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Nexus Mods Profile

  1. Think I solved the clipping hair thing as well by disabling diverse guards and getting a semi open guard helmet mod :). Also leaving Cloaks of Skyrim to be player only since frostfall's stuff seems to clip somewhat with them which winter is coming cloaks don't ( or at least not as obvious ) . Hope this helps other people.
  2. Solved! Solved SOLVED! It was Immersive Citizens all along. Removed it and now no one is standing still no more and people can move freely around that stupid tree. Thanks to all who contributed with their advice! Any suggestions for INI Tweaks I should make before I start playing or mods I should add? I noticed opened helmets for women can sometimes make their hair clip out on top a bit. Anyone knowledgeable how to fix that? Thanks!
  3. Okay think i found a red navigation mesh. Is this what I'm supposed to look at? https://imgur.com/a/lKz0r . Does it make any sense to you?
  4. Okay I tried doing as you said and here's what it says https://imgur.com/a/JOivz . However I cannot say that I understand any of it as this is beyond my skills. But I cannot see anything that stands out preventing NPC's from moving about. It's near the big tree in Whiterun mainly and so far no problems near Breezehome. Is this something you can make any sense out of? I will try to disable birds now.
  5. Just found out lots of people I'm talking to are saying Z-fighting (flickering mountains etc) is fixed in the Special Edition and they're not getting it. So why am I? There is a setting surely that can be enabled/disabled based on this?
  6. Yeh thanks man. I never trust a save that has had a mod removed mid playthrough so I always take that precautions. A question for you while we wait for Maxshadow and 3aq to reply. Is it normal to CTD if you enable TCL and fly under the world? When stresstesting my game I can run around for forever basically with speedmult 1500 and TCL enabled without crashing but if I fly under the game the game will eventually crash. That is normal I take it? Thank you.
  7. Don't worry I always create a whole new game when I remove a mod. I don't remove mods when I have a play through nor do I start playing till all or most of my mods work as intended. Because as long as I create a new game it's fine right?
  8. Alright chief I did as you said but I dunno what I'm looking at here. Am I doing it right? https://imgur.com/a/8dYgD <--- xedit whiterun. Will try the birds of skyrim disable tech now.
  9. Thanks guys. Great discussion. Will try removing birds of skyrim and see if that helps and if not I'll try to see what's going on through SSEdit and let you guys know. 3aq what tweak would you suggest for the ini as of now based on my problems? I'm willing to sacrifice a lot to get rid of the immersion breaking flickering.
  10. Aren't there some mods that shouldn't be cleaned? Feels dangerous applying all of my mods for cleaning. Been so many years but I just recall that being a thing. Cheers
  11. I recall solving these problems back in Oldrim but I don't remember how. But since I did just solve the flickering it is not unfix-able, nothing is it just takes time and patience and lots of different people thinking outside of the box. On the topic of NPC's standing still I thank you for your advice. I will look into it to the best of my ability and return. I shall also continue tweaking and re-installing some things to see if it helps. Hope this discussion continues. Any help is greatly appreciated and a big thank you to all of those who contribute.
