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Everything posted by DeathknightDNOfficial
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First it was only the AMR, but suddenly its everywhere. I'm at Forlorn hope RN, but its been acting like this in plenty of other areas. I just whip out a 9mm, service rifle, LMG, etc, and LAG, LAG EVERY WHICH WAY! FOR NO FORSEEABLE REASON - it just suddenly started happening and I have no clue how to fix it, please help, SoS, blah de dah, point made.
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Sandcrete Architecture Settlement Pieces?
DeathknightDNOfficial replied to kennethdio's topic in Fallout 4's Mod Ideas
https://www.nexusmods.com/fallout4/mods/23840 This is the only option on the nexus, though I assume you want fallout 1 & 2 aesthetics? Sadly this is all there is on the Nexus to fulfill your desire of sandcrete, as sandcrete structures are typically done in the adobe style from I find, of course they can be done in a less adobe style, just make big concrete style bricks instead, but yeah anyways. -
I know theres alternatives to this but. A mod where the player can take over the various towns of the Mojave- Abandoned or otherwise, would be quite nice to see. Starting with how you take it over based on population, and faction control. I.E. NCR or Legion controlled areas can't be conquered. But Nipton, Novac, Primm, Goodsprings, as the four most notable in my opinion, they're neutral unless you get Primm annexed by the NCR, but that's the only acceptation in the default game. So pretty much, if the player becomes Idolized, or wipes out everyone, in a town, they can gain authority over it, making renovations, hiring workers for jobs that town could use for the sake of self sufficiency. You'll be clearing out areas based on necessity, and have a little bit of freedom where you can place things but we're going more Hearthfire freedom, choose what you want in that specific spot, than FO4 freedom, choose where you want every detail to the letter. The basics would be 1. Hire a clean up crew / construction crew, they physically hold this town together by keeping the buildings maintained, but early on, they clean, build, renovate, etc. 2. Find a supply of water, pay someone else, or setup a well somewhere. 3. Food supply, again pay, or setup a farm. 4. Hire people to maintain the pumps / farms (Optional) Then comes additions of course. - General stores, clinics, bars, inns, and other such things, as well as specials based on free spots and the town your in. Obviously in the end its based on, whos making it, and if anyone makes this mod idea. Again I know theres alternative methods for this, but not to the extent I'm asking for. The whole idea with this is for people who want their faction to take over the Mojave properly. Speaking of - You can fly flags of a faction, and it'll cause that groups guards to appear. NCR: Troopers DUH Legion: Legionnaires DUH House: Securitrons DUH Wildcard: Mercenaries... Yep And yes, only main factions in my version, though if someone looks at this, says "I like it I'll do it" and decides to add more, that's their choice, I can't stop them. But yeah theres my idea.
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Lowered Weapons Mod
DeathknightDNOfficial replied to slothere's topic in Fallout New Vegas's Mod Ideas
https://www.nexusmods.com/newvegas/mods/38527 - "Weapon Animations Replace WAR" has options for when idle, weapons to be held in a more practical position for the character sake. Hope its what your looking for if not sorry. -
New Vegas Assaultron Mod
DeathknightDNOfficial replied to CrusaderTheFirst's topic in Fallout New Vegas's Mod Ideas
Honestly i really want this need me an assaultron gf in new vegas uuuuuuuh.... Interesting -
More of a "Hey this'd be nice if someone made it" over a "Can someone please make this" but if someone out there wants to make someone cool well, heres inspiration. Point being this as a wearable armor would be n-i-c-e. Actually maybe it is a request and I'm just trying to not directly say hey do this, but whatever.
