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MikeCobalt

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Everything posted by MikeCobalt

  1. :) This sounds promising; would they *Resume their roles at whatever stage the village is at at that time?
  2. Nothing. Same as the other times I've been back looking around. Only one left is Binkel the happy guy but the main guy Berther(?) and the other are totally gone. Dead bodies do disappear after awhile and I'm still sure that's what happened here. I can easily reset the quest to 1-3 (of 4) and start over but will that bring the NPC's back? Anyway, I still think they're dead and back to my 1st question, "is there a way to bring them back?"
  3. Hey everybody :) Recently I completed the quest to stop that goblin war so the people at that camp could build and start their village (Cropsford) and I've been back a couple of times checking up on their progress. The last two times though there's only one NPC there. He says he's comfortable eventhough he didnt think he would be, the village is complete and the crops are there but still, all of the others are missing. I read their archer would leave and move to another town (Havnt seen her either as a matter of fact) but it seems everybody except the happy guy is dead. My last time there I did see a troll close and this time a bear not far away. I read he may get *Stuck other places wandering so I tried the command to move him to me, nothing happened. I also tried the setstage to set that quest to an earlier setting but again nothing. Is there anyway I can bring those peeps back and reset the quest (Prefferably at 3/4same time?
  4. Hey everybody :) I'm planning on getting Oblivion soon but it's going to come with *All of the addons (GoTY, Deluxe). I've read from time to time there are mods that can delay those extra's until a later time through the Oblivion story. I'd really prefer to finish or atleast get through a substantial amount of the original story before starting on those addon adventures. Are any of those mods here? and what are the names please? :)
  5. I'm also having this problem the same routine as the Op even. I'll try this fix process hopefully It'll work and nothing bad will happen. I have "A lot" added to my CK but this script I'm trying to add is moving to another World Space in a big Mod; really necessary.
  6. :) Thanks Striker, Thats all the Important Questions & Answers right there. Looks like GOG scores one more and Steam lose's a bit.
  7. Other then the "Store Bought Version" the one I'm looking at is the Steam "GOTY Deluxe"; thats supposedly everything for that game. Is that what you mean by "4Gb Patch"? The 4GB Patch - NTCore allows Oblivion (which is a 32 bit executable) to access more than 2GB of memory when running a 64 bit operating system. When the folks at GOG started offering Oblivion as a download they took care of patching Oblivion.exe with the 4GB patch so the end user doesn't need to do that themselves. None of the disk versions of the game come already patched with the 4GB patch, and as far as I know none of the various downloads of Oblivion from Steam are 4GB patched. That means for any version of the game except the GOG version you will need to run the 4GB patch yourself after you install the game. Be very careful with any of the various Steam downloads to be certain you are actually getting the version that includes all of the DLC ... I've seen posts by many people who thought they were getting the full meal deal from Steam but only got some of the major DLCs with the download they chose (i.e. they were missing most of the minor DLCs). If the download doesn't list the exact DLCs that are included I wouldn't click the button. Now that is very valuable information. One last question just to be certain; The GOG version does take all the Mods (Mostly from here) like the Steam version? I'm no fan of Steam (Quite the opposite) but I do know what has worked before.
  8. Other then the "Store Bought Version" the one I'm looking at is the Steam "GOTY Deluxe"; thats supposedly everything for that game. Is that what you mean by "4Gb Patch"?
  9. I have read this games physical version does have issues with modern PCs while the digital versions have been optimized to run on modern machines. Mod's and support are a must so I'm just trying to get some information (This time :)) before I make the decision.
  10. Hey everybody :), Planning on getting Oblivion GOTY Deluxe I'm at the decision do I download it or get a Physical copy from a store? 1st priority do either run better? about the same, or Downloaded/Store runs better (Less bugs, needed work around's, reliability and finally the Mods). Will the mods still load *Properly into a store bought Oblivion like a Downloaded version?
  11. I'm not sure I understand. The code is in the tutorial. It's simply copy/paste into the code field. That's how that segment is explained. Other comments about the tutorial stated it worked very well for them. Thats why I asked if the Creation Kit process has changed.
