Jump to content

ModUser66

Members
  • Posts

    6
  • Joined

  • Last visited

Everything posted by ModUser66

  1. are you talking about the creation club mods? if so then a simple re-name should let you use both at the same time, rename the .esl files to .esm and use NMM to turn them on, if you can't see the .esl part then press alt, go to tools, then folder options, view tab and uncheck "hide extensions for known file types" im assuming you made the .ini edits already but you might also have to set some .ini s to read only (can't remember wich ones, its been a long time sence iv had to set them) otherwise the game mucks about and messes things up (no idea if it was ever "fixed")
  2. have you tried this? https://www.nexusmods.com/fallout4/mods/522/? also if you hold down the reload key your current weapon should get holstered
  3. looking for a simple, tiny mod to make one of the contraptions junk builders make folders and have the recycler scrap it for no net loss of mats
  4. i think iv found the problem, its "sResourceDataDiraFinal" you got "sResourceDataDirsFinal" an "S" instead of an "A" iv attached a copy of my fallout4custom.ini (had to rename the extension to .txt to upload it though)
  5. it seems that with the CC update (1.10+) you need to rename the patch's file to *.ESM otherwise the load order gets screwed over because of how the game loads "fake" .ESMs after real .ESMs, so if you keep the .esp extension who knows where UFO4 is going to get loaded. the source for this is the posts on the mod's page on nexus mods
  6. i like bots and and i like heavy weps, sadly however the automatron DLC fails to combine these 2 in a way thats safe for a battle (missile launchers tend to kill you or the bot if the bot fires on a close target) i was thinking that if my char is smart enough to make a .50 "hunting" rifle then i should be able to make a .50 HMG (Heavy Machine Gun) and weld/duct tape/super glue it to a sentry bot's arms alternatively if i go the demo expert path i should be able to figure out how to weld a 30MM cannon to the bot's arms ( possibley use 2 types, one HE and one kenetic) how hard can it be to scale up a missile launcher and make a shell that fits? also for demo experts why not try to find some 40mm AA wep in a museum somewhere and copy it for a sentry bot? (flak and kenetic types as well couse i might want to be able to find parts larger then a finger lol) lastly, no gun pack can hope to call its self good unless it has seeds for a mutant strain of tatos and blueprints for a tato cannon (why am i sticking a tato cannon on a sentry you ask? couse its fun, i got the scrap and i need to be able to kill a super mutant or deathclaw with food) im not asking for super high quality stuff or super complex stuff, all it needs is to look more or less like the real counterpart guns (accounting for 200 year's of rust of course) and be believable when it fires i picked the sentry bot couse its the only bot that can use these weps and not become a wall fixture when it fires (also to make it easy to make the mod)
×
×
  • Create New...