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Do not tell me to get that tumbajamba mod, I know it exists, but does anyone know of, if not, could anyone create, a mod that lets super mutants wear any power armor like normal armor? I mean its kind of reasonable just strip out unneeded parts that get in the way, or give them a special suit (looking at in universe explanation of how it works of course) that acts like a power armor frame would but, without the frame, so they can use the armor. Just spit balling. -I- think its a nice idea. I imagine the worst case scenario you'd have to fiddle with the armors size a bit, until it properly molds over the SM. Plus it could make super mutants more interesting foes to fight, as it shows while they're pretty stupid they have brains enough to realize the value of power armor. Imagine heading to Wilson Atomatoys Factory and seeing Big Mac wearing a t-51 suit, spraying his minigun. Thats actually terrifying now that I think of it. You could actually have it that super mutants have a 5% chance to spawn in this type of armor, and to make it more balanced include recipes that need to be done to power armor, to give it Strong, or if you using appropriate mods, super mutant settlers, you'd have to go and strip out all the power parts, turning it into a basic suit of armor for super mutant sized creatures, or for someone who can repurpose it properly... So yeah super mutant sized creatures would be the only ones finding proper protection from this junk, and if you want the suit for yourself, you'll have to maybe get your hands on some parts from other power armor pieces, or hopefully find them on the atom cats or in general stores likely to carry them, I'm talking hydraulics and stuff like that, the delicate parts that let the suit function. Maybe, like in the base game, don't let players grab every suit of P.A. off a super mutant, only a one to two pieces each time if your generous, if not, make it super rare, or even impossible. Besides you got like fifty suits of power armor in your warehouse, why not strip one down for Strong? I'm just noticing how much I typed for simply giving super mutants power armor.
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The atom cats custom paintjob, NOT THE PAINTJOB ITSELF (though at the same time yes the paintjob itself) keeps adding and removing itself from my inventory. Not only do I get an endless "Schoomp-Schoomp-Schoomp-Schoomp-Schoomp-Schoomp-Schoomp-Schoomp-Schoomp-Schoomp", but I can't even use the god damn paintjob, if i allow the annoying BS, or if I drop the item.
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Yeah, I started playing on xbox and thats the whole reason I never got the mercenary pack. Too much space is taken up as a start, then so much more unwanted content comes out of no where, and your sitting there like "what the hell is this" and being I came in WAAAY later, I was just baffled by it, and shocked that the creator of the mod didn't at least remove all that unnecessary content in an optional version..... So, anyway, thank you very much.
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Some - Big some - raider armors are feasible, mostly in the early game when they're wearing light and sturdy armor raider armor, as well as metal and leather armor. I actually think the bizzare trapper armor fits them somehow, though the image provided certainly is the more "OK this is too much" of the lot. One of them. Typically it seems bethesda is thinking heavy armor means "JUST ADD ALOT OF WEIGHT" no bethesda, its -heavy- because it sacrifices your mobility / speed / or by in game standards, large amounts of weight, for more protective equipment.
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Anyone know how to decals not appear on NPC gear. Because I'm kinda tired of seeing gunner's, BoS, raiders, and (mods are great) my own damn minutemen with institute, BoS, minuteman, eachothers, or some other factions insignias on their chestplate which they do not belong to. Yeah for some of them they could of been a former member of this or that, but there ain't no way theres 5000 raiders who used to work for the institute roaming the commonwealth, there ain't no way the brotherhood is letting you wear that railroad insignia around their outposts, no way no how, its dumb, AWKCR has way too much content in it, and I wish lordofwar's mercenary pack didn't require it. So yeah.
