Jump to content

SpacemanSpIiff

Premium Member
  • Posts

    671
  • Joined

  • Last visited

Everything posted by SpacemanSpIiff

  1. Hello, Ive been using Deadly reflex combat moves without any issue since version 3. In this new Deadly reflex, I seem to be having a slight problem with the combat. Maybe not so much of a problem but more of a question. The reason why I come to this board and post this is because I have scoured the readme, the included .ini file, and even Google for the solution to my problem, none of those have helped. Why wont slow-motion and Decapitation occur? I have my blade skill above 50 (its at 65 now i think.) I am using a silver longsword. I don't have any other combat mods installed that would interfere with this, and I am loading combatmoves.esp at the bottom of my list. Is anyone else having this issue? I know for a fact that the mod is working, I have witnessed magic critical effects happen to many enemies during my game (You know, when you burn them to a crisp or freeze them solid.) I have also impaled enemies that have fallen onto the ground, and killed them that way. I have also installed all the prerequisite files skycaptain listed for Deadly Reflex 6 to work. Could it be that I am using a custom animation back for my attacks? I am using KSTN Stylized 1h animations, but I made sure to install Deadly Reflexes animation files after this, so they would overwrite what they would need. my load order is as follows: Any help would greatly be appreciated, thank you for your time.
  2. i don't think it sucked. But then again I have experience in 3d production suites so.... regardless, thank you again.
  3. Update: http://imgur.com/GrXj8.jpg I got it working, thank you very much. For the help I've given you a kudos. Again I must stress that I cannot and will not distribute this work, as I do not have the permission to do so. For anyone wondering how I did this, I used the tutorial Desuchan pointed me to, which you may find here: http://desuchan.ulmb.com/tutorials/hair_2.html
  4. Im trying to transfer a hair style from fallout NewVegas (from Lings coiffures pack) to my character in Oblivion. Naturally I am having trouble doing this, I get an error in Nifskope saying the versions differ, and in tesconstructionset saying the mesh cannot be loaded. This is for a personal project and I have no intention of distributing the work as I do not have permission to do so, All I'm asking is for the solution to my issue.
  5. I've modified the grenade launchers mesh in Autodesk Maya 2009 so it no longer has the range finder on it. I got it edited and ready to go in nifskope, but when I try to make a new weapon in the GECK, and select the mesh to use, the GECK crashes. Any help? Below is what I got in Nifskope. http://img301.imageshack.us/img301/4323/mesh.jpg Maybe I did something wrong in the import/export process between nifskope and maya, but I don't know. Help is appreciated. Thank you.
  6. Little bit of an update: my friend who I was giving 1 of my keys away to is having computer issues and decided to pass on the key, so I now have 1 key to give away. if anyone is interested, please contact me via PM. First come, first serve.
  7. Well I hopped into it last night. And I must say I'm impressed. First off the combat system is much better then the regular point->click->watch your character fight and sometimes push a button for a skill. You actually have to click your mouse for combos (left click regular attack and right click heavy attack). The environment around you is almost entirely destructable, and when something breaks you can pick that up and use that as a weapon for a few attacks. Using the source engine, the way hits are registered are much better then you'd see in an mmo. if your weapon literally does not come in contact with the enemy, you do not hit them. (this also applies for throwing spears and arrows) The presentation of the game appears to be well polished, the animations are great, and the game is easy enough to get into and learn how to fight effectively. Character creation is pretty nice, though at the moment you can tell its incomplete at the moment. What you do is pick your 'character' - the game classes are gender locked it seems. For example, there's a male fighter who dual wields, and a female fighter who uses sword and shield. both have specific names, but you can change the name when you hit character creation. You can also change their appearance entirely, and there's enough options for now, but you can tell there will be many more in the future. There will be more characters in the future for you to play, the character select screen says the mage girl class will be released soon. One thing I'd keep in mind though is that this game is definitely meant to be played with a group of people. The world is not a vast open world like your regular MMO. Its a dungeon runner type of game. You go to the docks of the city you're in, start a party boat (literally), invite your friends, and then off you go to the dungeon you selected. Also keep in mind that the games in beta phase, so there might be small glitches/bugs and some incomplete features at the moment. I have given the key away, but I can provide you a link on how to get your own (plus 2 to give away to friends.) All you have to do is register at the site link that I am gonna provide. (Update. read my post below) http://grid.alienwarearena.com/giveaway/vindictus-beta/
