-
Posts
46 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Posts posted by CosMic92
-
-
Can anyone tell me how i can turn this off? lightning and frost works i can turn them off and on, but not the fireball only on and its stuck there no way to remove, please help :P
-
the followers i recruit into the blades faction keep saying "I'm a blade now, i can hardly believe it!" and "Dragonborn, what can i do for you?" and i've been trying to add these dialogues to my own custom made NPCs but with no luck, cant find anything about it, please help.. thanks. :biggrin:
-
Turn of the steam beta feature and the steam version will revert back and it will work again Topic RESOLVED :biggrin:
Read the posts man ;)
-
Steam in upper left corner > setting > Beta Participation > Change > None - Opt out of all Beta blabla, sorry i didn't reply i was playing xD
-
Turn of the steam beta feature and the steam version will revert back and it will work again Topic RESOLVED :D
-
thank god im not the only one, there will probly come a patch soon then by SKSE.
-
it didn't work none of them and i have the latest version, i dont know how to look for missing master via Wrye Bash, here is my load order i can run skyrim fine with the normal launcher, this is a SKSE problem i dont know if skyrim has been updated or something is it only me?
Active Mod Files:
00 Skyrim.esm 01 Update.esm 02 Dawnguard.esm 03 HearthFires.esm 04 Dragonborn.esm 05 ApachiiHair.esm 06 Skyrim Project Optimization - Full Version.esm 07 ClimatesOfTamriel.esm 08 MagicDuelReborn.esm 09 SkyMoMod.esm 0A SPIKE.esm 0B HighResTexturePack03.esp 0C Unofficial Skyrim Patch.esp [Version 1.3.2c] 0D Unofficial Dawnguard Patch.esp [Version 1.2.2] 0E Unofficial Hearthfire Patch.esp [Version 1.1.0] 0F Unofficial Dragonborn Patch.esp [Version 1.0.3] 10 Better Dynamic Snow.esp 11 StaticMeshImprovementMod.esp 12 TradeBarter.esp 13 Better Skill and Quest Books Names.esp 14 BirdsHFclean.esp 15 Birdsofskyrim.esp 16 Catsofskyrim.esp 17 Dogsofskyrim.esp 18 Dual Sheath Redux.esp 19 Book Covers Skyrim.esp 1A Book Covers Dawnguard.esp 1B Book Covers Hearthfire.esp 1C malukahmainmenu.esp 1D PilgrimsDelight.esp 1E Radiant and Unique Potions Poisons and Booze.esp 1F Skyrim Immersive Creatures.esp [Version v6.0] 20 Skyrim Immersive Creatures - DLC2.esp [Version v6] 21 Footprints.esp 22 Footprints - Ash.esp 23 IMAGINATOR - Visual Control for Skyrim.esp 24 RaceMenu.esp 25 RaceMenuPlugin.esp 26 WetandCold.esp 27 WetandCold - Ashes.esp 28 SkyUI.esp 29 Cloaks.esp 2A Cloaks - Dawnguard.esp 2B 1nivWICCloaks.esp [Version 2.3] 2C 1nivWICSkyCloaksPatch.esp [Version 2.3] 2D DragonBoneEbonsteel.esp 2E Dread Knight Weapon Set.esp 2F hothtrooper44_ArmorCompilation.esp 30 skyforgedShields.esp 31 DeadlyDragons.esp 32 DeadlyDragonsArmory.esp 33 DeadlyMonsters.esp 34 ERSO 04 - Mighty Odahviing.esp 35 ERSO 04.2 - Mighty Durnehviir.esp 36 ERSO 09.2 - Radiance.esp 37 ERSO 10 - RUS-(SIM)-Travellers and Adventurers.esp 38 ERSO 10.02 - Adventurers and Travelers.esp 39 ERSO 11 - RUS-(SIM)-Assassins and Thieves.esp 3A ERSO 12 - RUS-(SIM)-Werewolves.esp 3B SkyRe_Main.esp 3C SkyRe_Combat.esp 3D SkyRe_EncounterZones.esp 3E SkyRe_EnemyAI.esp 3F SkyRe_EnemyScaling.esp 40 SkyRe_StandingStones.esp 41 Unique Uniques.esp [Version 1.3] 42 Beautiful Whiterun.esp 43 CollegeOfWinterholdImmersive.esp 44 Inconsequential NPCs.esp 45 My Home Is Your Home.esp 46 RealisticWhiterun.esp 47 SpouseStoreMod.esp 48 AchieveThat.esp 49 Bounty Gold.esp [Version 1.0] 4A Immersive Weapons.esp 4B lush grass and trees.esp 4C Mercy.esp 4D SkyTEST-RealisticAnimals&Predators.esp 4E dD - Enhanced Blood Main.esp 4F dD-Dragonborn-Dawnguard-EBT Patch.esp 50 dD-SkyrimMonsterMod EBT Patch.esp 51 spells cast light.esp 52 aMidianborn_Skyforge_Weapons.esp 53 skyforgedWeapons.esp 54 BFT Ships and Carriages.esp 55 SoS - The Dungeons.esp [Version 1.23] 56 SoS - The Wilds.esp [Version 1.13] 57 SoS - Civilization.esp [Version 1.02] 58 ClimatesOfTamriel-Interiors-Warm.esp 59 ClimatesOfTamriel-Nights-Level-3.esp 5A SoS - The Wilds-PatchCoT.esp 5B SoS - Civilization-PatchCoT.esp 5C dD - Realistic Ragdoll Force - Realistic.esp 5D BFSEffects.esp 5E FNISspells.esp 5F MagicDuelReborn - Shouts.esp 60 magicduel.esp 61 ForgottenMagic.esp 62 The Dance of Death - Ultimate Edition.esp 63 Beards.esp 64 TheEyesOfBeauty.esp [Version 8] 65 3DNPC.esp 66 SkyRe_Races.esp 67 WATER.esp 68 WATER Plants.esp 69 WATER DB Waves.esp 6A minemapmarkers.esp 6B EBS - Ammo.esp 6C EBS - Books (Before).esp 6D EBS - Food (Weightless).esp 6E EBS - Ingredients (Weightless).esp ++ EBS - Misc.esp 6F EBS - Potions (Weightless).esp 70 EBS - Soul Gems (Named).esp 71 EBS - Spells.esp 72 Dual Sheath Redux Patch.esp 73 WhiterunBasementBreezehome.esp 74 Krev The Skinner's Mantle by Hothtrooper44.esp 75 tavewhiterunlite.esp 76 Dogs-of-Skyrim.esp 77 QuieterDogs.esp 78 Robeswithmagnitude.esp 79 YourMarketStall.esp 7A ForgottenMagic_Redone.esp 7B StormCallFix.esp 7C Immersive Stonehills.esp 7D Immersive Falkreath.esp 7E Immersive Ivarstead.esp 7F Immersive Karthwasten.esp 80 Immersive Dragon Bridge.esp 81 Immersive Darkwater crossing.esp 82 Immersive Dawnstar.esp 83 Immersive Kynesgrove.esp 84 Immersive Shors stone.esp 85 Immersive Whiterun.esp 86 Immersive Rorikstead.esp 87 Immersive Morthal.esp 88 Immersive Orc Strongholds.esp 89 Immersive Riverwood.esp 8A ERSO 10.03 - Immersive Battles.esp 8B ERSO 10.04 - Immersive Brigands.esp 8C ERSO 10.05 - Immersive Patrols.esp 8D ERSO 10.06 - Immersive Werewolves.esp 8E HelmetToggle2.0.esp 8F enb_reference.esp 90 AMB Glass Variants Lore.esp 91 Third Era - Dwemer.esp [Version 1.0] 92 Bashed Patch, 0.esp 93 ReProccer.esp
-
First of all i believe you should delete magnus mods cause the "unofficial Skyrim Patch" already has that so those are conflicting, you should see this yourself and do what boss tells you :P and lanterns of skyrim you're supposed to use one of them, instead you used all 4 xD you used 1,2,3 and 4 you need to choose whichever you choose when you activated Climates of Tamriel, and you got a dirty files which you should use tes5edit also if you have made custom mods yourself you should clean those too, sorry for my bad english, i didn't want to write for an hour to get it perfect, Best of Luck man :biggrin: PS: This is all i know i am currently having problems myself, i can't start SKSE i just crashes and says "Skyrim has stopped Working" ^^
-
Ok the game worked fine before i went to bed last night. I shut down the computer and when i woke up i turned it on ran steam.exe there was a steam update and then when i tried to run Attklt or SKSE immidiatly it said "Skyrim has stopped working" but i can run the game with the normal launcher.. any idea guys? i've tried to redownload SKSE aswell still nothing.
-
ENBSERIES.CONF
[PROXY]
EnableProxyLibrary=true
InitProxyFunctions=true
ProxyLibrary=SMAA.dll
[GLOBAL]
AdditionalConfigFile=enbeffectprepass.fx
UseEffect=true
[FIX]
IgnoreLoadingScreen=true
[LIMITER]
WaitBusyRenderer=false
EnableFPSLimit=false
FPSLimit=60.0
[iNPUT]
KeyReadConfig=36
KeyCombination=16
KeyFPSLimit=36
KeyShowFPS=106
KeyScreenshot=45
[ENGINE]
ForceAnisotropicFiltering=false
MaxAnisotropy=8
[EFFECT]
UseOriginalPostProcessing=false
UseOriginalObjectsProcessing=false
EnableBloom=true
EnableAdaptation=false
EnableAmbientOcclusion=true
EnableDepthOfField=true
EnableDetailedShadow=true
EnableSunRays=true
EnableSkyLighting=true
EnableReflection=false
[bLOOM]
Quality=0
AmountDay=0.7
AmountNight=0.5
AmountInterior=0.46
BlueShiftAmountDay=1.0
BlueShiftAmountNight=1.0
BlueShiftAmountInterior=1.0
ContrastDay=1.3
ContrastNight=1.0
ContrastInterior=1.5
[CAMERAFX]
LenzReflectionIntensityDay=0.8
LenzReflectionIntensityNight=1.5
LenzReflectionPowerDay=1.5
LenzReflectionPowerNight=0.9
LenzReflectionIntensityInterior=1.7
LenzReflectionPowerInterior=0.5
[sSAO_SSIL]
UseIndirectLighting=true
SamplingQuality=0
FilterQuality=0
SamplingRange=0.2
FadeFogRangeDay=1.0
FadeFogRangeNight=1.0
FadeFogRangeInterior=1.0
AOType=0
AOMixingType=0
AOMixingTypeInterior=2
AOAmount=0.3
AOIntensity=2.8
ILAmount=0.5
AOAmountInterior=0.6
AOIntensityInterior=1.2
ILAmountInterior=1.0
[ENVIRONMENT]
DirectLightingIntensityDay=1.0
DirectLightingIntensityNight=0.7
DirectLightingIntensityInterior=0.0
DirectLightingCurveDay=1.25
DirectLightingCurveNight=0.975
DirectLightingCurveInterior=1.0
DirectLightingDesaturationDay=0.3
DirectLightingDesaturationNight=0.0
DirectLightingDesaturationInterior=0.0
SpecularAmountMultiplierDay=2.35
SpecularAmountMultiplierNight=1.0
SpecularAmountMultiplierInterior=5.0
SpecularPowerMultiplierDay=2.12
SpecularPowerMultiplierNight=1.52
SpecularPowerMultiplierInterior=2.5
SpecularFromLightDay=0.05
SpecularFromLightNight=0.03
SpecularFromLightInterior=0.75
AmbientLightingIntensityDay=2.5
AmbientLightingIntensityNight=0.82
AmbientLightingIntensityInterior=0.7
AmbientLightingCurveDay=1.0
AmbientLightingCurveNight=1.12
AmbientLightingCurveInterior=1.0
AmbientLightingDesaturationDay=0.725
AmbientLightingDesaturationNight=0.8
AmbientLightingDesaturationInterior=0.15
PointLightingIntensityDay=1.2
PointLightingIntensityNight=1.6
PointLightingIntensityInterior=1.1
PointLightingCurveDay=0.975
PointLightingCurveNight=0.9525
PointLightingCurveInterior=1.2
PointLightingDesaturationDay=0.1525
PointLightingDesaturationNight=0.2
PointLightingDesaturationInterior=0.0
FogColorMultiplierDay=0.9
FogColorMultiplierNight=0.795
FogColorMultiplierInterior=0.95
FogColorCurveDay=1.2
FogColorCurveNight=1.25
FogColorCurveInterior=1.12
ColorPowDay=1.0
ColorPowNight=1.0
ColorPowInterior=1.0
[sKY]
Enable=true
DisableWrongSkyMath=true
StarsIntensity=2.4
StarsCurve=1.5
AuroraBorealisIntensity=1.2
AuroraBorealisCurve=2.0
CloudsIntensityDay=1.5
CloudsIntensityNight=0.7
CloudsIntensityInterior=1.4
CloudsCurveDay=2.0
CloudsCurveNight=1.6
CloudsCurveInterior=1.3
CloudsDesaturationDay=0.0
CloudsDesaturationNight=0.0
CloudsDesaturationInterior=0.0
CloudsEdgeClamp=0.5
CloudsEdgeIntensity=8.0
GradientIntensityDay=0.9
GradientIntensityNight=0.8
GradientIntensityInterior=1.0
GradientDesaturationDay=0.7
GradientDesaturationNight=0.3
GradientDesaturationInterior=0.0
GradientTopIntensityInterior=2.0
GradientTopIntensityDay=2.5
GradientTopIntensityNight=1.0
GradientTopCurveInterior=1.2
GradientTopCurveDay=1.2
GradientTopCurveNight=0.7
GradientMiddleIntensityDay=2.3
GradientMiddleIntensityNight=1.2
GradientMiddleIntensityInterior=1.83
GradientMiddleCurveInterior=1.0
GradientMiddleCurveDay=1.2
GradientMiddleCurveNight=0.8
GradientHorizonIntensityDay=3.5
GradientHorizonIntensityNight=1.3
GradientHorizonIntensityInterior=3.6
GradientHorizonCurveInterior=1.3
GradientHorizonCurveDay=2.0
GradientHorizonCurveNight=0.6
SunIntensity=1.5
SunDesaturation=0.0
SunCoronaIntensity=1.0
SunCoronaCurve=0.1
SunCoronaDesaturation=0.15
MoonIntensity=2.8
MoonCurve=1.4
MoonDesaturation=0.0
[OBJECT]
SubSurfaceScatteringMultiplierDay=0.5
SubSurfaceScatteringMultiplierNight=0.7
SubSurfaceScatteringMultiplierInterior=0.6
SubSurfaceScatteringPowerDay=2.5
SubSurfaceScatteringPowerNight=2.5
SubSurfaceScatteringPowerInterior=2.5
[LIGHTSPRITE]
IntensityDay=2.2
IntensityInterior=1.8
IntensityNight=2.0
CurveDay=1.5
CurveNight=1.7
CurveInterior=1.4
[WINDOWLIGHT]
Intensity=2.9
Curve=1.2
IntensityDay=8.0
IntensityNight=6.0
IntensityInterior=3.0
CurveDay=1.5
CurveNight=1.2
CurveInterior=1.5
[VOLUMETRICFOG]
IntensityDay=1.8
IntensityNight=1.15
IntensityInterior=1.5
CurveDay=1.5
CurveNight=1.35
CurveInterior=1.3
LightingInfluenceDay=1.0
LightingInfluenceNight=1.0
LightingInfluenceInterior=1.0
[FIRE]
IntensityDay=2.83
IntensityNight=1.2
IntensityInterior=1.8
CurveDay=1.33
CurveNight=2.1
CurveInterior=1.8
[colorCORRECTION]
UsePaletteTexture=false
Brightness=1.0
GammaCurve=1.0
[sHADOW]
ShadowCastersFix=false
UseBilateralShadowFilter=true
DetailedShadowQuality=0
ShadowFilterQuality=0
ShadowBlurRange=2.0
[DEPTHOFFIELD]
FadeTime=0.5
[sKYLIGHTING]
Quality=0
FilterQuality=0
AmbientMinLevel=0.25
[RAYS]
SunRaysMultiplier=0.25
[REFLECTION]
Quality=0
FilterQuality=0
SizeScale=0.707
SourceTexturesScale=0.707
FilterBluriness=0.3
Amount=1.0
Power=1.0
[NIGHTDAY]
DetectorDefaultDay=false
DetectorLevelDay=0.7
DetectorLevelNight=0.15
DetectorLevelCurve=1.0
[ADAPTATION]
ForceMinMaxValues=false
AdaptationSensitivity=0.5
AdaptationTime=1.0
AdaptationMin=0.1
AdaptationMax=10.0
[ANTIALIASING]
EnableEdgeAA=false
[PARTICLE]
IntensityDay=1.8
IntensityNight=1.2
IntensityInterior=1.25
LightingInfluenceDay=1.25
LightingInfluenceNight=1.3
LightingInfluenceInterior=1.2ENBEFFECTSPREPASS.FX
//*+++++++++++++++++++++++++++++++++++++++++++++++++++++++++
// P R O J E C T M. A. T. S. O.
// Masterly Advanced Technical Skyrim Overhaul
// Codes by Matso
// Sample setting by Kyo
//*+++++++++++++++++++++++++++++++++++++++++++++++++++++++++
// R A D I A N T - O B G E
// O P T I M I Z E D H E X A G O N A L B O K E H
// Medium Bokeh - Low ChA - Fast version
//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
// ENBSeries effect file
// visit http://enbdev.com for updates
// Copyright © 2007-2011 Boris Vorontsov
//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
// Matso Immersive Effects v4.1.7 - Dev (Optimized)
// - depth of field,
// - bokeh and smooth blur
// [email protected]
// Credits to Boris Vorontsov (ENB Series) and Tomerk (OBGE)
//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
// [NOTE : Prepass and Postpass functions disabled]
//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
// Internal parameters, can be modified
//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
// If the 'USE_...' or 'ENABLE_...' flags are disabled they are commented, prefixed with '//')
// Methods enabling options
#define USE_CHROMA_DOF 1 // comment it to disable chromatic aberration sampling in DoF (dChA)
#define USE_SMOOTH_DOF 1 // comment it to disable smooth DoF
#define USE_BOKEH_DOF 1 // comment it to disable bokeh DoF
//#define USE_SINGLE_PASS 1 // comment it to disable single pass DoF (for better performance, usable only with False DoF)
//#define USE_MANUAL_FOCUS 1 // comment it to disable manual focus (focal distance)
//#define USE_MANUAL_BLUR_SCALE 1 // comment it to disable manual DoF blur scale (applies only to Complex 1.0)
//#define USE_SWITCHABLE_MODE 1 // comment it to disable DoF switchable mode (switching between bokeh and smooth)
// Useful constants
#define SEED Timer.w // seed for random number generation (set to 1 to make it time independent)
#define PI 3.1415926535897932384626433832795 // this one does not need commenting (I hope so) ;)
#define CHROMA_POW 10.0 // the bigger the value, the more visible chomatic aberration effect in DoF
// OBGE-like DoF stuff
#define FAR_CLIP_DIST 10000000.0 // do not change it!
#define NEAR_CLIP_DIST 10.0 // do not change it!
#define DEPTH_RANGE -(NEAR_CLIP_DIST-FAR_CLIP_DIST)*0.01 // do not change it!
#define linear(t) ((2.0 * NEAR_CLIP_DIST) / (NEAR_CLIP_DIST + FAR_CLIP_DIST - t * (FAR_CLIP_DIST - NEAR_CLIP_DIST)))
#define fRetinaFocusPoint 159.95 // retina focus point, dpt (little less the 'fRelaxedFocusPower' causes myopia)
#define fRelaxedFocusPower 160.0 // eye relaxed focus power, dpt (change it along with 'fRetinaFocusPoint' to alter the depth of field)
#define fAccomodation 10.0 // accomodation, dpt (little above 'fRetinaFocusPoint' + 'fAccomodation' leads to hyperopia)
#define fBaseBlurRadius 0.006 // base blur radius (higher values mean more blur when out of depth of field)
#define fRadius 16 // maximum blur radius in pixels (size of the blur shape)
#define K 0.00001 // do not change it!
