-
Posts
30 -
Joined
-
Last visited
Nexus Mods Profile
About teridactyl
Profile Fields
-
Website URL
http://teristearns.com
-
Country
United States
-
Currently Playing
Fallout 4 (always)
-
Favourite Game
Fallout 4
Recent Profile Visitors
teridactyl's Achievements
Contributor (5/14)
0
Reputation
-
Immersive Repair Mods
teridactyl replied to teridactyl's topic in Fallout 4's Creation Kit and Modders
Thank you PJMail. I will try this technique as well. I couldn't even think of a part in the game where this is used to deconstruct the process... Oh wait. Just did. Repairing crops after a raid. Sheesh. As a technical writer by trade, I'd kill for a proper manual! Thanks again. -
Immersive Repair Mods
teridactyl replied to teridactyl's topic in Fallout 4's Creation Kit and Modders
Thank you so much! I just had no idea where to even look. I saw your name kept coming up, so I figured it had to be out in the ether somewhere. Thank you for the link, I'm looking forward to giving it a shot. -
Immersive Repair Mods
teridactyl replied to teridactyl's topic in Fallout 4's Creation Kit and Modders
Yeah, I know that. I'm looking for a resource on the script. It's being used a lot lately, but no word on who or where or how it's used. I'm not an advanced programmer, but I do know my way around Creation Kit well enough due to the many tutorials available online, but no help for this mechanic at all. -
New names for Codsworth to say
teridactyl replied to Freeasabird767's topic in Fallout 4's Mod Ideas
Well, that's when it's time to learn how to add new dialogue to the game and mapping responses and what not. Fortunately, there are a lot of tutorials on how to add dialogue, like this one here. Fortunately, there are hundreds of examples to clone from the game since Codsworth says a ton of these. Personally, I think the hard part would be coming up with the new names you want to add. -
I dig the settlement mods like Zorkas and Tenhats make with the immersive repair where you click on a piece of plywood or a broken building or whatever, and then--ta da!--it turns into a repaired thing. Is there a tutorial somewhere that covers how to do that? I dug through Zorkas' immersive boat repair from the Castle to Spectacle Island, and I kinda got the idea. Obviously you make two items, one broken and one repaired, and show/hide them after the player interacts with the object, but I don't know what the mojo is that makes it change. I'd love to learn if someone can point me into a direction. Thanks!
-
Facegen Chain Massacre
teridactyl replied to teridactyl's topic in Fallout 4's Creation Kit and Modders
Just checking back in... I tried VEFS and the results aren't any different than Creation Kit for me (although a heck of a lot faster!). And Nifskope still looks freaky, but I'm considering that a non-issue right now since I'm not using Nifskope to edit anything and they all look like that when I view them, even ones straight from the .ba2 archive. I'm inclined to think that's a Nifskope problem (or that I need to roll back a few versions). As far as the brown face bug, he looks fine when I revert back to the non-facegen version. So, still need more testing with X-cell (checking Is Chargen Texture doesn't work). Dunno. Maybe this is just one of those mods that has to has an exception at the end of the X-cell.ini file. -
Is there a mod to convert baby shawn to a daughter?
teridactyl replied to VilLynne's topic in Fallout 4's Discussion
Not without editing the .fuz/.wav sound file itself. You'd need an outside sound editor to do it. Or you can attempt re-recording and converting your voice with FallTalk. I've had some great results with converting Nate's voice into Hancock's for a playable ghoul. Some of the lines have come out sounding weird--breathy sounds, utterances, some strange substitution words (like "Perfect" sounds like "Parsnip," for example), so I've re-recorded those lines with my own voice and run it through the voice generator. I'm a woman, and if I lower the pitch to -10, I honestly cannot tell just by listening to it that Danny Shorago didn't step into my office and record the lines, himself. It's a lot of fun. There's several thousand lines just by the protagonists, but you don't need to re-record them all, just the ones that say "son" or "Shaun" or whatever you want to achieve. (BTW, I'd like to mention Shaun is a girl's name, too, if that makes it easier.) But the FO4 Voice File Refernce Tool can help you search those and extract them real quick. -
Are you using X-cell by chance? If so, it might be a facegen issue, especially if you can't modify her looks in LooksMenu. You need to go into the X-cell.ini and comment in Piper at the bottom of the document (remove the semicolon). It will strop trying to use the game's facegen (default) texture and use the custom one you have.
