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dukesilver28

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Everything posted by dukesilver28

  1. Apocalypse is awesome; thanks for continuing to update it. I agree with a lot of the comments I see from skimming through here. As others have mentioned: - Summon Xivilai seems OP for an adept level spell. - Summon Spirit Cat and Summon Spirit Bear seem a bit OP for low-level characters as well, at least compared to the vanilla summons available at apprentice and adept levels. - The Spirit Wolf Pack and Zombie Apocalypse feel useless, since the summons are just too weak to really make a difference. I understand they need to be weaker because you can summon quite a few of them, but they're weak to the point that it isn't worth it. - I never used the Summon Honorbound or Summon Oathbound spells; instead of summoning something that you'll share the damage it takes, it seems better to just summon something else. - Spells like Emphatic Agony don't seem to work against draugr at all, even if you have the Master of the Mind perk. I'm not sure if this is intentional or not, but I can't see why they should be immune to it as long as you have the perk. Other assorted thoughts: - Could restoration maybe get some more useful poison/disease DOT spells? Chanthrax seems okay early on, but the fact that it spreads whenever the victim casts a spell (or in the case of a dragon, uses a breath attack) limits the usefulness. When fighting dragons, for instance, my character often ends up getting the disease from the dragon after it does a breath attack. Or the disease spreads to a town guard, leading to my character getting an unintended bounty.
  2. Actually, I think the way it works is that he's essential until he confronts you about the debt. From that point on you can take kill him for a mere 40 septim fine. If you want to avoid the bounty altogether and still want to take him out, make Mogrul and his bodyguard follow you out of Raven Rock when he goes to initially confront you about the debt. As long as you don't get too far away, they'll keep walking toward you. Confront him when you're away from all the guards, then after he finishes threatening you, you can take him out and then erase the 40 septim bounty by killing the bodyguard.
  3. Actually, this seems to be intentional on Bethesda's part (as silly as I and most people would agree that it is), according to the UKSP folk. That's why the UKSP doesn't fix this. Warning: the following includes a rant about the USKP team induced by my inability to access the Skyrim Nexus due to the server being overloaded. I apologize if you feel offended. I won't get into the arguments over the points you're trying to raise about the USKP, since a discussion of that would derail this thread. You could start another thread to discuss that, though. I'll just say that Arthmoor has laid out pretty clear rationales for both the decisions you mention. PS: Don't apologize for if something you say might offend someone. Apologize if what you say is actually offensive :smile:
  4. Actually, this seems to be intentional on Bethesda's part (as silly as I and most people would agree that it is), according to the UKSP folk. That's why the UKSP doesn't fix this.
  5. The way I approach the difficulty settings is to change them as my character gets more powerful. I only use combat-related mods like Deadly Dragons, Dragon Combat Overhaul, Immersive Creatures,* Better Magic, Apocalypse Spells, and Improved Dragon Shouts. Also, I rarely if ever use health potions. You can essentially break the game by just spamming as many as you can carry any time you're about to die, which completely removes all difficulty. The way I see it, if I have to use health potions to survive a fight, I didn't win the fight. I always start a new game at Expert. At that setting, the enemies you fight early on can sometimes be tough but never to the point where you have to rely on cheap exploits (e.g. spamming health potions) to beat them. The beginning of the game is much harder than the rest of it, assuming you're building your character for success (e.g. not investing perks in speech, lockpicking, or pickpocketing). When my character starts getting close to the armor and magic resistance caps**--depending on the build, this happens somewhere between level 30 to 40--I bump the difficulty to Master. I recently bumped the difficulty to Legendary with my level 45 mace-and-board dark paladin character, because even Master difficulty was getting too easy for her. Legendary is keeping things interesting, despite some of the damage-sponge enemies. They aren't terribly hard, just annoying because they take forever to die. *About Immersive Creatures: if you want the enemies from this mod to be more balanced compared to the vanilla enemies, I find that you should use MCM to remove all their extra bonuses to health, damage, etc and set their difficulty level to one level below to whatever you have the vanilla difficulty set. By default, the enemies from that mod are much more powerful than vanilla enemies, sometimes ridiculously so (e.g. Draugr bosses that can one-shot a 500+ HP warrior at the armor cap). **The key to surviving at higher difficulties is defense, defense, defense. Focus on boosting health when you level up (magicka if using a mage, too). Stamina is nice for a warrior but nowhere near as important as health. The magic resistance cap is 85%--try to hit this cap as early as you can through alteration, Lord stone, Agent of Mara, enchantments, racial bonuses, and so forth.
