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MrLaxitive

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  1. Cursed enchantments? i thought it would be interesting for role play value/hardcore mode here are a few suggestions to get thing started 1. while equipped player cannot use spells 2. while equipped has mana slowly drained 3. while equipped diseases have much greater effect 4. while equipped health, mana, stam reduced 5. while equipped play has a chance to slip (rag doll) 6. while equipped player takes increased damage 7. when equipped cannot be unequipped unless removed by a priest (random quest priest? costs a lot?) 8. slowly drains health, mana, stam 9. while equipped while in combat will randomly heal a combatant 10. while equipped has a new random effect each day? (mostly negative) 11. hurts when used? 12. decreases chance of valuables dropping (aka money, ingots, gems, and magical items) 13. while equipped a skill is reduce by x ( for example heavy armorer reduce from 60 to 50) 14. when used damage varies between 1/10 of your normal damage to x5 15. buffs nearby enemy's 16. chance to drop (disarmed) when used 17. sneaking is impossible 18. increased chance of catching a disease (including the lore friendly thrassian plague and more) 19. take increased elemental damage 20. slowly lose gold
  2. when enemy's defeat you they don't kill you oh no much worse... they strip you of you of you s#*! and use it against you and they either leave you for dead or enslave you. it would be up to you to reclaim your stuff (be careful if you had op armor e and weapons' before imaging what they could do with them equipped) . would like to see enemy's make use of more types of poisons and enchant that are a b&@*$ to deal with even in late game ( like paralyze). in general I want common enemy's to be more threatening late game ( yes I have ued sands of time installed)
  3. i havnt been able to play skyrim since it got up dated. i have tried to update my skse files but my game still crashes when i attempt to launch it. has skse been updated or is somthing else going on?
  4. i would like to see mages (master or above) that when they get low on health and run that they pop a mana potion and based on their elementle type lay down rune traps and or summon a monster while running away.
  5. Modder keep making OP wepon,spell,armour mods, etc but the bosses in the game hardly get any love from the modding community. please modders give the bosses some love! make the fights more challanging/interesting! please dont only buff the bosses add phases and othe sweet upgrades!
  6. are their any mods that change the look of skyrim as the seasons change? would also like to see differnt things happening during differnt season ( for example bears are rare during winter but are agrresive during summer).
  7. can somone please make a mod that allows you to collect straw as an alternitive to buying it and perhaps have a small chance to gather an alchemy ingredient? also add a way to make glass instead of buying it?
  8. am i the only one thats finds the bosses lacking? can somone make fights with bosses more epic and difficult? i would like to see variying levels of difficultys available starting from "oh th that was fun" to " OH MY GOD WHY DID I CRANK IT UP TO MAX?!?!? I EFFING DIE IN SECONDS!"
  9. Cursed enchantments? i thought it would be interesting for role play value/hardcore mode here are a few suggestions to get thing started 1. while equipped player cannot use spells 2. while equipped has mana slowly drained 3. while equipped diseases have much greater effect 4. while equipped health, mana, stam reduced 5. while equipped play has a chance to slip (rag doll) 6. while equipped player takes increased damage 7. when equipped cannot be unequipped unless removed by a priest (random quest priest? costs a lot?) 8. slowly drains health, mana, stam 9. while equipped while in combat will randomly heal a combatant 10. while equipped has a new random effect each day? (mostly negative) 11. hurts when used? 12. decreases chance of valuables dropping (aka money, ingots, gems, and magical items) 13. while equipped a skill is reduce by x ( for example heavy armorer reduce from 60 to 50) 14. when used damage varies between 1/10 of your normal damage to x5 15. buffs nearby enemy's 16. chance to drop (disarmed) when used 17. sneaking is impossible 18. increased chance of catching a disease (including the lore friendly thrassian plague and more) 19. take increased elemental damage 20. slowly lose gold
  10. 1. children ideas A. children crow slowly over time B. once they reach adulthood their looks are a random combinations of traits from the parents ( and/or grand parents if they are in the game) with random occasional mutations. C. the children as they grow do more around the home D. mixed races/randomly chosen race( one of the parents race)? mixed races have unique ability's or none at all. 2. the next generation ideas (Ties into children) A. as your children grow you can "spend time" with them and pass on skills to an extent. and the more you do this the stronger they will be as adults. B. when they reach adulthood they will give you a few options 1. make them a follower 2. give them one of your homes to settle in. ( will lose ownership of house so be carful!) 3. make them an adventurer that you will see randomly. 4. send them away into the world (they wonder away and despawn permanently) 5. pass on your legacy and retire ( you start play as your child) and will have a few options to handle your old self. - retire to assigned house (will lose ownership) - dies (all spouses will travel to their old homes before marriage) C. when they grow up they will have a preferred skill ( just means they developed one on their own.) and higher level skills that you trained them in. 3. family life 1. as I mentioned earlier more for your children ( and spouse) to do around the house. 2. need more reasons to go home ( more random events etc.) 3. maternity behavior and need for spouse 4. need more rewarding things to do at home. thoughts?
  11. the only mod I found like this is dragonkiller cart se.but the mod author has neglected it and it has a ton of bugs. this mod idea is a great idea for role play!
  12. this has probebly been suggesed befor but ill say it anyway i would like to see - frost fall - I need - or realistic needs and diseases - pregnancy mods ( but more dialed down and with mixed breeds? I have more ideas for this if anyone is interested) and other such mods rolled into one and now for the + part you need to start off the game as a child of the race of you choice or random also it is possible to choose to - raised by birth family - abandoned somewhere - orphaned - adopted - etc would like to see a quest line in this child state that increases different skills based on player choice. when The "growing up" part is over you go through character creation again for your adult look. also to do a live another life sort of selection to see where you start off in skyrim based on what choices you made during you race selection and choices you made during the "growing up" quest. would like some thoughts on this. as I have no idea how to mod and do not have the time to, I would like to pass this off to the more talented among us. over all I want a SINGLE mod that touches all bases of making skyrim more immersive to play. I will add more ideas to this if any interest is taken.
  13. after killing varla the human hunter and having to choose weather or not to spare the girl( i spared her). i was sent to a dock area and am un able to progress any further. the girl is dead, the npcs all have nothing meaningful to say that advances the quest, and the boat is blocked off. any ideas?
  14. ok i have 2 suggestions 1. make Alduen and the reaper a challange (i always found them rather... dissapointing...) and add phases to the fights. 2. make named minor boss a challenge/look differnt.
  15. could some on make plant modles for the Rare curios plants? I can understand not finding them in the wild, but it would make sense to be able to "farm" them.
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