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Posts posted by Ulfric1
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Just a tiny tip maybe when you get this problem fixed... WAC works great together with MOO as Maskar do recommend it as well in one of his ini files... :wink:
What animals/creatures does it add? The description is mostly about distribution rights.
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So you get this problem without using any mod?
In this case delete your Oblivion\Data\meshes\characters\_male folder and check if the problem remains.
No, I'm using the list I gave under the picture. I think it might be an issue with OCO but I'm not sure whats causing the issue. I'm using the seamless Roberts/HGEC body with the integrated hair, new eyes, new brows, and better mouth for OCO.
I found out what it is. I uninstalled the universal skeleton and it fixed it. Not sure why that was messing things up. I still have that flat all white texture on Joesiah's hair mod though. I'm using archive invalidation so I know the textures are there and should be working.
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I just deleted all my mods and game and did a fresh install and got this craziness.
This is my load order.
0 0 Oblivion.esm
1 1 CM Partners.esm
2 2 Unofficial Oblivion Patch.esp
3 3 Oblivion Citadel Door Fix.esp
4 4 UOP Vampire Aging & Face Fix.esp
5 5 DLCShiveringIsles.esp
6 6 Unofficial Shivering Isles Patch.esp
7 7 DLCHorseArmor.esp
8 8 DLCHorseArmor - Unofficial Patch.esp
9 9 DLCOrrery.esp
10 a DLCOrrery - Unofficial Patch.esp
11 b DLCVileLair.esp
12 c DLCVileLair - Unofficial Patch.esp
13 d DLCMehrunesRazor.esp
14 e DLCMehrunesRazor - Unofficial Patch.esp
15 f DLCSpellTomes.esp
16 10 DLCThievesDen.esp
17 11 DLCThievesDen - Unofficial Patch.esp
18 12 DLCThievesDen - Unofficial Patch - SSSB.esp
19 13 DLCBattlehornCastle.esp
20 14 DLCBattlehornCastle - Unofficial Patch.esp
21 15 DLCFrostcrag.esp
22 16 DLCFrostcrag - Unofficial Patch.esp
23 17 Knights.esp
24 18 Knights - Unofficial Patch.esp
25 19 Oblivion_Character_Overhaul.esp
26 1a Oblivion Character Overhaul Hair Edition.esp
27 1b NPC Hair Matches Beard.esp
28 1c Harvest [Flora].esp
29 1d Harvest [Flora] - DLCVileLair.esp
30 1e Harvest [Flora] - Shivering Isles.esp
31 1f EVE_KnightsoftheNine.esp
32 20 EVE_StockEquipmentReplacer.esp
33 21 RealisticForceMedium.esp
34 22 bgMagicEV.esp
35 23 CM Partners.esp
36 24 CM Partners More NPCs NE.esp
37 25 CM Partners NPC NE.esp
38 26 Harvest [Flora] - DLCFrostcrag.esp
39 27 [sR] Khats & Args.esp
40 28 Maskar's Oblivion Overhaul.esp[\s] -
Take a look at MessageLogger.
Check if some of your mods have editor ID's that don't start with a letter like TWMP_Hammerfell.
Where do I find the message logger?
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Oblivion is randomly crashing every 2-5(less frequently outside of cities) mins on me while walking around or going through load doors. I've patched my files with the 4GB patch, cleaned everything with TESEdit, I use LOOT for my load order, and I use enb. I thought it might be an issue with my ini file so I reverted to vanilla but it didn't help at all. This is my current load order:
0 0 Oblivion.esm
1 1 Open Cities Resources.esm
2 2 Cobl Main.esm
3 3 TamRes.esm
4 4 TamRes_LandscapeResource.esm
5 5 All Natural Base.esm
6 6 Harvest[Containers].esm
7 7 CM Partners.esm
8 8 Unofficial Oblivion Patch.esp
9 9 Oblivion Citadel Door Fix.esp
10 a UOP Vampire Aging & Face Fix.esp
11 b DLCShiveringIsles.esp
12 c Unofficial Shivering Isles Patch.esp
13 d DLCBattlehornCastle.esp
14 e DLCBattlehornCastle - Unofficial Patch.esp
15 f DLCThievesDen.esp
16 10 DLCThievesDen - Unofficial Patch.esp
17 11 DLCThievesDen - Unofficial Patch - SSSB.esp
18 12 DLCMehrunesRazor.esp
19 13 DLCMehrunesRazor - Unofficial Patch.esp
20 14 DLCVileLair.esp
21 15 DLCVileLair - Unofficial Patch.esp
22 16 DLCHorseArmor.esp
23 17 DLCHorseArmor - Unofficial Patch.esp
24 18 DLCOrrery.esp
25 19 DLCOrrery - Unofficial Patch.esp
26 1a DLCSpellTomes.esp
27 1b DLCSpellTomes - Unofficial Patch.esp
28 1c DLCFrostcrag.esp
29 1d DLCFrostcrag - Unofficial Patch.esp
30 1e Knights.esp
31 1f Knights - Unofficial Patch.esp
32 20 Tamriel.esp
33 21 TWMP_BlackMarsh.esp
34 22 TWMP_Summerset.esp
35 23 TWMP_Hammerfell.esp
36 24 TWMP_HighRock.esp
37 25 TWMP_SkyrimImproved.esp
