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tsuchinokoultimate

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Everything posted by tsuchinokoultimate

  1. as of now, no new items except for the agape ring seem to be added to the new versions ( wich sucks...big time...i hope i'm wrong)
  2. what you describe is been made and it is easily replicable with CE. i don't know if a proper "mod" can be done to constantli change the ffect of some spells or attacks tough Could you link me to that? I have never used Cheat Engine before but if what you say is true I'll give it a go. Is there a table for it or is it something more complicated? there is indeed a table,, but i don't have it. you'll have to search around i'm afraid XD
  3. no i don't have one, but it'0s super easy what to do, just backup your save file befoure you use the scetic anmd put somwere safe, than use the ascetic,take what you need, and revert with the previous non asceticezied save for the area XD
  4. what you describe is been made and it is easily replicable with CE. i don't know if a proper "mod" can be done to constantli change the ffect of some spells or attacks tough
  5. another shiled is unlikely BUT it should pose 0 problem for ash to resytore the available one to match the "restored" look it has in the moenories, actually he already did this stuff a couple of times with some armor sets, if i recal correctly even with the soldire set...or it was the knight?...hmm anywas it should be very easy to do this
  6. well first thing it comes to mind apart from the ornstein retext wich you already saw it's a major patching of the game (DX9) with the updated graphics/lightning enemy increse etc. and or a direct DX11 patch for the DX) when scholar of the first sin drops in april. i mean we all know that it should be a patch anyway, make us buy the whole game again for DX11 compatibilities it's a fraud
  7. cool! so yuo mean you can do this? let's surely hope theyadd it :D
  8. can someone retex the old dragonslayer boss armor colors to restore the original ornstein looks he is based upon? i don't like very mutch the new style since the lance he is using ( same used by ornstein ) does not have the proper corrsesponding recolored version and this bothers me. so can we please restore the actual ornestein in game? thank you :smile:
  9. as for title i have an issue with a couple of mods and i wanted to ask you an opinion, thanks :smile: PM me when you see this SOLVED thank you.
  10. that mod was AWESOME i think too someone should re do it for souls II too, but after scholar of the first sin drops. it's probably the last expansion the game will get and will mot likely add ne items/weapons etc.
  11. some of you may already be familiar with me, many other may not. i'm here today becouse i met here the most exquisite and talented people i ever had the pleasure to work with, some of the i considder to be firends. we all share our passion for this game and we all wanted to see it live long. a couple of months ago i made a decision to make this come true. i wen't on the official namco bandai forums and asked the whole communiti to voice theyr opinion on this matter. i even left a link tho the poll in another thread started by me in the mod discussion section of this game. now i ask you all to voic once again your opinion, along with my collaborators on the stam forum AND in the official forum so we can make this REALLY unfair politics you may already heard of regarding this upgrad/next gen version we souls fans so veemently requested. i know all of you here actually WORKED to improve this game. GEM and gedosato. all the skyboxes frmo my friend ash, the texture overhaul form my firend cavou the beatiful weapon ( and icons, i didn't forget :D ) from darkravensilversmith and many many other ALL of you. now that this game is being remade in what it should have been in th first place i don't think ANYONE has more word in this than you guys with worked day and night for this game for months, no less than many devs. so please, please inform yourself on the matter and come here http://forums.bandainamcogames.com/showthread.php?9366-Scholar-of-the-First-Sin and help the souls comunity as a whole to make things right for everyone once again! love you guys! here you can find my old poll if you are interested in speak with a vote or leaving an opinion regarding the work we menaged to do thank you http://forums.bandainamcogames.com/showthread.php?4336-Poll-new-patch-and-next-DLC-expansion-community-requests
  12. if you are talking about music tracks, we are working on an complet music overhaul mod since this summer. it was planned to be relesed by the end of october, but since we are most definetly getting more DLC and we wan't to deliver the complete mod from the start, it's on a hiatus at the moment, we have to see what unfolds in the near future when the game can truly be considered "complete" but yes we can and we are doing it. if you talk about ambient noise, like footsteps etc. i don't know per se, but since you can with music you should most likely be able to. now, how to actually do that it's another pair of sleeves obviously XD edit: by the way. i'm afraid if it can be done it will be by no means simple. you can customize music,sure but it's VERY gimmicky to do even if you have a step by step guide ( altought worth it) but if you have to do this alone from the get go,well....good luck
  13. judging from the shiny armors and the general shadowy settings on the ambient textures it should be GEm. but it's like saying nothing becouse it coulb be mixed with everything els ,or even custom made, also gem has multiple releases to use with all the other filters, so you just need to experiment i'm afraid
  14. just run gedosato, end edit the config lines ( you have a config button for either normal anmd post processing options in the main menu) put "true" in the line when it asks you to replace textures under the texturse department and put everything else to the lowest settings available ( you have to read a bit but it's very easy, it will tell you what optins are easy on the rig and what aren't) also since you are going to put postprocessing on "false" ( not active) don bother changing anything in the postprocessing config, everything it's set to 0 and wont activate anyway if you put postprocessing to false in config in so leave it default