  6. I've never seen the floating rocks in that part of Blackreach, but I usually see them close to the tower of Mzark. I've also seen them in Darkwater Crossing. On the unofficial bug tracker for USKP, I believe this issue was labeled as unfixable, though I could be wrong on that. I couldn't begin to explain what the issue is, though.
  7. Farengar is bad, but I think the worst is the two of the three different guard voice types. The Hrongar voice type (as Kraeten mentions) and the female nord voice type (e.g. the voice actress for Mjoll, Gerder, etc.) are just awful at the guard dialogue for some reason. The "Hrongar" guard just seems emotionless and boring, much like the other characters this voice actor does. Similarly, the voice actress for the female guard sounds really like she's just reading her lines off the script most of the time. I actually think she does a good job with a lot of the other characters she voices for the game. Maybe the fault is more with Bethesda and than her; it's hard to say. The other male guard voice actor does a great job, I think, and is pretty hilarious in his delivery of some of the lines.
  8. Some other folks and I would love to see a mod that disables the random attacks at Hearthfire player homes. They're incredibly annoying. I use a mod that disables the random vampire attacks introduced by Dawnguard (which may be even more annoying), so I would assume someone more knowledgeable than me could use a similar method for taking care of the Hearthfire attacks.
  9. Okay. I had "ArmorClothing" but not "ClothingBody," too. Thanks! That should do it.
  10. I'm using the Imperial Investigator armor from the mod of the same name. I used the CK to change the armor's stats from light armor to clothing so that the outfit worked better for my mage character (I know that the mod author has a mage version available, but that version turned my character invisible for some reason), and I also changed the associated keywords from the ones for light armor to the ones for clothing. That worked out okay, but now NPCs keep telling my character to put some clothes on. I've changed armors from other mods this way without any problems at all, so I'm not sure what's different this time. So basically what I want to know is what exactly is it that signals to an NPC that you are wearing clothes/armor/etc? Whatever it is, apparently I don't have it set properly for this armor.
  11. This new Mages of Winterhold mod kind of does this, but it's focusing more on the actual college robes and not some other ones you find around Skyrim, like the necromancer robes and such. It's still WIP, but so far it looks pretty good.
  12. Thanks for the response and for making the mods visible again. The textures are awesome. Hope your feeling better soon.
  13. Here's a bit more info on what's going on with Nuska here: http://skyrimforums.org/threads/nuskas-mods.22422/. I noted this in another thread, but if someone could PM me his CBBE version of the Real Skin for Females, that would be awesome.
  14. From that linked post, it sounds like Nuska may be okay with people distributing some of his stuff through PM. Assuming that's the case, I'd be grateful if anyone could PM me the CBBE version of his real skin mod.
  15. Any word on what happened to his mods? None of them are available now (Real Skin, Ethereal Elven Overhaul, etc.) Thanks for noting that this mod uses his skin mod, though I'm only interested in Nuska's mods and not this one linked here (no offense to the author, of course--it's just not not what I'm looking for). EDIT: Found some info here: http://skyrimforums.org/threads/nuskas-mods.22422/. It sounds like he's going away temporarily.
  16. The use of the same voice actors in that Falkreath quest stuck out to me, too. Not sure what they were thinking on that one. There are a few other times where they use a different voice actor to fill in lines. One I noticed occurs during a special quest you do for Tonilla in the TG questline. While she's talking to you, she switches from her normal FemaleCondescending voice (e.g. Grelka) to the FemaleCommoner voice (e.g. female innkeepers) for a line or two, then goes back to her normal voice. The DG follower Beleval does this too; she normally has the FemaleSultry voice, but she switches to some other voice when you ask to trade with her.