38 26 TamRes.esp
39 27 TWMP_Skyrim.esp
40 28 TWMP_ValenwoodImproved.esp
41 29 Open Cities Reborn.esp
42 2a ElsweyrAnequina.esp
43 2b Oblivion_Character_Overhaul.esp
44 2c TWMP_Valenwood_Elsweyr.esp
45 2d ElsweyrPelletine.esp
46 2e Valenwood Improved.esp
47 2f TWMP_MapMarkers_Skyrim.esp
48 30 TWMP_MapMarkers_HighRock.esp
49 31 Cobl Races.esp
50 32 1SB_RavenousEleganceOutfit.esp
51 33 ElsweyrFaces-OCO Patch - No Ohmes Whiskers.esp
52 34 ElsweyrPaws-HGEC.esp
53 35 ElsweyrAnequina - Races HGEC-Robert.esp
54 36 Harvest[Containers].esp
55 37 Soolie'sBetterEnchantmentEffects.esp
56 38 Unequip Broken Armor.esp
57 39 All Natural.esp
58 3a Cobl Glue.esp
59 3b EY_AoD.esp
60 3c Open Cities New Sheoth.esp
61 3d Open Cities Outer Districts.esp
62 3e CM Partners.esp
63 3f Enhanced Water v2.0 HD.esp
64 40 CM Partners More NPCs NE.esp
65 41 CM Partners NPC NE.esp
66 42 Amajor7 Imperial Furniture.esp
67 43 All Natural - SI.esp
68 44 Cobl Si.esp
69 45 RenGuardOverhaul.esp
70 46 [sR] Khats & Args.esp
71 47 CM Partners Special NPCs.esp
72 48 VipCxj_HighHeels.esp
73 49 Neo's LandCH.esp
74 4a RealisticForceMedium.esp
75 4b All+5AttributeModifiers.esp
76 4c nu_dwarven_f_cuirass.esp
77 4d TWMP_Tamriel_Ingame_ Map.esp -
I have a similar problem. What about Vortex, is that ok to use?
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I want to change the appearance(maybe by copying settings from pawn files?) and buff the fighting stats of the nonhostile Westron Labrys bandits. Changing their gear would be a bonus but I mostly just want to change the first two parts.
So far we can't add player/pawn appearance options to NPC's. As of right now we can only swap things out with other NPC's. For instance, you could make Madeleine wear Selene's Dress, or give Quina Selene's Hairstyle. You can also change their body types and colors and face. You can edit small details instead of just completely swapping things out, but that is much, much harder and more tedious. All of this is done through Hex editing. Unfortunately nobody has come up with any tools for doing this. Something I want to look into is seeing if we can force an NPC to load from wherever the Player and Arisen pull their appearance from, as there is an NPC that does this. If you haven't completed the game, this is a SPOILER SPOILER SPOILER SPOILER (If you're still reading this I assume you've completed the game.) At the end of the game, The final boss makes a clone of you that you can actually talk to and interact with, so I figure there must be a way to force an NPC to load player appearance, I just have no idea how someone would go about doing that sort of thing.
Is there a database for the hex values and what they do? And what file do I need to edit for appearance?
Yeah, the Seneschal fight. I thought NPCs and pawns/Arisen would probably have the same values for facegen since you can make pawns that look like NPCs.
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I want to change the appearance(maybe by copying settings from pawn files?) and buff the fighting stats of the nonhostile Westron Labrys bandits. Changing their gear would be a bonus but I mostly just want to change the first two parts.
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I'm trying to change the face and hair and the stats of some of the NPCs, but I'm not sure what I need to edit in the ARC files to do this.
Can anyone give me some help on this or send me to a guide where I can read more on it?
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No. This is the file that the compiler is looking for: Institute_Papyrus_Flags.flg
Skyrim has a TESV_Papyrus_Flags.flg file in with the source files (PSC)
Presumably that is where FO4's flag file should be located too.
FYI - With regards to Papyrus, the game in question uses the PEX files while the editor in question uses the PSC files.
I looked it up and found a similar Skyrim post but I don't have a scripts.zip or anything like that in the ba2 file that had the other scripts. The file they had there is for Skyrim so it wouldn't help me. It's almost like there's some unspoken Internet rule against posting scripting tutorials/help for FO4 online. lol
Ulfric, if you want to I can upload them for you
That'd be great if you could. Sometimes I question Bethesda as a modder friendly gaming company if I'm being honest...
