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Ulfric1

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  1. What if you could side with Potema the Wolf queen and help her reincarnate in some form in the vanilla quest where you're forced to destroy her? Instead she and her vampire subjects take over the Imperial side in Skyrim, maybe through turning, replacing or subjugating the people in Solitude and even having an opportunity to get Tulius to back her as a more legitimate emperor who could enforce unity in the Empire? Some things like the Imperial forces would be similar, but you'd see vampires and necromancers thrown in; possibly even having the Volkihar vampires joining if the player controls them in Harkon's absence. Maybe even including powerful undead dragons and forces from the Soul Cairn and there's so much potential for heavy player involvement in setting up this subversion of the current powers in Skyrim(and possibly Cyrodil).
  2. What animals/creatures does it add? The description is mostly about distribution rights.
  3. No, I'm using the list I gave under the picture. I think it might be an issue with OCO but I'm not sure whats causing the issue. I'm using the seamless Roberts/HGEC body with the integrated hair, new eyes, new brows, and better mouth for OCO. I found out what it is. I uninstalled the universal skeleton and it fixed it. Not sure why that was messing things up. I still have that flat all white texture on Joesiah's hair mod though. I'm using archive invalidation so I know the textures are there and should be working.
  4. I just deleted all my mods and game and did a fresh install and got this craziness. This is my load order. 0 0 Oblivion.esm 1 1 CM Partners.esm 2 2 Unofficial Oblivion Patch.esp 3 3 Oblivion Citadel Door Fix.esp 4 4 UOP Vampire Aging & Face Fix.esp 5 5 DLCShiveringIsles.esp 6 6 Unofficial Shivering Isles Patch.esp 7 7 DLCHorseArmor.esp 8 8 DLCHorseArmor - Unofficial Patch.esp 9 9 DLCOrrery.esp 10 a DLCOrrery - Unofficial Patch.esp 11 b DLCVileLair.esp 12 c DLCVileLair - Unofficial Patch.esp 13 d DLCMehrunesRazor.esp 14 e DLCMehrunesRazor - Unofficial Patch.esp 15 f DLCSpellTomes.esp 16 10 DLCThievesDen.esp 17 11 DLCThievesDen - Unofficial Patch.esp 18 12 DLCThievesDen - Unofficial Patch - SSSB.esp 19 13 DLCBattlehornCastle.esp 20 14 DLCBattlehornCastle - Unofficial Patch.esp 21 15 DLCFrostcrag.esp 22 16 DLCFrostcrag - Unofficial Patch.esp 23 17 Knights.esp 24 18 Knights - Unofficial Patch.esp 25 19 Oblivion_Character_Overhaul.esp 26 1a Oblivion Character Overhaul Hair Edition.esp 27 1b NPC Hair Matches Beard.esp 28 1c Harvest [Flora].esp 29 1d Harvest [Flora] - DLCVileLair.esp 30 1e Harvest [Flora] - Shivering Isles.esp 31 1f EVE_KnightsoftheNine.esp 32 20 EVE_StockEquipmentReplacer.esp 33 21 RealisticForceMedium.esp 34 22 bgMagicEV.esp 35 23 CM Partners.esp 36 24 CM Partners More NPCs NE.esp 37 25 CM Partners NPC NE.esp 38 26 Harvest [Flora] - DLCFrostcrag.esp 39 27 [sR] Khats & Args.esp 40 28 Maskar's Oblivion Overhaul.esp[\s]
  5. Oblivion is randomly crashing every 2-5(less frequently outside of cities) mins on me while walking around or going through load doors. I've patched my files with the 4GB patch, cleaned everything with TESEdit, I use LOOT for my load order, and I use enb. I thought it might be an issue with my ini file so I reverted to vanilla but it didn't help at all. This is my current load order: 0 0 Oblivion.esm 1 1 Open Cities Resources.esm 2 2 Cobl Main.esm 3 3 TamRes.esm 4 4 TamRes_LandscapeResource.esm 5 5 All Natural Base.esm 6 6 Harvest[Containers].esm 7 7 CM Partners.esm 8 8 Unofficial Oblivion Patch.esp 9 9 Oblivion Citadel Door Fix.esp 10 a UOP Vampire Aging & Face Fix.esp 11 b DLCShiveringIsles.esp 12 c Unofficial Shivering Isles Patch.esp 13 d DLCBattlehornCastle.esp 14 e DLCBattlehornCastle - Unofficial Patch.esp 15 f DLCThievesDen.esp 16 10 DLCThievesDen - Unofficial Patch.esp 17 11 DLCThievesDen - Unofficial Patch - SSSB.esp 18 12 DLCMehrunesRazor.esp 19 13 DLCMehrunesRazor - Unofficial Patch.esp 20 14 DLCVileLair.esp 21 15 DLCVileLair - Unofficial Patch.esp 22 16 DLCHorseArmor.esp 23 17 DLCHorseArmor - Unofficial Patch.esp 24 18 DLCOrrery.esp 25 19 DLCOrrery - Unofficial Patch.esp 26 1a DLCSpellTomes.esp 27 1b DLCSpellTomes - Unofficial Patch.esp 28 1c DLCFrostcrag.esp 29 1d DLCFrostcrag - Unofficial Patch.esp 30 1e Knights.esp 31 1f Knights - Unofficial Patch.esp 32 20 Tamriel.esp 33 21 TWMP_BlackMarsh.esp 34 22 TWMP_Summerset.esp 35 23 