  12. Hey Maxshadow09. I created the other post because this one got so cluttered with my own notes and I was fairly certain it was forgotten but since you're here that proves me wrong I guess. Thanks for checking out my post. I was about to reply this to my other post before it got removed so I'll leave it here. 'FLICKERING IN WHITERUN/OTHER SETTLEMENTS SOLVED! READ. Okay making progress. Flickering in Whiterun and other settlements is completely eliminated. Re-installing my water mod and avoiding to select any 'alternate options' as well as verifying game caches and removing vivid weathers solved it. Now only flickering mountains (snowy ones looking from high places like High Hrothgar) and some flickering rivers remain as well as the actors (NPC's) standing still in big settlements like whiterun. Starting to wonder if it's perhaps the Birds mod since it also adds more actors in the form of birds which might alongside interested NPC's hit the actor cap (even though I raised it to 75). I am leaving these notes here not because I think anyone cares but to hopefully be of some help to someone who stumbles upon this post with similar issues. '
  13. Tried tweaking/removing some things but the problems still persist. 1: NPc's standing still and not doing what they're supposed to (possibly only in whiterun)2: Flickering at night depending on angle/how near something you are. These are my problems and I've spent days trying to correct them but I do not know how. GameMode=SkyrimSE Skyrim.esm=1Update.esm=1Dawnguard.esm=1HearthFires.esm=1Dragonborn.esm=1Lanterns Of Skyrim - All In One - Main.esm=1Unofficial Skyrim Special Edition Patch.esp=1RSkyrimChildren.esm=1BSAssets.esm=1BSHeartland.esm=1BS_DLC_patch.esp=1Campfire.esm=1Falskaar.esm=1Sneak Tools.esp=1SMIM-SE-Merged-All.esp=1Better_Male_Presets.esp=1WICO - Immersive Character.esp=1EnhancedLightsandFX.esp=1ValdacilsItemSorting.esp=1ELFX - Exteriors.esp=1LegacyoftheDragonborn.esp=1iNeed.esp=1iNeed - Extended.esp=1Castle Volkihar Rebuilt.esp=1CC'sEnhancedOreVeinsSSE-HearthfirePatch.esp=0EMHearthfireMoveKidsfix.esp=1WondersofWeather.esp=1Summermyst - Enchantments of Skyrim.esp=1Beards.esp=1Celtic_Music_In_Skyrim_SE.esp=1Celtic Music in Skyrim - Combat.esp=1Celtic_Music_In_Skyrim_SE_Dungeon.esp=1DragonBoneEbonsteel.esp=1MagicalCollegeofWinterhold.esp=13DNPC.esp=1Book Covers Skyrim.esp=1Prometheus_No_snow_Under_the_roof.esp=1Rebirth Monster.esp=1Wildcat - Combat of Skyrim.esp=1WICO - Immersive People.esp=1Skyrim Immersive Creatures Special Edition.esp=1Reverb and Ambiance Overhaul - Skyrim.esp=1VISPatch-BookCovers.esp=0BetterQuestObjectives.esp=1AmazingFollowerTweaks.esp=1SoundsofSkyrimComplete.esp=1Helgen Reborn.esp=1Immersive Sounds - Compendium.esp=1Solitude Expansion.esp=1OBIS SE.esp=1mrbs-uniqueloot-se.esp=1Settlements Expanded SE.esp=1SkyTEST-RealisticAnimals&Predators.esp=1BirdsOfSkyrim_SSE.esp=1Man Those