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I already have F4SE and it still gave me the errors though.
The flag file is the base Quest.pex file right?
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I've never got it to work but: Check out the "Magic Effect" section, where you can apply scripts to enhantments
Alright, I'll check it out.
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I think it worked, it let me create a new script but it won't let me compile it. It gives me this.
<unknown>(0,0): Unable to find flags file: Institute_Papyrus_Flags.flg
C:\Steam\SteamApps\common\Fallout 4\Data\Scripts\Source\User\Perk.psc(1,0): Unknown user flag hidden
C:\Steam\SteamApps\common\Fallout 4\Data\Scripts\Source\User\Actor.psc(1,0): Unknown user flag hidden
C:\Steam\SteamApps\common\Fallout 4\Data\Scripts\Source\User\Actor.psc(1,0): Unknown user flag hidden
C:\Steam\SteamApps\common\Fallout 4\Data\Scripts\Source\User\Actor.psc(1,0): Unknown user flag hidden
C:\Steam\SteamApps\common\Fallout 4\Data\Scripts\Source\User\Perk.psc(1,0): Unknown user flag hidden
C:\Steam\SteamApps\common\Fallout 4\Data\Scripts\Source\User\Perk.psc(1,0): Unknown user flag hidden -
Thanks, I didn't know decompiling was necessary.
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I'm writing from a Skyrim perspective just so you know...
I assume that by "parent script" you are referring to the script that your script extends or to put it another way, the script associated with the object type of the object holding your script.
Other than a few top level scripts, every script extends the capabilities from another higher level script or parent if you will.
Example:
Actor extends ObjectReference because all actors are ObjectReferences
ObjectReference extends Form because all ObjectReferences are forms
Form does not extend anything because it is a top level script
A script assigned directly to an actor can use any functions and events from the Actor, ObjectReference and Form scripts
The type of script to extend is determined by the object holding the script. If your script is on a quest, it will extend Quest. If the script is on a quest alias, it will extend ReferenceAlias.
When you create a script from scratch in the CK there should be an Extends option. Here you would select the script associated with the object type that will be holding your script. I noticed on FO4's Hello World tutorial that it does not mention the Extends information. Neither does the Skyrim version but it does contain an image showing the field.
Please link the tutorial that you are using, I couldn't find a basic quest tutorial on the FO4 side of the CK wiki. At least not one that went to an empty page.
I had a lot of trouble finding a good tutorial too. I found the one I mentioned linked in a Reddit post, its a Skyrim tutorial so there's some differences.
https://www.creationkit.com/index.php?title=Bethesda_Tutorial_Basic_Quest_Scripting
I'm using extends quest in the script, but its giving me that message about a parent script when I try to save it. Do I need to include the quest id in the extends box?
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I'm following the basic quest tutorial and I'm trying to add a new script to the quest. It won't let me create that script because "the parent script doesn't exist."
So what is a parent script, why do I need to reference it here, and should I look for a preexisting one or just create one?
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I've searched this online but haven't mentions of any specific programs. I've tried using visual studio and notepad++ but it gives me this.
Is there an addon I need to view scripts in notepad++ or visual studio?
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I'm trying to modify the fist weapon to create a punch that shoots out a shockwave. Adding ammunition or projectiles(projectile override) doesn't give me a projectile and I just do the normal punch. I've tried using different keywords but it doesn't do what I want either. The best I've been able to do is increase the range to create a long range punch but I want is to send out a projectile(similar to the mirelurk king) that originates from the actor's fist. Maybe limit the animation to jabs after I get the main part working.
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I verified files with Steam and fixed this problem, but now if I'm in a cell with custom NPCs, the game soft crashes after a minute or two. Freezing up and leaving me unable to move.
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After I create my character, the game just stays in character creation view stuck on my character. I can't enter main menu or the inventory. Also, my character is spazzing out in the character editor, kind of twitching, and isn't visible if I change genders unless I switch race too. I'm using RaceMenu and Alternate Start.
I just did a clean install of all my mods.
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I'm trying to get more vassals to feed my raider settlements but the choices I have left: Sanctuary Hills, Tenpine Bluffs, the Drive-in, Greygarden won't work. If I try to take on over by force, Shank acts like he's giving me the quest and I can set everything up but after the dialogue ends, I don't get a quest to take the chosen settlement over and nothing happens. If I choose to persuade the settlement, I get the quest but no marker for the settlement leader and no way to complete it. I can't even select the quest in my pip boy to make it my active quest.
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It seems to be that an LOD file is being loaded until I actually go into scoped view, at any distance. Male characters in power armor don't have any problems whatsoever.
