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z9dragon

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  1. Hmm, well I'm seriously considering making at least the radio station for this mod. I was kinda disappointed when I completed Roaches quest and I didn't get a new radio station. I've already about half finished making the mod, but I'll want to get your permission before I can post it. I'll also need to talk about converting the music into .wavs files, since I can't make it work without doing that (I can do that myself, but if I do, then the only way to make the mod work would be to upload the .wavs files along with the .esp on the nexus, which i have no right to do without your permission, and possibly the other people who helped make the songs). Anyway, hope you don't mind if I at least make a private version of this for personal use. Oh, and keep making the great mods :)
  2. Turns out I put the DDS files in the textures folder of the module folder, not the core folder. Now I feel like an idiot. Thanks for the help, it works fine now, although the textures looks like crayon, but thats just my bad artwork skills. Don't suppose you know anyway to give colors a metallic sheen in Gimp, do you?
  3. Awhile ago I tried making a custom texture of the splint mail (or maybe scale mail) armor. I got everything working fine, I even got the textures showing up in the toolset as an appearance option, And I also got the items added to my inventory in-game, but when my character tries to equip the armor, all I got is a Whitish tan color, all over the mesh. I know im using the right race/gander combination, and I put the DDS files in the High and Medium texture folders. Does anyone have any ideas what I might have done wrong? P.S. I used these things to make my custom armor, http://social.bioware.com/5339/blog/576/ http://social.bioware.com/11689/blog/ http://social.bioware.com/project/41/ and I have successfully added several other thing into the game using the toolset, including a sword and a helm which were NOT rextextured, and they worked fine.
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