Borders!.esp=1DeadlySpellImpacts.esp=1HarvestOverhaul_Redone_Creatures.esp=1BetterDocks-MP-DLC-Compatible.esp=1Ordinator - Perks of Skyrim.esp=1Thunderchild - Epic Shout Package.esp=1ELFX - Weathers.esp=1icepenguinworldmapclassic.esp=1Hothtrooper44_ArmorCompilation.esp=1Holidays.esp=1EMCompViljaSkyrim.esp=1EMViljaInSolstheimAddOn.esp=1Lore Weapon Expansion.esp=1PrvtI_HeavyArmory.esp=1Ars Metallica.esp=1Point The Way.esp=1Sacrosanct - Vampires of Skyrim.esp=1BirdsAndFlocks_SSE.esp=1DCR_KingCrusaderMegaPack_SSE.esp=1dD - Enhanced Blood Main.esp=1Better Vampire NPCs.esp=1RSChildren.esp=1Run For Your Lives.esp=1Cloaks.esp=1Cloaks - Dawnguard.esp=1Cloaks - USSEP Patch.esp=0FoodOverhaul.esp=1Inigo.esp=1Dawnstar.esp=1DBM_HelgenReborn_Patch.esp=1SkyHavenTempleGarden.esp=1Immersive Patrols II.esp=1SE - Better Docks Patch.esp=1Shor's Stone.esp=1BosmerArmorMATY743.esp=1LrsamwaysExpandedSkyrimWeaponry.esp=1waterplants.esp=1Frostfall.esp=11nivWICCloaks.esp=1WetandCold.esp=11nivWICSkyCloaksPatch.esp=0Volkihar Knight.esp=1Volkihar Knight - Light Armor Option.esp=0Ivarstead.esp=1SofiaFollower.esp=1Helarchen Creek.esp=1Kynesgrove.esp=1Skyrim Flora Overhaul.esp=1Soljund's Sinkhole.esp=1Karthwasten.esp=1Convenient Horses.esp=1Dragon Bridge.esp=1DBM_UniqueLoot_Patch.esp=0Darkend.esp=1notice board.esp=1ForgottenCity.esp=1Prometheus_BeastSkeletons.esp=1Settlements Expanded SE - Lanterns of Skyrim Patch.esp=1The Paarthurnax Dilemma.esp=1Settlements Expanded SE - Soljunds Sinkhole Patch.esp=1DBM_NoticeBoard_Patch.esp=1HoldBorderBanners.esp=1Map Markers Complete.esp=1Settlements Expanded SE - No Snow Under the Roof Patch.esp=1VISPatch-ZZ-FoodOverhaul.esp=0DBM_iNeed_Patch.esp=1Helarchen Creek - No Snow Under the Roof.esp=1MCoW_CampfirePatch.esp=1OBIS SE Patrols Addon.esp=1Apocalypse - Magic of Skyrim.esp=1VISPatch-Apocalypse-Ordinator.esp=0Apocalypse - Ordinator Compatibility Patch.esp=1DiverseDragonsCollectionSE.esp=1Ursine Armour - Non HDT.esp=1HarvestOverhaul_Redone.esp=1iHUD.esp=1Hothtrooper44_Armor_Ecksstra.esp=1Improved Eyes Skyrim.esp=1Improved Eyes Skyrim - Vamp.esp=0Improved Eyes Skyrim - Serana.esp=1ISC Enhanced Blood Patch.esp=0Chesko_LoreBasedLoadingScreens.esp=1Lore Weapon Expansion - Daedric Crescent.esp=1Lore Weapon Expansion - Goldbrand.esp=1Lore Weapon Expansion - Relics of the Crusader.esp=1No NPC Greetings.esp=1NB-Scars.esp=1SkyHUD.esp=1SkyHUD - iHUD Patch.esp=1TalosHousecarl.esp=1Runandwalkpaces.esp=0VISPatch-Sacrosanct.esp=0Predator Vision.esp=1HOR_OrdinatorPatch.esp=1SkyUI_SE.esp=1Volkihar Knight - Sacrosanct Patch.esp=0skyforgedShields.esp=1HelgenRebornRSChildrenPatch.esp=0crimsonquestmarkers.esp=1mihailesocenturion.esp=1mihailmmasithis.esp=1Skysan_ELFX_SMIM_Fix.esp=1Faction Crossbows.esp=1WICO - Immersive Dawnguard.esp=1Moonlight Tales Special Edition.esp=1dD - Realistic Ragdoll Force - Realistic.esp=1SummonableChest.esp=1BarenziahQuestMarkers.esp=0dD-No Spinning Death Animation.esp=0DTNecromancerCamp.esp=1Simple AUA.esp=1Realistic-Voice.esp=1CH Bruma