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Guts66

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Everything posted by Guts66

  1. Ah. Figures. I'll keep an eye out anyway (probably the left one) :wink: We've got a discord server set up. discord.gg/JPzBNGw We're going to need all the help we can get. (My name on the server is Artorias)
  2. AFAIK, the only way you can get Garl Vinland's armor in skyrim is through VIGILANT. ('d keep the mod in myself but it does some crazy s#*! with crashing.)
  3. As per nightscrawls comment, I already help, by developing the tools used to mod the game, however I am willing to work with any team who wants to take on ambitious mods, to try ensure that features that may help push the mod along are given some form of priority. However do be aware that the tools are still very immature at this time. Alright. Do you know of any other modders that contribute a lot?
  4. One place to start is, like you said, try to rally people to this. Dont bet on it, Frostbite is actually a reasonably nice engine to work with, limitation wise, its all fairly extendable, the main issue is resolving the unknowns, and then writing tools to accommodate the end user, actually make it easy to mod, rather than having to require a degree in game design to know how to use the tools. Yes its going to take time, yes most of the scenes will be dead by then, but new games are always coming for me to work on (which i will continue to work on the older games as well). And if anything over the last couple of months, ive learnt that even a seemingly dead modding scene (eg. SWBF) can be reignited by the presence of decent tools. Do you want to help us with this? Nightscrawl said you were talented so we'd appreciate the help. Side note: Are there any sort of groups on Nexus Mods?
  5. Dont bet on it, Frostbite is actually a reasonably nice engine to work with, limitation wise, its all fairly extendable, the main issue is resolving the unknowns, and then writing tools to accommodate the end user, actually make it easy to mod, rather than having to require a degree in game design to know how to use the tools. Yes its going to take time, yes most of the scenes will be dead by then, but new games are always coming for me to work on (which i will continue to work on the older games as well). And if anything over the last couple of months, ive learnt that even a seemingly dead modding scene (eg. SWBF) can be reignited by the presence of decent tools. Like I have said, the most I could possibly do is advise or set out a plan for what needs to be worked on, for right now, it seems the most people can do is add weapons from MP into SP and modding textures. Have people added in weapons at all or is it not quite there yet. Another issue I wanted to work on was the whole Asari Clone issue, because I know that was an issue that a lot of people had.
  6. Hello everyone, I'm pretty sure a lot of people are upset about Andromeda not getting any more SP content (Including DLC). But I got an idea, you guys are familiar with how Vampire: The Masquerades-Bloodlines went right? I see the situation with Mass Effect Andromeda as being similar to V:TM-B. The idea that I have is, why don't we try to provide some unofficial support for the game, stuff like fixing up the animations, adding in new weapons, making touch ups on character faces, an ME:A extended galaxy mod, etc. NOTE: The only real downside is that Frostbite is a pain in the ass to work with and the modding tools are limited. The layout that I have in mind is that we introduce something into the game, then we spend some time with hotfixes, maybe add in a weapon with the hotfixes, kinda like warframe. I'm also aware that fixing the animations is probably the most challenging aspect about fixing up the game. I also don't have very much experience with modding, let alone with the frostbite modding tools, so the most I could do is advise. Thoughts?
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