  8. Wow. These all look absolutely epic! How did you make them sit on the back like that? I hope you can release these one day, a must download for sure when that happens. Keep it up! (1,000th post get!)
  9. Modern Soldier. Wearing US military gear (dragonskin, bandolier, backpack, etc) and using tactical weapons, My character is like a special forces type. Current Weapon Loadout: Combat Knife. HK USP .45 (LAM), Custom Desert Eagle .50ae, AS50 Sniper rifle. Other weapons I use: BOSSm249, m60 LMG, Terrible mossberg 590, Benelli m1014 JSS, HK36c Sopmod, HK mg36....the list goes on, I switch out often. Armor: Tactical Assault Armor. Skills: Small guns, Lockpick, Repair (Medicine is tag! skill) Perks: Commando, Gunslinger, Finesse, Lightstep, Sniper, adamantium skeleton, tag!, grim reapers sprint.....
  10. For those of you who don't know about vindictus, its a new MMO that uses the source engine (think half-life 2.) Heres a link to the site: http://vindictus.nexon.net/ . Check out some youtube video's as well if you get interested. I just got early beta access, and was awarded 2 beta keys to give away. one is already going to a good friend of mine, so I've got a spare and don't want to waste it. If anyone here wants it, PM me.
  11. I think you misunderstood me, though thank you for that tip on function. I do not have the power armor in the picture I posted, Id like to have it. So if anyone here knows where to find a download link, please post it here. Much appreciated.
  12. Im looking for a really good power armor mod. Custom meshes would be nice. I already know of the coyote reflex armor, so giving me that link is somewhat redundant. I also know of (and downloaded) the halo armors uploaded by toxa. But nothing I found on my own has really been great enough to keep on for more then an hour of game play. Does anyone out there know of any other good power armor mods? Also, I seen this pic here on the nexus, can someone please point me in the right direction to download it? Ive searched endlessly and haven't found these. Maybe I overlooked something. http://img80.imageshack.us/img80/1681/1397511281287961.jpg
  13. I think it really came down to the question of "Do we really need to spend the time effort and money to get functioning ladders in this game?" I guess we see what the answer is.
  14. I think it had something to do with Removing the pipboy glove through a mod....That's my guess.
  15. Yes it is. I don't know what I did but it seems to have fixed itself. Thanks for the help regardless.
  16. Oh...nevermind. It was an easy and obvious solution...Sorry for even making a thread for it.
  17. As the topic title says, I'm trying to switch a modded weapon (its a Springfield m1903) that uses default ammunition (.308) to use the CALIBR ammo 30-06 Springfield. I've tried similar things like this in the past but what usually happened was nothing, or it wouldn't accept any type of ammo. Any help? Thank you in advance.
  18. I love reading the Forums rules and strikes board.
  19. No one else wants to show off their characters?....shame.
  20. Found here: http://www.fallout3nexus.com/downloads/file.php?id=9540
  21. Thank you for the reply. What I did so far was change the attack animation of the m14 hunting rifle and the benelli JSS shotgun (strap/no strap) and they are behaving as you'd expect them to do with RH_Ironsights. The Shotgun works perfectly, but the m14 is not properly lined up. The main issue that requires little work is simply swapping the attack animation from attack left to attack right (this is whats causing the gun to get thrown out of sights after every shot). And then also make sure the weapon does not have "dont use first person IS animations" checked. The issue with doing that is when using RH_Iron sights, as i said some guns don't properly line up, the severity of the issue varies on the weapon. Guns like the hk416 block the screen and make using Iron sights a hassle. Guns like the m14 hunting rifle are just minorly off but forgivable in my eyes(since I did not have the intention of releasing my tweak publicly). When I have the time I did plan on lining up the guns myself...or atleast trying...and then if it was something worth releasing I would have. The mod is great and I've told you numerous times in the endorsements thread this. I just didn't want to burden you with more work like this.
  22. Been trying that. Whats worse is that you need to bring up the menu (with the B key) to uninstall it...and I just cant do that.
×
×
  • Create New...