  15. it depends on the mod. if it is like 90% of the mods on the nexus a retex, you just only need to put the new texturse in the dark souls II>game>textures>dark souls II>override be sure to have a installed gedosato and have enabled the texture override otpion in the program configuration ( set texture override to true ) and be sure tu run the game AFTER you ru gedosato and activate it. if it is lighting mod like enb and gem, it's very long and complex to explain and it greatly depends on what you are using specifically
  16. http://forums.bandainamcogames.com/showthread.php?4336-Poll-new-patch-and-next-DLC-expansion-community-requests please nexus dwellers go here and speak with your vote, so maybe we can fix the courrent state of pvp and at least try to add more contnent to the game...i really wan't a proper ending adn that final super manu boss fight! XD
  17. Thank you very much for the help. However, I'm not going to go with your set up immediately, since I heard there are issues with ENB and GeDoSaTo, and I want to hear what other people have to say first. I don't know any solution for the discolored menus, though, sorry. oh i don't have any issus apart from the wierd colored menus...i think you shold try, and enjoy the dlc as of now, you can always backup...also could you help me with a couple icons? i sendo you a pm XD
  18. my configuration work perfectly, i'll post it here. http://www.nexusmods.com/darksouls2/mods/7/?tab=2&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fdarksouls2%2Fajax%2Fmodfiles%2F%3Fid%3D7&pUp=1 go here. download the 2-3 version, bottom file. dowload all the things in the file description follow installation, than update gedosato to latest version, and modify the settings as follows: visyng : 1 scaling : lanczos hide mouse cursor : true forceborderless screen: true AA: 4 AA type : fxaa SSao : 3 SSao Scale: 1 SSao scale : sharp Dof: true dof effect : bokeh bokeh dept : 1.6 postprocessing: true postprocessing type : durante hdr bllom: true override textures: true leave everything else default now edit postprocessing stuff like this : from line 7 to line 19 set everything to 1 set line 20 to 0 leave everything else. now if you installed all the files under the gem i pointed you too ( and the gem file i pointed you to also obviously) you installed all in the correct order and tweked gedosato settings like this you will have no problem with low visibility or mismatched colors in the game, ivory king work flawlesly i have no prblems in foggy part of shade woods too, and the dark atmosphere of geme remains intact. the only thing i find a bi disturbing wit the latest version is text and other borders and some lines on the loading screen have weaird colors like green of purple instead of white and the wite text sems a bit...i don't know dirty? like dirty with this colors, nothing major, and it dosen't effect AT ALL any place in the game graphic wise, only text and loading screens, but it's a bit frustrating i couldent eliminate this, if you know how to soften this please lat me know XD
  19. http://www.nexusmods.com/darksouls2/mods/161/?tab=3&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fdarksouls2%2Fajax%2Fmodimages%2F%3Fid%3D161%26user%3D1&pUp=1 ask this guy. he is my friend and exquisite person, as you can se he already worked on severl versions of what you asking, ask him and maybe when he has time he will add your version, i'm sure he will, it's an awesome dude. in the mean time chek hes other work, all axcellent jobs i tell you, and if you like them, don't forget to endorse, those guys here are really committd and passionate about modding, so it's only good we all shom them some love :D
  20. i think it's actually a very cool idea, espacially for lore video guys out there. i hope somone helps you, i don't know how to do this i'm afraid
  21. altering the models it's not possible at the moment.
  22. 1) that staff it's not the only unavailable to the player/enemy only weapons in the game. the giant watermelon shaped mace from the headless minotaur giant kinghts in iron king dlc or the streaight poisonish looking sword of the shulva soldiers are just some examples 2) no there is not a pointer in CE wich will grant you the weapons via "legit" drop , and i'm not sure about model swap but i don't think so. 3) you could technically resking an in game staff/weapons with the skin you are loking for problem is, to reskin something the proper way with a skin custom made o borrowed from another place they model has to be the same. no staff shares the model of the magus one, and at the moment, as fare as i know, no one here is able to alter models. so im' afrai you are in no luck. i liked that staff too...and actually i liked the watermelon mace way more than the melted chocolate ice cream we got as a drop from the same enemy...i mean really from? between the two weapons you tought the turkey wing was the one we wanted the most? really? sometimes i think they are just trolling us..damn
  23. than it's even more simple run a old version of gedosato and all it's good. you can find old version on the officila site if i rfemember correctly
  24. than most liely it's becouse of gem conflicting with someting in the new gedosato version. i'll aadivce you to update to latest compatibility vbersion gem to. on the mods section on the nexus under gem you'll find the latest gedosato/enb compatible version of gem. try to install one of those
  25. are yuo using gem? are you using custom textures for armors? do you have postporcessing enabled? and if yesy with what settings? do you use ENB in comnination with gedosato and/or gem? latest versions of gedosato are known to couse stability issues and or other wierd problems with configurations used in earlier versions, not always, but sometimes
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