Patch.esp=0SMIM-Bruma-Patch.esp=0Ordinator - Beyond Skyrim Bruma Patch.esp=1RAO - ELFX Patch.esp=1Dr_Bandolier.esp=1VISPatch-ImmersiveSounds.esp=0RUSTIC SOULGEMS - Sorted.esp=0SPTDiverseGuardsSkyrimSE.esp=1SPTDiverseGuardsSkyrimSEBruma.esp=1DBM_ImmersiveCreatures_Patch.esp=1VISPatch-ImmersiveArmors.esp=0DBM_IA_Patch.esp=1DBM_HA_Patch.esp=1DBM_Cloaks_Patch.esp=0DBM_ISC_Patch.esp=0DBM_RSChildren.esp=0Move it Dammit.esp=0Sneak Tools Vanilla Masks.esp=0Sneak Tools Vanilla Hoods.esp=1Unique Uniques.esp=1Perk Points and More Gold for Bounty Quests.esp=0RichMerchantsSkyrim_x2.esp=0Settlements Expanded SE - RS Children Patch.esp=1NoldorArmor.esp=1MCoW_AnimatedClutter.esp=0Chesko_WearableLantern.esp=1OBIS SE - NoticeBoard - Addon.esp=1VISPatch-OBIS Patrols Addon.esp=0VISPatch-OBIS SE.esp=0Skytest Immersive Creatures.esp=1Skytest Creature Extension.esp=1VioLens SE.esp=1VioLens SE - Book Menu.esp=1Wildcat - Realistic Damage Plugin.esp=1TKDodge.esp=1SkyUI.esp=1Dwemer Goggles & Scouter.esp=1WeaponsOf3E_SSE.esp=1Holidays SFO Patch.esp=1PC Head Tracking - MCM.esp=1PC Head Tracking - Patch.esp=1VISPatch-NoticeBoard.esp=0VISPatch-ArsMetallica.esp=0VISPatch-Bandolier.esp=0VISPatch-BeastSkeletons.esp=0VISPatch-Campfire.esp=0VISPatch-Frostfall.esp=0VISPatch-Holidays.esp=0VISPatch-iNeed.esp=0VISPatch-Ordinator.esp=0VISPatch-RusticSoulGems-ImmersiveSounds.esp=0VISPatch-SkyTESTAnimals.esp=0VISPatch-Thunderchild.esp=0VISPatch-UniqueUniques.esp=0VISPatch-VioLens.esp=0VISPatch-WetAndCold.esp=0VISPatch-WICCloaks.esp=0TerrainLodRedone.esp=1RSC Falskaar Patch.esp=0RSC HR Patch.esp=0RSC 3DNPC Patch.esp=0RSC LotD Patch.esp=0RSC Settlements Expanded SE Patch.esp=0RSC Solitude Expansion Patch.esp=0RSC Forgotten City Patch.esp=0BetterQuestObjectives - BCS Patch.esp=0BetterQuestObjectives-PaarDilemmaPatch.esp=0Imperious - Races of Skyrim.esp=1VISPatch-Imperious.esp=0Darkwater Crossing.esp=1Whistling Mine.esp=1Settlements Expanded SE - Whistling Mine Patch.esp=1VISPatch-ArthmoorAllInOne.esp=0Immersive Citizens - AI Overhaul.esp=1VISPatch-ImmersiveCitizensAI.esp=0Whistling Mine - No Snow Under the Roof.esp=1ELFX - Hardcore.esp=1MCoW_ELFXHardcore.esp=1My Home Is Your Home.esp=1Alternate Start - Live Another Life.esp=1RAO - Alternate Start Patch.esp=1Bruma - Alternate Start.esp=1Relationship Dialogue Overhaul.esp=1RealisticWaterTwo.esp=1Immersive Citizens - ELFXHardcore patch.esp=1SoS_ELFX+Hardcore+Weathers_Patch.esp=1SoS_ImmersiveCitizens_Patch.esp=1ELFX - NoBreezehome.esp=1Eli_Breezehome.esp=1Alternate Start -- New Beginnings.esp=0Hunters Not Bandits.esp=0VISPatch-AlternateStart.esp=0VISPatch-RelationshipDialogueOverhaul.esp=0BetterQuestObjectives-AlternateStartPatch.esp=0Icactors.esp=1RealisticWaterTwo - iNeed.esp=0SSEMerged.esp=1Bashed Patch, 0.esp=1
  14. Removed Vivid Weathers and flickering is still there and NPC's are still standing still in Whiterun (only Vanilla npc's from what I can tell)
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