// DoF constants (do not change DoF passes sequance - performance issue)
#define DOF_SCALE 2356.1944901923449288469825374596 // PI * 750
#define FIRST_PASS 0 // [NOTE: in case of Complex 1.0 DoF do not change this value]
#define SECOND_PASS 1 // [NOTE: in case of Complex 1.0 DoF do not change this value]
#define THIRD_PASS 2 // [NOTE: in case of Complex 1.0 DoF do not change this value]
#define FOURTH_PASS 3 // [NOTE: in case of Complex 1.0 DoF do not change this value]
// Different types of DoF formula [NOTE: only Complex 1.0]
#ifndef USE_MANUAL_FOCUS
#define DOF1(sd,sf) fBlurScale * abs(sd - sf) * 5.0 // blur is acquired directly as a scaled distance of the pixel depth from focus depth
#define DOF2(sd,sf) fBlurScale * pow(abs(sd - sf) * 2.0, 2.0) * 10.0 // blur is acquired as a scaled power 2 of the distance of the pixel depth from focus depth
#define DOF3(sd,sf) fBlurScale * smoothstep(fDofBias, fDofCutoff, abs(sd - sf)) // blur is acquired as a scaled cubic interpolation according to the distance of the pixel depth from focus depth
#define DOF DOF3 // select one of the above
#else
#define DOF(sd,sf) fBlurScale * smoothstep(fDofBias * tempF1.y, fDofCutoff * tempF1.z, abs(sd - sf)) // manual DoF modification [NOTE: better use Complex 1.1 version]
#endif
#define BOKEH_DOWNBLUR 0.24 // bokeh deblurification factor, the default blur scale is too big for bokeh
// First person view weapon deblurification (applies only to Complex 1.1, OBGE-like and False shaders)
#define DONT_BLUR_WEAPON 1 // makes weapon held in first person not blurred (like in OBGE DoF)
#define fWeaponBlurCutoff 1.3 // weapon blur cutoff (adjust to Your liking)
// DoF shaders (use only one of the below) [NOTE: manual DoF works differently in Complex 1.0 then in other shaders]
//#define PS_ProcessPass_DepthOfField DepthOfField_Complex_1_0
//#define PS_ProcessPass_DepthOfField DepthOfField_Complex_1_1
#define PS_ProcessPass_DepthOfField DepthOfField_OBGE
//#define PS_ProcessPass_DepthOfField DepthOfField_False // [NOTE: it can look differently with 'USE_SINGLE_PASS' option enabled]
//#define PS_ProcessPass_DepthOfField DepthOfField_LOD // [NOTE: experimental - not working yet :P]
// Chromatic aberration parameters
float3 fvChroma = float3(0.9995, 1.000, 1.0005);// displacement scales of red, green and blue respectively
#define fBaseRadius 0.9 // below this radius the effect is less visible
#define fFalloffRadius 1.8 // over this radius the effect is max
#define fChromaPower 5.0 // power of the chromatic displacement (curve of the 'fvChroma' vector)
// Sharpen parameters [NOTE : Disabled]
#define fSharpScale 0.032 // intensity of sharpening
float2 fvTexelSize = float2(1.0 / 1920.0, 1.0 / 1080.0); // set your resolution sizes
//float2 fvTexelSize = float2(1.0 / 2560.0, 1.0 / 1440.0);
//float2 fvTexelSize = float2(1.0 / 3840.0, 1.0 / 2160.0);
//float2 fvTexelSize = float2(1.0 / 2880.0, 1.0 / 1620.0);
// Depth of field parameters
#define fFocusBias 0.035 // bigger values for nearsightedness, smaller for farsightedness (lens focal point distance) [NOTE: only Complex 1.0]
#define fDofCutoff 0.30 // manages the smoothness of the DoF (bigger value results in wider depth of field) [NOTE: only Complex 1.0]
#define fDofBias 0.07 // distance not taken into account in DoF (all closer then the distance is in focus) [NOTE: only Complex 1.0]
#define fBlurScale 0.0033 // governs image blur scale (the bigger value, the stronger blur) [NOTE: only Complex 1.0]
#define fBlurCutoff 2.5 // bluring tolerance depending on the pixel and sample depth (smaller causes objects edges to be preserved) [NOTE: only Complex 1.0]
#define fFocusDistance 1.0 // manual focus distance base
// Bokeh parameters
#define fBokehCurve 7.0 // the larger the value, the more visible the bokeh effect is (not used with brightness limiting)
#define fBokehIntensity 0.65 // governs bokeh brightness (not used with brightness limiting)
#define fBokehConstant 1.1 // constant value of the bokeh weighting
#define fBokehMaxLevel 850.0 // bokeh max brightness level (scale factor for bokeh samples)
#define fBokehMin 0.1 // min input cutoff (anything below is 0)
#define fBokehMax 1.925 // max input cutoff (anything above is 1)
#define fBokehMaxWeight 25.0 // any weight above will be clamped
// Bokeh formulas
#define fBokehLuminance 0.956 // bright pass of the bokeh weight used with radiant version of the bokeh
#define BOKEH_RADIANT float3 bct = ct.rgb;float b = GrayScale(bct) + fBokehConstant + length(bct) // classic, prior 4.0.0 version of the bokeh formula
#define BOKEH_PASTEL float3 bct = BrightBokeh(ct.rgb);float b = dot(bct, bct) + fBokehConstant // new, less disturbing and more smooth version
#define BOKEH_VIBRANT float3 bct = BrightBokeh(ct.rgb);float b = GrayScale(ct.rgb) + dot(bct, bct) + fBokehConstant // compilation of the two above, bokeh apears only for very bright pixels
#define BOKEH_FORMULA BOKEH_RADIANT // choose one of the above
// Bokeh options [NOTE: in case of using hexagonal shape, adjust 'fRadius' to make the effect more pronounced]
//#define USE_NATURAL_BOKEH 1 // more natural bokeh shape (comment to disable)
//#define USE_OCTAGONAL_BOKEH 1 // octagonal bokeh shape (comment to disable)
#define USE_HEXAGONAL_BOKEH 1 // hexagonal bokeh shape (comment to disable)
// [NOTE: above bokeh shape options (octagonal and hexagonal) work only when natural shape is disabled; to prevent errors use only one of them]
//#define USE_BRIGHTNESS_LIMITING 1 // bokeh brightness limiting (comment to disable)
#define USE_WEIGHT_CLAMP 1 // bokeh weight clamping (comment to disable)
#define USE_ENHANCED_BOKEH 1 // more pronounced bokeh (comment to disable)
//#define USE_FAST_HEXAGONAL 1 // option for faster hexagonal bokeh only (comment to disable)
// Grain parameters [NOTE : Disabled]
#define fGrainFreq 2500.0 // image grain frequency
#define fGrainScale 0.000 // grain effect scale
// Anamorphic flare parameters [NOTE : Disabled]
#define fFlareLuminance 2.0 // bright pass luminance value
#define fFlareBlur 200.0 // manages the size of the flare
#define fFlareIntensity 0.02 // effect intensity
#define fFlareTint float3(0.0, 0.0, 1.0) // effect tint
#define fFlareAxis 0 // blur axis
// Vectors - it is recommended not to change their values, unless you exactly know what You're doing ;)
// Bokeh shape offset weights (scales of the sampling positions)
//#define DEFAULT_OFFSETS { -1.282, -0.524, 0.524, 1.282 } // [NOTE: use this one with non-bokeh DoF]
//#define DEFAULT_OFFSETS { -1.0, -0.5, 0.5, 1.0 }
#define DEFAULT_OFFSETS { -0.9, -0.3, 0.3, 0.9 }
//#define DEFAULT_OFFSETS { -0.641, -0.262, 0.262, 0.641 }
// Sampling vectors (directions for sampling positions)
float offset[4] = DEFAULT_OFFSETS;
#ifndef USE_NATURAL_BOKEH
#ifdef USE_OCTAGONAL_BOKEH
//float2 tds[4] = { float2(1.0, 0.0), float2(0.0, 1.0), float2(0.707, 0.707), float2(-0.707, 0.707) }; // Octagonal bokeh sampling directions [old]
float2 tds[4] = { float2(-0.306, 0.739), float2(0.306, 0.739), float2(-0.739, 0.306), float2(-0.739, -0.306) }; // Octagonal bokeh sampling directions
#endif
#ifdef USE_HEXAGONAL_BOKEH
float2 tds[4] = { float2(0.0, 0.75), float2(0.6495, 0.375), float2(-0.6495, 0.375), float2(0.0, 0.0) }; // Hexagonal bokeh sampling directions
#endif
#else
float2 tds[16] = {
float2(0.2007, 0.9796),
float2(-0.2007, 0.9796),
float2(0.2007, 0.9796),
float2(-0.2007, 0.9796),
float2(0.8240, 0.5665),
float2(0.5665, 0.8240),
float2(0.8240, 0.5665),
float2(0.5665, 0.8240),
float2(0.9796, 0.2007),
float2(0.9796, -0.2007),
float2(0.9796, 0.2007),
float2(0.9796, -0.2007),
float2(-0.8240, 0.5665),
float2(-0.5665, 0.8240),
float2(-0.8240, 0.5665),
float2(-0.5665, 0.8240)
}; // Natural bokeh sampling directions
#endif
float2 gaussDirs[16] = {
float2(0.0, 1.0),
float2(0.383, 0.924),
float2(0.707, 0.707),
float2(0.924, 0.383),
float2(1.0, 0.0),
float2(0.924, -0.383),
float2(0.707, -0.707),
float2(0.383, -0.924),
float2(0.0, -1.0),
float2(-0.383, -0.924),
float2(-0.707, -0.707),
float2(-0.924, -0.383),
float2(-1.0, 0.0),
float2(-0.924, 0.383),
float2(-0.707, 0.707),
float2(-0.383, 0.924)
};
float2 gaussOffsets[25] = {
float2(-0.707, 0.707) * 1.282,
float2(-0.383, 0.924) * 1.282,
float2(0.0, 1.0) * 1.282,
float2(0.383, 0.924) * 1.282,
float2(0.707, 0.707) * 1.282,
float2(-0.924, 0.383) * 1.282,
float2(-0.707, 0.707) * 0.524,
float2(0.0, 1.0) * 0.524,
float2(0.707, 0.707) * 0.524,
float2(0.924, 0.383) * 1.282,
float2(-1.0, 0.0) * 1.282,
float2(-1.0, 0.0) * 0.524,
float2(0.0, 0.0),
float2(1.0, 0.0) * 0.524,
float2(1.0, 0.0) * 1.282,
float2(-0.924, -0.383) * 1.282,
float2(-0.707, -0.707) * 0.524,
float2(0.0, -1.0) * 0.524,
float2(0.707, -0.707) * 0.524,
float2(0.924, -0.383) * 1.282,
float2(-0.707, -0.707) * 1.282,
float2(-0.383, -0.924) * 1.282,
float2(0.0, -1.0) * 1.282,
float2(0.383, -0.924) * 1.282,
float2(0.707, -0.707) * 1.282
};
float gaussWeights[25] = {
1, 4, 7, 4, 1,
4, 16, 26, 16, 4,
7, 26, 41, 26, 7,
4, 16, 26, 16, 4,
1, 4, 7, 4, 1
};
// Boris code (those variables are not used in my code - Matso)
float EBlurSamplingRange = 4.0;
float EApertureScale = 1.0;
//+++++++++++++++++++++++++++++
// External parameters, do not modify
//+++++++++++++++++++++++++++++
// Keyboard controlled temporary variables (in some versions exists in the config file). Press and hold key 1,2,3...8 together with PageUp or PageDown to modify.
// By default all set to 1.0
float4 tempF1; //0,1,2,3
float4 tempF2; //5,6,7,8
float4 tempF3; //9,0
// x=Width, y=1/Width, z=ScreenScaleY, w=1/ScreenScaleY
float4 ScreenSize;
// x=generic timer in range 0..1, period of 16777216 ms (4.6 hours), w=frame time elapsed (in seconds)
float4 Timer;
// Adaptation delta time for focusing
float FadeFactor;
// Textures & samplers
texture2D texColor;
texture2D texDepth;
texture2D texNoise;
texture2D texPalette;
texture2D texFocus; // computed focusing depth
texture2D texCurr; // 4*4 texture for focusing
texture2D texPrev; // 4*4 texture for focusing
sampler2D SamplerColor = sampler_state
{
Texture = <texColor>;
MinFilter = LINEAR;
MagFilter = LINEAR;
MipFilter = LINEAR;
AddressU = Mirror;
AddressV = Mirror;
SRGBTexture = FALSE;
MaxMipLevel = 9;
MipMapLodBias = 0;
};
sampler2D SamplerDepth = sampler_state
{
Texture = <texDepth>;
MinFilter = POINT;
MagFilter = POINT;
MipFilter = NONE;
AddressU = Clamp;
AddressV = Clamp;
SRGBTexture = FALSE;
MaxMipLevel = 0;
MipMapLodBias = 0;
};
sampler2D SamplerNoise = sampler_state
{
Texture = <texNoise>;
MinFilter = LINEAR;
MagFilter = LINEAR;
MipFilter = LINEAR;
AddressU = Wrap;
AddressV = Wrap;
SRGBTexture = FALSE;
MaxMipLevel = 0;
MipMapLodBias = 0;
};
sampler2D SamplerPalette = sampler_state
{
Texture = <texPalette>;
MinFilter = LINEAR;
MagFilter = LINEAR;
MipFilter = NONE;
AddressU = Clamp;
AddressV = Clamp;
SRGBTexture = FALSE;
MaxMipLevel = 0;
MipMapLodBias = 0;
};
// for focus computation
sampler2D SamplerCurr = sampler_state
{
Texture = <texCurr>;
MinFilter = LINEAR;
MagFilter = LINEAR;
MipFilter = LINEAR;
AddressU = Clamp;
AddressV = Clamp;
SRGBTexture = FALSE;
MaxMipLevel = 0;
MipMapLodBias = 0;
};
// For focus computation
sampler2D SamplerPrev = sampler_state
{
Texture = <texPrev>;
MinFilter = LINEAR;
MagFilter = LINEAR;
MipFilter = NONE;
AddressU = Clamp;
AddressV = Clamp;
SRGBTexture = FALSE;
MaxMipLevel = 0;
MipMapLodBias = 0;
};
// For DoF only in PostProcess techniques
sampler2D SamplerFocus = sampler_state
{
Texture = <texFocus>;
MinFilter = LINEAR;
MagFilter = LINEAR;
MipFilter = NONE;
AddressU = Clamp;
AddressV = Clamp;
SRGBTexture = FALSE;
MaxMipLevel = 0;
MipMapLodBias = 0;
};
// Shaders input/output structures
struct VS_OUTPUT_POST
{
float4 vpos : POSITION;
float2 txcoord : TEXCOORD0;
};
struct VS_INPUT_POST
{
float3 pos : POSITION;
float2 txcoord : TEXCOORD0;
};
////////////////////////////////////////////////////////////////////
// Begin focusing (by Boris Vorontsov)
////////////////////////////////////////////////////////////////////
VS_OUTPUT_POST VS_Focus(VS_INPUT_POST IN)
{
VS_OUTPUT_POST OUT;
float4 pos = float4(IN.pos.x,IN.pos.y,IN.pos.z,1.0);
OUT.vpos = pos;
OUT.txcoord.xy = IN.txcoord.xy;
return OUT;
}
//SRCpass1X=ScreenWidth;
//SRCpass1Y=ScreenHeight;
//DESTpass2X=4;
//DESTpass2Y=4;
float4 PS_ReadFocus(VS_OUTPUT_POST IN) : COLOR
{
#ifndef USE_MANUAL_FOCUS
float res = tex2D(SamplerDepth, 0.5).x;
#else
float res = fFocusDistance * tempF1.x;
#endif
return res;
}
//SRCpass1X=4;
//SRCpass1Y=4;
//DESTpass2X=4;
//DESTpass2Y=4;
float4 PS_WriteFocus(VS_OUTPUT_POST IN) : COLOR
{
float res = 0.0;
float curr = tex2D(SamplerCurr, 0.5).x;
float prev = tex2D(SamplerPrev, 0.5).x;
res = lerp(prev, curr, saturate(FadeFactor)); // Time elapsed factor (application of the smooth transition of DoF when changing the focus distance)
res = max(res, 0.0);
return res;
}
technique ReadFocus
{
pass P0
{
VertexShader = compile vs_3_0 VS_Focus();
PixelShader = compile ps_3_0 PS_ReadFocus();
ZEnable = FALSE;
CullMode = NONE;
ALPHATESTENABLE = FALSE;
SEPARATEALPHABLENDENABLE = FALSE;
AlphaBlendEnable = FALSE;
FogEnable = FALSE;
SRGBWRITEENABLE = FALSE;
}
}
technique WriteFocus
{
pass P0
{
VertexShader = compile vs_3_0 VS_Focus();
PixelShader = compile ps_3_0 PS_WriteFocus();
ZEnable = FALSE;
CullMode = NONE;
ALPHATESTENABLE = FALSE;
SEPARATEALPHABLENDENABLE = FALSE;
AlphaBlendEnable = FALSE;
FogEnable = FALSE;
SRGBWRITEENABLE = FALSE;
}
}
////////////////////////////////////////////////////////////////////
// End focusing code
////////////////////////////////////////////////////////////////////
// Routines ////////////////////////////////////////////////////////
/**
* Chromatic aberration function - given texture coordinate and a focus value
* retrieves chromatically distorted color of the pixel. Each of the color
* channels are displaced according to the pixel coordinate and its distance
* from the center of the image.
* (http://en.wikipedia.org/wiki/Chromatic_aberration)
*/
float4 ChromaticAberration(float2 tex)
{
float d = distance(tex, float2(0.5, 0.5));
float f = smoothstep(fBaseRadius, fFalloffRadius, d);
float3 chroma = pow(f + fvChroma, fChromaPower);
float2 tr = ((2.0 * tex - 1.0) * chroma.r) * 0.5 + 0.5;
float2 tg = ((2.0 * tex - 1.0) * chroma.g) * 0.5 + 0.5;
float2 tb = ((2.0 * tex - 1.0) * chroma.b) * 0.5 + 0.5;
float3 color = float3(tex2D(SamplerColor, tr).r, tex2D(SamplerColor, tg).g, tex2D(SamplerColor, tb).b) * (1.0 - f);
return float4(color, 1.0);
}
/**
* Chromatic aberration done accoriding to the focus factor provided. DoF out-of-focus value is applied.
*/
float4 ChromaticAberration(float2 tex, float outOfFocus)
{
float d = distance(tex, float2(0.5, 0.5));
float f = smoothstep(fBaseRadius, fFalloffRadius, d);
float3 chroma = pow(f + fvChroma, CHROMA_POW * outOfFocus * fChromaPower);
float2 tr = ((2.0 * tex - 1.0) * chroma.r) * 0.5 + 0.5;
float2 tg = ((2.0 * tex - 1.0) * chroma.g) * 0.5 + 0.5;
float2 tb = ((2.0 * tex - 1.0) * chroma.b) * 0.5 + 0.5;
float3 color = float3(tex2D(SamplerColor, tr).r, tex2D(SamplerColor, tg).g, tex2D(SamplerColor, tb).b) * (1.0 - outOfFocus);
return float4(color, 1.0);
}
/**
* Pseudo-random number generator - returns a number generated according to the provided vector.
*/
float Random(float2 co)
{
return frac(sin(dot(co.xy, float2(12.9898, 78.233))) * 43758.5453);
}
/**
* Pseudo-random number generator - returns a vector generated according to the provided one.
*/
float2 Random2(float2 coord)
{
float noiseX = ((frac(1.0-coord.x*(1920.0/2.0))*0.25)+(frac(coord.y*(1080.0/2.0))*0.75))*2.0-1.0;
float noiseY = ((frac(1.0-coord.x*(1920.0/2.0))*0.75)+(frac(coord.y*(1080.0/2.0))*0.25))*2.0-1.0;
noiseX = clamp(frac(sin(dot(coord ,float2(12.9898,78.233))) * 43758.5453),0.0,1.0)*2.0-1.0;
noiseY = clamp(frac(sin(dot(coord ,float2(12.9898,78.233)*2.0)) * 43758.5453),0.0,1.0)*2.0-1.0;
return float2(noiseX, noiseY);
}
/**
* Movie grain function - returns a random, time scaled value for the given pixel coordinate.
*/
float Grain(float3 tex)
{
float r = Random(tex.xy);
float grain = sin(PI * tex.z * r * fGrainFreq) * fGrainScale * r;
return grain;
}
/**
* Bright pass - rescales sampled pixel to emboss bright enough value. Samples texture directly.
*/
float3 BrightPass(float2 tex)
{
float3 c = tex2D(SamplerColor, tex).rgb;
float3 bC = max(c - float3(fFlareLuminance, fFlareLuminance, fFlareLuminance), 0.0);
float bright = dot(bC, 1.0);
bright = smoothstep(0.0f, 0.5, bright);
return lerp(0.0, c, bright);
}
/**
* Bright pass - rescales given color to emboss bright enough value. Works on provided color.
*/
float3 BrightColor(float3 c)
{
float3 bC = max(c - float3(fFlareLuminance, fFlareLuminance, fFlareLuminance), 0.0);
float bright = dot(bC, 1.0);
bright = smoothstep(0.0f, 0.5, bright);
return lerp(0.0, c, bright);
}
/**
* Bright pass - rescales given color to emboss bright enough value. Used for bokeh calculations.
