000.1314

    PP Video Regulator,0x00200000,1,1,ppResample.ax,2.05.0000.1818

    PP TV Audio Decoder,0x00200000,1,1,claudTV.ax,6.01.0000.4227

    DV Muxer,0x00400000,0,0,,6.06.6001.18000

    MPC - Mpeg Source (Gabest),0x00400000,0,0,MpegSplitter.ax,1.03.1976.0000

    PP YUY2 Deinterlace,0x00200000,1,1,ppDItlYuY2.ax,2.05.0000.2703

    CyberLink AudioCD Filter,0x00200000,0,1,P2GAudioCD.ax,5.00.0000.1321

    Color Space Converter,0x00400001,1,1,,6.06.6002.18158

    WM ASF Reader,0x00400000,0,0,,11.00.6001.7000

    Screen Capture filter,0x00200000,0,1,wmpsrcwp.dll,11.00.6001.7000

    Cyberlink Streamming Filter,0x00200000,0,1,CLStream.ax,1.01.0000.2902

    Nero Splitter,0x00600000,1,3,,

    AVI Splitter,0x00600000,1,1,,6.06.6002.18158

    VGA 16 Color Ditherer,0x00400000,1,1,,6.06.6002.18158

    SBE2MediaTypeProfile,0x00200000,0,0,sbe.dll,6.06.1000.18309

    PP IDM,0x00200000,1,1,ppIDMF.ax,1.00.0000.5113

    CyberLink Editing Service 3.0 (Source),0x00200000,0,2,P2GEdtKrn.dll,3.00.0000.2911

    CyberLink UltraSpeed/SVRT Demultiplexer,0x00200000,1,0,CLEdtDemuxer.ax,1.02.0001.6529