TWMP_Hammerfell.esp 36 24 TWMP_HighRock.esp 37 25 TWMP_SkyrimImproved.esp 38 26 TamRes.esp 39 27 TWMP_Skyrim.esp 40 28 TWMP_ValenwoodImproved.esp 41 29 Open Cities Reborn.esp 42 2a ElsweyrAnequina.esp 43 2b Oblivion_Character_Overhaul.esp 44 2c TWMP_Valenwood_Elsweyr.esp 45 2d ElsweyrPelletine.esp 46 2e Valenwood Improved.esp 47 2f TWMP_MapMarkers_Skyrim.esp 48 30 TWMP_MapMarkers_HighRock.esp 49 31 Cobl Races.esp 50 32 1SB_RavenousEleganceOutfit.esp 51 33 ElsweyrFaces-OCO Patch - No Ohmes Whiskers.esp 52 34 ElsweyrPaws-HGEC.esp 53 35 ElsweyrAnequina - Races HGEC-Robert.esp 54 36 Harvest[Containers].esp 55 37 Soolie'sBetterEnchantmentEffects.esp 56 38 Unequip Broken Armor.esp 57 39 All Natural.esp 58 3a Cobl Glue.esp 59 3b EY_AoD.esp 60 3c Open Cities New Sheoth.esp 61 3d Open Cities Outer Districts.esp 62 3e CM Partners.esp 63 3f Enhanced Water v2.0 HD.esp 64 40 CM Partners More NPCs NE.esp 65 41 CM Partners NPC NE.esp 66 42 Amajor7 Imperial Furniture.esp 67 43 All Natural - SI.esp 68 44 Cobl Si.esp 69 45 RenGuardOverhaul.esp 70 46 [sR] Khats & Args.esp 71 47 CM Partners Special NPCs.esp 72 48 VipCxj_HighHeels.esp 73 49 Neo's LandCH.esp 74 4a RealisticForceMedium.esp 75 4b All+5AttributeModifiers.esp 76 4c nu_dwarven_f_cuirass.esp 77 4d TWMP_Tamriel_Ingame_ Map.esp
  6. So far we can't add player/pawn appearance options to NPC's. As of right now we can only swap things out with other NPC's. For instance, you could make Madeleine wear Selene's Dress, or give Quina Selene's Hairstyle. You can also change their body types and colors and face. You can edit small details instead of just completely swapping things out, but that is much, much harder and more tedious. All of this is done through Hex editing. Unfortunately nobody has come up with any tools for doing this. Something I want to look into is seeing if we can force an NPC to load from wherever the Player and Arisen pull their appearance from, as there is an NPC that does this. If you haven't completed the game, this is a SPOILER SPOILER SPOILER SPOILER (If you're still reading this I assume you've completed the game.) At the end of the game, The final boss makes a clone of you that you can actually talk to and interact with, so I figure there must be a way to force an NPC to load player appearance, I just have no idea how someone would go about doing that sort of thing. Is there a database for the hex values and what they do? And what file do I need to edit for appearance? Yeah, the Seneschal fight. I thought NPCs and pawns/Arisen would probably have the same values for facegen since you can make pawns that look like NPCs.
  7. I want to change the appearance(maybe by copying settings from pawn files?) and buff the fighting stats of the nonhostile Westron Labrys bandits. Changing their gear would be a bonus but I mostly just want to change the first two parts.
  8. I'm trying to change the face and hair and the stats of some of the NPCs, but I'm not sure what I need to edit in the ARC files to do this. Can anyone give me some help on this or send me to a guide where I can read more on it?
  9. I looked it up and found a similar Skyrim post but I don't have a scripts.zip or anything like that in the ba2 file that had the other scripts. The file they had there is for Skyrim so it wouldn't help me. It's almost like there's some unspoken Internet rule against posting scripting tutorials/help for FO4 online. lol That'd be great if you could. Sometimes I question Bethesda as a modder friendly gaming company if I'm being honest...
  10. I already have F4SE and it still gave me the errors though. The flag file is the base Quest.pex file right?
  11. Alright, I'll check it out.
  12. I think it worked, it let me create a new script but it won't let me compile it. It gives me this. <unknown>(0,0): Unable to find flags file: Institute_Papyrus_Flags.flg C:\Steam\SteamApps\common\Fallout 4\Data\Scripts\Source\User\Perk.psc(1,0): Unknown user flag hidden C:\Steam\SteamApps\common\Fallout 4\Data\Scripts\Source\User\Actor.psc(1,0): Unknown user flag hidden C:\Steam\SteamApps\common\Fallout 4\Data\Scripts\Source\User\Actor.psc(1,0): Unknown user flag hidden C:\Steam\SteamApps\common\Fallout 4\Data\Scripts\Source\User\Actor.psc(1,0): Unknown user flag hidden C:\Steam\SteamApps\common\Fallout 4\Data\Scripts\Source\User\Perk.psc(1,0): Unknown user flag hidden C:\Steam\SteamApps\common\Fallout 4\Data\Scripts\Source\User\Perk.psc(1,0): Unknown user flag hidden
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