Jump to content

ladyisatramp

Members
  • Posts

    12
  • Joined

  • Last visited

Nexus Mods Profile

About ladyisatramp

Profile Fields

  • Country
    United States

ladyisatramp's Achievements

Apprentice

Apprentice (3/14)

0

Reputation

  1. Yes, this unfortunately doesn't help. Either the dress remains varying degrees of black-and-white, or if I get the wetness settings completely off (I don't remember what numbers, was messing around one night) the cubemap still deactivates in the rain and it just looks like the base texture.
  2. Added pics for reference, still looking for a solution. I've been swapping around BGSMs and deleting wet info without success. Help appreciated!
  3. Hi, yes, I tried this. It definitely reduces the brightness, but still doesn't restore the intended effect--cubemap still looks greyed out.
  4. Normal & Rain, or NICE and less nice Hi, messing around with that red/slinky dress. I'm swapping around the cubemap for some interesting looks. However, in the rain the dress loses all of the unique color from the cubemap. The sparkles look plain white and, frankly, bad. I looked at the vanilla red dress and think it has the same effect in the rain, just less noticeable because the cubemap color matches the dress. Deleting the wet material BGSM doesn't do what I want, since my edited base dress is plain and dark. What I need is either for this cubemap to remain in effect when it rains, or to cancel any changes on the dress entirely. How to do this? Would love to make more unique styles but this is bugging me. Thanks!
  5. aaalright I got a workaround by deleting that part of the diffuse texture and applying alpha transparency to the offending part of the mesh. Doesn't feel very elegant but hey, it's something. Thanks everyone for the help!
  6. hey! am here I tried updating the tangent spaces for the mesh with no effect. I also tried looking for BSMeshLODTriShape, but it looks like the affected section is a BSSubIndexTriShape. Or I'm not looking in the right place, very possible. Here is a drive link. The mesh is CourserJeans.nif, but I included the male and 1st person meshes for additional reference. There is also an unedited mesh that keeps the pants, since deleting any of those vertices seems to activate the problem. https://drive.google.com/drive/folders/1HS0TeKjqnkRIInuWXW8SCfBxps2unyRD?usp=sharing
  7. I tried swapping in Chase's mesh with the normal textures & etc. slapped over it, thinking it might have different information I don't know about (as a female NPC). nope! same problem boblem
  8. I've been pecking at this for most morning and still no dice. I can just remove the gloves with no problem, but when I delete any part of the pants part of the mesh, it messes with that arm. so it's gotta be something with that mesh. How exactly do I check the UV--can this be done in Nifskope or Outfit Studio? does this have to do something with there being no female coursers? weird!
  9. Hi hi hi. Starting out and learning to mod apparel. I'm making a simple mashup of courser coat + jeans. Hands were invisible at first, but I figured it out. nice! Everything else works fine. However, these is still an invisible chunk on the female left (Pip-Boy side) sleeve. Male version looks fine. I checked and double-checked the nif, but nothing in the mesh is missing. All models look fine in nifskope. In-game however is this stubborn, empty chunk! What do?
  10. Ah, ok. In that case I'll stick with editing the original vanilla textures. Thank you!
  11. Hi hi hi. I'm looking to get started on modding--I'm interested in doing some standalone clothing retextures, and some outfit mashups. Starting small and working up. I have F4 on a bootcamp partition, and I used the Texture Optimization Project. Obviously if I'm making mods for myself I'd extract whatever I have--these smaller image files and so on. However, if I want to share mods here, should I be extracting the original texture files (and go dig them out of backup)? Will the mod look bad if I use the optimized smaller files? Conversely, will my own use of the mod be affected negatively if I use a bigger texture? Or, a simpler question, what do people here default to for apparel mods, because I've downloaded a few here and they work fine on my modest potato of a system. Sorry for a newb question. I would prefer to find out first before making mistakes. Hope somebody with experience & common sense can help. Thank you!
  12. After searching I found several mods removing profanity. However what I would like to see is a mod adding profanity to the player's dialogue when injured. Maybe your character isn't so chill about being shot in the leg. A mod that would add a small chance of them swearing when crippled or receiving a lot of damage. Maybe it goes with the "pained grunt" audio. I was mostly thinking for combat, but I guess it applies too if you got injured from a trap or fell from a great height. I also saw the combat demo video for Player Comments (gargorias). It's nice work. But for some character styles it sounds too confident and cool. thoughts, ideas. happy New Year!
×
×
  • Create New...