    Microsoft MPEG-2 Video Decoder,0x005fffff,2,4,msmpeg2vdec.dll,11.00.6001.7110

    PP Video Effect,0x00200000,1,1,ppVidFx.ax,1.00.0000.4602

    MONOGRAM AMR Splitter,0x00600000,1,1,mmamr.ax,1.00.0001.0000

    Cyberlink TS Information,0x00200000,1,0,ppTSInfo.ax,1.02.0001.2929

    AC3 Parser Filter,0x00600000,1,1,mpg2splt.ax,6.06.6002.18363

    CyberLink Digest Filter (PDVD8),0x00200000,2,2,DigestFilter.dll,1.00.0000.3314

    PP Video Decoder,0x00200000,2,3,ppGenericVSD.ax,6.00.0000.5608

    CyberLink HD/BD Mixer (PDVD8.0),0x00200000,1,2,CLHBMixer.ax,2.00.0000.1810

    StreamBufferSink,0x00200000,0,0,sbe.dll,6.06.1000.18309

    PP Audio Resampler,0x00200000,1,1,ppAuRsmpl.ax,2.00.0000.2419

    MJPEG Decompressor,0x00600000,1,1,,6.06.6002.18158

    CyberLink TimeStretch Filter (PDVD8),0x00200000,1,1,clauts.ax,1.00.0000.5423

    PP Dump Dispatch Filter,0x00200000,1,0,CLDumpDispatch.ax,1.02.0001.2412

    MPEG-I Stream Splitter,0x00600000,1,2,,6.06.6002.18158

    CyberLink Demux (PDVD8),0x00200000,1,0,cldemuxer.ax,1.00.0000.7830

    SAMI (CC) Parser,0x00400000,1,1,,6.06.6002.18158

    P2G Video Decoder,0x00200000,2,3,P2GVSD.ax,6.00.0000.2310

    VBI Codec,0x00600000,1,4,VBICodec.ax,6.06.6001.18000

    CyberLink Video/SP Decoder (PDVD8),0x00602000,2,3,CLVsd.ax,8.04.0000.1223

    MPEG-2 Splitter,0x005fffff,1,0,mpg2splt.ax,6.06.6002.18363

    PP File Reader (Async.),0x00200000,0,1,ppReader.ax,2.00.0000.0812

    PP Snapshot Filter,0x00200000,1,0,ppSnapshot.ax,1.00.0000.0001

    MPC - MP4 Source,0x00600000,0,0,MP4Splitter.ax,1.03.1976.0000

    SBE2FileScan,0x00200000,0,0,sbe.dll,6.06.1000.18309

    PP Dump Filter,0x00200000,1,0,CLDump.ax,3.00.0000.8231

    CyberLink MPEG-4 Splitter,0x00200000,1,2,SE_clm4splt.ax,1.00.0000.5210

    Microsoft MPEG-2 Video Encoder,0x00200000,2,0,msmpeg2enc.dll,11.00.6002.18005

    PP DV Buffer,0x00200000,2,0,ppDVBuffer.ax,2.00.0000.1610

    CyberLink DV Buffer,0x00200000,0,1,ppDVDump.ax,2.00.0001.0002

    MPC - FLV Splitter (Gabest),0x00600000,1,1,FLVSplitter.ax,1.03.1976.0000

    Internal Script Command Renderer,0x00800001,1,0,,6.06.6002.18158

    CyberLink Video Regulator,0x00200000,1,1,P2GRGL.ax,2.00.0000.3328

    AVS Video Out,0x00200000,0,1,AVSVideoOutFilter3.ax,1.00.0000.0233

    CyberLink DVD Navigator (PDVD8),0x00200000,0,3,CLNavX.ax,8.00.0000.3712

    P2G Audio Decoder,0x00200000,1,1,P2GAud.ax,6.01.0000.3601

    MPEG Audio Decoder,0x03680001,1,1,,6.06.6002.18158

    CyberLink Mux Push Source,0x00200000,0,1,SE_CLMuxPushSrc.ax,1.00.0000.0822

    WavPack Audio Decoder,0x00600000,1,1,WavPackDSDecoder.ax,1.01.0000.0484

    PP DDR,0x00200000,1,0,ppRender.ax,2.00.0002.0026

    DV Splitter,0x00600000,1,2,,6.06.6001.18000

    Cyberlink SubTitle Importor (PDVD8),0x00200000,2,1,CLSubTitle.ax,1.00.0000.6519

