Jump to content

lildreamzz

Members
  • Posts

    2
  • Joined

  • Last visited

Nexus Mods Profile

About lildreamzz

Profile Fields

  • Country
    Canada

lildreamzz's Achievements

Newbie

Newbie (1/14)

  • First Post
  • Conversation Starter
  • Week One Done
  • One Month Later
  • One Year In

Recent Badges

0

Reputation

  1. Hi all, I'm making a house mod obviously but I have a slight problem. My house mod is going to replace Hjerim in Windhelm, this house however has a quest linked to it and I was wondering if there was a way to connect said quest to my modded version? I know one can disable my Mod and do the quest really quick but to do that every time can be annoying and I'm hoping to find a way to avoid that. Can someone please please please help me? Thank you in advance =3
  2. Hi, I have two smallish/the only problems that are standing in my way from completing my mod. The First is that I want to display items on the walls/tables/wherever without it being in a case cause the house I'm making is just too small for that. Well smallish and I don't really like displays for unique armors and weapons. Anyways I have tried to reverse engineer the process and I seem to always come up short, so if someone could help me figure out what I'm doing wrong/provide a tutorial that I cannot find cause I have searched and searched. The Second is more a want then need, basically I want to make activators for certain things, like changing the bedding to a different colour but instead of just only being able to change it to one thing I was thinking of a menu where there is a variety, making food appear on the dinning room plates also with variety, switching the fireplace to on and off, so on so forth. I figure the process for some of the things are the same. So if anyone could help me figure this out that would be so great<3
×
×
  • Create New...