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playingskyrim

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Everything posted by playingskyrim

  1. Other than, for a short time, not being able to manage my mod on the new version, everything has been great thus far. Like the new design. Thanks.
  2. Looks awesome! Great job! Thank you all for your dedication and work to make Nexus Mods a fantastic site.
  3. Is there, or will there be, a mod that makes an NPC randomly smoke during an idle sequence when having a cigarette or cigar in their inventory? Thanks.
  4. Update: Compatibility enabled for all DLC. Added DLC master files through FO4Edit (right-click Add Masters, which renames FormID's so they don't overwrite DLC ESM FormID's) and removed CO Conditions. Now works in Far Harbor, but haven't had a chance to test in Nuka World.
  5. I use Construct a Custom Companion by Karel2015 to populate my settlements and want to use it Far Harbor and Nuka World. However, it doesn't work with the DLC. I've PM'd the author but am not sure he/she is still actively supporting the mod. My question: If I add cells in both Far Harbor and Nuka World to store the power armor, will this enable it for these DLC's? Thanks.
  6. Thanks for the reply. Yeah, I have a ton of stuff on Spectacle Island. I've never seen what's in your pic. My guess you mentioned already, a bad texture file or maybe a materials file with bad file references. Thanks again.
  7. Thanks for the reply. I've disabled quite a few things. If that causes the issue, then that's most likely it. Another thing I noticed is that it's only happening with water behind me, while facing south and west. It doesn't happen in the middle of the island, regardless of which direction I'm facing. I did disable a bunch of stuff in the water on the north and east side of Spectacle Island. Will keep this in mind in the future. Thanks again.
  8. The link below is to a pic of foundation blocks. Textures from a building and some surrounding flora to back, right of it are showing on the blocks. It only seems to happen when looking in certain directions, and it doesn't depend whether it's day or night. Anyone know what might be causing this? http://www.nexusmods.com/fallout4/Images/77389/? Thanks.
  9. Never mind, if anyone was looking into a solution for my main issue. I used one of my own armor/clothes mods and it works great. No replies, but thanks for the views.
  10. First, I want to thank the mod authors for their hard work. The mod is available here: http://www.nexusmods.com/fallout4/mods/18856/? What I'm trying to do: Make a shorts only variation to use in game. I imported the main outfit NIF into OS, deleted the extra elements (left the shorts), imported a new body using the same preset I used to build the original outfit. Then I exported it to the same file location with a different name. I then opened FO4Edit and duplicated and renamed the armor, armor addon, and constructible object related to the main outfit. I pointed the AA to the new NIF, as well as pointing the CO to the new armor piece, which is linked to the new AA. The result in game was no shorts. I could build them and equip them on my companion, but the shorts are not showing a texture. I checked the NIF, pointed it to the main materials file, but this didn't help. So, I just deleted all of it and decided to stick with the slightly modified version of the main outfit (although I really wanted to mix and match these shorts with other clothing pieces in game because they look awesome). I then decided to try one more thing. Since I had originally imported the main outfit NIF into OS and made some slight modifications to it and all was well in game, I decided just to take the modifications further - down to the shorts. It worked. I replaced the main outfit with just shorts, and even imported one of Lazman's highheel NIFs in for the body, with no problems in game. The only problem is now I don't have the main outfit too, which is what I want - the main outfit, gloves, and a shorts only outfit. Sorry if this is so long, but I wanted to explain what I have done thus far, in case anyone can offer some suggestions on how to make this happen. Just to note: I'm making this for personal use only. Thanks. EDIT: After viewing some photos and rereading the description page, I see shorts only is a mod option. I could make an excuse, I guess, but I won't. I would still like to have an option to craft a shorts only version with Lazman's highheels, if anyone has some pointers on how to make that happen.
  11. For anyone who doesn't already know, I found two mods, that together, make for an extensive companion/follower mod: http://www.nexusmods.com/fallout4/mods/11829/? http://www.nexusmods.com/fallout4/mods/14748/? Many thanks to Karel2015 and expired6978. Strangely enough, I had both mods installed, but never saw how they worked together (and I wasn't using LooksMenu presets until recently)... wala, all the custom made companions I can handle. Now to find a search option (ability) for the pip-boy.
  12. Does anyone know if there is a more extensive multiple companion mod in the works? Also, probably related to F4SE, is anyone planning on building a search option into the pip-boy UI? Thanks.
  13. Ah, okay. So not entirely possible with Nifskope. Thanks for the information. I went another route, however, by changing the referenced NIF. I created an advanced fusion generator that looks exactly like a small light box! :rolleyes: Thanks again.
  14. I resized the fusion generator but don't know how to move the wire attach point to the tip of the newly resized connector. Also, the area allowed to place it remains the same size as the default one. How do I adjust these two things in Nifskope? Thanks.
  15. Those who tweak mods after installing them need to note that those tweaks will be undone when installing the new version. Some mods I had to completely (ENB, custom skeleton, and others) reinstall to get them to work. Things seem to be going okay right now, but I'm a bit apprehensive about this new manager. There are new graphic glitches now too - missing face texture on one mannequin while the one right next to it is fine, grey faces, etc. I use LOOT and TES5Edit and had to re-clean some ESP's. I think it a good idea to suggest that people consider a complete reinstall of all their mods when updating to the new version. It might also be helpful to have the new manager prompt to make a complete back-up of the Data folder prior to install.
  16. The Entire Crew, Great site. I come here just to browse, even when I'm not wanting to install more mods. It's interesting and fun, and I'm grateful for the multitude of mod authors giving so much of their time and talent to improve and accent a legendary game. It's been almost three years, and I've never been disappointed with the site. All of you do a tremendous job. Thank You! I'm Still, Playingskyrim
  17. In response to post #16560239. #16560544, #16578674, #16579954 are all replies on the same post. :)
  18. In response to post #16560239. Oh, and thanks for the mention about VirusTotal.
  19. You mentioned staff being able to upload files to user's accounts in the past. Does this mean they had access to our password?
  20. Yeah, the images are taking a long time to load, even with multiple refreshes.
  21. You can submit your idea as a suggestion under the appropriate forum and maybe an experianced mod author will do it.
  22. Anyone else having trouble getting the site to load completely? Seems fine until signed in, then just infinite load with no results.
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