*/
float3 BrightBokeh(float3 c)
{
/*
float3 bC = max(c - float3(fBokehLuminance, fBokehLuminance, fBokehLuminance), 0.0);
float bright = dot(bC, 1.0);
bright = smoothstep(0.0, 0.5, bright);
return lerp(0.0, c, bright);
*/
float lum = dot(c, float3(0.3, 0.59, 0.11));
float bright = max(lum - fBokehLuminance, 0.0);
bright = smoothstep(0.0, 0.5, bright);
return lerp(0.0, c, bright);
}
/**
* Anamorphic sampling function - scales pixel coordinate
* to stratch the image along one of the axels.
* (http://en.wikipedia.org/wiki/Anamorphosis)
*/
float3 AnamorphicSample(int axis, float2 tex, float blur)
{
tex = 2.0 * tex - 1.0;
if (!axis) tex.x /= -blur;
else tex.y /= -blur;
tex = 0.5 * tex + 0.5;
return BrightPass(tex);
}
/**
* Converts pixel color to gray-scale.
*/
float GrayScale(float3 sample)
{
return dot(sample, float3(0.3, 0.59, 0.11));
}
/**
* Returns an OBGE-like DoF factor for the given coordinates.
*/
float2 GetDoFFactor(float2 tex)
{
float depth = linear(tex2D(SamplerDepth, tex).x);
float z = depth * DEPTH_RANGE;
#ifndef USE_MANUAL_FOCUS
float focus = linear(tex2D(SamplerFocus, 0.5).x);
float s = focus * DEPTH_RANGE;
float fpf = clamp(1.0 / s + fRetinaFocusPoint, fRelaxedFocusPower, fRelaxedFocusPower + fAccomodation);
float c = fBaseBlurRadius * (fRetinaFocusPoint - fpf + 1.0 / z) / fRetinaFocusPoint / K;
#else
float s = 10.0 * fFocusDistance * tempF1.x;
float rfp = fRetinaFocusPoint * tempF1.y, rfpow = fRelaxedFocusPower * tempF1.y;
float fpf = clamp(1.0 / s + rfp, rfpow, rfpow + fAccomodation);
float c = fBaseBlurRadius * (rfp - fpf + 1.0 / z) / rfp / K;
#endif
c = sign(z-s) * min(abs©, fRadius);
#ifdef DONT_BLUR_WEAPON
c *= smoothstep(fWeaponBlurCutoff - 0.05, fWeaponBlurCutoff, z);
#endif
return float2(c, z);
}
///// Shaders ////////////////////////////////////////////////////////////////////////////////
// Vertex shader (Boris code)
VS_OUTPUT_POST VS_PostProcess(VS_INPUT_POST IN)
{
VS_OUTPUT_POST OUT;
float4 pos = float4(IN.pos.x, IN.pos.y, IN.pos.z, 1.0);
OUT.vpos = pos;
OUT.txcoord.xy = IN.txcoord.xy;
return OUT;
}
// Sharpen pixel shader (Matso code)
float4 PS_ProcessPass_Sharpen(VS_OUTPUT_POST IN, float2 vPos : VPOS) : COLOR0
{
float2 coord = IN.txcoord.xy;
float4 Color = 9.0 * tex2D(SamplerColor, coord.xy);
Color -= tex2D(SamplerColor, coord.xy + float2(-fvTexelSize.x, fvTexelSize.y) * fSharpScale);
Color -= tex2D(SamplerColor, coord.xy + float2(0.0, fvTexelSize.y) * fSharpScale);
Color -= tex2D(SamplerColor, coord.xy + float2(fvTexelSize.x, fvTexelSize.y) * fSharpScale);
Color -= tex2D(SamplerColor, coord.xy + float2(fvTexelSize.x, 0.0) * fSharpScale);
Color -= tex2D(SamplerColor, coord.xy + float2(fvTexelSize.x, -fvTexelSize.y) * fSharpScale);
Color -= tex2D(SamplerColor, coord.xy + float2(0.0, -fvTexelSize.y) * fSharpScale);
Color -= tex2D(SamplerColor, coord.xy + float2(-fvTexelSize.x, -fvTexelSize.y) * fSharpScale);
Color -= tex2D(SamplerColor, coord.xy + float2(-fvTexelSize.x, 0.0) * fSharpScale);
Color.a = 1.0;
return Color;
}
// Anamorphic lens flare pixel shader (Matso code)
float4 PS_ProcessPass_Anamorphic(VS_OUTPUT_POST IN, float2 vPos : VPOS, uniform int axis) : COLOR0
{
float4 res;
float2 coord = IN.txcoord.xy;
float3 anamFlare = AnamorphicSample(axis, coord.xy, fFlareBlur) * fFlareTint;
res.rgb = anamFlare * fFlareIntensity;
res.a = 1.0;
#if !defined(USE_SHARPENING)
res.rgb += tex2D(SamplerColor, coord.xy).rgb;
#endif
return res;
}
// Image grain pixel shader (Matso code)
float4 PS_ProcessPass_ImageGrain(VS_OUTPUT_POST IN, float2 vPos : VPOS) : COLOR0
{
float4 res;
float2 coord = IN.txcoord.xy;
res.rgb = tex2D(SamplerColor, coord.xy).rgb;
res.rgb += tex2D(SamplerNoise, coord.xy * 1024).rgb * Grain(float3(coord.xy, SEED));
res.a = 1.0;
return res;
}
// Simple pass through shader (Matso code) [NOTE: not used]
float4 PS_ProcessPass_None(VS_OUTPUT_POST IN, float2 vPos : VPOS) : COLOR0
{
float4 res;
float2 coord = IN.txcoord.xy;
res.rgb = tex2D(SamplerColor, coord.xy).rgb;
res.a = 1.0;
return res;
}
float4 PS_ProcessPass_GaussianBlur(VS_OUTPUT_POST IN, float2 vPos : VPOS) : COLOR0
{
float2 coord = IN.txcoord.xy;
float4 result = 0;
for (int i = 0; i < 25; ++i) {
float2 tc = gaussOffsets;
float w = gaussWeights;
float3 color = tex2D(SamplerColor, coord.xy + tc * fvTexelSize).rgb;
result.rgb += w * color;
}
result.rgb *= 0.003663003;
result.a = 1.0;
return result;
}
float4 PS_ProcessPass_BigAvgBlur(VS_OUTPUT_POST IN, float2 vPos : VPOS) : COLOR0
{
float2 coord = IN.txcoord.xy;
float4 result = 0;
for (int i = 0; i < 25; ++i) {
float2 tc = gaussOffsets;
float3 color = tex2D(SamplerColor, coord.xy + tc * fvTexelSize).rgb;
result.rgb += color;
}
result.rgb *= 0.04;
result.a = 1.0;
return result;
}
float4 PS_ProcessPass_AvgBlur(VS_OUTPUT_POST IN, float2 vPos : VPOS) : COLOR0
{
float2 coord = IN.txcoord.xy;
float4 result = tex2D(SamplerColor, coord);
const float2 boffset[4] =
{
float2(0.0, 1.0),
float2(0.0, -1.0),
float2(1.0, 0.0),
float2(-1.0, 0.0)
};
for (int i = 0; i < 4; i++)
{
float2 sample = coord + boffset * fvTexelSize;
float3 color = tex2D(SamplerColor, sample);
result.rgb += color;
}
result.rgb *= 0.2;
result.a = 1.0;
return result;
}
float4 PS_ProcessPass_LerpBlur(VS_OUTPUT_POST IN, float2 vPos : VPOS) : COLOR0
{
float2 coord = IN.txcoord.xy;
float4 result = tex2D(SamplerColor, coord);
const float2 boffset[4] =
{
float2(0.0, 1.0),
float2(0.0, -1.0),
float2(1.0, 0.0),
float2(-1.0, 0.0)
};
for (int i = 0; i < 2; i++)
{
float2 sample0 = coord + boffset[i * 2] * fvTexelSize;
float3 color0 = tex2D(SamplerColor, sample0);
float2 sample1 = coord + boffset[i * 2 + 1] * fvTexelSize;
float3 color1 = tex2D(SamplerColor, sample1);
float blend = (dot(sample0, float3(0.3, 0.59, 0.11)) + dot(sample1, float3(0.3, 0.59, 0.11))) * 0.5;
result.rgb += lerp(color0, color1, blend);
}
result.rgb *= 0.33333333;
result.a = 1.0;
return result;
}
// Complex 1.0 depth of field pixel shader (Matso code)
float4 DepthOfField_Complex_1_0(VS_OUTPUT_POST IN, float2 vPos : VPOS, uniform int axis) : COLOR0
{
float4 res;
float2 base = IN.txcoord.xy;
float4 tcol = tex2D(SamplerColor, base.xy);
float sd = (axis == FIRST_PASS) ? tex2D(SamplerDepth, base).x : tcol.a; // acquire scene depth for the pixel
res = tcol;
#ifndef USE_SMOOTH_DOF // sample focus value
float sf = tex2D(SamplerDepth, 0.5).x - fFocusBias;
#else
float sf = tex2D(SamplerFocus, 0.5).x - fFocusBias * 2.0;
#endif
float outOfFocus = DOF(sd, sf);
float blur = DOF_SCALE * outOfFocus;
float wValue = 1.0;
#ifdef USE_MANUAL_BLUR_SCALE
blur *= tempF1.w;
#endif
#ifdef USE_BOKEH_DOF
blur *= BOKEH_DOWNBLUR; // should bokeh be used, decrease blur a bit
#endif
for (int i = 0; i < 4; i++)
{
#ifndef USE_NATURAL_BOKEH
float2 tdir = tds[axis] * fvTexelSize * blur * offset;
#else
float2 tdir = tds[axis * 4 + i] * fvTexelSize * blur * offset;
#endif
float2 coord = base + tdir.xy;
#ifdef USE_CHROMA_DOF
float4 ct = ChromaticAberration(coord, outOfFocus); // chromatic aberration sampling
#else
float4 ct = tex2D(SamplerColor, coord);
#endif
float sds = tex2D(SamplerDepth, coord).x;
if ((abs(sds - sd) / sd) < fBlurCutoff) { // blur 'bleeding' control
#ifndef USE_BOKEH_DOF
float w = 1.0 + abs(offset); // weight blur for better effect
#else
#if USE_BOKEH_DOF == 1
BOKEH_FORMULA;
#ifndef USE_BRIGHTNESS_LIMITING // all samples above max input will be limited to max level
float w = pow(b * fBokehIntensity, fBokehCurve);
#else
#ifdef USE_ENHANCED_BOKEH
float w = smoothstep(fBokehMin, fBokehMax, b * b) * fBokehMaxLevel;
#else
float w = smoothstep(fBokehMin, fBokehMax, b) * fBokehMaxLevel;
#endif
#endif
#ifdef USE_WEIGHT_CLAMP
w = min(w, fBokehMaxWeight);
#endif
w += abs(offset) + blur;
#endif
#ifdef USE_SWITCHABLE_MODE
float w = 1.0 + abs(offset);
if (tempF2.z > 0.99) {
BOKEH_FORMULA;
w += smoothstep(fBokehMin, fBokehMax, b * b) * fBokehMaxLevel + blur;
}
#endif
#endif
tcol += ct * w;
wValue += w;
}
}
tcol /= wValue;
res.rgb = tcol.rgb;
res.w = (axis == FOURTH_PASS) ? 1.0 : sd;
return res;
}
// Complex 1.1 depth of field pixel shader (Matso code)
float4 DepthOfField_Complex_1_1(VS_OUTPUT_POST IN, float2 vPos : VPOS, uniform int axis) : COLOR0
{
float4 res;
float2 base = IN.txcoord.xy;
float4 tcol = tex2D(SamplerColor, base.xy);
res = tcol;
float2 cz = GetDoFFactor(base);
float outOfFocus = cz.x;
float blur = 1.128 * outOfFocus;
float wValue = 1.0;
#ifdef USE_MANUAL_BLUR_SCALE
blur *= tempF1.w;
#endif
#ifndef USE_BOKEH_DOF
blur *= 4.0;
#endif
for (int i = 0; i < 4; i++)
{
#ifndef USE_NATURAL_BOKEH
float2 tdir = tds[axis] * fvTexelSize * blur * offset;
#else
float2 tdir = tds[axis * 4 + i] * fvTexelSize * blur * offset;
#endif
float2 coord = base + tdir.xy;
#ifdef USE_CHROMA_DOF
float4 ct = ChromaticAberration(coord, outOfFocus * 0.001); // chromatic aberration sampling
#else
float4 ct = tex2D(SamplerColor, coord);
#endif
#ifndef USE_BOKEH_DOF
float w = 1.0 + abs(offset); // weight blur for better effect
#else
#if USE_BOKEH_DOF == 1
BOKEH_FORMULA;
#ifndef USE_BRIGHTNESS_LIMITING // all samples above max input will be limited to max level
float w = pow(b * fBokehIntensity, fBokehCurve);
#else
#ifdef USE_ENHANCED_BOKEH
float w = smoothstep(fBokehMin, fBokehMax, b * b) * fBokehMaxLevel;
#else
float w = smoothstep(fBokehMin, fBokehMax, b) * fBokehMaxLevel;
#endif
#endif
#ifdef USE_WEIGHT_CLAMP
w = min(w, fBokehMaxWeight);
#endif
w += (1.0 + abs(offset));
#endif
#ifdef USE_SWITCHABLE_MODE
float w = 1.0 + abs(offset);
if (tempF2.z > 0.99) {
BOKEH_FORMULA;
w += smoothstep(fBokehMin, fBokehMax, b * b) * fBokehMaxLevel;
}
#endif
#endif
tcol += ct * w;
wValue += w;
}
tcol /= wValue;
res.rgb = tcol.rgb;
res.w = outOfFocus / (2.0 * fRadius) + 0.5;
return res;
}
// OBGE-like depth of field pixel shader (Matso code, based on Tomerk's)
float4 DepthOfField_OBGE(VS_OUTPUT_POST IN, float2 vPos : VPOS, uniform int axis) : COLOR0
{
float4 res;
float2 base = IN.txcoord.xy;
float c = GetDoFFactor(base).x;
float4 color = tex2D(SamplerColor, base.xy);
float weight = (1.0 / (c * c + 1)) * dot(color.rgb + 0.01, float3(0.2126, 0.7152, 0.0722));
float amount = weight;
color *= weight;
for (int i = 0; i < 4; i++)
{
#ifndef USE_NATURAL_BOKEH
float2 tdir = tds[axis] * fvTexelSize * c * offset;
#else
float2 tdir = tds[axis * 4 + i] * fvTexelSize * c * offset;
#endif
float2 coord = base + tdir.xy;
#ifdef USE_CHROMA_DOF
float4 ct = ChromaticAberration(coord, c * 0.001);
#else
float4 ct = tex2D(SamplerColor, coord);
#endif
float s_c = abs(GetDoFFactor(coord).x);
BOKEH_FORMULA;
weight = abs(offset) + smoothstep(fBokehMin, fBokehMax, b * b) * fBokehMaxLevel;
weight *= (1.0 / (s_c * s_c + 1)) * dot(ct.rgb + 0.01, float3(0.2126, 0.7152, 0.0722)) * (1-smoothstep(s_c, s_c * 1.1, abs©));
color += ct * weight;
amount += weight;
}
color.rgb /= amount;
res.rgb = color.rgb;
res.a = c / (2.0 * fRadius) + 0.5;
return res;
}
// False (foggy) depth of field pixel shader (Matso code)
float4 DepthOfField_False(VS_OUTPUT_POST IN, float2 vPos : VPOS, uniform int axis) : COLOR0
{
float4 res;
float2 coord = IN.txcoord.xy;
float c = GetDoFFactor(coord).x;
#ifdef USE_CHROMA_DOF
float4 color = ChromaticAberration(coord, c * 0.002);
#else
float4 color = tex2D(SamplerColor, coord);
#endif
float f = (1.0 / (c * c + 1.0));
#ifndef USE_SINGLE_PASS
float3 fog = pow(color.rgb + 0.01, 0.75) * 0.65;
#else
float3 fog = pow(color.rgb + 0.25, 0.75) * 0.35;
#endif
color.rgb = lerp(fog, color.rgb, f);
res = color;
res.a = 1.0;
return res;
}
// LOD (texture level-of-detail mip-map) depth of field pixel shader (Matso code) [NOTE: not working yet]
float4 DepthOfField_LOD(VS_OUTPUT_POST IN, float2 vPos : VPOS, uniform int axis) : COLOR0
{
float2 coord = IN.txcoord.xy;
float4 res;
float c = GetDoFFactor(coord).x;
float f = 1.0 / (c * c + 1.0);
float4 lod = float4(coord, 0.0, (1.0 - f) * 9.0);
float4 color = tex2Dbias(SamplerColor, lod); // [NOTE: the frame texture need to have 9 mipmaps, while has not]
res = color;
res.a = 1.0;
return res;
}
// Chromatic aberration with no DoF (Matso code)
float4 PS_ProcessPass_Chroma(VS_OUTPUT_POST IN, float2 vPos : VPOS) : COLOR0
{
float2 coord = IN.txcoord.xy;
float4 result = ChromaticAberration(coord.xy);
result.a = 1.0;
return result;
}
//////////////////////////////////////////////////////////////////////////////////////////////////////////////
technique PostProcess
{
pass P0
{
VertexShader = compile vs_3_0 VS_PostProcess();
PixelShader = compile ps_3_0 PS_ProcessPass_DepthOfField(FIRST_PASS);
DitherEnable = FALSE;
ZEnable = FALSE;
CullMode = NONE;
ALPHATESTENABLE = FALSE;
SEPARATEALPHABLENDENABLE = FALSE;
AlphaBlendEnable = FALSE;
StencilEnable = FALSE;
FogEnable = FALSE;
SRGBWRITEENABLE = FALSE;
}
}
#ifndef USE_SINGLE_PASS
technique PostProcess2
{
pass P0
{
VertexShader = compile vs_3_0 VS_PostProcess();
PixelShader = compile ps_3_0 PS_ProcessPass_DepthOfField(SECOND_PASS);
DitherEnable = FALSE;
ZEnable = FALSE;
CullMode = NONE;
ALPHATESTENABLE = FALSE;
SEPARATEALPHABLENDENABLE = FALSE;
AlphaBlendEnable = FALSE;
StencilEnable = FALSE;
FogEnable = FALSE;
SRGBWRITEENABLE = FALSE;
}
}
technique PostProcess3
{
pass P0
{
VertexShader = compile vs_3_0 VS_PostProcess();
PixelShader = compile ps_3_0 PS_ProcessPass_DepthOfField(THIRD_PASS);
DitherEnable = FALSE;
ZEnable = FALSE;
CullMode = NONE;
ALPHATESTENABLE = FALSE;
SEPARATEALPHABLENDENABLE = FALSE;
AlphaBlendEnable = FALSE;
StencilEnable = FALSE;
FogEnable = FALSE;
SRGBWRITEENABLE = FALSE;
}
}
#ifndef USE_FAST_HEXAGONAL
technique PostProcess4
{
#ifndef USE_HEXAGONAL_BOKEH
pass P0
{
VertexShader = compile vs_3_0 VS_PostProcess();
PixelShader = compile ps_3_0 PS_ProcessPass_DepthOfField(FOURTH_PASS);
DitherEnable = FALSE;
ZEnable = FALSE;
CullMode = NONE;
ALPHATESTENABLE = FALSE;
SEPARATEALPHABLENDENABLE = FALSE;
AlphaBlendEnable = FALSE;
StencilEnable = FALSE;
FogEnable = FALSE;
SRGBWRITEENABLE = FALSE;
}
#else
pass P0
{
VertexShader = compile vs_3_0 VS_PostProcess();
PixelShader = compile ps_3_0 PS_ProcessPass_AvgBlur();
DitherEnable = FALSE;
ZEnable = FALSE;
CullMode = NONE;
ALPHATESTENABLE = FALSE;
SEPARATEALPHABLENDENABLE = FALSE;
AlphaBlendEnable = FALSE;
StencilEnable = FALSE;
FogEnable = FALSE;
SRGBWRITEENABLE = FALSE;
}
#endif
}
#endif
#endif -
its already enabled but still doesn't work
-