  17. Some NPCs will notice it. For instance, Farengar is impressed if you already have the dragonstone when you first meet him. This is definitely the exception rather than the rule in this game, though. Back to the OP, you can actually get the Elder Scroll needed for the MQ and Dawnguard without starting either one. Just go to Septimus Signus' outpost on your own, and he'll give you the Discerning the Transmundane quest regardless of whatever else you have or haven't done in the game.
  18. I'd like to know this, too. I'm sure there's a way to disable these random attacks through the CK, but all i can really do with the CK at this point is modify the stats on weapons, armor, enchantments, etc. I use a mod that disables the random vampire attacks that Dawnguard introduces (which are probably even more annoying), and I know that mod involves editing a quest script. I'm sure the method for disabling the random attacks at Hearthfire homes is similar.
  19. Someone else around here could probably explain this better and more accurately than me, but here we go. Vampires have their own races apart from their mortal counterparts. For example, if your character is a Nord and then becomes a vampire, the character's race changes to the Nord Vampire race. When you used the race menu to edit your character, you actually changed your character from the vampire race back to his/her original race (e.g. Nord, High Elf, whatever). Since you sort of "forced" this change through the race menu, I think your character became glitched, hence why you could still turn into a vampire lord after reverting to a non-vampire race. Unless someone more knowledgeable than me has a better solution, I suggest you revert to a save from before you messed around with the race menu and a.) just deal with the vampire eyes as is or b.). look for a mod that lets you have normal eyes while a vampire.
  20. Well, I guess no else has had this problem or you just didn't see this post. Anyway, I think I found the issue was caused by the mod "Everyone Get Inside -- Dragon Attack," which currently is hidden on the Nexus. After I disabled it, everything started working fine again. I'm just posting this here in case anyone else comes to the forums looking for a solution.
  21. Okay, thank you. I'll take a look and see what I can do.
  22. To keep things interesting, I tried changing the default voice type for my character so that she would sound different in battle--I was tired of female human characters sounding like Lydia. To do this for my female nord character, I edited the default voice for NordRace females from Femaleeventoned to Femalecondescending. This works okay from what I've seen except that now my character shouts silently--the shout still works, but she doesn't audibly shout at all. Apparently the sound files for shouts are selected based on your player's default voice type and not your race and gender specifically, so changing your race's default sound voice screws things up (?). Is there any way to fix this? Also, are there any other issues that may come up from editing the default voice for a race? And just to be clear, I know that there aren't going to be shouting sound files specific to the Femalecondescending voicetype or any other variations--I'm fine with the shouts still having the default human female voice.
  23. The title says it all; for some reason dragons refuse to attack targets while my character is riding after using the bend will shout. When I have a target selected and press the button for the dragon to attack, the dragon just says something like "Krosis, that is impossible" or "that cannot be done." I understand there are probably situations in which the dragons aren't supposed to be able to attack targets--this is why Bethesda gave them the dialogue to refuse your command in the first place--but for me the dragons won't attack targets at all, ever. The problem occurs even during the dragon riding "training session" when you ride a dragon for the first time (in Apocrypha)--if it should work at any point in the game, I would assume this is it. I've tried it with three different characters I've created, using the same set of mods for all three; it's only worked correctly for one of them, but even for that character it just stopped working at some point. I didn't install,uninstall, or otherwise change any mods in between the time it worked and the time it stopped working. The only mod I have related to dragons is Deadly Dragons, but that mod shouldn't have any effect on dragon riding at all (the author insists as much). Has anyone else had this problem? Any good ideas on how to fix it? Thanks.
  24. Thanks, but I just checked and it's not there. All that's there is the version for 1.8 and for 1.9 beta. Is there another page for downloading skse than http://skse.silverlock.org/ ? EDIT: Wait, I think you're right, but it says that it's for the "beta" version even though it will apparently work for the newer version. I guess they just haven't updated the wording on their page. I'll try this and see what happens.
  25. Is there a new version of skse that's compatible with the official version of skyrim 1.9, not the beta? I've tried the skse version that works with the 1.9 beta (the newest version listed on the skse download page), but it won't work with the official 1.9 update for me. I just get the error message at startup about my skse version being outdated, then the game doesn't load. It sounds like other people are playing with skyrim 1.9 now successfully--am I missing something? Thanks.
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