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I have no idea WHAT MOD did this, but I want to either get rid of it, reinstall it, because these RPG-7s are invisible, AND DON'T f*#@ING WORK! Legit I try to fire and it goes "Nope". Its just an unneccesary thing at this point that can actually make some scenes met to be tense, loose tension because theres a go holding an invisible RPG, wait invisible RPG? No hes just a mime. Wait why is this mime pretending to shot a Rocket Propelling Grenade launcher................ ANYWAY - Heres my mod load order. 0 0 Fallout4.esm 1 1 DLCRobot.esm 2 2 DLCworkshop01.esm 3 3 DLCCoast.esm 4 4 DLCworkshop02.esm 5 5 DLCworkshop03.esm 6 6 DLCNukaWorld.esm254 FE 0 cceejfo4001-decorationpack.esl 7 7 ccrzrfo4001-tunnelsnakes.esm254 FE 1 ccfsvfo4003-slocum.esl254 FE 2 cceejfo4002-nuka.esl254 FE 3 ccsbjfo4002_manwellrifle.esl 8 8 Unofficial Fallout 4 Patch.esp 9 9 Settlement Electricity Overhaul.esm254 FE 4 YouAndWhatArmy.esl254 FE 5 CROSS_VertibirdFlightsuit.esl 10 a CWSS Redux.esp 11 b ArmorKeywords.esm 12 c Eisenwolfs Legacy.esm254 FE 6 SpawnSettlerButton.esl254 FE 7 mechanistlairholotapes.esl254 FE 8 WhatsYourName.esl 13 d CWWorkshopMaster.esm254 FE 9 BerettaM9FS.esl254 FE a VaultOutfitPack.esl 14 e HUDFramework.esm 15 f WorkshopFramework.esm 16 10 Snap'n Build.esm 17 11 JamaicaPlainPathing.esm254 FE b Barneys Bunker - Player Home.esl 18 12 VotWMaster.esm254 FE c VotWSpecialVideos.esl254 FE d GoodOldCartoonsVolumeI.esl254 FE e GoodOldCartoonsVolumeII.esl254 FE f GoodOldCartoonsVolumeIII.esl 19 13 SS2.esm 20 14 Armorsmith Extended.esp 21 15 EFF.esp 22 16 ChineseStealthSuit.esp254 FE 10 CROSS_InstituteExpeditionarySuit.esp 23 17 F3metalarmor.esp 24 18 Metro Gas Masks.esp 25 19 Move Store and Assign Power Armor.esp 26 1a ClassicBehemoth.esp 27 1b fo3friedghouls.esp 28 1c FunctionalDisplays-Collectibles.esp 29 1d FunctionalDisplays.esp 30 1e FunctionalDisplays-AID-Vanilla.esp 31 1f FunctionalDisplays-MISC-Vanilla.esp 32 20 FunctionalDisplays-Patch-DLC-ALL.esp 33 21 EvilViking13_WastelandWalls.esp 34 22 EvilViking13_MinutemenMorale.esp 35 23 Not Your Average Neon.esp 36 24 OCDecorator.esp 37 25 OCDispenser.esp 38 26 OCDecorator - No Experience.esp 39 27 OCDecoratorDLC.esp 40 28 SleepOrSave.esp 41 29 Locksmith.esp 42 2a Locky Bastard.esp 43 2b NoRandomMercer.esp 44 2c SettlementMenuManager.esp 45 2d AWKCR - Mod Power Armor Engine Glitch Fix.esp 46 2e MMP4APA.esp 47 2f Guards.esp 48 30 EnclaveX02.esp 49 31 X02Factions.esp 50 32 127SMG.esp 51 33 556mm.esp 52 34 Yona_Weapon_DefenseGun.esp 53 35 BostonFPSFixAIO.esp 54 36 WelcometoGoodneighbor.esp 55 37 Ground_Vanilla.esp 56 38 3DNPC_FO4.esp 57 39 AVBGuns.esp 58 3a P220.esp 59 3b F4NV-N99.esp 60 3c uzi.esp254 FE 11 ThompsonSMGReplacer.esp 61 3d AGNISNikaCola01.esp 62 3e Raider Children.esp 63 3f Killable Children.esp 64 40 walkers.esp 65 41 KURO.esp 66 42 DarkerNights.esp 67 43 PIP-Pad.esp 68 44 LevelCap.esp 69 45 FOLON - LugerP08.esp 70 46 GrenadeLauncherStandalone.esp 71 47 Altyn Assault Helmet.esp 72 48 callias_cindersand.esp 73 49 ImmersiveVendors.esp 74 4a G_Survivalist.esp 75 4b dinoshelf.esp 76 4c evan_modular kitchen.esp 77 4d MercenaryOutfits.esp 78 4e 3DNPC_FO4_DLC.esp 79 4f W.A.T.Minutemen.esp 80 50 One Minutemen Radiant Quest At A Time.esp 81 51 DCGuard_Overhaul.esp 82 52 ASmallAdditionStandaloneDrivablesTRUCK.esp 83 53 MMSquads.esp 84 54 CheatTerminal.esp 85 55 MilitarizedMinutemen.esp 86 56 3DNPC_FO4Settler.esp 87 57 Glock86.esp 88 58 powerarmort49.esp 89 59 