I've been trying to get depth of field working but nothing seems to work i've even downloaded other peoples configs for ENB and its still like nothing ever happend in-game, its like it constantly default, and i thought there was a menu in-game that you could play around with. help me, thanks ! :biggrin:
-
This was very helpful guys, thanks alot for your help on the matter. :biggrin:
-
I was told that batched patch should always be at the bottom of the load order? the BOSS GUI i havn't checked that out, thanks for the tip. :biggrin: If anyone else got tips on how the load order for the mods below the batched patched should be i would really appriciate any help i could get, thanks. :biggrin:
-
My game crashes a lot, i've run BOSS and i've build a Batched Patch. In this list all of the mods below the batched patch are the mods that BOSS wont order could anyone Help sort this out? Thanks. :biggrin:
Active Mod Files:
00 Skyrim.esm 01 Update.esm 02 Dawnguard.esm 03 HearthFires.esm 04 Dragonborn.esm 05 ApachiiHair.esm 06 Skyrim Project Optimization - Full Version.esm 07 MagicDuelReborn.esm 08 SkyMoMod.esm 09 SPIKE.esm 0A HighResTexturePack03.esp 0B Unofficial Skyrim Patch.esp [Version 1.3.2c] 0C Unofficial Dawnguard Patch.esp [Version 1.2.2] 0D Unofficial Hearthfire Patch.esp [Version 1.1.0] 0E Unofficial Dragonborn Patch.esp [Version 1.0.3] 0F Better Dynamic Snow.esp 10 StaticMeshImprovementMod.esp 11 TradeBarter.esp 12 AK- Placeable Statics.esp 13 Better Skill and Quest Books Names.esp 14 BirdsHFclean.esp 15 Birdsofskyrim.esp 16 Catsofskyrim.esp 17 Decorator Assistant - SKSE.esp [Version 1.4] 18 Dogsofskyrim.esp 19 Book Covers Skyrim.esp 1A Book Covers Dawnguard.esp 1B Book Covers Hearthfire.esp 1C malukahmainmenu.esp 1D PilgrimsDelight.esp 1E Radiant and Unique Potions Poisons and Booze.esp 1F ShootingStars.esp 20 Skyrim Immersive Creatures.esp [Version v6.0] 21 Skyrim Immersive Creatures - DLC2.esp [Version v6] 22 Sorcerer Renamer.esp 23 Convenient Horses.esp 24 DynamicNaming.esp 25 Footprints.esp 26 Footprints - Ash.esp 27 RaceMenu.esp 28 RaceMenuPlugin.esp 29 WetandCold.esp 2A WetandCold - Ashes.esp 2B SkyUI.esp 2C Cloaks.esp 2D Cloaks - Dawnguard.esp 2E 1nivWICCloaks.esp [Version 2.3] 2F 1nivWICSkyCloaksPatch.esp [Version 2.3] 30 hothtrooper44_ArmorCompilation.esp 31 DeadlyDragons.esp 32 DeadlyMonsters.esp 33 ERSO 04 - Mighty Odahviing.esp 34 ERSO 04.2 - Mighty Durnehviir.esp 35 ERSO 09.2 - Radiance.esp 36 ERSO 10 - RUS-(SIM)-Travellers and Adventurers.esp 37 ERSO 10.02 - Adventurers and Travelers.esp 38 ERSO 11 - RUS-(SIM)-Assassins and Thieves.esp 39 ERSO 12 - RUS-(SIM)-Werewolves.esp 3A SkyRe_Main.esp 3B SkyRe_Combat.esp 3C SkyRe_EncounterZones.esp 3D SkyRe_EnemyAI.esp 3E SkyRe_EnemyScaling.esp 3F SkyRe_StandingStones.esp 40 Unique Uniques.esp [Version 1.3] 41 Beautiful Whiterun.esp 42 CZHCAD.esp 43 Inconsequential NPCs.esp 44 RealisticWhiterun.esp 45 Run For Your Lives.esp [Version 1.2.2] 46 When Vampires Attack.esp [Version 1.0.2] 47 SpouseStoreMod.esp 48 AchieveThat.esp 49 Bounty Gold.esp [Version 1.0] 4A Distant DetailHF.esp 4B Homestead.esp 4C Immersive Weapons.esp 4D lush grass and trees.esp 4E Mercy.esp 4F SkyTEST-RealisticAnimals&Predators.esp 50 dD - Enhanced Blood Main.esp 51 dD-Dragonborn-Dawnguard-EBT Patch.esp 52 dD-SkyrimMonsterMod EBT Patch.esp 53 spells cast light.esp 54 aMidianborn_Skyforge_Weapons.esp 55 Helgen Reborn.esp 56 BFT Ships and Carriages.esp 57 SoS - The Dungeons.esp [Version 1.23] 58 SoS - The Wilds.esp [Version 1.13] 59 SoS - Civilization.esp [Version 1.02] 5A Realistic Lighting Overhaul - Dungeons.esp 5B Realistic Lighting Overhaul - Dawnguard Interiors.esp 5C Realistic Lighting Overhaul - Major City Exteriors.esp 5D Realistic Lighting Overhaul - Major City Interiors.esp 5E Realistic Lighting Overhaul - Minor Cities and Town Interiors.esp 5F SoS - The Dungeons-PatchRLODungeons.esp 60 SoS - The Dungeons-PatchRLOMajorCityInteriors.esp 61 SoS - Civilization-PatchRLOMajorCityInteriors.esp 62 SoS - Civilization-PatchRLOMinorCities.esp 63 dD - Realistic Ragdoll Force - Realistic.esp 64 BFSEffects.esp 65 MagicDuelReborn - Shouts.esp 66 magicduel.esp 67 ForgottenMagic.esp 68 Locational Damage.esp 69 The Dance of Death - Ultimate Edition.esp 6A ArcheryDummyXP.esp ++ ABT - Loot Arrows +25%.esp ++ ABT - Merchants Arrows +75%.esp 6B ABT - Increased Bolts Damage (Vanilla) +100%.esp 6C ABT - Increased Progressive Damage (with Nord Hero Arrow) +100%.esp 6D ABT - Recover +25% Arrows and Bolts.esp 6E vImmersiveBeds.esp 6F Beards.esp 70 TheEyesOfBeauty.esp [Version 8] 71 3DNPC.esp 72 UFO - Ultimate Follower Overhaul.esp 73 UFO - Dawnguard AddOn.esp 74 UFO - Heartfire AddOn.esp 75 My Home Is Your Home.esp 76 SkyRe_Races.esp 77 WATER.esp 78 WATER Plants.esp 79 WATER DB Waves.esp 7A minemapmarkers.esp ++ EBS - Ammo.esp 7B EBS - Books (Before).esp 7C EBS - Food (Light Weight).esp 7D EBS - Ingredients (Light Weight).esp ++ EBS - Misc.esp 7E EBS - Potions (Light Weight).esp 7F EBS - Soul Gems (Numbered).esp 80 EBS - Spells.esp 81 Bashed Patch, 0.esp <-------------------------------------------------------------- Below this are the mods that are not Sorted ----> Delinquent MASTER: AMB Glass Variants Lore.esp 82 ReProccer.esp 83 Krev The Skinner's Mantle by Hothtrooper44.esp 84 tavewhiterunlite.esp 85 Dogs-of-Skyrim.esp 86 QuieterDogs.esp 87 Robeswithmagnitude.esp 88 YourMarketStall.esp 89 ForgottenMagic_Redone.esp 8A StormCallFix.esp 8B WhiterunBasementBreezehome.esp 8C ERSO 30 - Better Enemy AI Dawnguard&Dragonborn.esp 8D Immersive Falkreath.esp 8E Immersive Ivarstead.esp 8F Immersive Karthwasten.esp 90 Immersive Dragon Bridge.esp 91 Immersive Darkwater crossing.esp 92 Immersive Dawnstar.esp 93 Immersive Kynesgrove.esp 94 Immersive Shors stone.esp 95 Immersive Stonehills.esp 96 Immersive Whiterun.esp 97 Immersive Rorikstead.esp 98 Immersive Morthal.esp 99 Immersive Orc Strongholds.esp 9A Immersive Riverwood.esp 9B ERSO 10.03 - Immersive Battles.esp 9C ERSO 10.04 - Immersive Brigands.esp 9D ERSO 10.05 - Immersive Patrols.esp 9E ERSO 10.06 - Immersive Werewolves.esp 9F AMB Glass Variants Lore.esp A0 CollegeOfWinterholdImmersive.esp A1 HelmetToggle2.0.esp
-
A wait / Sleep menu where you type in how long you would want to wait, would be really nice and 2 buttons that says Hours and Days. there are 2 mods out there already but this would be more awesome and more useful (for me:P)
-
Been trying to figure out how to fix the damn lag spike.. i have tried all the fixes i could find still nothing works. tried this aswell
ToggleEOFImageSpace - teofis - Toggles end of frame imagespace effects. it works but effects gets boring it kinda ruins the fun.
Dxdiag:
[color="#000000"]------------------ System Information ------------------ Time of this report: 10/15/2011, 17:42:15 Machine name: KEVIN-PC Operating System: Windows Vista™ Home Premium (6.0, Build 6002) Service Pack 2 (6002.vistasp2_gdr.110617-0336) Language: Norwegian (Bokmål) (Regional Setting: Norwegian (Bokmål)) System Manufacturer: System manufacturer System Model: System Product Name BIOS: BIOS Date: 07/14/09 16:03:07 Ver: 08.00.15 Processor: Intel(R) Core(TM) i7 CPU 920 @ 2.67GHz (8 CPUs), ~2.7GHz Memory: 12278MB RAM Page File: 4888MB used, 19870MB available Windows Dir: C:\Windows DirectX Version: DirectX 11 DX Setup Parameters: Not found DxDiag Version: 7.00.6002.18107 32bit Unicode ------------ DxDiag Notes ------------ Display Tab 1: No problems found. Display Tab 2: No problems found. Sound Tab 1: No problems found. Sound Tab 2: No problems found. Sound Tab 3: No problems found. Sound Tab 4: No problems found. Input Tab: No problems found. -------------------- DirectX Debug Levels -------------------- Direct3D: 0/4 (retail) DirectDraw: 0/4 (retail) DirectInput: 0/5 (retail) DirectMusic: 0/5 (retail) DirectPlay: 0/9 (retail) DirectSound: 0/5 (retail) DirectShow: 0/6 (retail) --------------- Display Devices --------------- Card name: NVIDIA GeForce GTX 275 Manufacturer: NVIDIA Chip type: GeForce GTX 275 DAC type: Integrated RAMDAC Device Key: Enum\PCI\VEN_10DE&DEV_05E6&SUBSYS_34CE1458&REV_A1 Display Memory: 4069 MB Dedicated Memory: 869 MB Shared Memory: 3199 MB Current Mode: 1440 x 900 (32 bit) (60Hz) Monitor: Generic PnP Monitor Driver Name: nvd3dumx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvd3dum,nvwgf2um,nvwgf2um Driver Version: 8.17.0012.8538 (English) DDI Version: 10 BGRA Supported: Yes Driver Attributes: Final Retail Driver Date/Size: 9/23/2011 00:41:00, 15688512 bytes WHQL Logo'd: n/a WHQL Date Stamp: n/a Device Identifier: {D7B71E3E-46A6-11CF-B256-C2141FC2C535} Vendor ID: 0x10DE Device ID: 0x05E6 SubSys ID: 0x34CE1458 Revision ID: 0x00A1 Revision ID: 0x00A1 Video Accel: ModeMPEG2_A ModeMPEG2_C ModeVC1_C ModeWMV9_C Deinterlace Caps: {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= DDraw Status: Enabled D3D Status: Enabled AGP Status: Enabled Card name: NVIDIA GeForce GTX 275 Manufacturer: NVIDIA Chip type: GeForce GTX 275 DAC type: Integrated RAMDAC Device Key: Enum\PCI\VEN_10DE&DEV_05E6&SUBSYS_34CE1458&REV_A1 Display Memory: 4069 MB Dedicated Memory: 869 MB Shared Memory: 3199 MB Current Mode: 1440 x 900 (32 bit) (30Hz) Monitor: SyncMaster BX2431(Analog) Driver Name: nvd3dumx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvd3dum,nvwgf2um,nvwgf2um Driver Version: 8.17.0012.8538 (English) DDI Version: 10 BGRA Supported: Yes Driver Attributes: Final Retail Driver Date/Size: 9/23/2011 00:41:00, 15688512 bytes WHQL Logo'd: n/a WHQL Date Stamp: n/a Device Identifier: {D7B71E3E-46A6-11CF-B256-C2141FC2C535} Vendor ID: 0x10DE Device ID: 0x05E6 SubSys ID: 0x34CE1458 Revision ID: 0x00A1 Revision ID: 0x00A1 Video Accel: ModeMPEG2_A ModeMPEG2_C ModeVC1_C ModeWMV9_C Deinterlace Caps: {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= DDraw Status: Enabled D3D Status: Enabled AGP Status: Enabled ------------- Sound Devices ------------- Description: Høyttalere (Realtek High Definition Audio) Default Sound Playback: Yes Default Voice Playback: Yes Hardware ID: HDAUDIO\FUNC_01&VEN_10EC&DEV_0888&SUBSYS_104383C0&REV_1001 Manufacturer ID: 1 Product ID: 100 Type: WDM Driver Name: RTKVHD64.sys Driver Version: 6.00.0001.5804 (English) Driver Attributes: Final Retail WHQL Logo'd: n/a Date and Size: 3/4/2009 18:57:58, 1728160 bytes Other Files: Driver Provider: Realtek Semiconductor Corp. HW Accel Level: Basic Cap Flags: 0xF1F Min/Max Sample Rate: 100, 200000 Static/Strm HW Mix Bufs: 1, 0 Static/Strm HW 3D Bufs: 0, 0 HW Memory: 0 Voice Management: No EAX(tm) 2.0 Listen/Src: No, No I3DL2(tm) Listen/Src: No, No Sensaura(tm) ZoomFX(tm): No Description: Realtek HD Audio 2nd output (Realtek High Definition Audio) Default Sound Playback: No Default Voice Playback: No Hardware ID: HDAUDIO\FUNC_01&VEN_10EC&DEV_0888&SUBSYS_104383C0&REV_1001 Manufacturer ID: 1 Product ID: 100 Type: WDM Driver Name: RTKVHD64.sys Driver Version: 6.00.0001.5804 (English) Driver Attributes: Final Retail WHQL Logo'd: n/a Date and Size: 3/4/2009 18:57:58, 1728160 bytes Other Files: Driver Provider: Realtek Semiconductor Corp. HW Accel Level: Basic Cap Flags: 0xF1F Min/Max Sample Rate: 100, 200000 Static/Strm HW Mix Bufs: 1, 0 Static/Strm HW 3D Bufs: 0, 0 HW Memory: 0 Voice Management: No EAX(tm) 2.0 Listen/Src: No, No I3DL2(tm) Listen/Src: No, No Sensaura(tm) ZoomFX(tm): No Description: Digital Output(RCA+Optical) (Realtek High Definition Audio) Default Sound Playback: No Default Voice Playback: No Hardware ID: HDAUDIO\FUNC_01&VEN_10EC&DEV_0888&SUBSYS_104383C0&REV_1001 Manufacturer ID: 1 Product ID: 100 Type: WDM Driver Name: RTKVHD64.sys Driver Version: 6.00.0001.5804 (English) Driver Attributes: Final Retail WHQL Logo'd: n/a Date and Size: 3/4/2009 18:57:58, 1728160 bytes Other Files: Driver Provider: Realtek Semiconductor Corp. HW Accel Level: Basic Cap Flags: 0xF1F Min/Max Sample Rate: 100, 200000 Static/Strm HW Mix Bufs: 1, 0 Static/Strm HW 3D Bufs: 0, 0 HW Memory: 0 Voice Management: No EAX(tm) 2.0 Listen/Src: No, No I3DL2(tm) Listen/Src: No, No Sensaura(tm) ZoomFX(tm): No Description: Realtek Digital Output (Realtek High Definition Audio) Default Sound Playback: No Default Voice Playback: No Hardware ID: HDAUDIO\FUNC_01&VEN_10EC&DEV_0888&SUBSYS_104383C0&REV_1001 Manufacturer ID: 1 Product ID: 100 Type: WDM Driver Name: RTKVHD64.sys Driver Version: 6.00.0001.5804 (English) Driver Attributes: Final Retail WHQL Logo'd: n/a Date and Size: 3/4/2009 18:57:58, 1728160 bytes Other Files: Driver Provider: Realtek Semiconductor Corp. HW Accel Level: Basic Cap Flags: 0xF1F Min/Max Sample Rate: 100, 200000 Static/Strm HW Mix Bufs: 1, 0 Static/Strm HW 3D Bufs: 0, 0 HW Memory: 0 Voice Management: No EAX(tm) 2.0 Listen/Src: No, No I3DL2(tm) Listen/Src: No, No Sensaura(tm) ZoomFX(tm): No --------------------- Sound Capture Devices --------------------- Description: Mic in at front panel (Pink) (Realtek High Definition Audio) Default Sound Capture: Yes Default Voice Capture: Yes Driver Name: RTKVHD64.sys Driver Version: 6.00.0001.5804 (English) Driver Attributes: Final Retail Date and Size: 3/4/2009 18:57:58, 1728160 bytes Cap Flags: 0x1 Format Flags: 0xFFFFF Description: Mic in at rear panel (Pink) (Realtek High Definition Audio) Default Sound Capture: No Default Voice Capture: No Driver Name: RTKVHD64.sys Driver Version: 6.00.0001.5804 (English) Driver Attributes: Final Retail Date and Size: 3/4/2009 18:57:58, 1728160 bytes Cap Flags: 0x1 Format Flags: 0xFFFFF ------------------- DirectInput Devices ------------------- Device Name: Mouse Attached: 1 Controller ID: n/a Vendor/Product ID: n/a FF Driver: n/a Device Name: Keyboard Attached: 1 Controller ID: n/a Vendor/Product ID: n/a FF Driver: n/a Device Name: Virtual HID Minidriver Attached: 1 Controller ID: 0x0 Vendor/Product ID: 0xBEEF, 0xFEEC FF Driver: n/a Device Name: Razer Lycosa Attached: 1 Controller ID: 0x0 Vendor/Product ID: 0x1532, 0x0109 FF Driver: n/a Device Name: Razer Lycosa Attached: 1 Controller ID: 0x0 Vendor/Product ID: 0x1532, 0x0109 FF Driver: n/a Poll w/ Interrupt: No ----------- USB Devices ----------- + USB Root Hub | Vendor/Product ID: 0x8086, 0x3A36 | Matching Device ID: usb\root_hub | Service: usbhub ---------------- Gameport Devices ---------------- ------------ PS/2 Devices ------------ + HID Keyboard Device | Matching Device ID: hid_device_system_keyboard | Service: kbdhid | + HID Keyboard Device | Vendor/Product ID: 0x1532, 0x0109 | Matching Device ID: hid_device_system_keyboard | Service: kbdhid | + Terminal Server Keyboard Driver | Matching Device ID: root\rdp_kbd | Upper Filters: kbdclass | Service: TermDD | + HID-compliant mouse | Matching Device ID: hid_device_system_mouse | Service: mouhid | + HID-compliant mouse | Vendor/Product ID: 0x1532, 0x0016 | Matching Device ID: hid_device_system_mouse | Service: mouhid | + Terminal Server Mouse Driver | Matching Device ID: root\rdp_mou | Upper Filters: mouclass | Service: TermDD ------------------------ Disk & DVD/CD-ROM Drives ------------------------ Drive: C: Free Space: 24.7 GB Total Space: 102.4 GB File System: NTFS Model: SAMSUNG HD103UJ ATA Device Drive: D: Free Space: 361.2 GB Total Space: 953.9 GB File System: NTFS Model: SAMSUNG HD103UJ ATA Device Drive: E: Free Space: 377.5 GB Total Space: 841.2 GB File System: NTFS Model: SAMSUNG HD103UJ ATA Device Drive: F: Model: TSSTcorp CDDVDW SH-S223B ATA Device Driver: c:\windows\system32\drivers\cdrom.sys, 6.00.6002.18005 (Norwegian (Bokmål)), , 0 bytes Drive: G: Model: BDROM 4X12X32X ATA Device Driver: c:\windows\system32\drivers\cdrom.sys, 6.00.6002.18005 (Norwegian (Bokmål)), , 0 bytes Drive: L: Model: MHODUX GDIZCPMF4HI SCSI CdRom Device Driver: c:\windows\system32\drivers\cdrom.sys, 6.00.6002.18005 (Norwegian (Bokmål)), , 0 bytes Drive: M: Model: MHODUX GDIZCPMF4HI SCSI CdRom Device Driver: c:\windows\system32\drivers\cdrom.sys, 6.00.6002.18005 (Norwegian (Bokmål)), , 0 bytes -------------- System Devices -------------- Name: Intel(R) ICH10 Family PCI Express Root Port 5 - 3A48 Device ID: PCI\VEN_8086&DEV_3A48&SUBSYS_83571043&REV_00\3&11583659&0&E4 Driver: n/a Name: Intel(R) ICH10 Family PCI Express Root Port 4 - 3A46 Device ID: PCI\VEN_8086&DEV_3A46&SUBSYS_83571043&REV_00\3&11583659&0&E3 Driver: n/a Name: Intel(R) ICH10 Family PCI Express Root Port 3 - 3A44 Device ID: PCI\VEN_8086&DEV_3A44&SUBSYS_83571043&REV_00\3&11583659&0&E2 Driver: n/a Name: Intel(R) ICH10 Family PCI Express Root Port 1 - 3A40 Device ID: PCI\VEN_8086&DEV_3A40&SUBSYS_83571043&REV_00\3&11583659&0&E0 Driver: n/a Name: High Definition Audio Controller Device ID: PCI\VEN_8086&DEV_3A3E&SUBSYS_83571043&REV_00\3&11583659&0&D8 Driver: n/a Name: Intel(R) ICH10 Family USB Enhanced Host Controller - 3A3C Device ID: PCI\VEN_8086&DEV_3A3C&SUBSYS_82D41043&REV_00\3&11583659&0&D7 Driver: n/a Name: Intel(R) ICH10 Family USB Enhanced Host Controller - 3A3A Device ID: PCI\VEN_8086&DEV_3A3A&SUBSYS_82D41043&REV_00\3&11583659&0&EF Driver: n/a Name: Intel(R) ICH10 Family USB Universal Host Controller - 3A39 Device ID: PCI\VEN_8086&DEV_3A39&SUBSYS_82D41043&REV_00\3&11583659&0&D2 Driver: n/a Name: Intel(R) ICH10 Family USB Universal Host Controller - 3A38 Device ID: PCI\VEN_8086&DEV_3A38&SUBSYS_82D41043&REV_00\3&11583659&0&D1 Driver: n/a Name: Intel(R) ICH10 Family USB Universal Host Controller - 3A37 Device ID: PCI\VEN_8086&DEV_3A37&SUBSYS_82D41043&REV_00\3&11583659&0&D0 Driver: n/a Name: Intel(R) ICH10 Family USB Universal Host Controller - 3A36 Device ID: PCI\VEN_8086&DEV_3A36&SUBSYS_82D41043&REV_00\3&11583659&0&EA Driver: n/a Name: Intel(R) ICH10 Family USB Universal Host Controller - 3A35 Device ID: PCI\VEN_8086&DEV_3A35&SUBSYS_82D41043&REV_00\3&11583659&0&E9 Driver: n/a Name: Intel(R) ICH10 Family USB Universal Host Controller - 3A34 Device ID: PCI\VEN_8086&DEV_3A34&SUBSYS_82D41043&REV_00\3&11583659&0&E8 Driver: n/a Name: Intel(R) ICH10 Family SMBus Controller - 3A30 Device ID: PCI\VEN_8086&DEV_3A30&SUBSYS_82D41043&REV_00\3&11583659&0&FB Driver: n/a Name: Standard Dual Channel PCI IDE Controller Device ID: PCI\VEN_8086&DEV_3A26&SUBSYS_82D41043&REV_00\3&11583659&0&FD Driver: n/a Name: Standard Dual Channel PCI IDE Controller Device ID: PCI\VEN_8086&DEV_3A20&SUBSYS_82D41043&REV_00\3&11583659&0&FA Driver: n/a Name: Intel(R) ICH10R LPC Interface Controller - 3A16 Device ID: PCI\VEN_8086&DEV_3A16&SUBSYS_82D41043&REV_00\3&11583659&0&F8 Driver: n/a Name: Intel(R) 5520/5500/X58 I/O Hub Throttle Registers - 3438 Device ID: PCI\VEN_8086&DEV_3438&SUBSYS_00000000&REV_12\3&11583659&0&A3 Driver: n/a Name: Intel(R) 5520/5500/X58 I/O Hub System Management Registers - 342E Device ID: PCI\VEN_8086&DEV_342E&SUBSYS_00000000&REV_12\3&11583659&0&A0 Driver: n/a Name: Intel(R) 5520/5500/X58 I/O Hub Control Status and RAS Registers - 3423 Device ID: PCI\VEN_8086&DEV_3423&SUBSYS_00000000&REV_12\3&11583659&0&A2 Driver: n/a Name: Intel(R) 5520/5500/X58 I/O Hub GPIO and Scratch Pad Registers - 3422 Device ID: PCI\VEN_8086&DEV_3422&SUBSYS_00000000&REV_12\3&11583659&0&A1 Driver: n/a Name: Intel(R) 5520/5500/X58 I/O Hub PCI Express Root Port 7 - 340E Device ID: PCI\VEN_8086&DEV_340E&SUBSYS_836B1043&REV_12\3&11583659&0&38 Driver: n/a Name: Intel(R) 5520/5500/X58 I/O Hub PCI Express Root Port 3 - 340A Device ID: PCI\VEN_8086&DEV_340A&SUBSYS_836B1043&REV_12\3&11583659&0&18 Driver: n/a Name: Intel(R) 5520/5500/X58 I/O Hub PCI Express Root Port 1 - 3408 Device ID: PCI\VEN_8086&DEV_3408&SUBSYS_836B1043&REV_12\3&11583659&0&08 Driver: n/a Name: Intel(R) 5520/5500/X58 I/O Hub to ESI Port - 3405 Device ID: PCI\VEN_8086&DEV_3405&SUBSYS_836B1043&REV_12\3&11583659&0&00 Driver: n/a Name: Intel(R) 82801 PCI Bridge - 244E Device ID: PCI\VEN_8086&DEV_244E&SUBSYS_82D41043&REV_90\3&11583659&0&F0 Driver: n/a Name: Standard Dual Channel PCI IDE Controller Device ID: PCI\VEN_197B&DEV_2363&SUBSYS_824F1043&REV_03\4&37B550F8&0&00E4 Driver: n/a Name: VIA OHCI Compliant IEEE 1394 Host Controller Device ID: PCI\VEN_1106&DEV_3403&SUBSYS_83841043&REV_00\4&5E2F093&0&00E3 Driver: n/a Name: Realtek PCIe GBE Family Controller Device ID: PCI\VEN_10EC&DEV_8168&SUBSYS_82C61043&REV_02\4&9B46FCD&0&00E2 Driver: n/a Name: NVIDIA GeForce GTX 275 Device ID: PCI\VEN_10DE&DEV_05E6&SUBSYS_34CE1458&REV_A1\4&2EB3824&0&0018 Driver: n/a ------------------ DirectShow Filters ------------------ DirectShow Filters: WMAudio Decoder DMO,0x00800800,1,1,, WMAPro over S/PDIF DMO,0x00600800,1,1,, WMSpeech Decoder DMO,0x00600800,1,1,, MP3 Decoder DMO,0x00600800,1,1,, Mpeg4s Decoder DMO,0x00800001,1,1,, WMV Screen decoder DMO,0x00600800,1,1,, WMVideo Decoder DMO,0x00800001,1,1,, Mpeg43 Decoder DMO,0x00800001,1,1,, Mpeg4 Decoder DMO,0x00800001,1,1,, PP PCM Wrapper,0x00200000,1,1,ppPCMEnc.ax,1.01.0000.0321 CyberLink Demultiplexer(HomeNetwork),0x00200000,1,0,CLDemuxer.ax,1.00.0000.4513 ffdshow Video Decoder,0xff800001,2,1,ffdshow.ax,1.01.3964.0000 Full Screen Renderer,0x00200000,1,0,,6.06.6002.18158 WMT VIH2 Fix,0x00200000,1,1,WLXVAFilt.dll,15.04.3508.1109 Record Queue,0x00200000,1,1,WLXVAFilt.dll,15.04.3508.1109 WMT Switch Filter,0x00200000,1,1,WLXVAFilt.dll,15.04.3508.1109 WMT Virtual Renderer,0x00200000,1,0,WLXVAFilt.dll,15.04.3508.1109 WMT DV Extract,0x00200000,1,1,WLXVAFilt.dll,15.04.3508.1109 WMT Virtual Source,0x00200000,0,1,WLXVAFilt.dll,15.04.3508.1109 WMT Sample Information Filter,0x00200000,1,1,WLXVAFilt.dll,15.04.3508.1109 CyberLink MPEG Video Encoder,0x00200000,1,1,P2GVidEnc.ax,6.00.0001.2226 ffdshow DXVA Video Decoder,0xff800002,2,1,ffdshow.ax,1.01.3964.0000 ffdshow raw video filter,0x00200000,2,1,ffdshow.ax,1.01.3964.0000 ffdshow Audio Decoder,0xff800001,1,1,ffdshow.ax,1.01.3964.0000 CyberLink Editing Service 4.5 (Source),0x00200000,0,2,CLEdtKrn.dll,4.05.0000.2102 AVS Media Grabber 4,0x00200000,1,0,AVSMediaGrabber4.ax,1.00.0000.0043 CyberLink UltraSpeed/SVRT Demultiplexer,0x00200000,1,0,SE_CLEdtDemuxer.ax,1.02.0001.6829 CyberLink MP3/WAV Wrapper,0x00200000,1,1,P2GMP3Wrap.ax,3.07.0000.1314 PP Video Regulator,0x00200000,1,1,ppResample.ax,2.05.0000.1818 PP TV Audio Decoder,0x00200000,1,1,claudTV.ax,6.01.0000.4227 DV Muxer,0x00400000,0,0,,6.06.6001.18000 PP YUY2 Deinterlace,0x00200000,1,1,ppDItlYuY2.ax,2.05.0000.2703 CyberLink AudioCD Filter,0x00200000,0,1,P2GAudioCD.ax,5.00.0000.1321 Color Space Converter,0x00400001,1,1,,6.06.6002.18158 LAV Splitter,0x00400001,1,1,LAVSplitter.ax,0.31.0000.0000 WM ASF Reader,0x00400000,0,0,,11.00.6001.7000 Screen Capture filter,0x00200000,0,1,wmpsrcwp.dll,11.00.6001.7000 Cyberlink Streamming Filter,0x00200000,0,1,CLStream.ax,1.01.0000.2902 AVI Splitter,0x00600000,1,1,,6.06.6002.18158 VGA 16 Color Ditherer,0x00400000,1,1,,6.06.6002.18158 SBE2MediaTypeProfile,0x00200000,0,0,sbe.dll,6.06.1000.18309 PP IDM,0x00200000,1,1,ppIDMF.ax,1.00.0000.5113 CyberLink Editing Service 3.0 (Source),0x00200000,0,2,P2GEdtKrn.dll,3.00.0000.2911 CyberLink UltraSpeed/SVRT Demultiplexer,0x00200000,1,0,CLEdtDemuxer.ax,1.02.0001.6529 Microsoft MPEG-2 Video Decoder,0x005fffff,2,4,msmpeg2vdec.dll,11.00.6001.7110 MPC - RealVideo Decoder,0x00600000,1,1,RealMediaSplitter.ax,1.05.0003.3611 PP Video Effect,0x00200000,1,1,ppVidFx.ax,1.00.0000.4602 Cyberlink TS Information,0x00200000,1,0,ppTSInfo.ax,1.02.0001.2929 AC3 Parser Filter,0x00600000,1,1,mpg2splt.ax,6.06.6002.18363 CyberLink Digest Filter (PDVD8),0x00200000,2,2,DigestFilter.dll,1.00.0000.3314 PP Video Decoder,0x00200000,2,3,ppGenericVSD.ax,6.00.0000.5608 CyberLink HD/BD Mixer (PDVD8.0),0x00200000,1,2,CLHBMixer.ax,2.00.0000.1810 StreamBufferSink,0x00200000,0,0,sbe.dll,6.06.1000.18309 PP Audio Resampler,0x00200000,1,1,ppAuRsmpl.ax,2.00.0000.2419 MJPEG Decompressor,0x00600000,1,1,,6.06.6002.18158 CyberLink TimeStretch Filter (PDVD8),0x00200000,1,1,clauts.ax,1.00.0000.5423 PP Dump Dispatch Filter,0x00200000,1,0,CLDumpDispatch.ax,1.02.0001.2412 MPEG-I Stream Splitter,0x00600000,1,2,,6.06.6002.18158 CyberLink Demux (PDVD8),0x00200000,1,0,cldemuxer.ax,1.00.0000.7830 SAMI (CC) Parser,0x00400000,1,1,,6.06.6002.18158 P2G Video Decoder,0x00200000,2,3,P2GVSD.ax,6.00.0000.2310 VBI Codec,0x00600000,1,4,VBICodec.ax,6.06.6001.18000 CyberLink Video/SP Decoder (PDVD8),0x00602000,2,3,CLVsd.ax,8.04.0000.1223 MPEG-2 Splitter,0x005fffff,1,0,mpg2splt.ax,6.06.6002.18363 PP File Reader (Async.),0x00200000,0,1,ppReader.ax,2.00.0000.0812 PP Snapshot Filter,0x00200000,1,0,ppSnapshot.ax,1.00.0000.0001 SBE2FileScan,0x00200000,0,0,sbe.dll,6.06.1000.18309 PP Dump Filter,0x00200000,1,0,CLDump.ax,3.00.0000.8231 CyberLink MPEG-4 Splitter,0x00200000,1,2,SE_clm4splt.ax,1.00.0000.5210 Microsoft MPEG-2 Video Encoder,0x00200000,2,0,msmpeg2enc.dll,11.00.6002.18005 PP DV Buffer,0x00200000,2,0,ppDVBuffer.ax,2.00.0000.1610 CyberLink DV Buffer,0x00200000,0,1,ppDVDump.ax,2.00.0001.0002 Internal Script Command Renderer,0x00800001,1,0,,6.06.6002.18158 CyberLink Video Regulator,0x00200000,1,1,P2GRGL.ax,2.00.0000.3328 AVS Video Out,0x00200000,0,1,AVSVideoOutFilter3.ax,1.00.0000.0233 CyberLink DVD Navigator (PDVD8),0x00200000,0,3,CLNavX.ax,8.00.0000.3712 P2G Audio Decoder,0x00200000,1,1,P2GAud.ax,6.01.0000.3601 MPEG Audio Decoder,0x03680001,1,1,,6.06.6002.18158 CyberLink Mux Push Source,0x00200000,0,1,SE_CLMuxPushSrc.ax,1.00.0000.0822 WavPack Audio Decoder,0x00600000,1,1,WavPackDSDecoder.ax,1.01.0000.0484 PP DDR,0x00200000,1,0,ppRender.ax,2.00.0002.0026 DV Splitter,0x00600000,1,2,,6.06.6001.18000 Cyberlink SubTitle Importor (PDVD8),0x00200000,2,1,CLSubTitle.ax,1.00.0000.6519 Video Mixing Renderer 9,0x00200000,1,0,,6.06.6002.18158 CyberLink MPEG Splitter,0x00200000,1,2,CLSplter.ax,3.01.0000.3022 CyberLink Video Effect,0x00200000,1,1,P2GVidFx.ax,1.00.0000.2030 PP TL MPEG Splitter,0x00200000,1,2,CLTLMSplter.ax,3.03.0000.1917 Haali Media Splitter,0x00800001,0,1,splitter.ax,1.11.0096.0014 Haali Media Splitter (AR),0x00400000,1,1,splitter.ax,1.11.0096.0014 PP M2V Writer,0x00200000,1,0,PPM2VWriter.ax,1.03.0000.2523 CyberLink Audio Commercial Cut Analyzer,0x00200000,1,1,CLAudCM.ax,1.00.0000.1725 PP DV TCR,0x00200000,1,1,ppDVTCR.ax,2.01.0000.2910 Cyberlink Sub-Picture Filter,0x00200000,1,1,CLSubPic.ax,3.00.0000.0728 CyberLink Audio Noise Reduction,0x00200000,1,1,P2GAuNRWrapper.ax,2.00.0000.1017 PP Audio Encoder,0x00200000,2,0,CLAudEnc.ax,2.01.0000.1926 Microsoft MPEG-2 Encoder,0x00200000,2,1,msmpeg2enc.dll,11.00.6002.18005 CyberLink Load Image Filter,0x00200000,0,1,CLImage.ax,3.01.0000.2928 CyberLink MPEG-2 Splitter,0x00200000,1,2,P2Gm2spliter.ax,2.04.0000.2301 Microsoft DTV/DVD Video Decoder,0x005fffff,2,4,MSDTVVDEC.dll,11.00.1000.7000 CyberLink Audio VolumeBooster,0x00200000,1,1,P2GVB.ax,1.00.0000.1008 PP MPEG Muxer,0x00200000,2,1,MpgMux.ax,5.01.0000.2014 CyberLink MPEG-4 Splitter (PDVD8),0x00200000,1,2,clm4splt.ax,1.01.0000.2425 ACM Wrapper,0x00600000,1,1,,6.06.6002.18158 CyberLink Frame Parser,0x00200000,2,0,CLFParser.ax,1.00.0000.3702 madFlac Decoder,0x00600000,1,1,madFlac.ax,1.10.0000.0000 CyberLink Audio Wizard,0x00201010,1,1,CLAudWizard.ax,1.00.0000.4414 Video Renderer,0x00800001,1,0,,6.06.6002.18158 MPEG-2 Video Stream Analyzer,0x00200000,0,0,sbe.dll,6.06.1000.18309 Cyberlink Dump Dispatch Filter,0x00200000,1,0,P2GDumpDispatch.ax,1.02.0001.2412 Line 21 Decoder,0x00600000,1,1,,6.06.6002.18005 Video Port Manager,0x00600000,2,1,,6.06.6002.18158 Video Renderer,0x00400000,1,0,,6.06.6002.18158 CyberLink MPEGV Analyzer,0x00200000,1,1,SE_CLMPEGVAnalyzer.ax,1.00.0000.1725 CyberLink Audio Resampler,0x00200000,1,1,P2GAuRsmpl.ax,1.00.0000.2625 Haali Video Renderer,0x00200000,1,0,dxr.dll, MPC - RealMedia Source,0x00600000,0,0,RealMediaSplitter.ax,1.05.0003.3611 File Writer,0x00200000,1,0,WLXVAFilt.dll,15.04.3508.1109 CyberLink SBE Source Filter,0x00200000,0,0,CLSBESrc.ax,1.00.0000.3628 Cyberlink Dump Dispatch Filter,0x00200000,1,0,SE_CLDumpDispatch.ax,1.03.0000.1003 WM ASF Writer,0x00400000,0,0,,11.00.6001.7000 CyberLink MPEG-1 Splitter,0x00200000,1,2,P2Gm1spliter.ax,2.04.0000.2301 CyberLink Stamp Effect,0x00200000,1,1,ppStampEffect.ax,1.00.0000.2108 VBI Surface Allocator,0x00600000,1,1,vbisurf.ax,6.00.6001.18000 CyberLink Demultiplexer,0x00200000,1,0,cldemuxer.ax,1.00.0000.6610 File writer,0x00200000,1,0,,6.06.6001.18000 PP YUY2 Sub-Sampling,0x00200000,1,1,ppSubYUY2.ax,2.05.0000.2628 iTV Data Sink,0x00600000,1,0,itvdata.dll,6.06.1000.18273 iTV Data Capture filter,0x00600000,1,1,itvdata.dll,6.06.1000.18273 Cyberlink File Reader (Async.),0x00200000,0,1,P2GReader.ax,3.00.0000.3016 CyberLink TL MPEG Splitter,0x00200000,1,2,SE_CLTLMSplter.ax,3.02.0000.4316 CyberLink M2V Writer,0x00200000,1,0,P2GM2VWriter.ax,1.03.0000.2017 Microsoft DTV/DVD Audio Decoder,0x005fffff,1,1,MSDTVADEC.dll,11.00.1000.7000 Haali Simple Media Splitter,0x00200000,0,1,splitter.ax,1.11.0096.0014 PP Audio Effect,0x00200000,1,1,CLAudFx.ax,6.01.0000.0213 PP WAV Dest,0x00200000,0,0,PPWavDest.ax,1.00.0000.0002 CyberLink Audio Decoder (PDVD8),0x00201000,1,1,Claud.ax,6.03.0000.2403 DirectVobSub,0x00200000,2,1,vsfilter.dll,1.05.0003.3611 Cyberlink Dump Filter,0x00200000,1,0,P2GDump.ax,3.00.0000.7122 MPC - RealAudio Decoder,0x00600000,1,1,RealMediaSplitter.ax,1.05.0003.3611 CyberLink Video Stabilizer,0x00200000,1,1,P2GVideoStabilizer.ax,1.00.0000.1017 CyberLink Audio Decoder,0x00200000,1,1,SE_claud.ax,8.01.0036.4505 DirectVobSub (auto-loading version),0x00800002,2,1,vsfilter.dll,1.05.0003.3611 PP Audio Decoder,0x00200000,1,1,CLAud.ax,8.01.0001.3905 CyberLink PCM Wrapper,0x00200000,1,1,P2GPCMEnc.ax,1.01.0000.0321 DVD Navigator,0x00200000,0,3,,6.06.6002.18005 PP MPEG Splitter,0x00200000,1,2,ppSplter.ax,3.03.0000.1917 Cyberlink Scene Detect Filter,0x00200000,1,1,ppScnDt.ax,1.00.0000.0813 Overlay Mixer2,0x00200000,1,1,,6.06.6002.18005 Subtitle Source,0x00200000,0,1,DVobSub.ax,2.00.0023.0000 Haali Matroska Muxer,0x00200000,1,0,splitter.ax,1.11.0096.0014 PP Audio Noise Reduction (CES),0x00200000,1,1,CLAuNRWrapper.ax,2.00.0000.1805 CyberLink Tzan Filter,0x00200000,1,1,CLTzan.ax,2.00.0000.1521 AVI Draw,0x00600064,9,1,,6.06.6002.18158 CyberLink H.264/AVC Decoder,0x00200000,1,2,cl264dec.ax,2.01.0000.1708 PP Gate Filter,0x00200000,1,1,ppGate.ax,1.00.0000.0001 CyberLink Audio Spectrum Analyzer(HomeNetwork),0x00200000,1,1,CLAudSpa.ax,1.00.0000.0924 Microsoft MPEG-2 Audio Encoder,0x00200000,2,0,msmpeg2enc.dll,11.00.6002.18005 CyberLink AudioCD Filter (PDVD8),0x00600000,0,1,CLAudioCD.ax,5.00.0000.5316 WST Pager,0x00800000,1,1,WSTPager.ax,6.06.6001.18000 CyberLink Push-Mode CLStream,0x00200000,0,1,CLStream(PushMode).ax,1.00.0000.1627 MPEG-2 Demultiplexer,0x00600000,1,1,mpg2splt.ax,6.06.6002.18363 DV Video Decoder,0x00800000,1,1,,6.06.6001.18000 PP DV Dump Filter,0x00200000,1,0,ppDVDump.ax,2.00.0001.0002 ffdshow Audio Processor,0x00200000,1,1,ffdshow.ax,1.01.3964.0000 LAV Splitter Source,0x00400001,0,1,LAVSplitter.ax,0.31.0000.0000 SampleGrabber,0x00200000,1,1,qedit.dll,6.06.6002.18005 Null Renderer,0x00200000,1,0,qedit.dll,6.06.6002.18005 madFlac Source,0x00600000,0,1,madFlac.ax,1.10.0000.0000 MPEG-2 Sections and Tables,0x005fffff,1,0,Mpeg2Data.ax,6.06.6002.18496 Microsoft AC3 Encoder,0x00200000,1,1,msac3enc.dll,11.00.6002.18005 CyberLink MPEGV Analyzer,0x00200000,1,1,CLMPEGVAnalyzer.ax,1.00.0000.1725 CyberLink Tzan Filter (PDVD8),0x00200000,1,1,CLTzan.ax,3.05.0000.2611 StreamBufferSource,0x00200000,0,0,sbe.dll,6.06.1000.18309 PowerProducer Double Tee,0x00200000,1,2,ppDoubleTee.ax,1.00.0000.1224 CyberLink TimeStretch Filter (CES),0x00200000,1,1,P2Gauts.ax,1.00.0000.2212 Smart Tee,0x00200000,1,2,,6.06.6001.18000 Overlay Mixer,0x00200000,0,0,,6.06.6002.18005 CyberLink TL MPEG Splitter,0x00200000,1,2,P2GTLMSplter.ax,3.02.0000.2219 AVI Decompressor,0x00600000,1,1,,6.06.6002.18158 CyberLink MPEG Muxer,0x00200000,2,1,P2GMpgMux.ax,5.01.0000.1723 CyberLink AVCHD Navigator,0x00600000,0,3,CLAVCHDNav.ax,2.00.0000.2623 PP Video Regulator,0x00200000,1,1,CLRGL.ax,3.00.0000.1716 PP SnapShotTIP Filter,0x00200000,1,1,ppSShot.ax,1.00.0000.2617 AVI/WAV File Source,0x00400000,0,2,,6.06.6002.18158 Wave Parser,0x00400000,1,1,,6.06.6002.18158 MIDI Parser,0x00400000,1,1,,6.06.6002.18158 Multi-file Parser,0x00400000,1,1,,6.06.6002.18158 File stream renderer,0x00400000,1,1,,6.06.6002.18158 CyberLink SBE Filter,0x00200000,0,0,CLSBE.ax,1.00.0000.3628 WavPack Audio Splitter,0x00600000,1,1,WavPackDSSplitter.ax,1.01.0000.0323 CyberLink Line21 Decoder (PDVD8),0x00200000,0,2,CLLine21.ax,4.00.0000.10309 ffdshow subtitles filter,0x00200000,2,1,ffdshow.ax,1.01.3964.0000 CyberLink Audio Decoder(PDVD8 UPnP),0x00200000,1,1,CLAud.ax,6.01.0000.3816 CyberLink Audio Effect (PDVD8),0x00200000,1,1,CLAudFx.ax,6.00.0000.6525 CyberLink MPEG Muxer,0x00200000,2,1,SE_MpgMux.ax,5.01.0000.2014 Microsoft MPEG-1/DD Audio Decoder,0x005fffff,1,1,msmpeg2adec.dll,11.00.6001.7000 MPC - RealMedia Splitter,0x00600000,1,1,RealMediaSplitter.ax,1.05.0003.3611 StreamBufferSink2,0x00200000,0,0,sbe.dll,6.06.1000.18309 AVI Mux,0x00200000,1,0,,6.06.6001.18000 Line 21 Decoder 2,0x00600002,1,1,,6.06.6002.18158 File Source (Async.),0x00400000,0,1,,6.06.6002.18158 File Source (URL),0x00400000,0,1,,6.06.6002.18158 P2G Video Regulator,0x00200000,1,1,P2GResample.ax,2.05.0000.1818 CyberLink MPEG-4 Muxer,0x00200000,1,1,SE_clm4muxer.ax,1.00.0000.3920 PP Byte Counter,0x00200000,1,1,ppByteCounter.ax,1.00.0000.1224 CyberLink AVI Audio Time Regulator,0x00200000,1,1,AVI_AudTR.ax,1.00.0000.1515 LAV Audio Decoder,0x00400001,1,1,LAVAudio.ax,0.31.0000.0000 P2G Audio Encoder,0x00200000,2,0,P2GAudEnc.ax,2.00.0000.4815 PP MPEG Video Encoder,0x00200000,1,1,CLVidEnc.ax,6.03.0001.3201 Haali Video Sink,0x00200000,1,0,splitter.ax,1.11.0096.0014 CyberLink Audio Spectrum Analyzer (PDVD8),0x00200000,1,1,CLAudSpa.ax,1.00.0000.0924 Infinite Pin Tee Filter,0x00200000,1,1,,6.06.6001.18000 CyberLink Video/SP Decoder(HomeNetwork),0x00200000,2,3,CLVSD.ax,6.01.0000.0916 PP TimeStretch Filter (CES),0x00200000,1,1,clauts.ax,1.00.0000.4024 Enhanced Video Renderer,0x00200000,1,0,evr.dll,6.00.6002.18005 BDA MPEG2 Transport Information Filter,0x00200000,2,0,psisrndr.ax,6.06.6002.18496 MPEG Video Decoder,0x40000001,1,1,,6.06.6002.18158 CyberLink MPEG Decoder,0x00200000,2,3,P2GMVD.ax,5.00.0000.0929 CyberLink MPEG-4 Splitter,0x00200000,1,2,clm4splt.ax,1.00.0000.4506 CyberLink MPEG-4 Muxer,0x00200000,1,1,clm4muxer.ax,1.00.0000.3126 WDM Streaming Tee/Splitter Devices: Tee/Sink-to-Sink Converter,0x00200000,1,1,,6.00.6001.18000 Video Compressors: WMVideo8 Encoder DMO,0x00600800,1,1,, WMVideo9 Encoder DMO,0x00600800,1,1,, MSScreen 9 encoder DMO,0x00600800,1,1,, DV Video Encoder,0x00200000,0,0,,6.06.6001.18000 ffdshow video encoder,0x00100000,1,1,ffdshow.ax,1.01.3964.0000 MJPEG Compressor,0x00200000,0,0,,6.06.6002.18158 Cinepak Codec by Radius,0x00200000,1,1,,6.06.6001.18000 Intel IYUV codec,0x00200000,1,1,,6.06.6001.18000 Intel IYUV codec,0x00200000,1,1,,6.06.6001.18000 Microsoft RLE,0x00200000,1,1,,6.06.6001.18000 Microsoft Video 1,0x00200000,1,1,,6.06.6001.18000 Audio Compressors: WM Speech Encoder DMO,0x00600800,1,1,, WMAudio Encoder DMO,0x00600800,1,1,, IMA ADPCM,0x00200000,1,1,,6.06.6002.18158 PCM,0x00200000,1,1,,6.06.6002.18158 Microsoft ADPCM,0x00200000,1,1,,6.06.6002.18158 GSM 6.10,0x00200000,1,1,,6.06.6002.18158 CCITT A-Law,0x00200000,1,1,,6.06.6002.18158 CCITT u-Law,0x00200000,1,1,,6.06.6002.18158 MPEG Layer-3,0x00200000,1,1,,6.06.6002.18158 Audio Capture Sources: Mic in at front panel (Pink) (R,0x00200000,0,0,,6.06.6001.18000 Mic in at rear panel (Pink) (Re,0x00200000,0,0,,6.06.6001.18000 PBDA CP Filters: PBDA DTFilter,0x00600000,1,1,CPFilters.dll,6.06.1000.18309 PBDA ETFilter,0x00200000,0,0,CPFilters.dll,6.06.1000.18309 PBDA PTFilter,0x00200000,0,0,CPFilters.dll,6.06.1000.18309 Midi Renderers: Default MidiOut Device,0x00800000,1,0,,6.06.6002.18158 Microsoft GS Wavetable Synth,0x00200000,1,0,,6.06.6002.18158 WDM Streaming Capture Devices: Line in at front panel (Green),0x00200000,1,1,,6.00.6001.18000 Mic in at front panel (Pink),0x00200000,1,1,,6.00.6001.18000 Line in at rear panel (Blue),0x00200000,1,1,,6.00.6001.18000 Mic in at rear panel (Pink),0x00200000,1,1,,6.00.6001.18000 ,0x00000000,0,0,, ,0x00000000,0,0,, WDM Streaming Rendering Devices: Realtek HD Audio output,0x00200000,1,1,,6.00.6001.18000 Realtek HDA SPDIF Optical Out,0x00200000,1,1,,6.00.6001.18000 Realtek HDA SPDIF Out,0x00200000,1,1,,6.00.6001.18000 Realtek HD Audio 2nd output,0x00200000,1,1,,6.00.6001.18000 BDA Network Providers: Microsoft ATSC Network Provider,0x00200000,0,1,MSDvbNP.ax,6.06.6002.18496 Microsoft DVBC Network Provider,0x00200000,0,1,MSDvbNP.ax,6.06.6002.18496 Microsoft DVBS Network Provider,0x00200000,0,1,MSDvbNP.ax,6.06.6002.18496 Microsoft DVBT Network Provider,0x00200000,0,1,MSDvbNP.ax,6.06.6002.18496 Microsoft Network Provider,0x00200000,0,1,MSNP.ax,6.06.6002.18005 Multi-Instance Capable VBI Codecs: VBI Codec,0x00600000,1,4,VBICodec.ax,6.06.6001.18000 BDA Transport Information Renderers: BDA MPEG2 Transport Information Filter,0x00600000,2,0,psisrndr.ax,6.06.6002.18496 MPEG-2 Sections and Tables,0x00600000,1,0,Mpeg2Data.ax,6.06.6002.18496 BDA CP/CA Filters: Decrypt/Tag,0x00600000,1,0,EncDec.dll,6.06.6002.18363 Encrypt/Tag,0x00200000,0,0,EncDec.dll,6.06.6002.18363 XDS Codec,0x00200000,0,0,EncDec.dll,6.06.6002.18363 WDM Streaming Communication Transforms: Tee/Sink-to-Sink Converter,0x00200000,1,1,,6.00.6001.18000 Audio Renderers: Høyttalere (Realtek High Defini,0x00200000,1,0,,6.06.6002.18158 CyberLink Audio Renderer (PDVD8),0x00200000,1,0,cladr.ax,7.00.0000.1906 Default DirectSound Device,0x00800000,1,0,,6.06.6002.18158 Default WaveOut Device,0x00200000,1,0,,6.06.6002.18158 Digital Output(RCA+Optical) (Re,0x00200000,1,0,,6.06.6002.18158 DirectSound: Digital Output(RCA+Optical) (Realtek High Definition Audio),0x00200000,1,0,,6.06.6002.18158 DirectSound: Høyttalere (Realtek High Definition Audio),0x00200000,1,0,,6.06.6002.18158 DirectSound: Realtek Digital Output (Realtek High Definition Audio),0x00200000,1,0,,6.06.6002.18158 DirectSound: Realtek HD Audio 2nd output (Realtek High Definition Audio),0x00200000,1,0,,6.06.6002.18158 Realtek Digital Output (Realtek,0x00200000,1,0,,6.06.6002.18158 Realtek HD Audio 2nd output (Re,0x00200000,1,0,,6.06.6002.18158 [/color]
-
------------------
System Information
------------------
Time of this report: 8/28/2011, 10:56:38
Machine name: KEVIN-PC
Operating System: Windows Vista™ Home Premium (6.0, Build 6002) Service Pack 2 (6002.vistasp2_gdr.110617-0336)
Language: Norwegian (Bokmål) (Regional Setting: Norwegian (Bokmål))
System Manufacturer: System manufacturer
System Model: System Product Name
BIOS: BIOS Date: 07/14/09 16:03:07 Ver: 08.00.15
Processor: Intel® Core i7 CPU 920 @ 2.67GHz (8 CPUs), ~2.7GHz
Memory: 12278MB RAM
Page File: 3902MB used, 20857MB available
Windows Dir: C:\Windows
DirectX Version: DirectX 11
DX Setup Parameters: Not found
DxDiag Version: 7.00.6002.18107 32bit Unicode
------------
DxDiag Notes
------------
Display Tab 1: No problems found.
Display Tab 2: No problems found.
Sound Tab 1: No problems found.
Sound Tab 2: No problems found.
Sound Tab 3: No problems found.
Sound Tab 4: No problems found.
Input Tab: No problems found.
--------------------
DirectX Debug Levels
--------------------
Direct3D: 0/4 (retail)
DirectDraw: 0/4 (retail)
DirectInput: 0/5 (retail)
DirectMusic: 0/5 (retail)
DirectPlay: 0/9 (retail)
DirectSound: 0/5 (retail)
DirectShow: 0/6 (retail)
---------------
Display Devices
---------------
Card name: NVIDIA GeForce GTX 275
Manufacturer: NVIDIA
Chip type: GeForce GTX 275
DAC type: Integrated RAMDAC
Device Key: Enum\PCI\VEN_10DE&DEV_05E6&SUBSYS_34CE1458&REV_A1
Display Memory: 4069 MB
Dedicated Memory: 869 MB
Shared Memory: 3199 MB
Current Mode: 1190 x 670 (32 bit) (60Hz)
Monitor: SyncMaster BX2431(Analog)
Driver Name: nvd3dumx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvd3dum,nvwgf2um,nvwgf2um
Driver Version: 8.17.0012.8026 (English)
DDI Version: 10
BGRA Supported: Yes
Driver Attributes: Final Retail
Driver Date/Size: 8/3/2011 13:50:00, 15064168 bytes
WHQL Logo'd: n/a
WHQL Date Stamp: n/a
Device Identifier: {D7B71E3E-46A6-11CF-B268-C2141FC2C535}
Vendor ID: 0x10DE
Device ID: 0x05E6
SubSys ID: 0x34CE1458
Revision ID: 0x00A1
Revision ID: 0x00A1
Video Accel: ModeMPEG2_A ModeMPEG2_C ModeVC1_C ModeWMV9_C
Deinterlace Caps: {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
DDraw Status: Enabled
D3D Status: Enabled
AGP Status: Enabled
Card name: NVIDIA GeForce GTX 275
Manufacturer: NVIDIA
Chip type: GeForce GTX 275
DAC type: Integrated RAMDAC
Device Key: Enum\PCI\VEN_10DE&DEV_05E6&SUBSYS_34CE1458&REV_A1
Display Memory: 4069 MB
Dedicated Memory: 869 MB
Shared Memory: 3199 MB
Current Mode: 1440 x 900 (32 bit) (60Hz)
Monitor: Generic PnP Monitor
Driver Name: nvd3dumx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvd3dum,nvwgf2um,nvwgf2um
Driver Version: 8.17.0012.8026 (English)
DDI Version: 10
BGRA Supported: Yes
Driver Attributes: Final Retail
Driver Date/Size: 8/3/2011 13:50:00, 15064168 bytes
WHQL Logo'd: n/a
WHQL Date Stamp: n/a
Device Identifier: {D7B71E3E-46A6-11CF-B268-C2141FC2C535}
Vendor ID: 0x10DE
Device ID: 0x05E6
SubSys ID: 0x34CE1458
Revision ID: 0x00A1
Revision ID: 0x00A1
Video Accel: ModeMPEG2_A ModeMPEG2_C ModeVC1_C ModeWMV9_C
Deinterlace Caps: {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
DDraw Status: Enabled
D3D Status: Enabled
AGP Status: Enabled
-------------
Sound Devices
-------------
Description: Høyttalere (Realtek High Definition Audio)
Default Sound Playback: Yes
Default Voice Playback: Yes
Hardware ID: HDAUDIO\FUNC_01&VEN_10EC&DEV_0888&SUBSYS_104383C0&REV_1001
Manufacturer ID: 1
Product ID: 100
Type: WDM
Driver Name: RTKVHD64.sys
Driver Version: 6.00.0001.5804 (English)
Driver Attributes: Final Retail
WHQL Logo'd: n/a
Date and Size: 3/4/2009 18:57:58, 1728160 bytes
Other Files:
Driver Provider: Realtek Semiconductor Corp.
HW Accel Level: Basic
Cap Flags: 0xF1F
Min/Max Sample Rate: 100, 200000
Static/Strm HW Mix Bufs: 1, 0
Static/Strm HW 3D Bufs: 0, 0
HW Memory: 0
Voice Management: No
EAX 2.0 Listen/Src: No, No
I3DL2 Listen/Src: No, No
Sensaura ZoomFX: No
Description: Realtek HD Audio 2nd output (Realtek High Definition Audio)
Default Sound Playback: No
Default Voice Playback: No
Hardware ID: HDAUDIO\FUNC_01&VEN_10EC&DEV_0888&SUBSYS_104383C0&REV_1001
Manufacturer ID: 1
Product ID: 100
Type: WDM
Driver Name: RTKVHD64.sys
Driver Version: 6.00.0001.5804 (English)
Driver Attributes: Final Retail
WHQL Logo'd: n/a
Date and Size: 3/4/2009 18:57:58, 1728160 bytes
Other Files:
Driver Provider: Realtek Semiconductor Corp.
HW Accel Level: Basic
Cap Flags: 0xF1F
Min/Max Sample Rate: 100, 200000
Static/Strm HW Mix Bufs: 1, 0
Static/Strm HW 3D Bufs: 0, 0
HW Memory: 0
Voice Management: No
EAX 2.0 Listen/Src: No, No
I3DL2 Listen/Src: No, No
Sensaura ZoomFX: No
Description: Digital Output(RCA+Optical) (Realtek High Definition Audio)
Default Sound Playback: No
Default Voice Playback: No
Hardware ID: HDAUDIO\FUNC_01&VEN_10EC&DEV_0888&SUBSYS_104383C0&REV_1001
Manufacturer ID: 1
Product ID: 100
Type: WDM
Driver Name: RTKVHD64.sys
Driver Version: 6.00.0001.5804 (English)
Driver Attributes: Final Retail
WHQL Logo'd: n/a
Date and Size: 3/4/2009 18:57:58, 1728160 bytes
Other Files:
Driver Provider: Realtek Semiconductor Corp.
HW Accel Level: Basic
Cap Flags: 0xF1F
Min/Max Sample Rate: 100, 200000
Static/Strm HW Mix Bufs: 1, 0
Static/Strm HW 3D Bufs: 0, 0
HW Memory: 0
Voice Management: No
EAX 2.0 Listen/Src: No, No
I3DL2 Listen/Src: No, No
Sensaura ZoomFX: No
Description: Realtek Digital Output (Realtek High Definition Audio)
Default Sound Playback: No
Default Voice Playback: No
Hardware ID: HDAUDIO\FUNC_01&VEN_10EC&DEV_0888&SUBSYS_104383C0&REV_1001
Manufacturer ID: 1
Product ID: 100
Type: WDM
Driver Name: RTKVHD64.sys
Driver Version: 6.00.0001.5804 (English)
Driver Attributes: Final Retail
WHQL Logo'd: n/a
Date and Size: 3/4/2009 18:57:58, 1728160 bytes
Other Files:
Driver Provider: Realtek Semiconductor Corp.
HW Accel Level: Basic
Cap Flags: 0xF1F
Min/Max Sample Rate: 100, 200000
Static/Strm HW Mix Bufs: 1, 0
Static/Strm HW 3D Bufs: 0, 0
HW Memory: 0
Voice Management: No
EAX 2.0 Listen/Src: No, No
I3DL2 Listen/Src: No, No
Sensaura ZoomFX: No
---------------------
Sound Capture Devices
---------------------
Description: Mikrofon (Realtek High Definition Audio)
Default Sound Capture: Yes
Default Voice Capture: Yes
Driver Name: RTKVHD64.sys
Driver Version: 6.00.0001.5804 (English)
Driver Attributes: Final Retail
Date and Size: 3/4/2009 18:57:58, 1728160 bytes
Cap Flags: 0x1
Format Flags: 0xFFFFF
-------------------
DirectInput Devices
-------------------
Device Name: Mouse
Attached: 1
Controller ID: n/a
Vendor/Product ID: n/a
FF Driver: n/a
Device Name: Keyboard
Attached: 1
Controller ID: n/a
Vendor/Product ID: n/a
FF Driver: n/a
Device Name: Virtual HID Minidriver
Attached: 1
Controller ID: 0x0
Vendor/Product ID: 0xBEEF, 0xFEEC
FF Driver: n/a
Device Name: Razer Lycosa
Attached: 1
Controller ID: 0x0
Vendor/Product ID: 0x1532, 0x0109
FF Driver: n/a
Device Name: Razer Lycosa
Attached: 1
Controller ID: 0x0
Vendor/Product ID: 0x1532, 0x0109
FF Driver: n/a
Poll w/ Interrupt: No
-----------
USB Devices
-----------
+ USB Root Hub
| Vendor/Product ID: 0x8086, 0x3A36
| Matching Device ID: usb\root_hub
| Service: usbhub
----------------
Gameport Devices
----------------
------------
PS/2 Devices
------------
+ HID Keyboard Device
| Matching Device ID: hid_device_system_keyboard
| Service: kbdhid
|
+ HID Keyboard Device
| Vendor/Product ID: 0x1532, 0x0109
| Matching Device ID: hid_device_system_keyboard
| Service: kbdhid
|
+ Terminal Server Keyboard Driver
| Matching Device ID: root\rdp_kbd
| Upper Filters: kbdclass
| Service: TermDD
|
+ HID-compliant mouse
| Matching Device ID: hid_device_system_mouse
| Service: mouhid
|
+ HID-compliant mouse
| Vendor/Product ID: 0x1532, 0x0016
| Matching Device ID: hid_device_system_mouse
| Service: mouhid
|
+ Terminal Server Mouse Driver
| Matching Device ID: root\rdp_mou
| Upper Filters: mouclass
| Service: TermDD
------------------------
Disk & DVD/CD-ROM Drives
------------------------
Drive: C:
Free Space: 15.2 GB
Total Space: 102.4 GB
File System: NTFS
Model: SAMSUNG HD103UJ ATA Device
Drive: D:
Free Space: 329.0 GB
Total Space: 953.9 GB
File System: NTFS
Model: SAMSUNG HD103UJ ATA Device
Drive: E:
Free Space: 251.2 GB
Total Space: 841.2 GB
File System: NTFS
Model: SAMSUNG HD103UJ ATA Device
Drive: F:
Model: TSSTcorp CDDVDW SH-S223B ATA Device
Driver: c:\windows\system32\drivers\cdrom.sys, 6.00.6002.18005 (Norwegian (Bokmål)), , 0 bytes
Drive: G:
Model: BDROM 4X12X32X ATA Device
Driver: c:\windows\system32\drivers\cdrom.sys, 6.00.6002.18005 (Norwegian (Bokmål)), , 0 bytes
Drive: L:
Model: MHODUX GDIZCPMF4HI SCSI CdRom Device
Driver: c:\windows\system32\drivers\cdrom.sys, 6.00.6002.18005 (Norwegian (Bokmål)), , 0 bytes
--------------
System Devices
--------------
Name: Intel® ICH10 Family PCI Express Root Port 5 - 3A48
Device ID: PCI\VEN_8086&DEV_3A48&SUBSYS_83571043&REV_00\3&11583659&0&E4
Driver: n/a
Name: Intel® ICH10 Family PCI Express Root Port 4 - 3A46
Device ID: PCI\VEN_8086&DEV_3A46&SUBSYS_83571043&REV_00\3&11583659&0&E3
Driver: n/a
Name: Intel® ICH10 Family PCI Express Root Port 3 - 3A44
Device ID: PCI\VEN_8086&DEV_3A44&SUBSYS_83571043&REV_00\3&11583659&0&E2
Driver: n/a
Name: Intel® ICH10 Family PCI Express Root Port 1 - 3A40
Device ID: PCI\VEN_8086&DEV_3A40&SUBSYS_83571043&REV_00\3&11583659&0&E0
Driver: n/a
Name: High Definition Audio Controller
Device ID: PCI\VEN_8086&DEV_3A3E&SUBSYS_83571043&REV_00\3&11583659&0&D8
Driver: n/a
Name: Intel® ICH10 Family USB Enhanced Host Controller - 3A3C
Device ID: PCI\VEN_8086&DEV_3A3C&SUBSYS_82D41043&REV_00\3&11583659&0&D7
Driver: n/a
Name: Intel® ICH10 Family USB Enhanced Host Controller - 3A3A
Device ID: PCI\VEN_8086&DEV_3A3A&SUBSYS_82D41043&REV_00\3&11583659&0&EF
Driver: n/a
Name: Intel® ICH10 Family USB Universal Host Controller - 3A39
Device ID: PCI\VEN_8086&DEV_3A39&SUBSYS_82D41043&REV_00\3&11583659&0&D2
Driver: n/a
Name: Intel® ICH10 Family USB Universal Host Controller - 3A38
Device ID: PCI\VEN_8086&DEV_3A38&SUBSYS_82D41043&REV_00\3&11583659&0&D1
Driver: n/a
Name: Intel® ICH10 Family USB Universal Host Controller - 3A37
Device ID: PCI\VEN_8086&DEV_3A37&SUBSYS_82D41043&REV_00\3&11583659&0&D0
Driver: n/a
Name: Intel® ICH10 Family USB Universal Host Controller - 3A36
Device ID: PCI\VEN_8086&DEV_3A36&SUBSYS_82D41043&REV_00\3&11583659&0&EA
Driver: n/a
Name: Intel® ICH10 Family USB Universal Host Controller - 3A35
Device ID: PCI\VEN_8086&DEV_3A35&SUBSYS_82D41043&REV_00\3&11583659&0&E9
Driver: n/a
Name: Intel® ICH10 Family USB Universal Host Controller - 3A34
Device ID: PCI\VEN_8086&DEV_3A34&SUBSYS_82D41043&REV_00\3&11583659&0&E8
Driver: n/a
Name: Intel® ICH10 Family SMBus Controller - 3A30
Device ID: PCI\VEN_8086&DEV_3A30&SUBSYS_82D41043&REV_00\3&11583659&0&FB
Driver: n/a
Name: Standard Dual Channel PCI IDE Controller
Device ID: PCI\VEN_8086&DEV_3A26&SUBSYS_82D41043&REV_00\3&11583659&0&FD
Driver: n/a
Name: Standard Dual Channel PCI IDE Controller
Device ID: PCI\VEN_8086&DEV_3A20&SUBSYS_82D41043&REV_00\3&11583659&0&FA
Driver: n/a
Name: Intel® ICH10R LPC Interface Controller - 3A16
Device ID: PCI\VEN_8086&DEV_3A16&SUBSYS_82D41043&REV_00\3&11583659&0&F8
Driver: n/a
Name: Intel® 5520/5500/X58 I/O Hub Throttle Registers - 3438
Device ID: PCI\VEN_8086&DEV_3438&SUBSYS_00000000&REV_12\3&11583659&0&A3
Driver: n/a
Name: Intel® 5520/5500/X58 I/O Hub System Management Registers - 342E
Device ID: PCI\VEN_8086&DEV_342E&SUBSYS_00000000&REV_12\3&11583659&0&A0
Driver: n/a
Name: Intel® 5520/5500/X58 I/O Hub Control Status and RAS Registers - 3423
Device ID: PCI\VEN_8086&DEV_3423&SUBSYS_00000000&REV_12\3&11583659&0&A2
Driver: n/a
Name: Intel® 5520/5500/X58 I/O Hub GPIO and Scratch Pad Registers - 3422
Device ID: PCI\VEN_8086&DEV_3422&SUBSYS_00000000&REV_12\3&11583659&0&A1
Driver: n/a
Name: Intel® 5520/5500/X58 I/O Hub PCI Express Root Port 7 - 340E
Device ID: PCI\VEN_8086&DEV_340E&SUBSYS_836B1043&REV_12\3&11583659&0&38
Driver: n/a
Name: Intel® 5520/5500/X58 I/O Hub PCI Express Root Port 3 - 340A
Device ID: PCI\VEN_8086&DEV_340A&SUBSYS_836B1043&REV_12\3&11583659&0&18
Driver: n/a
Name: Intel® 5520/5500/X58 I/O Hub PCI Express Root Port 1 - 3408
Device ID: PCI\VEN_8086&DEV_3408&SUBSYS_836B1043&REV_12\3&11583659&0&08
Driver: n/a
Name: Intel® 5520/5500/X58 I/O Hub to ESI Port - 3405
Device ID: PCI\VEN_8086&DEV_3405&SUBSYS_836B1043&REV_12\3&11583659&0&00
Driver: n/a
Name: Intel® 82801 PCI Bridge - 244E
Device ID: PCI\VEN_8086&DEV_244E&SUBSYS_82D41043&REV_90\3&11583659&0&F0
Driver: n/a
Name: Standard Dual Channel PCI IDE Controller
Device ID: PCI\VEN_197B&DEV_2363&SUBSYS_824F1043&REV_03\4&37B550F8&0&00E4
Driver: n/a
Name: VIA OHCI Compliant IEEE 1394 Host Controller
Device ID: PCI\VEN_1106&DEV_3403&SUBSYS_83841043&REV_00\4&5E2F093&0&00E3
Driver: n/a
Name: Realtek PCIe GBE Family Controller
Device ID: PCI\VEN_10EC&DEV_8168&SUBSYS_82C61043&REV_02\4&9B46FCD&0&00E2
Driver: n/a
Name: NVIDIA GeForce GTX 275
Device ID: PCI\VEN_10DE&DEV_05E6&SUBSYS_34CE1458&REV_A1\4&2EB3824&0&0018
Driver: n/a
------------------
DirectShow Filters
------------------
DirectShow Filters:
WMAudio Decoder DMO,0x00800800,1,1,,
WMAPro over S/PDIF DMO,0x00600800,1,1,,
WMSpeech Decoder DMO,0x00600800,1,1,,
MP3 Decoder DMO,0x00600800,1,1,,
Mpeg4s Decoder DMO,0x00800001,1,1,,
WMV Screen decoder DMO,0x00600800,1,1,,
WMVideo Decoder DMO,0x00800001,1,1,,
Mpeg43 Decoder DMO,0x00800001,1,1,,
Mpeg4 Decoder DMO,0x00800001,1,1,,
PP PCM Wrapper,0x00200000,1,1,ppPCMEnc.ax,1.01.0000.0321
CyberLink Demultiplexer(HomeNetwork),0x00200000,1,0,CLDemuxer.ax,1.00.0000.4513
ffdshow Video Decoder,0xff800001,2,1,ffdshow.ax,1.01.3467.0000
Full Screen Renderer,0x00200000,1,0,,6.06.6002.18158
WMT VIH2 Fix,0x00200000,1,1,WLXVAFilt.dll,15.04.3508.1109
Record Queue,0x00200000,1,1,WLXVAFilt.dll,15.04.3508.1109
WMT Switch Filter,0x00200000,1,1,WLXVAFilt.dll,15.04.3508.1109
WMT Virtual Renderer,0x00200000,1,0,WLXVAFilt.dll,15.04.3508.1109
WMT DV Extract,0x00200000,1,1,WLXVAFilt.dll,15.04.3508.1109
WMT Virtual Source,0x00200000,0,1,WLXVAFilt.dll,15.04.3508.1109
WMT Sample Information Filter,0x00200000,1,1,WLXVAFilt.dll,15.04.3508.1109
Nero Audio Decoder 2,0x00600000,1,1,,
CyberLink MPEG Video Encoder,0x00200000,1,1,P2GVidEnc.ax,6.00.0001.2226
ffdshow DXVA Video Decoder,0xff800002,2,1,ffdshow.ax,1.01.3467.0000
ffdshow raw video filter,0x00200000,2,1,ffdshow.ax,1.01.3467.0000
ffdshow Audio Decoder,0xff800001,1,1,ffdshow.ax,1.01.3467.0000
CyberLink Editing Service 4.5 (Source),0x00200000,0,2,CLEdtKrn.dll,4.05.0000.2102
AVS Media Grabber 4,0x00200000,1,0,AVSMediaGrabber4.ax,1.00.0000.0043
CyberLink UltraSpeed/SVRT Demultiplexer,0x00200000,1,0,SE_CLEdtDemuxer.ax,1.02.0001.6829
CyberLink MP3/WAV Wrapper,0x00200000,1,1,P2GMP3Wrap.ax,3.07.0000.1314
PP Video Regulator,0x00200000,1,1,ppResample.ax,2.05.0000.1818
PP TV Audio Decoder,0x00200000,1,1,claudTV.ax,6.01.0000.4227
DV Muxer,0x00400000,0,0,,6.06.6001.18000
MPC - Mpeg Source (Gabest),0x00400000,0,0,MpegSplitter.ax,1.03.1976.0000
PP YUY2 Deinterlace,0x00200000,1,1,ppDItlYuY2.ax,2.05.0000.2703
CyberLink AudioCD Filter,0x00200000,0,1,P2GAudioCD.ax,5.00.0000.1321
Color Space Converter,0x00400001,1,1,,6.06.6002.18158
WM ASF Reader,0x00400000,0,0,,11.00.6001.7000
Screen Capture filter,0x00200000,0,1,wmpsrcwp.dll,11.00.6001.7000
Cyberlink Streamming Filter,0x00200000,0,1,CLStream.ax,1.01.0000.2902
Nero Splitter,0x00600000,1,3,,
AVI Splitter,0x00600000,1,1,,6.06.6002.18158
VGA 16 Color Ditherer,0x00400000,1,1,,6.06.6002.18158
SBE2MediaTypeProfile,0x00200000,0,0,sbe.dll,6.06.1000.18309
PP IDM,0x00200000,1,1,ppIDMF.ax,1.00.0000.5113
CyberLink Editing Service 3.0 (Source),0x00200000,0,2,P2GEdtKrn.dll,3.00.0000.2911
CyberLink UltraSpeed/SVRT Demultiplexer,0x00200000,1,0,CLEdtDemuxer.ax,1.02.0001.6529
Microsoft MPEG-2 Video Decoder,0x005fffff,2,4,msmpeg2vdec.dll,11.00.6001.7110
PP Video Effect,0x00200000,1,1,ppVidFx.ax,1.00.0000.4602
MONOGRAM AMR Splitter,0x00600000,1,1,mmamr.ax,1.00.0001.0000
Cyberlink TS Information,0x00200000,1,0,ppTSInfo.ax,1.02.0001.2929
AC3 Parser Filter,0x00600000,1,1,mpg2splt.ax,6.06.6002.18363
CyberLink Digest Filter (PDVD8),0x00200000,2,2,DigestFilter.dll,1.00.0000.3314
PP Video Decoder,0x00200000,2,3,ppGenericVSD.ax,6.00.0000.5608
CyberLink HD/BD Mixer (PDVD8.0),0x00200000,1,2,CLHBMixer.ax,2.00.0000.1810
StreamBufferSink,0x00200000,0,0,sbe.dll,6.06.1000.18309
PP Audio Resampler,0x00200000,1,1,ppAuRsmpl.ax,2.00.0000.2419
MJPEG Decompressor,0x00600000,1,1,,6.06.6002.18158
CyberLink TimeStretch Filter (PDVD8),0x00200000,1,1,clauts.ax,1.00.0000.5423
PP Dump Dispatch Filter,0x00200000,1,0,CLDumpDispatch.ax,1.02.0001.2412
MPEG-I Stream Splitter,0x00600000,1,2,,6.06.6002.18158
CyberLink Demux (PDVD8),0x00200000,1,0,cldemuxer.ax,1.00.0000.7830
SAMI (CC) Parser,0x00400000,1,1,,6.06.6002.18158
P2G Video Decoder,0x00200000,2,3,P2GVSD.ax,6.00.0000.2310
VBI Codec,0x00600000,1,4,VBICodec.ax,6.06.6001.18000
CyberLink Video/SP Decoder (PDVD8),0x00602000,2,3,CLVsd.ax,8.04.0000.1223
MPEG-2 Splitter,0x005fffff,1,0,mpg2splt.ax,6.06.6002.18363
PP File Reader (Async.),0x00200000,0,1,ppReader.ax,2.00.0000.0812
PP Snapshot Filter,0x00200000,1,0,ppSnapshot.ax,1.00.0000.0001
MPC - MP4 Source,0x00600000,0,0,MP4Splitter.ax,1.03.1976.0000
SBE2FileScan,0x00200000,0,0,sbe.dll,6.06.1000.18309
PP Dump Filter,0x00200000,1,0,CLDump.ax,3.00.0000.8231
CyberLink MPEG-4 Splitter,0x00200000,1,2,SE_clm4splt.ax,1.00.0000.5210
Microsoft MPEG-2 Video Encoder,0x00200000,2,0,msmpeg2enc.dll,11.00.6002.18005
PP DV Buffer,0x00200000,2,0,ppDVBuffer.ax,2.00.0000.1610
CyberLink DV Buffer,0x00200000,0,1,ppDVDump.ax,2.00.0001.0002
MPC - FLV Splitter (Gabest),0x00600000,1,1,FLVSplitter.ax,1.03.1976.0000
Internal Script Command Renderer,0x00800001,1,0,,6.06.6002.18158
CyberLink Video Regulator,0x00200000,1,1,P2GRGL.ax,2.00.0000.3328
AVS Video Out,0x00200000,0,1,AVSVideoOutFilter3.ax,1.00.0000.0233
CyberLink DVD Navigator (PDVD8),0x00200000,0,3,CLNavX.ax,8.00.0000.3712
P2G Audio Decoder,0x00200000,1,1,P2GAud.ax,6.01.0000.3601
MPEG Audio Decoder,0x03680001,1,1,,6.06.6002.18158
CyberLink Mux Push Source,0x00200000,0,1,SE_CLMuxPushSrc.ax,1.00.0000.0822
WavPack Audio Decoder,0x00600000,1,1,WavPackDSDecoder.ax,1.01.0000.0484
PP DDR,0x00200000,1,0,ppRender.ax,2.00.0002.0026
DV Splitter,0x00600000,1,2,,6.06.6001.18000
Cyberlink SubTitle Importor (PDVD8),0x00200000,2,1,CLSubTitle.ax,1.00.0000.6519
MONOGRAM AMR Decoder,0x00600000,1,1,mmamr.ax,1.00.0001.0000
Video Mixing Renderer 9,0x00200000,1,0,,6.06.6002.18158
CyberLink MPEG Splitter,0x00200000,1,2,CLSplter.ax,3.01.0000.3022
CyberLink Video Effect,0x00200000,1,1,P2GVidFx.ax,1.00.0000.2030
PP TL MPEG Splitter,0x00200000,1,2,CLTLMSplter.ax,3.03.0000.1917
MONOGRAM Musepack Decoder,0x00600000,1,1,mmmpcdec.ax,0.09.0002.0000
Haali Media Splitter,0x00800001,0,1,splitter.ax,1.10.0175.0000
