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ArkianSoji

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  1. Hmm. I used the CK for object LOD. Ahh!! That must be it! I put the “source” folder in the Skyrim folder. Thanks for your help.
  2. when i am generating Object LOD for my Worldspace i get this error: Texture atlas build failed with the following errors: LOD diffuse texture '..\Source\TGATextures\lod\NordicTempleExt_LOD.tga' and normal texture '..\Source\TGATextures\lod\NordicTempleExt_LOD_n.tga' are not the same size (but should be). I have placed the files where the many guides say to put them but it doesn't seem to be working.
  3. So, I have been wondering about the Patching Standards. I have noticed that a lot of mods with Fomod/XML Installers have patches included. Now, I understand that one reason patches are in a separate ESP has to do with Load orders, but why can't the patches and the Mod be merged by the Mod author and into one .esp saving load order slots? For example: RealisticWaterTwo.esp T'Skyrim - True Skyrim.esp T'Skyrim - True Skyrim - RW2 Patch.esp Could become: RealisticWaterTwo.esp RealisticWaterTwo.esp T'Skyrim - True Skyrim-RW2.esp or T'Skyrim - True Skyrim.esp
  4. That worked thanks. I did not try in the window due to the help box saying: Right click empty area to create a new Group. :smile: Is there anyway to reset ALL the Assigned Groups?
  5. While browsing the Nexus i saw how there was a lack of options to search for Mods by Body Type, Physics, Body Sliders (Not Presets but Armor sliders), and other Means to group mods together. So, might I suggest this: Never Mind, just realized there was already something similar already implemented. It just wasn't obvious. So, While there are ways to refine the Search, i couldn't see any Texture search filters or filters regarding Physics. would it be possible to just add them to the Search filter menu?
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