-
New names for Codsworth to say
teridactyl replied to Freeasabird767's topic in Fallout 4's Mod Ideas
Check out the utility, FallTalk Audio and Voice Generator. Get yourself a microphone, and start recording! It's quite fun to play with. -
Kinggath has a very good, basic video tutorial on how to save DDS files. There's a lot of contradictory information out there about how to save diffuse, normal, and specular files, compression types, etc. you'll want to save the diffuse as DXT1 most likely. Normal and Spec are DXT5. But this gives a decent high-level overview of what all that means. Bethesda Mod School - Custom Textures, etc.
-
Facegen Chain Massacre
teridactyl replied to teridactyl's topic in Fallout 4's Creation Kit and Modders
Yes, I have a separate MO2 profile set up with several individual save files throughout the main storyline that have zero-mods saved to it--even UFO4P--specifically for testing out stuff like this. (Check out Main Quests Completed Saves. It is one of the best tools I've ever downloaded from Nexus.) It's more likely I just don't know what the heck I'm doing with my mod. LOL Or Nifskope, since the vanilla game facegen meshes all look like that just browsing the .bs2 archive in Nifskope. I'm beginning to think this is just how it looks on this version. I'm running Nifskope 2.0 Dev 8, but I see they're up to Dev 9, now. As for the brown face, even the weird looking vanilla NPC meshes in Nifskope look fine in the game, including their face textures with running X-Cell, so it's possible I just have something in my .esp I overlooked. I'm starting over fresh instead of trying to update the older .esp. RE: VEFS -- Wow! This is brand new. Even if my problem is something else, this looks like a great tool. Thank you! -
I'm working on Sexy Hancock v5 now, and trying to export Facegen info, since it's all the kids are raving about these days. I do love that X-cell fixes that, but it makes NPC skin texture mods seem a bit behind on the curve, now. So, I've redone Hancock's whole thing, even created him his own race so I don' t have to edit GhoulRace or HumanRace too much. He looks good in CK, so I hit CTRL + F4 and export... ...and get this nightmare fuel when I open it in Nifskope. The face texture looks okay...but I can't stop screaming! (And laughing too, because frankly, look a it.) Welcome to Fallout: Evil Dead. Thing is, all the vanilla ones I open in Nifskope are also this distorted horror show, yet, except for the one above, they seem to work okay in the game. Hancock is getting the brown face texture, regardless of what I try. It only goes back to normal when I exclude him from X-cell, which is annoying since that's part of the reason to do all this. Is the distortion above a CK issue, a skeleton/.tri issue, a Nifskope issue, or is it even an issue?
-
Hi Jimmy. So, slightly but not really off-topic since I remember you having some experience with modding. I just got a new Alienware laptop, it has an NVIDIA RTX 2070 Super, and 360 Hz screen. Installed MO2, F4SE, and FO4 just like my old setup, and it looks and runs fine. My old saves are even okay. I use an ENB primarily in the past for aesthetics, but now also to cap my frame rate in the game. BTW, I do pull consistent 60 FPS in Goodneighbor with ENB and many mods, and damn that feels good, so there’s that. I installed Creation Kit yesterday and it boots up fine and loads my mod just like it should. My problem is that the render preview windows are totally blank. Tried to load a cell—couple of them, in fact, and no go. Tried to pull up an NPC to preview, and same. What’s weird is it’s loading the cell...I can double click somewhere and it’ll bring up the object’s properties, I just have a totally white preview screen. I’m running CK version 1.10.162.0. Game version 1.10.163.0, both just like before. Installed both of them fresh this week. Tried with and without ENB files, as I understand that was a problem in the past, but didn’t make a difference. GPU Drivers are all up to date. NifSkope and Outfit studio work fine. I’m stumped! Got any ideas? Everything I look for online leads to a dead end, and they’re old threads anyway. Sorry to hijack your post, but I see you also got some fancy newfangled hardware you’re testing out, though. Figured it might be worth a shot to see if you knew of something I can check. Thanks! EDIT: Whoops! Sorry to bother you. Please disregard. I lowered my monitor refresh rate to 60Hz and it renders fine now. Annoying but at least it works.
-
I know this is an older post, but thank you SO much for this! Sheesh! How the heck were we supposed to know that???
- 5 replies
-
- ck
- creation kit
-
(and 1 more)
Tagged with: