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artiedee

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  1. Well yeah its big indeed thats why I do really small steps... My experience with CK is nill. No I dont know how to make quests. But Im quite experienced game developer and hopefully through my art I can inspire other people to help make the mod. But big plans are big plans :p. Dont worry lore-wise we can always figure something out.
  2. Okay thanks. The problem with the dragon is that it outlasts Argonians. Since none of them are Dragonborn, once the beast is slain, should his remains touch the waters it comes back to life after a while, because it is actually a curse for that dragon. So only Dragonborn can actually lift the curse. But the tribe leader is not looking to do that and now since the Dragonborn did announce himself, he is looking for ways to eliminate the threat whatsoever, because it gives the tribe leader power and resources. Since Dragons are attracted to treasures, the beast has managed to occupy the temple which is full of obsidian ore, leftovers from a long lost civilization of bird people. So aslong as the Dragon is being fed the local Argonians manage to salvage the treasure there and live like kings. Kind of a longer story also behind this.
  3. Because they need the Dragonborn for a ritual. The slavers themselves are middlemen in this. The guy on the other end needs souls to be sacrificed in order to keep his village safe from a monster. So they sacrifice outsiders so they can live, now Dragonborn after revealing himself accumulated many Dragon souls and his glory reached the banks of Black Marsh. So by getting the Dragonborn to be sacrificed will solve those guys problems for a quite some time. But there are also some in this tribe who want to get rid of this monster(A swamp dragon) and help Dragonborn slay it. Kind of this direction of story, I made bigger documents explaining the plot in more detail, but its all speculation for now. The upload is ready by the way.
  4. I actually had a bigger mod planned, where the player would be captured by Argonian pirates and sold in slavery to region of Black Marsh. He will have to find a way out of there and make it back. Yeah, maybe also another mod maker can utilize these weapons for their purposes, as long as the weapons are in the game and someone left me a credit for the work, I dont mind that much.
  5. Yeah that kind of make sense, maybe I can model some sort of a unique caravan and have an Argonian trading this stuff. Maybe an Argonian pirate of some sort. Here is the link to the files. Some of the weapons are not right scale or orientation, apologies. Derok if u wanna have a go at it, be my guest. https://drive.google.com/folderview?id=0B1WjLfSsD26UUy1FR1hvZ2dUeWc&usp=sharing Upload is gonna be ready within 30 minutes, not sure whats the best place to upload a 200 mb file..
  6. I will be honest. It is probably motivation, or the lack of it. I tried following tutorials but Ive ran into issues when my textures were not displaying in the game, I got one model in and after that I kinda turned off. I will be returning to do more mods later on probably during Christmas, but for now you can have these models. A few friends of mine and me we are doing one trailer in CE3, but most of the content that is going to be left over(textures also use .DDS format) I will try to utilize for Skyrim, but then again im a newb with the editor. Just to show what Im blabbing about, just a quick screenshot: http://i.imgur.com/BTGSjZO.png I went for a swamp theme, now trying to make a set of modular pieces for it. Yeah giving history is really a good idea. And as you see most of the weapons are unique, I was really trying to develop a unique look first, but then I can turn into a set. Maybe these are just some recovered weapons and someone is just trading them in Skyrim. Link incoming for models and textures.
  7. Ive made some weapon assets for Skyrim, but I have no time to learn the engine. If anyone could implement these into the engine, you could have another set of weapons to play around with.. Some screens: http://1.bp.blogspot.com/-1rSBlwyBQzs/Ul5ZDDnCkuI/AAAAAAAAFco/bD8pGFXsHW0/s640/ObsidianWarhammer.jpg http://3.bp.blogspot.com/-jNuOHI_OiIs/Ul5ZE3f-pXI/AAAAAAAAFcw/s_d7XEbXz1E/s640/SilverJaggedKatana.jpg http://i.imgur.com/B8TwHYk.jpg http://i.imgur.com/alx5LeZ.jpg http://i.imgur.com/49A4A2M.jpg Tell me if you are interested, I can send you the models and textures.
  8. For roleplay issues can someone make the pause go away when u go read a book, or browse through the inventory with a customizable on and off switch? It would make surviving Skyrim more interesting especially when you want to sit down and read a book and actually get into details of it, but still be present in the world. Are there any mods that do this already, sorry for my ignorance. Thanks!
  9. Can we have a system for Skyrim that makes every item being able to degrade and be repaired or destroyed afterwards? I find that would be really immersive and would make crafting even a more dynamic and viable skill. Players will start looking for new armours and weapons because the old ones could not pass the test of time. Please.
  10. Right! THanks for the replies, this forum feels active! Using the older version really helped. From what I understand the NiMaterialProperty(the material node) can be deleted and is replaced by BSLightingShaderProperty? So the original material from .obj is neglected... Now this way I got the mesh in-game with textures, however I really wanna ask how to change the string name, so its not so confusing in the Creation Kit which model to pick. So I can have blood, edgeblood, <model>. I tried renaming the string, but it creates a new one. Images: http://i.imgur.com/jHujt.png And that gives me this error: http://i.imgur.com/ubYqd.png I tried resaving with the newer NIFSkope and the error disappeared but I cannot seem to preview my model. Weird. Now I'll go and watch tutorials all over again, damn. I am not getting it how you work with this. Also how do I remove some of the texture I dont need, like these: http://i.imgur.com/ddYXI.png
  11. Now having done that I ran into another problem! This is amazing! I've imported my .OBJ and replaced the old one, my texture node jumped out of the hierarchy and then I plugged it back in specifying the number on the left to the node. But now, get this, my MATERIAL NODE jumps out, preventing me from save]ing the .nif file. WIsh it was as simple as plug and play. -Artie
  12. http://i.imgur.com/xrIcG.png Hello, For some reason my new weapon seems to have bad UVs for no reason. I've checked them in maya and they are alright, NIFscope however screws them up. Anyone knows how to fix this? Thanks.
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