In response to post #24565684. #24565749, #24565819, #24565874, #24565944, #24566139, #24566154, #24566189, #24566214, #24566264, #24566339, #24566349, #24566439, #24566459, #24566504, #24566524, #24566569, #24566579, #24566644, #24566769, #24566779, #24566819, #24566909, #24566934, #24567024, #24567079, #24567154, #24567239, #24567264, #24567269, #24567344, #24567354, #24567469, #24567539, #24567564, #24567664, #24568174, #24568504, #24568524, #24569644, #24570059, #24570684, #24570944, #24571509, #24571604, #24572384, #24582389, #24582414, #24582584, #24582599, #24582694, #24582734, #24582839, #24582924, #24582949, #24583354, #24583399 are all replies on the same post. I have always used SMIM when playing Skyrim and would probably find it worth some amount of money, especially if it meant more/better content. I paid for a lifetime Nexus membership because I use it a lot and it was worth it and haven't regretted it. One thing people need to realize is that it will be a dynamic economy. People might try to overcharge early on but the community will eventually decide what is worth $1, 5, 10, etc. Anybody who is upset over the option to pay content creators for their content is insane. Of course the mod authors can choose to give their content away for free if they choose to, or they can ask for $1. There are over 2 million unique downloads for SMIM, if 5% of those people decided it would be worth $1, at 25% that is $25,000. Valve paid out over $10 million last year from TF2 and DOTA2 user created content. If people like you could suddenly support themselves modding a game image how much better and how much more you could be doing. It is incredibly short sighted for all these people to complain about the option to pay for content. People also need to realize that this system is going to evolve over time. They talk a lot about how paid content changes balance in their games (negative or positive externalities) and they have made plenty of changes over time already.