UltracitePA.esp 90 5a CourserCrusher.esp 91 5b CorpusPraesidium.esp254 FE 12 CROSS_CourserStrigidae.esp 92 5c ZebrinasWorkshopDevices.esp 93 5d 1918bar.esp 94 5e Workshop Terminals.esp 95 5f F4NV-AMR.esp 96 60 9mmPistol.esp 97 61 F4NVServiceRifleRedux.esp 98 62 wattzlasergun.esp 99 63 Midwest Power Armor Evolution.esp100 64 ClassicSniper.esp101 65 RangemasterRemaster.esp102 66 Vault4.esp103 67 InstitutePowerArmor.esp104 68 M1Garand.esp105 69 ButtonsCompanion.esp106 6a Heavy BoS.esp107 6b VarmintRifle.esp108 6c CrudeBlowback.esp254 FE 13 CROSS_BrotherhoodRecon.esp109 6d CrudeBlowback - AWKCR.esp110 6e ElMudoStore.esp111 6f Hellfirenew.esp112 70 X03Factions.esp113 71 1FOM_FireAxe.esp114 72 HuntingShotgun.esp115 73 R91AssaultRifle.esp116 74 VarmintRifle - AWKCR.esp117 75 Mauser.esp118 76 M60.esp119 77 F4NVSingleActionArmy.esp120 78 GreaseGunSMG.esp121 79 M1Garand - AWKCR.esp122 7a RugerAC556.esp123 7b TFRangerGear.esp124 7c M14.esp125 7d FN-FAL.esp126 7e MP40.esp127 7f GreaseGunSMG - 9mm.esp128 80 45autoPistol.esp129 81 KalashSmith.esp130 82 AlexMakarovPistol.esp131 83 DP_CaravanShotgun.esp132 84 ExcavatorPA.esp133 85 Bozar.esp134 86 WinCowbowRepeater.esp135 87 classicsupersledge.esp136 88 HK_MP5.esp137 89 P90.esp138 8a SigSauer127.esp139 8b F4NVServiceRifleReduxAmmoPatch.esp140 8c Police_Officers.esp141 8d Orphans.esp142 8e SimpleSettlers.esp143 8f MiscOutfitPackv2.esp144 90 DOOMDesertEagle.esp145 91 MilitarisedMinutemen_PatchesAddon.esp146 92 FO4Hotkeys.esp254 FE 14 WATM-MM-MMUPAIA_CustomPatch.esp254 FE 15 WATM-MM-MMUPAIA_ColorFix.esp147 93 Classic Combat Armor.esp148 94 Mercenary.esp149 95 Synth Overhaul.esp150 96 Synth Overhaul - No level requirements Patch.esp151 97 Synth Overhaul - White Patch.esp152 98 Pip-Boy Flashlight.esp153 99 PIP-Pad_Pip-BoyFlashlight.esp154 9a StartMeUp.esp155 9b Conquest.esp156 9c Egret Tours.esp157 9d GruffyddsSignsAndPosters.esp158 9e Settlement infinite outside border time.esp159 9f move that workbench!.esp160 a0 oDo_UGP_CombatRifle.esp161 a1 MREs.esp162 a2 UrbanFoodExpanded.esp163 a3 CommonwealthSunsetSarsparilla.esp164 a4 ManufacturingExtended.esp165 a5 ManufacturingExtendedFH.esp166 a6 OutcastsAndRemnants.esp167 a7 Wanderlust.esp168 a8 ChineseJumpsuit.esp169 a9 WM Chinese Assault Rifle - Standalone.esp170 aa ChineseForces.esp171 ab Communist_Army.esp172 ac Classic_Army_Helmet.esp173 ad Scrap Everything - Ultimate Edition.esp174 ae Snappy_HouseK.esp175 af SymbioticSettlements.esp176 b0 FissionBattery.esp177 b1 Better Settlement Defence.esp178 b2 BusySettlers.esp179 b3 SS2-PraRandomAddon.esp180 b4 SS2WastelandVenturers.esp181 b5 SanctuaryLite.esp182 b6 The Castle.esp183 b7 starlight.esp184 b8 Lakeview Terrace.esp185 b9 clean & smooth - coastal cottage.esp186 ba clean & smooth - the slog.esp187 bb clean & smooth - warwick homestead.esp188 bc clean & smooth - somerville place.esp189 bd clean & smooth - croup manor.esp190 be clean & smooth - tenpines bluff.esp191 bf clean & smooth - kingsport lighthouse.esp192 c0 clean & smooth - sunshine tidings coop.esp193 c1 clean & smooth - spectacle island.esp194 c2 clean & smooth - finch farm.esp195 c3 clean & smooth - greentop nursery.esp196 c4 clean & smooth - outpost zimonja.esp197 c5 clean & smooth - oberland station.esp198 c6 clean & smooth - murkwater construction site.esp199 c7 clean & smooth - nordhagen beach.esp200 c8 clean & smooth - taffington boathouse.esp201 c9 clean & smooth - county crossing.esp254 FE 16 Clean and Simple - Starlight Drive In Startup.esp254 FE 17 Clean and