  12. Not sure about that, I select "New" try to add the name then Paste the code in the provided field. Whether I do all that or just add the name then one short word in the field (as a placeholder like the tut) then paste the code either way the CK says I must use a script *Already there. That's where I had the idea of using one that already moves the DB between worldspaces (Like Tamriel/Solstheim). that I can change the locations. If there is another "Proper Way" I'll certainly go that route instead.
  13. Hey everybody, I'm following the tutorials I've found on creating New World Spaces for a Mod I'm working on but as of right now the proceedure for moving back & forth between worlds requires adding 2 scripts; the CK isnt allowing me to add these. One script in the activator in Skyrim, one more in the activator on the new world plus their respective XMarkers. Has the Creation Kit changed how all this works since the tutorials came out. The scripts are already written just for Copy/Pasting in the activator but the CK wont allow any script not already listed it seems. If there is a newer/more Correct method or an existing script I can copy and change (to point to my mod) I'll be happy to do that aswell. I've been building on this for a while now it's (past) time for me to go in person (virtually) and start looking around.
  14. Looks like time for me to start Downloading all the Mods I Might want in the future if the opposition is going to be this high.
  15. :) Wow, Thanks, a wealth of info here. These give me I think everything to further bring the docks to life and ships of multiple cultures together. Really Thanks I'll start on this tomorrow :).
  16. Hey everybody :), I have a Mod for the Solitude docks and another Mod for most of the ships themselves. I'm wanting to juggle the ships around adding/ moving and fit the docks to suit. *Some of the ships I can copy and place new but as it is most I cant and since the docks are also from a Mod many of them I also cannot change. I've tried the CK but I'm thinking because the Mod(s) isn't included in the Creation Kit they're not showing and same with the "Fancy Ships". I've had some luck with the Jaxonz Positioner but usually that says I'm not selecting anything. Is there another way before I have to rebuild the entire Dock Mod (It's the Big One)?
  17. Unfortunately the result is still the same. After adding the dispelallspells and the result showing only "Destruction 15" and "Heal 29" as the only values the greetings are 90% all the same with a random "Well met Kinsman" or other. Whatever is going on, its definitely odd and outside the scope of what's intended.
  18. Yesterday, "I walked into Whiterun with only "Well Rested" and the normal "Resist Frost" showing as Active, still I got the same reactions.". All I can think of is something I've done or been the target of in the past is still running in the background. Again, walking around with only Well Rested and Resist Frost showing and still getting those comments. Does anybody know how in the console to tell or the proper format for "disspellallspells"?
  19. Earlier I walked into Whiterun with only "Well Rested" and the normal "Resist Frost" showing as Active, still I got the same reactions. For all the posts on other sites and some here from earlier discussions I believe something (Somehow) is still running when it shouldn't be. Other then trying the Console "Dispellallspells" I have no idea what's going on and as before I've never found this issue posted as "Fixed".
  20. Yes, that was the first thing I looked at. Sometimes a Talos blessing, various food effects sometimes, 2 armor and 1 sword (again, sometimes). Nothing that is cast or lingering effects. This is also what was asked in the other sites I found ppl discussing this same issue. More often then not, the *Only anything I have working at the time are the two worn armor effects.
  21. Hey Everybody :) I'm really not sure where to put this as I think it's a Game error not mod. For the last days everywhere I go I keep getting "Keep that magic away from me", "Pretty colors", "Is that magic, please becareful" and "Brilliant (Not sure if that's part of this) instead of the typical greets. Right now my DB doesn't use any spells except for the occasional "Heal". My Helm and Cuirass are enchanted, sword also and that's all. My previous DB had much more enchanted items and at times active spells and yet this is the first I've ever heard those. I have searched the internet and found a number of *Theories but nothing concrete other then the CC "Dispellallspells" routine but even then I've only cast the heal and I haven't found any signs that is *Somehow still running in the background. I really have no idea where this is coming from. Anybody familiar with this?
  22. Thanks, it's in TamrielWorld. Between Silent Moons Camp, Bleakwood Basin and the *Excalibur sword from the Pond spots.
  23. Many times. It's just not showing anything except the land and grass. I tried looking at "Raven Rock" it shows fine, all the buildings, the water well and other clutter. Really frustrating. Later on it did *Start showing the neighboring cells but still only the land and grass.
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