Ok, man. First of all I would like to say that you are doing a great job. The idea and actual work is really amazing. But playing around and thinking about the future updates of the mod I've come up to some ideas that may help you with some of your issues/ I would like to say that it's your mod and it's up to you to decide, but still. First of all I was thinking about the appearance of the musket. It looks like a more modern, 18-19th century design. And this creates some problems. 1) It looks not as lore friendly as it could be. Talking about this I think that Fable series can be a great example. (1st part-bows only, 2-kinda mixed bows/muskets, 3 part- 6-round rifles) And your mod should give that exact feeling- some use rifles (which are still cumbersome and a bit weird, but have their advantages, and some use bows and crossbows- tested and time-proven) 2) The barrel is too long. When it hangs on the back of my dark elf it nearly scratches the ground (looks ridiculous). Plus, from what I've read it creates some difficulties with alignment of the line of barrel and the crosshair. So my suggestion- just shorten the barrel like 30-50% guess it will work just fine. 3) The reloading animation and appearance again. Maybe give the rifle a more primitive look. Just like the 15th century wheellocks ( http://en.wikipedia.org/wiki/Wheellock ). This will serve multiple purposes. Make the rifle more lore-friendly, like something that could have been taken from the dwarves and then reworked and produced. And moving the firing mechanism to the front could make the animation look much better just like it is now. For better understanding just look at the picture. 4) The stats. I think it should be more powerful then a crossbow + ignore armour like 50%, but the reloading time should be the longest of all ranged weapons. Anyway, that was just my thoughts on the mod, feel free to use them or not and good luck with the work.