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tsuchinokoultimate

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  1. as of now, no new items except for the agape ring seem to be added to the new versions ( wich sucks...big time...i hope i'm wrong)
  2. what you describe is been made and it is easily replicable with CE. i don't know if a proper "mod" can be done to constantli change the ffect of some spells or attacks tough Could you link me to that? I have never used Cheat Engine before but if what you say is true I'll give it a go. Is there a table for it or is it something more complicated? there is indeed a table,, but i don't have it. you'll have to search around i'm afraid XD
  3. no i don't have one, but it'0s super easy what to do, just backup your save file befoure you use the scetic anmd put somwere safe, than use the ascetic,take what you need, and revert with the previous non asceticezied save for the area XD
  4. what you describe is been made and it is easily replicable with CE. i don't know if a proper "mod" can be done to constantli change the ffect of some spells or attacks tough
  5. another shiled is unlikely BUT it should pose 0 problem for ash to resytore the available one to match the "restored" look it has in the moenories, actually he already did this stuff a couple of times with some armor sets, if i recal correctly even with the soldire set...or it was the knight?...hmm anywas it should be very easy to do this
  6. well first thing it comes to mind apart from the ornstein retext wich you already saw it's a major patching of the game (DX9) with the updated graphics/lightning enemy increse etc. and or a direct DX11 patch for the DX) when scholar of the first sin drops in april. i mean we all know that it should be a patch anyway, make us buy the whole game again for DX11 compatibilities it's a fraud
  7. cool! so yuo mean you can do this? let's surely hope theyadd it :D
  8. can someone retex the old dragonslayer boss armor colors to restore the original ornstein looks he is based upon? i don't like very mutch the new style since the lance he is using ( same used by ornstein ) does not have the proper corrsesponding recolored version and this bothers me. so can we please restore the actual ornestein in game? thank you :smile:
  9. as for title i have an issue with a couple of mods and i wanted to ask you an opinion, thanks :smile: PM me when you see this SOLVED thank you.
  10. that mod was AWESOME i think too someone should re do it for souls II too, but after scholar of the first sin drops. it's probably the last expansion the game will get and will mot likely add ne items/weapons etc.
  11. some of you may already be familiar with me, many other may not. i'm here today becouse i met here the most exquisite and talented people i ever had the pleasure to work with, some of the i considder to be firends. we all share our passion for this game and we all wanted to see it live long. a couple of months ago i made a decision to make this come true. i wen't on the official namco bandai forums and asked the whole communiti to voice theyr opinion on this matter. i even left a link tho the poll in another thread started by me in the mod discussion section of this game. now i ask you all to voic once again your opinion, along with my collaborators on the stam forum AND in the official forum so we can make this REALLY unfair politics you may already heard of regarding this upgrad/next gen version we souls fans so veemently requested. i know all of you here actually WORKED to improve this game. GEM and gedosato. all the skyboxes frmo my friend ash, the texture overhaul form my firend cavou the beatiful weapon ( and icons, i didn't forget :D ) from darkravensilversmith and many many other ALL of you. now that this game is being remade in what it should have been in th first place i don't think ANYONE has more word in this than you guys with worked day and night for this game for months, no less than many devs. so please, please inform yourself on the matter and come here http://forums.bandainamcogames.com/showthread.php?9366-Scholar-of-the-First-Sin and help the souls comunity as a whole to make things right for everyone once again! love you guys! here you can find my old poll if you are interested in speak with a vote or leaving an opinion regarding the work we menaged to do thank you http://forums.bandainamcogames.com/showthread.php?4336-Poll-new-patch-and-next-DLC-expansion-community-requests
  12. if you are talking about music tracks, we are working on an complet music overhaul mod since this summer. it was planned to be relesed by the end of october, but since we are most definetly getting more DLC and we wan't to deliver the complete mod from the start, it's on a hiatus at the moment, we have to see what unfolds in the near future when the game can truly be considered "complete" but yes we can and we are doing it. if you talk about ambient noise, like footsteps etc. i don't know per se, but since you can with music you should most likely be able to. now, how to actually do that it's another pair of sleeves obviously XD edit: by the way. i'm afraid if it can be done it will be by no means simple. you can customize music,sure but it's VERY gimmicky to do even if you have a step by step guide ( altought worth it) but if you have to do this alone from the get go,well....good luck
  13. judging from the shiny armors and the general shadowy settings on the ambient textures it should be GEm. but it's like saying nothing becouse it coulb be mixed with everything els ,or even custom made, also gem has multiple releases to use with all the other filters, so you just need to experiment i'm afraid
  14. just run gedosato, end edit the config lines ( you have a config button for either normal anmd post processing options in the main menu) put "true" in the line when it asks you to replace textures under the texturse department and put everything else to the lowest settings available ( you have to read a bit but it's very easy, it will tell you what optins are easy on the rig and what aren't) also since you are going to put postprocessing on "false" ( not active) don bother changing anything in the postprocessing config, everything it's set to 0 and wont activate anyway if you put postprocessing to false in config in so leave it default
  15. it depends on the mod. if it is like 90% of the mods on the nexus a retex, you just only need to put the new texturse in the dark souls II>game>textures>dark souls II>override be sure to have a installed gedosato and have enabled the texture override otpion in the program configuration ( set texture override to true ) and be sure tu run the game AFTER you ru gedosato and activate it. if it is lighting mod like enb and gem, it's very long and complex to explain and it greatly depends on what you are using specifically
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