Simple - Abernathy Startup.esp254 FE 18 Clean and Simple - Hangman's Alley Startup.esp202 ca JplainsSettlement.esp203 cb Duncans Den.esp204 cc WickedCleanUp.esp205 cd Home Plate Workbench - Mechanists Lair Workbench.esp206 ce SettlementDaltonFarm.esp207 cf WorkshopRearranged.esp208 d0 BreakTheWallsDown.esp209 d1 BreakTheWallsDownFarHarbor.esp210 d2 BreakTheWallsDownNukaWorld.esp211 d3 BreakTheWallsDownVault88.esp212 d4 NoVanillaRadiantDLCLocations.esp254 FE 19 SS2_BleachersDCStory_Patch.esp213 d5 [sS2 Addon] SimSettlements SuperStructures.esp Don't judge anything you see thats worthy of judgement...
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Its just a umm.. A really nice place for a settlement. But all that rubble mmm.. Just.. Gets in the way y'know man? Just go there and look at that small town that once must of been great. I'm actually somewhat shocked no one would of never started clearing out that rubble, the area is really good for the construction of a settlement, and the actual rubble in and of itself could be salvaged for house construction, y'know? (Hint hint, remove the rubble, hint hint.)
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Power armor remesh+retexture
DeathknightDNOfficial replied to DeathknightDNOfficial's topic in Fallout New Vegas's Mod Ideas
Yeah, it is a beautiful mod and I quite love using it. But then you go to the BoS or look at remnants, and you think to your self "What the heck am I looking at" being why I made this request in the first place. Amazing mod just looks so out of place... -
Power armor remesh+retexture
DeathknightDNOfficial replied to DeathknightDNOfficial's topic in Fallout New Vegas's Mod Ideas
All good, and if you look at gunnetwork Dragbody DID do a port of FO4 power armors to new vegas but if you actually use that it just clips to much, and ends up looking awful where as this would actually make a power armor that looks like it should be in new vegas yet also make it look more like power armor -
Power armor remesh+retexture
DeathknightDNOfficial replied to DeathknightDNOfficial's topic in Fallout New Vegas's Mod Ideas
Alright, uh sorry for not responding... A week. Was dealing with some stuff... Anyway sounds great! And yeah, IK mods take a while to make I'll be patient! XD And also I'd say you do whatever you think will work IDK how you'd do this stuff my head goes loopy just thinking about it! O.o -
Power armor remesh+retexture
DeathknightDNOfficial replied to DeathknightDNOfficial's topic in Fallout New Vegas's Mod Ideas
Well in that case it'd be great to see T-51 redone out of all power armors. -
https://www.nexusmods.com/newvegas/mods/60684 If anyone could make power armors in the vanilla game look more like this beautiful mother trucker here, that'd be great!
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By chance could anyone make a mod that overhauls t-45 / t-51 / pretty much all power armors (Scorched from lonesome road preferred) like this https://www.nexusmods.com/newvegas/mods/60645 T-60 Power Armour mod Looking at this mod I just think its amazing no ones made an overhaul mod for the rest of the power armors in the game. Honestly if anyone makes a mod like that, your a saint, and if anyone comes and tells me about dragbody's port on gunnetwork, yeah I checked that out but the meshes don't look good. This may clip a little bit, but the FO4 ports are overly prone to clipping, and it just looks GOD AWFUL! But yeah that's enough out of me, someone make it happen! WOO!