    MONOGRAM AMR Decoder,0x00600000,1,1,mmamr.ax,1.00.0001.0000

    Video Mixing Renderer 9,0x00200000,1,0,,6.06.6002.18158

    CyberLink MPEG Splitter,0x00200000,1,2,CLSplter.ax,3.01.0000.3022

    CyberLink Video Effect,0x00200000,1,1,P2GVidFx.ax,1.00.0000.2030

    PP TL MPEG Splitter,0x00200000,1,2,CLTLMSplter.ax,3.03.0000.1917

    MONOGRAM Musepack Decoder,0x00600000,1,1,mmmpcdec.ax,0.09.0002.0000

    Haali Media Splitter,0x00800001,0,1,splitter.ax,1.10.0175.0000

    Haali Media Splitter (AR),0x00400000,1,1,splitter.ax,1.10.0175.0000

    PP M2V Writer,0x00200000,1,0,PPM2VWriter.ax,1.03.0000.2523

    CyberLink Audio Commercial Cut Analyzer,0x00200000,1,1,CLAudCM.ax,1.00.0000.1725

    PP DV TCR,0x00200000,1,1,ppDVTCR.ax,2.01.0000.2910

    Cyberlink Sub-Picture Filter,0x00200000,1,1,CLSubPic.ax,3.00.0000.0728

    CyberLink Audio Noise Reduction,0x00200000,1,1,P2GAuNRWrapper.ax,2.00.0000.1017

    PP Audio Encoder,0x00200000,2,0,CLAudEnc.ax,2.01.0000.1926

    Microsoft MPEG-2 Encoder,0x00200000,2,1,msmpeg2enc.dll,11.00.6002.18005

    CyberLink Load Image Filter,0x00200000,0,1,CLImage.ax,3.01.0000.2928

    MPC - MP4 Splitter,0x00600000,1,1,MP4Splitter.ax,1.03.1976.0000

    CyberLink MPEG-2 Splitter,0x00200000,1,2,P2Gm2spliter.ax,2.04.0000.2301

    Xvid MPEG-4 Video Decoder,0x00800000,1,1,xvid.ax,

    Microsoft DTV/DVD Video Decoder,0x005fffff,2,4,MSDTVVDEC.dll,11.00.1000.7000

    CyberLink Audio VolumeBooster,0x00200000,1,1,P2GVB.ax,1.00.0000.1008

    File Source (Monkey Audio),0x00400000,0,1,MonkeySource.ax,

    PP MPEG Muxer,0x00200000,2,1,MpgMux.ax,5.01.0000.2014

    CyberLink MPEG-4 Splitter (PDVD8),0x00200000,1,2,clm4splt.ax,1.01.0000.2425

    ACM Wrapper,0x00600000,1,1,,6.06.6002.18158

    CyberLink Frame Parser,0x00200000,2,0,CLFParser.ax,1.00.0000.3702

    madFlac Decoder,0x00600000,1,1,madFlac.ax,1.08.0000.0000

    CyberLink Audio Wizard,0x00201010,1,1,CLAudWizard.ax,1.00.0000.4414

    Video Renderer,0x00800001,1,0,,6.06.6002.18158

    MPEG-2 Video Stream Analyzer,0x00200000,0,0,sbe.dll,6.06.1000.18309

    Cyberlink Dump Dispatch Filter,0x00200000,1,0,P2GDumpDispatch.ax,1.02.0001.2412

    Line 21 Decoder,0x00600000,1,1,,6.06.6002.18005

    Video Port Manager,0x00600000,2,1,,6.06.6002.18158

    Video Renderer,0x00400000,1,0,,6.06.6002.18158

    CyberLink MPEGV Analyzer,0x00200000,1,1,SE_CLMPEGVAnalyzer.ax,1.00.0000.1725

    CyberLink Audio Resampler,0x00200000,1,1,P2GAuRsmpl.ax,1.00.0000.2625

    Haali Video Renderer,0x00200000,1,0,dxr.dll,

    File Writer,0x00200000,1,0,WLXVAFilt.dll,15.04.3508.1109

    CyberLink SBE Source Filter,0x00200000,0,0,CLSBESrc.ax,1.00.0000.3628

    Cyberlink Dump Dispatch Filter,0x00200000,1,0,SE_CLDumpDispatch.ax,1.03.0000.1003

