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trtrtrtrtrtrtrtr

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About trtrtrtrtrtrtrtr

  1. Hi all, Can anybody give link to mod that makes sneaking EASIER? I don't need thieves tools and such ... things - I am just trying play skyrim, not THIEF! At higher levels sneaking is absolutely useless - every bandit sees you, no matter what! Even if he\she is sleeping and you are sneaking 30 meters away! So, I would appreciate, if anyone advises mod that makes sneaking easier, without complications, and no need to spent minutes on maneuvering just to kill one damned foe.
  2. Downloading mods from nexus become a serious chore late time (unless you have premium), but today was my best: downloading 144 (mb) from nexus took more than half an hour (it is still unfinished at 133 mb). So I wish all the best with your premium members and looking alternative download locations. Thanks for killing nexus!
  3. 2theskymoves, That should be the point. I was testing area from a savegame, with already visited Redcliffe. I had no idea areas are baked in savegames. That changes everything. Thank you very much.
  4. 2Ladyhonor, Thanks for detailed explanation, but problem is putting are file in override directory doesn't seems to work. If I understand pipeline correctly - if one edits some map, exports it and puts into override folder, it will replace the original area. I've tried different locations, different ways, but still can not add anything to existing location. It seems game just ignores .are files in override directory. Either I am doing something wrong, or areas are overridden in different way, than general assets.
  5. 2Ladyhonor, No, I am exporting without dependencies, because models I added are from the original game. Should I export with dependencies? :confused:
  6. Hi all, As topic title says I want a way to modify existing area from basic campaign. I know how to use script to insert something into existed area and although I am a programmer myself, find this "method" most abominable workaround in the programming history. So, I am looking a way "to override the existing area with a new area of my own design that duplicates the original with the exception of my additions"(Link: http://social.bioware.com/wiki/datoolset/index.php/Useful_Scripts#Insert_content_into_an_existing_area). I know it can "interact poorly with other add-ons". I don't care about other add-ons - in any case, I am not going to use a monstrosity called PRCSCR. So I've tried several different approaches to override existing area. No success. For example: I've choose some area from area list - arl100ar_redcliffe_village (which should represent Redcliff), right clicked and checked out, made some minor changes (for example, added several crates to some place), saved, checked in, exported without dependencies and copied resulting arealist and .are file in override folder. No changes. :( Am I doing something wrong, or I am missing some necessary steps? I've searched google and there is not a single tutorial about editing original game areas. Anybody?
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