Haali Media Splitter (AR),0x00400000,1,1,splitter.ax,1.10.0175.0000
PP M2V Writer,0x00200000,1,0,PPM2VWriter.ax,1.03.0000.2523
CyberLink Audio Commercial Cut Analyzer,0x00200000,1,1,CLAudCM.ax,1.00.0000.1725
PP DV TCR,0x00200000,1,1,ppDVTCR.ax,2.01.0000.2910
Cyberlink Sub-Picture Filter,0x00200000,1,1,CLSubPic.ax,3.00.0000.0728
CyberLink Audio Noise Reduction,0x00200000,1,1,P2GAuNRWrapper.ax,2.00.0000.1017
PP Audio Encoder,0x00200000,2,0,CLAudEnc.ax,2.01.0000.1926
Microsoft MPEG-2 Encoder,0x00200000,2,1,msmpeg2enc.dll,11.00.6002.18005
CyberLink Load Image Filter,0x00200000,0,1,CLImage.ax,3.01.0000.2928
MPC - MP4 Splitter,0x00600000,1,1,MP4Splitter.ax,1.03.1976.0000
CyberLink MPEG-2 Splitter,0x00200000,1,2,P2Gm2spliter.ax,2.04.0000.2301
Xvid MPEG-4 Video Decoder,0x00800000,1,1,xvid.ax,
Microsoft DTV/DVD Video Decoder,0x005fffff,2,4,MSDTVVDEC.dll,11.00.1000.7000
CyberLink Audio VolumeBooster,0x00200000,1,1,P2GVB.ax,1.00.0000.1008
File Source (Monkey Audio),0x00400000,0,1,MonkeySource.ax,
PP MPEG Muxer,0x00200000,2,1,MpgMux.ax,5.01.0000.2014
CyberLink MPEG-4 Splitter (PDVD8),0x00200000,1,2,clm4splt.ax,1.01.0000.2425
ACM Wrapper,0x00600000,1,1,,6.06.6002.18158
CyberLink Frame Parser,0x00200000,2,0,CLFParser.ax,1.00.0000.3702
madFlac Decoder,0x00600000,1,1,madFlac.ax,1.08.0000.0000
CyberLink Audio Wizard,0x00201010,1,1,CLAudWizard.ax,1.00.0000.4414
Video Renderer,0x00800001,1,0,,6.06.6002.18158
MPEG-2 Video Stream Analyzer,0x00200000,0,0,sbe.dll,6.06.1000.18309
Cyberlink Dump Dispatch Filter,0x00200000,1,0,P2GDumpDispatch.ax,1.02.0001.2412
Line 21 Decoder,0x00600000,1,1,,6.06.6002.18005
Video Port Manager,0x00600000,2,1,,6.06.6002.18158
Video Renderer,0x00400000,1,0,,6.06.6002.18158
CyberLink MPEGV Analyzer,0x00200000,1,1,SE_CLMPEGVAnalyzer.ax,1.00.0000.1725
CyberLink Audio Resampler,0x00200000,1,1,P2GAuRsmpl.ax,1.00.0000.2625
Haali Video Renderer,0x00200000,1,0,dxr.dll,
File Writer,0x00200000,1,0,WLXVAFilt.dll,15.04.3508.1109
CyberLink SBE Source Filter,0x00200000,0,0,CLSBESrc.ax,1.00.0000.3628
Cyberlink Dump Dispatch Filter,0x00200000,1,0,SE_CLDumpDispatch.ax,1.03.0000.1003
WM ASF Writer,0x00400000,0,0,,11.00.6001.7000
CyberLink MPEG-1 Splitter,0x00200000,1,2,P2Gm1spliter.ax,2.04.0000.2301
CyberLink Stamp Effect,0x00200000,1,1,ppStampEffect.ax,1.00.0000.2108
Nero DVD Decoder,0x00600000,2,1,,
VBI Surface Allocator,0x00600000,1,1,vbisurf.ax,6.00.6001.18000
CyberLink Demultiplexer,0x00200000,1,0,cldemuxer.ax,1.00.0000.6610
File writer,0x00200000,1,0,,6.06.6001.18000
PP YUY2 Sub-Sampling,0x00200000,1,1,ppSubYUY2.ax,2.05.0000.2628
iTV Data Sink,0x00600000,1,0,itvdata.dll,6.06.1000.18273
iTV Data Capture filter,0x00600000,1,1,itvdata.dll,6.06.1000.18273
Cyberlink File Reader (Async.),0x00200000,0,1,P2GReader.ax,3.00.0000.3016
CyberLink TL MPEG Splitter,0x00200000,1,2,SE_CLTLMSplter.ax,3.02.0000.4316
CyberLink M2V Writer,0x00200000,1,0,P2GM2VWriter.ax,1.03.0000.2017
Microsoft DTV/DVD Audio Decoder,0x005fffff,1,1,MSDTVADEC.dll,11.00.1000.7000
Haali Simple Media Splitter,0x00200000,0,1,splitter.ax,1.10.0175.0000
PP Audio Effect,0x00200000,1,1,CLAudFx.ax,6.01.0000.0213
PP WAV Dest,0x00200000,0,0,PPWavDest.ax,1.00.0000.0002
CyberLink Audio Decoder (PDVD8),0x00201000,1,1,Claud.ax,6.03.0000.2403
DirectVobSub,0x00200000,2,1,DVobSub.ax,2.00.0023.0000
Cyberlink Dump Filter,0x00200000,1,0,P2GDump.ax,3.00.0000.7122
CyberLink Video Stabilizer,0x00200000,1,1,P2GVideoStabilizer.ax,1.00.0000.1017
CyberLink Audio Decoder,0x00200000,1,1,SE_claud.ax,8.01.0036.4505
DirectVobSub (auto-loading version),0x00800002,2,1,DVobSub.ax,2.00.0023.0000
MONOGRAM AMR Encoder,0x00600000,1,1,mmamr.ax,1.00.0001.0000
PP Audio Decoder,0x00200000,1,1,CLAud.ax,8.01.0001.3905
CyberLink PCM Wrapper,0x00200000,1,1,P2GPCMEnc.ax,1.01.0000.0321
DVD Navigator,0x00200000,0,3,,6.06.6002.18005
PP MPEG Splitter,0x00200000,1,2,ppSplter.ax,3.03.0000.1917
Cyberlink Scene Detect Filter,0x00200000,1,1,ppScnDt.ax,1.00.0000.0813
Overlay Mixer2,0x00200000,1,1,,6.06.6002.18005
Subtitle Source,0x00200000,0,1,DVobSub.ax,2.00.0023.0000
Haali Matroska Muxer,0x00200000,1,0,splitter.ax,1.10.0175.0000
PP Audio Noise Reduction (CES),0x00200000,1,1,CLAuNRWrapper.ax,2.00.0000.1805
CyberLink Tzan Filter,0x00200000,1,1,CLTzan.ax,2.00.0000.1521
AVI Draw,0x00600064,9,1,,6.06.6002.18158
CyberLink H.264/AVC Decoder,0x00200000,1,2,cl264dec.ax,2.01.0000.1708
MONOGRAM AMR Mux,0x00600000,1,1,mmamr.ax,1.00.0001.0000
PP Gate Filter,0x00200000,1,1,ppGate.ax,1.00.0000.0001
CyberLink Audio Spectrum Analyzer(HomeNetwork),0x00200000,1,1,CLAudSpa.ax,1.00.0000.0924
DC-Bass Source,0x00400000,0,1,DCBassSource.ax,1.02.0000.0000
Microsoft MPEG-2 Audio Encoder,0x00200000,2,0,msmpeg2enc.dll,11.00.6002.18005
CyberLink AudioCD Filter (PDVD8),0x00600000,0,1,CLAudioCD.ax,5.00.0000.5316
WST Pager,0x00800000,1,1,WSTPager.ax,6.06.6001.18000
CyberLink Push-Mode CLStream,0x00200000,0,1,CLStream(PushMode).ax,1.00.0000.1627
MPEG-2 Demultiplexer,0x00600000,1,1,mpg2splt.ax,6.06.6002.18363
DV Video Decoder,0x00800000,1,1,,6.06.6001.18000
PP DV Dump Filter,0x00200000,1,0,ppDVDump.ax,2.00.0001.0002
ffdshow Audio Processor,0x00200000,1,1,ffdshow.ax,1.01.3467.0000
SampleGrabber,0x00200000,1,1,qedit.dll,6.06.6002.18005
Null Renderer,0x00200000,1,0,qedit.dll,6.06.6002.18005
VP7 Decompressor,0x00800000,1,1,vp7dec.ax,7.00.0010.0000
MONOGRAM Musepack Splitter,0x00600000,1,1,mmmpcdmx.ax,0.04.0000.0000
madFlac Source,0x00600000,0,1,madFlac.ax,1.08.0000.0000
MPEG-2 Sections and Tables,0x005fffff,1,0,Mpeg2Data.ax,6.06.6001.18000
Microsoft AC3 Encoder,0x00200000,1,1,msac3enc.dll,11.00.6002.18005
CyberLink MPEGV Analyzer,0x00200000,1,1,CLMPEGVAnalyzer.ax,1.00.0000.1725
MPC - FLV Source (Gabest),0x00600000,0,0,FLVSplitter.ax,1.03.1976.0000
CyberLink Tzan Filter (PDVD8),0x00200000,1,1,CLTzan.ax,3.05.0000.2611
StreamBufferSource,0x00200000,0,0,sbe.dll,6.06.1000.18309
PowerProducer Double Tee,0x00200000,1,2,ppDoubleTee.ax,1.00.0000.1224
CyberLink TimeStretch Filter (CES),0x00200000,1,1,P2Gauts.ax,1.00.0000.2212
Smart Tee,0x00200000,1,2,,6.06.6001.18000
Overlay Mixer,0x00200000,0,0,,6.06.6002.18005
CyberLink TL MPEG Splitter,0x00200000,1,2,P2GTLMSplter.ax,3.02.0000.2219
AVI Decompressor,0x00600000,1,1,,6.06.6002.18158
CyberLink MPEG Muxer,0x00200000,2,1,P2GMpgMux.ax,5.01.0000.1723
CyberLink AVCHD Navigator,0x00600000,0,3,CLAVCHDNav.ax,2.00.0000.2623
PP Video Regulator,0x00200000,1,1,CLRGL.ax,3.00.0000.1716
PP SnapShotTIP Filter,0x00200000,1,1,ppSShot.ax,1.00.0000.2617
AVI/WAV File Source,0x00400000,0,2,,6.06.6002.18158
MPC - MPEG4 Video Splitter,0x00600000,1,1,MP4Splitter.ax,1.03.1976.0000
Wave Parser,0x00400000,1,1,,6.06.6002.18158
MIDI Parser,0x00400000,1,1,,6.06.6002.18158
Multi-file Parser,0x00400000,1,1,,6.06.6002.18158
File stream renderer,0x00400000,1,1,,6.06.6002.18158
CyberLink SBE Filter,0x00200000,0,0,CLSBE.ax,1.00.0000.3628
WavPack Audio Splitter,0x00600000,1,1,WavPackDSSplitter.ax,1.01.0000.0323
CyberLink Line21 Decoder (PDVD8),0x00200000,0,2,CLLine21.ax,4.00.0000.10309
ffdshow subtitles filter,0x00200000,2,1,ffdshow.ax,1.01.3467.0000
MPC - Mpeg Splitter (Gabest),0x00400001,1,1,MpegSplitter.ax,1.03.1976.0000
CyberLink Audio Decoder(PDVD8 UPnP),0x00200000,1,1,CLAud.ax,6.01.0000.3816
CyberLink Audio Effect (PDVD8),0x00200000,1,1,CLAudFx.ax,6.00.0000.6525
CyberLink MPEG Muxer,0x00200000,2,1,SE_MpgMux.ax,5.01.0000.2014
Microsoft MPEG-1/DD Audio Decoder,0x005fffff,1,1,msmpeg2adec.dll,11.00.6001.7000
StreamBufferSink2,0x00200000,0,0,sbe.dll,6.06.1000.18309
AVI Mux,0x00200000,1,0,,6.06.6001.18000
MPC - MPEG4 Video Source,0x00600000,0,0,MP4Splitter.ax,1.03.1976.0000
Line 21 Decoder 2,0x00600002,1,1,,6.06.6002.18158
File Source (Async.),0x00400000,0,1,,6.06.6002.18158
File Source (URL),0x00400000,0,1,,6.06.6002.18158
P2G Video Regulator,0x00200000,1,1,P2GResample.ax,2.05.0000.1818
Nero MP4 Splitter,0x00600000,1,1,,
CyberLink MPEG-4 Muxer,0x00200000,1,1,SE_clm4muxer.ax,1.00.0000.3920
PP Byte Counter,0x00200000,1,1,ppByteCounter.ax,1.00.0000.1224
CyberLink AVI Audio Time Regulator,0x00200000,1,1,AVI_AudTR.ax,1.00.0000.1515
P2G Audio Encoder,0x00200000,2,0,P2GAudEnc.ax,2.00.0000.4815
PP MPEG Video Encoder,0x00200000,1,1,CLVidEnc.ax,6.03.0001.3201
WebM VP8 Decoder Filter,0x00600000,1,1,vp8decoder.dll,0.09.0007.0000
Haali Video Sink,0x00200000,1,0,splitter.ax,1.10.0175.0000
CyberLink Audio Spectrum Analyzer (PDVD8),0x00200000,1,1,CLAudSpa.ax,1.00.0000.0924
AC3File,0x00600000,0,1,ac3file.ax,
Infinite Pin Tee Filter,0x00200000,1,1,,6.06.6001.18000
Nero Video Decoder,0x00600000,2,1,,
CyberLink Video/SP Decoder(HomeNetwork),0x00200000,2,3,CLVSD.ax,6.01.0000.0916
PP TimeStretch Filter (CES),0x00200000,1,1,clauts.ax,1.00.0000.4024
Enhanced Video Renderer,0x00200000,1,0,evr.dll,6.00.6002.18005
BDA MPEG2 Transport Information Filter,0x00200000,2,0,psisrndr.ax,6.06.6002.18005
MPEG Video Decoder,0x40000001,1,1,,6.06.6002.18158
CyberLink MPEG Decoder,0x00200000,2,3,P2GMVD.ax,5.00.0000.0929
CyberLink MPEG-4 Splitter,0x00200000,1,2,clm4splt.ax,1.00.0000.4506
CyberLink MPEG-4 Muxer,0x00200000,1,1,clm4muxer.ax,1.00.0000.3126
WDM Streaming Tee/Splitter Devices:
Tee/Sink-to-Sink Converter,0x00200000,1,1,,6.00.6001.18000
Video Compressors:
WMVideo8 Encoder DMO,0x00600800,1,1,,
WMVideo9 Encoder DMO,0x00600800,1,1,,
MSScreen 9 encoder DMO,0x00600800,1,1,,
DV Video Encoder,0x00200000,0,0,,6.06.6001.18000
ffdshow video encoder,0x00100000,1,1,ffdshow.ax,1.01.3467.0000
MJPEG Compressor,0x00200000,0,0,,6.06.6002.18158
Cinepak Codec by Radius,0x00200000,1,1,,6.06.6001.18000
ffdshow Video Codec,0x00200000,1,1,,6.06.6001.18000
Intel IYUV codec,0x00200000,1,1,,6.06.6001.18000
Intel IYUV codec,0x00200000,1,1,,6.06.6001.18000
Microsoft RLE,0x00200000,1,1,,6.06.6001.18000
Microsoft Video 1,0x00200000,1,1,,6.06.6001.18000
VP60® Simple Profile ,0x00200000,1,1,,6.06.6001.18000
VP61® Advanced Profile,0x00200000,1,1,,6.06.6001.18000
Xvid MPEG-4 Codec,0x00200000,1,1,,6.06.6001.18000
Helix YV12 YUV Codec,0x00200000,1,1,,6.06.6001.18000
Audio Compressors:
WM Speech Encoder DMO,0x00600800,1,1,,
WMAudio Encoder DMO,0x00600800,1,1,,
IMA ADPCM,0x00200000,1,1,,6.06.6002.18158
PCM,0x00200000,1,1,,6.06.6002.18158
Microsoft ADPCM,0x00200000,1,1,,6.06.6002.18158
GSM 6.10,0x00200000,1,1,,6.06.6002.18158
CCITT A-Law,0x00200000,1,1,,6.06.6002.18158
CCITT u-Law,0x00200000,1,1,,6.06.6002.18158
AC-3 ACM Codec,0x00200000,1,1,,6.06.6002.18158
MPEG Layer-3,0x00200000,1,1,,6.06.6002.18158
Audio Capture Sources:
Mikrofon (Realtek High Definiti,0x00200000,0,0,,6.06.6001.18000
PBDA CP Filters:
PBDA DTFilter,0x00600000,1,1,CPFilters.dll,6.06.1000.18309
PBDA ETFilter,0x00200000,0,0,CPFilters.dll,6.06.1000.18309
PBDA PTFilter,0x00200000,0,0,CPFilters.dll,6.06.1000.18309
Midi Renderers:
Default MidiOut Device,0x00800000,1,0,,6.06.6002.18158
Microsoft GS Wavetable Synth,0x00200000,1,0,,6.06.6002.18158
WDM Streaming Capture Devices:
,0x00000000,0,0,,
,0x00000000,0,0,,
,0x00000000,0,0,,
,0x00000000,0,0,,
WDM Streaming Rendering Devices:
Realtek HD Audio output,0x00200000,1,1,,6.00.6001.18000
Realtek HDA SPDIF Optical Out,0x00200000,1,1,,6.00.6001.18000
Realtek HDA SPDIF Out,0x00200000,1,1,,6.00.6001.18000
Realtek HD Audio 2nd output,0x00200000,1,1,,6.00.6001.18000
BDA Network Providers:
Microsoft ATSC Network Provider,0x00200000,0,1,MSDvbNP.ax,6.06.6000.16386
Microsoft DVBC Network Provider,0x00200000,0,1,MSDvbNP.ax,6.06.6000.16386
Microsoft DVBS Network Provider,0x00200000,0,1,MSDvbNP.ax,6.06.6000.16386
Microsoft DVBT Network Provider,0x00200000,0,1,MSDvbNP.ax,6.06.6000.16386
Microsoft Network Provider,0x00200000,0,1,MSNP.ax,6.06.6002.18005
Multi-Instance Capable VBI Codecs:
VBI Codec,0x00600000,1,4,VBICodec.ax,6.06.6001.18000
BDA Transport Information Renderers:
BDA MPEG2 Transport Information Filter,0x00600000,2,0,psisrndr.ax,6.06.6002.18005
MPEG-2 Sections and Tables,0x00600000,1,0,Mpeg2Data.ax,6.06.6001.18000
BDA CP/CA Filters:
Decrypt/Tag,0x00600000,1,0,EncDec.dll,6.06.6002.18363
Encrypt/Tag,0x00200000,0,0,EncDec.dll,6.06.6002.18363
XDS Codec,0x00200000,0,0,EncDec.dll,6.06.6002.18363
WDM Streaming Communication Transforms:
Tee/Sink-to-Sink Converter,0x00200000,1,1,,6.00.6001.18000
Audio Renderers:
Høyttalere (Realtek High Defini,0x00200000,1,0,,6.06.6002.18158
CyberLink Audio Renderer (PDVD8),0x00200000,1,0,cladr.ax,7.00.0000.1906
Default DirectSound Device,0x00800000,1,0,,6.06.6002.18158
Default WaveOut Device,0x00200000,1,0,,6.06.6002.18158
Digital Output(RCA+Optical) (Re,0x00200000,1,0,,6.06.6002.18158
DirectSound: Digital Output(RCA+Optical) (Realtek High Definition Audio),0x00200000,1,0,,6.06.6002.18158
DirectSound: Høyttalere (Realtek High Definition Audio),0x00200000,1,0,,6.06.6002.18158
DirectSound: Realtek Digital Output (Realtek High Definition Audio),0x00200000,1,0,,6.06.6002.18158
DirectSound: Realtek HD Audio 2nd output (Realtek High Definition Audio),0x00200000,1,0,,6.06.6002.18158
Realtek Digital Output (Realtek,0x00200000,1,0,,6.06.6002.18158
Realtek HD Audio 2nd output (Re,0x00200000,1,0,,6.06.6002.18158
-
Its got nothing to do with my load order, and this has been a problem before too when i didn't even have mods. I remember i did something with my resolution but i cant remembers what.
-
I've been looking for a fix for days now, when i play and turn to a spesific area on the screen i get a lag spike and when i turn around to the other side its no lag at all. im not good at explaining things but if you look at this. http://i54.tinypic.com/2rruyo0.jpg
i tried the d3d9.dll file but didn't make things better. hope you know how to help, thanks.
TUTORIAL: REMOVING UNWANTED MAGIC EFFECTS FROM THE PLAYER
in Skyrim LE
Posted
What about this one? anyone knows the id? http://img713.imageshack.us/img713/7661/vdon.jpg
Uploaded with ImageShack.us