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Focusnoot

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Everything posted by Focusnoot

  1. Assuming you put all these things on different lines, then yeah it looks good to me. But if you're asking here I guess it doesn't work? Only other reason I can think of now is maybe the special characters like ¹ and maybe à cause issues.
  2. 1) I think the readme of the w3strings encoder tells you how to choose a valid id that doesn't conflict with other mods (the first number). For a new string you don't need the second number (the hex value) in my experience. You do need the third thing, but that is not a number but a string (the key(str) I was talking about in the previous post). So it looks like <valid id number>||gwint_card_string_identifier|Custom Card name. 2) You can now use the gwint_card_string_identifier that I used in 1) to use that string, so for example in def_gwint_cards_final.xml you can use it as the description there. I'm pretty sure that is how it is done, but I can't check it for you right now. So this info is just from the top of my head.
  3. Np, and your English is fine You need w3strings encoder for that: https://www.nexusmods.com/witcher3/mods/1055 It comes with an example/readme to create a string file with new strings that you can give a key(str). That key you can use in for example the def_gwint_cards_final.xml as the name of a card. To edit an existing name, you need to decode the .w3strings file containing that name with the w3strings encoder. Usually it is in the .w3strings file in <your W3 directory>\content\content0. In that file you can search the name/description you want to overwrite and add a new entry with the hex of that name/description in your own string file. Then your new string file is done and you can encode it with the w3strings encoder and put it in your mod.
  4. So if I understand correctly you want to make new cards that are obtainable ingame? I think I know how to do that, but I haven't tried it myself so it may not work. First you need to add entries for your cards in the \gameplay\items\def_gwint_card_items.xml. I guess this is the part you did already.Then you have to make entries for those cards in \gameplay\items\def_item_gwint.xml. I have only fiddled around with values here, never added something. But from what I understand here you specify the item icon and name (that you see in the shop and when you get the card as a reward), how many of the card you can obtain and some other stuff.I think the last step would be to add it to an ingame shop, which can you do in \gameplay\items\def_loot_shops.xml You should probably also create a new case for the name to int functions in \game\gui\menus\gwintManager.ws (they are at the end of the file). Then you can get the card through the console commands by name as well. Not sure if it is also used for other things.
  5. I like the new design, but not sure if I prefer it over the old one yet. One small annoyance I have though is when for example I'm looking at the updated mods tab of a game and I'm clicking the view more button, it takes me to a page with the same content but with pagination options. So to actually view more mods I have to click on another page button after that, I think it would be better if the view more button would redirect you to the second page by default.
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