    WM ASF Writer,0x00400000,0,0,,11.00.6001.7000

    CyberLink MPEG-1 Splitter,0x00200000,1,2,P2Gm1spliter.ax,2.04.0000.2301

    CyberLink Stamp Effect,0x00200000,1,1,ppStampEffect.ax,1.00.0000.2108

    Nero DVD Decoder,0x00600000,2,1,,

    VBI Surface Allocator,0x00600000,1,1,vbisurf.ax,6.00.6001.18000

    CyberLink Demultiplexer,0x00200000,1,0,cldemuxer.ax,1.00.0000.6610

    File writer,0x00200000,1,0,,6.06.6001.18000

    PP YUY2 Sub-Sampling,0x00200000,1,1,ppSubYUY2.ax,2.05.0000.2628

    iTV Data Sink,0x00600000,1,0,itvdata.dll,6.06.1000.18273

    iTV Data Capture filter,0x00600000,1,1,itvdata.dll,6.06.1000.18273

    Cyberlink File Reader (Async.),0x00200000,0,1,P2GReader.ax,3.00.0000.3016

    CyberLink TL MPEG Splitter,0x00200000,1,2,SE_CLTLMSplter.ax,3.02.0000.4316

    CyberLink M2V Writer,0x00200000,1,0,P2GM2VWriter.ax,1.03.0000.2017

    Microsoft DTV/DVD Audio Decoder,0x005fffff,1,1,MSDTVADEC.dll,11.00.1000.7000

    Haali Simple Media Splitter,0x00200000,0,1,splitter.ax,1.10.0175.0000

    PP Audio Effect,0x00200000,1,1,CLAudFx.ax,6.01.0000.0213

    PP WAV Dest,0x00200000,0,0,PPWavDest.ax,1.00.0000.0002

    CyberLink Audio Decoder (PDVD8),0x00201000,1,1,Claud.ax,6.03.0000.2403

    DirectVobSub,0x00200000,2,1,DVobSub.ax,2.00.0023.0000

    Cyberlink Dump Filter,0x00200000,1,0,P2GDump.ax,3.00.0000.7122

    CyberLink Video Stabilizer,0x00200000,1,1,P2GVideoStabilizer.ax,1.00.0000.1017

    CyberLink Audio Decoder,0x00200000,1,1,SE_claud.ax,8.01.0036.4505

    DirectVobSub (auto-loading version),0x00800002,2,1,DVobSub.ax,2.00.0023.0000

    MONOGRAM AMR Encoder,0x00600000,1,1,mmamr.ax,1.00.0001.0000

    PP Audio Decoder,0x00200000,1,1,CLAud.ax,8.01.0001.3905

    CyberLink PCM Wrapper,0x00200000,1,1,P2GPCMEnc.ax,1.01.0000.0321

    DVD Navigator,0x00200000,0,3,,6.06.6002.18005

    PP MPEG Splitter,0x00200000,1,2,ppSplter.ax,3.03.0000.1917

    Cyberlink Scene Detect Filter,0x00200000,1,1,ppScnDt.ax,1.00.0000.0813

    Overlay Mixer2,0x00200000,1,1,,6.06.6002.18005

    Subtitle Source,0x00200000,0,1,DVobSub.ax,2.00.0023.0000

    Haali Matroska Muxer,0x00200000,1,0,splitter.ax,1.10.0175.0000

    PP Audio Noise Reduction (CES),0x00200000,1,1,CLAuNRWrapper.ax,2.00.0000.1805

    CyberLink Tzan Filter,0x00200000,1,1,CLTzan.ax,2.00.0000.1521

    AVI Draw,0x00600064,9,1,,6.06.6002.18158

    CyberLink H.264/AVC Decoder,0x00200000,1,2,cl264dec.ax,2.01.0000.1708

    MONOGRAM AMR Mux,0x00600000,1,1,mmamr.ax,1.00.0001.0000

    PP Gate Filter,0x00200000,1,1,ppGate.ax,1.00.0000.0001

    CyberLink Audio Spectrum Analyzer(HomeNetwork),0x00200000,1,1,CLAudSpa.ax,1.00.0000.0924

    DC-Bass Source,0x00400000,0,1,DCBassSource.ax,1.02.0000.0000

    Microsoft MPEG-2 Audio Encoder,0x00200000,2,0,msmpeg2enc.dll,11.00.6002.18005

    CyberLink AudioCD Filter (PDVD8),0x00600000,0,1,CLAudioCD.ax,5.00.0000.5316

    WST Pager,0x00800000,1,1,WSTPager.ax,6.06.6001.18000

    CyberLink Push-Mode CLStream,0x00200000,0,1,CLStream(PushMode).ax,1.00.0000.1627

    MPEG-2 Demultiplexer,0x00600000,1,1,mpg2splt.ax,6.06.6002.18363

    DV Video Decoder,0x00800000,1,1,,6.06.6001.18000

    PP DV Dump Filter,0x00200000,1,0,ppDVDump.ax,2.00.0001.0002

    ffdshow Audio Processor,0x00200000,1,1,ffdshow.ax,1.01.3467.0000

    SampleGrabber,0x00200000,1,1,qedit.dll,6.06.6002.18005

    Null Renderer,0x00200000,1,0,qedit.dll,6.06.6002.18005

    VP7 Decompressor,0x00800000,1,1,vp7dec.ax,7.00.0010.0000

    MONOGRAM Musepack Splitter,0x00600000,1,1,mmmpcdmx.ax,0.04.0000.0000

    madFlac Source,0x00600000,0,1,madFlac.ax,1.08.0000.0000

    MPEG-2 Sections and Tables,0x005fffff,1,0,Mpeg2Data.ax,6.06.6001.18000

    Microsoft AC3 Encoder,0x00200000,1,1,msac3enc.dll,11.00.6002.18005

    CyberLink MPEGV Analyzer,0x00200000,1,1,CLMPEGVAnalyzer.ax,1.00.0000.1725

    MPC - FLV Source (Gabest),0x00600000,0,0,FLVSplitter.ax,1.03.1976.0000

    CyberLink Tzan Filter (PDVD8),0x00200000,1,1,CLTzan.ax,3.05.0000.2611

    StreamBufferSource,0x00200000,0,0,sbe.dll,6.06.1000.18309

    PowerProducer Double Tee,0x00200000,1,2,ppDoubleTee.ax,1.00.0000.1224

    CyberLink TimeStretch Filter (CES),0x00200000,1,1,P2Gauts.ax,1.00.0000.2212

    Smart Tee,0x00200000,1,2,,6.06.6001.18000

    Overlay Mixer,0x00200000,0,0,,6.06.6002.18005

    CyberLink TL MPEG Splitter,0x00200000,1,2,P2GTLMSplter.ax,3.02.0000.2219

    AVI Decompressor,0x00600000,1,1,,6.06.6002.18158

    CyberLink MPEG Muxer,0x00200000,2,1,P2GMpgMux.ax,5.01.0000.1723

    CyberLink AVCHD Navigator,0x00600000,0,3,CLAVCHDNav.ax,2.00.0000.2623

    PP Video Regulator,0x00200000,1,1,CLRGL.ax,3.00.0000.1716

    PP SnapShotTIP Filter,0x00200000,1,1,ppSShot.ax,1.00.0000.2617

    AVI/WAV File Source,0x00400000,0,2,,6.06.6002.18158

    MPC - MPEG4 Video Splitter,0x00600000,1,1,MP4Splitter.ax,1.03.1976.0000

    Wave Parser,0x00400000,1,1,,6.06.6002.18158

    MIDI Parser,0x00400000,1,1,,6.06.6002.18158

    Multi-file Parser,0x00400000,1,1,,6.06.6002.18158

    File stream renderer,0x00400000,1,1,,6.06.6002.18158

    CyberLink SBE Filter,0x00200000,0,0,CLSBE.ax,1.00.0000.3628

    WavPack Audio Splitter,0x00600000,1,1,WavPackDSSplitter.ax,1.01.0000.0323

    CyberLink Line21 Decoder (PDVD8),0x00200000,0,2,CLLine21.ax,4.00.0000.10309

    ffdshow subtitles filter,0x00200000,2,1,ffdshow.ax,1.01.3467.0000

    MPC - Mpeg Splitter (Gabest),0x00400001,1,1,MpegSplitter.ax,1.03.1976.0000

    CyberLink Audio Decoder(PDVD8 UPnP),0x00200000,1,1,CLAud.ax,6.01.0000.3816

    CyberLink Audio Effect (PDVD8),0x00200000,1,1,CLAudFx.ax,6.00.0000.6525

    CyberLink MPEG Muxer,0x00200000,2,1,SE_MpgMux.ax,5.01.0000.2014

    Microsoft MPEG-1/DD Audio Decoder,0x005fffff,1,1,msmpeg2adec.dll,11.00.6001.7000

    StreamBufferSink2,0x00200000,0,0,sbe.dll,6.06.1000.18309

    AVI Mux,0x00200000,1,0,,6.06.6001.18000

    MPC - MPEG4 Video Source,0x00600000,0,0,MP4Splitter.ax,1.03.1976.0000

    Line 21 Decoder 2,0x00600002,1,1,,6.06.6002.18158

    File Source (Async.),0x00400000,0,1,,6.06.6002.18158

    File Source (URL),0x00400000,0,1,,6.06.6002.18158

    P2G Video Regulator,0x00200000,1,1,P2GResample.ax,2.05.0000.1818

    Nero MP4 Splitter,0x00600000,1,1,,

    CyberLink MPEG-4 Muxer,0x00200000,1,1,SE_clm4muxer.ax,1.00.0000.3920

    PP Byte Counter,0x00200000,1,1,ppByteCounter.ax,1.00.0000.1224

    CyberLink AVI Audio Time Regulator,0x00200000,1,1,AVI_AudTR.ax,1.00.0000.1515

    P2G Audio Encoder,0x00200000,2,0,P2GAudEnc.ax,2.00.0000.4815

    PP MPEG Video Encoder,0x00200000,1,1,CLVidEnc.ax,6.03.0001.3201

    WebM VP8 Decoder Filter,0x00600000,1,1,vp8decoder.dll,0.09.0007.0000

    Haali Video Sink,0x00200000,1,0,splitter.ax,1.10.0175.0000

    CyberLink Audio Spectrum Analyzer (PDVD8),0x00200000,1,1,CLAudSpa.ax,1.00.0000.0924

    AC3File,0x00600000,0,1,ac3file.ax,

    Infinite Pin Tee Filter,0x00200000,1,1,,6.06.6001.18000

    Nero Video Decoder,0x00600000,2,1,,

    CyberLink Video/SP Decoder(HomeNetwork),0x00200000,2,3,CLVSD.ax,6.01.0000.0916

    PP TimeStretch Filter (CES),0x00200000,1,1,clauts.ax,1.00.0000.4024

    Enhanced Video Renderer,0x00200000,1,0,evr.dll,6.00.6002.18005

    BDA MPEG2 Transport Information Filter,0x00200000,2,0,psisrndr.ax,6.06.6002.18005

    MPEG Video Decoder,0x40000001,1,1,,6.06.6002.18158

    CyberLink MPEG Decoder,0x00200000,2,3,P2GMVD.ax,5.00.0000.0929

    CyberLink MPEG-4 Splitter,0x00200000,1,2,clm4splt.ax,1.00.0000.4506

    CyberLink MPEG-4 Muxer,0x00200000,1,1,clm4muxer.ax,1.00.0000.3126

     

    WDM Streaming Tee/Splitter Devices:

    Tee/Sink-to-Sink Converter,0x00200000,1,1,,6.00.6001.18000

     

    Video Compressors:

    WMVideo8 Encoder DMO,0x00600800,1,1,,

    WMVideo9 Encoder DMO,0x00600800,1,1,,

    MSScreen 9 encoder DMO,0x00600800,1,1,,

    DV Video Encoder,0x00200000,0,0,,6.06.6001.18000

    ffdshow video encoder,0x00100000,1,1,ffdshow.ax,1.01.3467.0000

    MJPEG Compressor,0x00200000,0,0,,6.06.6002.18158

    Cinepak Codec by Radius,0x00200000,1,1,,6.06.6001.18000

    ffdshow Video Codec,0x00200000,1,1,,6.06.6001.18000

    Intel IYUV codec,0x00200000,1,1,,6.06.6001.18000

    Intel IYUV codec,0x00200000,1,1,,6.06.6001.18000

    Microsoft RLE,0x00200000,1,1,,6.06.6001.18000

    Microsoft Video 1,0x00200000,1,1,,6.06.6001.18000

    VP60® Simple Profile ,0x00200000,1,1,,6.06.6001.18000

    VP61® Advanced Profile,0x00200000,1,1,,6.06.6001.18000

    Xvid MPEG-4 Codec,0x00200000,1,1,,6.06.6001.18000

    Helix YV12 YUV Codec,0x00200000,1,1,,6.06.6001.18000

     

    Audio Compressors:

    WM Speech Encoder DMO,0x00600800,1,1,,

    WMAudio Encoder DMO,0x00600800,1,1,,

    IMA ADPCM,0x00200000,1,1,,6.06.6002.18158

    PCM,0x00200000,1,1,,6.06.6002.18158

    Microsoft ADPCM,0x00200000,1,1,,6.06.6002.18158

    GSM 6.10,0x00200000,1,1,,6.06.6002.18158

    CCITT A-Law,0x00200000,1,1,,6.06.6002.18158

    CCITT u-Law,0x00200000,1,1,,6.06.6002.18158

    AC-3 ACM Codec,0x00200000,1,1,,6.06.6002.18158

    MPEG Layer-3,0x00200000,1,1,,6.06.6002.18158

     

    Audio Capture Sources:

    Mikrofon (Realtek High Definiti,0x00200000,0,0,,6.06.6001.18000

     

    PBDA CP Filters:

    PBDA DTFilter,0x00600000,1,1,CPFilters.dll,6.06.1000.18309

    PBDA ETFilter,0x00200000,0,0,CPFilters.dll,6.06.1000.18309

    PBDA PTFilter,0x00200000,0,0,CPFilters.dll,6.06.1000.18309

     

    Midi Renderers:

    Default MidiOut Device,0x00800000,1,0,,6.06.6002.18158

    Microsoft GS Wavetable Synth,0x00200000,1,0,,6.06.6002.18158

     

    WDM Streaming Capture Devices:

    ,0x00000000,0,0,,

    ,0x00000000,0,0,,

    ,0x00000000,0,0,,

    ,0x00000000,0,0,,

     

    WDM Streaming Rendering Devices:

    Realtek HD Audio output,0x00200000,1,1,,6.00.6001.18000

    Realtek HDA SPDIF Optical Out,0x00200000,1,1,,6.00.6001.18000

    Realtek HDA SPDIF Out,0x00200000,1,1,,6.00.6001.18000

    Realtek HD Audio 2nd output,0x00200000,1,1,,6.00.6001.18000

     

    BDA Network Providers:

    Microsoft ATSC Network Provider,0x00200000,0,1,MSDvbNP.ax,6.06.6000.16386

    Microsoft DVBC Network Provider,0x00200000,0,1,MSDvbNP.ax,6.06.6000.16386

    Microsoft DVBS Network Provider,0x00200000,0,1,MSDvbNP.ax,6.06.6000.16386

    Microsoft DVBT Network Provider,0x00200000,0,1,MSDvbNP.ax,6.06.6000.16386

    Microsoft Network Provider,0x00200000,0,1,MSNP.ax,6.06.6002.18005

     

    Multi-Instance Capable VBI Codecs:

    VBI Codec,0x00600000,1,4,VBICodec.ax,6.06.6001.18000

     

    BDA Transport Information Renderers:

    BDA MPEG2 Transport Information Filter,0x00600000,2,0,psisrndr.ax,6.06.6002.18005

    MPEG-2 Sections and Tables,0x00600000,1,0,Mpeg2Data.ax,6.06.6001.18000

     

    BDA CP/CA Filters:

    Decrypt/Tag,0x00600000,1,0,EncDec.dll,6.06.6002.18363

    Encrypt/Tag,0x00200000,0,0,EncDec.dll,6.06.6002.18363

    XDS Codec,0x00200000,0,0,EncDec.dll,6.06.6002.18363

     

    WDM Streaming Communication Transforms:

    Tee/Sink-to-Sink Converter,0x00200000,1,1,,6.00.6001.18000

     

    Audio Renderers:

    Høyttalere (Realtek High Defini,0x00200000,1,0,,6.06.6002.18158

    CyberLink Audio Renderer (PDVD8),0x00200000,1,0,cladr.ax,7.00.0000.1906

    Default DirectSound Device,0x00800000,1,0,,6.06.6002.18158

    Default WaveOut Device,0x00200000,1,0,,6.06.6002.18158

    Digital Output(RCA+Optical) (Re,0x00200000,1,0,,6.06.6002.18158

    DirectSound: Digital Output(RCA+Optical) (Realtek High Definition Audio),0x00200000,1,0,,6.06.6002.18158

    DirectSound: Høyttalere (Realtek High Definition Audio),0x00200000,1,0,,6.06.6002.18158

    DirectSound: Realtek Digital Output (Realtek High Definition Audio),0x00200000,1,0,,6.06.6002.18158

    DirectSound: Realtek HD Audio 2nd output (Realtek High Definition Audio),0x00200000,1,0,,6.06.6002.18158

    Realtek Digital Output (Realtek,0x00200000,1,0,,6.06.6002.18158

    Realtek HD Audio 2nd output (Re,0x00200000,1,0,,6.06.6002.18158

  12. I've been looking for a fix for days now, when i play and turn to a spesific area on the screen i get a lag spike and when i turn around to the other side its no lag at all. im not good at explaining things but if you look at this. http://i54.tinypic.com/2rruyo0.jpg

    i tried the d3d9.dll file but didn't make things better. hope you know how to help, thanks.

×
×
  • Create New...