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I have this really weird bug that seems to only affect power armor or frames worn by female characters(including me). I'm invisible in third person view and so are any other characters that wear it, but I can see them partially in VATS and they appear normally when I aim with a scope. If I talk to a companion wearing said armor or exit my own suit of armor, the game can randomly crash. I don't have any appearance mods for power armor, but I added PAAM to see if maybe the models were messed up somehow, but it didn't help.
My mods:
*Unofficial Fallout 4 Patch.esp
*ArmorKeywords.esm
*HUDFramework.esm
*SimSettlements.esm
*WorkshopFramework.esm
*TortureDevices.esm
*Devious Devices.esm
*TBOSBodyTalk2LooksMenu.esl
*AAF.esm
*TrueStormsFO4.esm
*PowerArmor_AltMeshes.esp
*PowerArmor_AltMeshes_AutomatronPatch.esp
*PowerArmor_AltMeshes_NukaWorldPatch.esp
*NanoArmor.esp
*NanoSuit.esp
*The Eyes of Beauty Looking Stranger.esp
*DX Commonwealth Shorts.esp
*DX Vault Girl Shorts.esp
*PlayerComments.esp
*TBOS-BodyTalkNudeSuits.esp
*Sporty Underwear.esp
*dD-Realistic Ragdoll Force.esp
*PlayerComments_UFO4P_Patch.esp
*AmazingFollowerTweaks.esp
*el_precursorsuit.esp
*AFT_Use_Original_Spouse.esp
*ApalCSA.esp
*Atomic Lust.esp
*AzarPonytailHairstyles.esp
*LMBTOverlays.esp
*LooksMenu Customization Compendium.esp
*Laurent's Robot Skins.esp
*HotMamaVault81B.esp
*Hot Mama NPCs Settlers and Bandits B.esp
*MiscHairstyle.esp
*KSHairdos.esp
*The Eyes Of Beauty.esp
*Hot Mama NPCs Added Settlers and Minutemen B.esp
*HotMamaBoSB.esp
*Oni_cbbe_pubic_hair_V02.esp
*ChineseStealthSuit.esp
*CBBE.esp
*LooksMenu.esp
*VFXAddon.esp
*IcebreakerCDO-Settlements.esp
*HN66-SiriusArmor.esp
*SettlementAttacksBeyondFH.esp
*LegendaryModification.esp
*LegendaryModification - DLC Far Harbor.esp
*LegendaryModification2LM.esp
*LegendaryModification - DLC Far Harbor (2LM).esp
*LegendaryModification2LMAKPatch.esp
*SettlementAttacksBeyond.esp
*BetterNightVision.esp
*TrueStormsFO4-FarHarbor.esp
*TrueStormsFO4-NukaWorld-FH-Compat.esp
*DarkerNights.esp
*TrueStormsFO4-EarlierSunsets.esp
*TrueStormsFO4-EarlierSunsetsFH.esp
*Rusty Face Fix.esp
*Ans_Apparel.esp
*Armorsmith Extended.esp
*NanoArmor_AWKCR_AE.esp
*NanoSuit_AWKCR_AE.esp
*EndorsCustomCombatArmor.esp
*EndorsCustomCombatArmor_VaultSuitDLC_AE.esp
*EndorsCustomCombatArmor_CFA.esp
*EndorsCustomCombatArmor_AzarHair.esp
*EndorsCustomCombatArmor_AE.esp
*EndorsCustomCombatArmor_ChromeSynths.esp
*Wasteland Heroines Replacer All in One_1.0.0.esp
*HotMamaNPCFarHarbor02.esp
*CombatZoneRestored.esp
*JunkTown.esp
*JT-Fences.esp
*SimSettlements_XPAC_RiseOfTheCommonwealth.esp
*PlayerComments_CZRPatch.esp
*CWSS Redux.esp
*ImmersiveLoversEmbraceRemastered.esp
*Toxic Raider Armour.esp
*Base Automatron to Assaultron.esp
*SalvageRobotParts.esp
*DeadBodyCollision.esp
*EnhancedLightsandFX.esp
*StartMeUp.esp
*PlayerCommentsStartMeUpNDPPatch.esp
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Fixed. There was a mod causing my game to freeze.
Alternate Civil War Faction: Potema Septim
in Mod Ideas
Posted
What if you could side with Potema the Wolf queen and help her reincarnate in some form in the vanilla quest where you're forced to destroy her? Instead she and her vampire subjects take over the Imperial side in Skyrim, maybe through turning, replacing or subjugating the people in Solitude and even having an opportunity to get Tulius to back her as a more legitimate emperor who could enforce unity in the Empire? Some things like the Imperial forces would be similar, but you'd see vampires and necromancers thrown in; possibly even having the Volkihar vampires joining if the player controls them in Harkon's absence.
Maybe even including powerful undead dragons and forces from the Soul Cairn and there's so much potential for heavy player involvement in setting up this subversion of the current powers in Skyrim(and possibly Cyrodil).