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Narfiam

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  1. I didn't look for help, If I want to learn how to use Vortex I look for guides or youtube videos explaining it. I posted an opinion about a program which I thought it was mandatory for downloading and installing mods instead NMM. Anyway if any of you feel I wasted your time time, I apologise.
  2. Because I thought NMM don't works anymore with the manager download options of the mods and maybe I couldn't log in with my Nexus account neither. Well, you've been explained the multiple features and benefits of Vortex (built in LOOT, Auto Sort, Conflict Resolution and Warning, the ability to Overwrite Textures and Meshes NON DESTRUCTIVELY etc), but those features don't appeal to you and you'd rather go back to not knowing about mod conflicts, having to micromanage your plugin load order, and doing Hard Overwrites of textures and meshes so you have to completely uninstall and reinstall your mods until you install them in the correct order, so since that extra hassle appeals to you and you insist on doing everything the difficult and inefficient way, along with the terrible advice you've been given along the way, then have at it. I never had problems with the "hard overwrite" you mentioned, and what is micromanage plugin load order? I almost never managed load order, I let LOOT do it for me and I haven't major problems with it making me to start thinking I have to move to a more advanced and efficient program. That's a truism.
  3. Because I thought NMM don't works anymore with the manager download options of the mods and maybe I couldn't log in with my Nexus account neither. As intuitive I refer to extreme simplicity that don't head to a maze of menus, options and settings, you have two boxes, the top box with the mod list, categorized or not, enabled mods have a check symbol. If you enable one of them and the window you have put there appears means the new mod has the same files and you can overwrite it or not. The bottom box with the ongoing downloads and showing the state of them, end of the story. I know that NMM have more settings and functions, but honestly I only remember used one of its other tools one or two times and I don't even remember for what, most of the time the basics were enough. When I had an hour using NMM I already knew how to use the basic functions of the program without reading any tutorial or watching any video.
  4. You don't have to apologise about nothing, what's more, I agree with your first reply. I don't think the devs have released Vortex to make things worse, but Vortex is unnecesary at this stage IMO. I'm pretty sure if I spend time learning how to use Vortex correctly I will like it more than NMM but the problem is I don't want to learn how to use another mod-related program AGAIN. Years ago, when I started to mod Skyrim (and Fallout 4 later) I had to read dozens of tutorials and watch youtube videos to learn how to use Wrye Bash, TES5Edit, NMM, what is BOSS (and later LOOT) and what the messages it show me mean, how to install SKSE etc. I had a lot of trial-error tests while I was learning, more than five rage uninstalls because crashes I didn't know how to solve or bad configurations,... Sorry but I don't want to spend time learning again how to use a program for modding, I prefer staying with the old reliable (NMM), LOOT, Wrye Bass and TEST5Edit (or its variations for Special Edition or Fallout 4). I don't need a Mod Manager for managing my load order I have LOOT (which is super easy to use), or a Mod Manager for telling me what mods have conflict, LOOT do this too, etc. In a Mod Manager I only need a program for downloading mods and installing it with a very intuitive interface and operation (NMM fulfil it), the other needs are covered by other programs, learning how to use another modding tool AGAIN is a waste of time and don't worth it IMO.
  5. Does it still work with the Manager Download option of the page? If it still works I think I'm going to download the old reliable NMM. Thanks!
  6. I'm going to start saying that I've been using NMM for years (since 2012-2013). I always download mods from Nexus using the NMM, and the manual downloads for mods without the manager download option by drop and draging the compressed files into the NMM too. OK, I haven't played Skyrim for a year, yesterday I installed it and downloaded Vortex. I started to download several mods as I always did with NMM but with Vortex, so far so good. But when I started to install mods I got very confused by the conflict and redundanct terms of the messages in the upper right corner of the interface when a mod/patch/translation have the same files of a mod installed before. I've had enough and eventually I have uninstalled Skyrim, fed up. Why the devs don't added the "Yes to all" option for overwrite when installing a mod with overwriting files? It was simple and worked, better than that confusing weird thing with checkboxes. And also, why putting the not installed and recentily downloades mods and installed mods in different places of the mod manager? It forces you to navigate more. It was better in NMM, all in the same window with a simple check symbol in the installed mods and the ongoing download in a smallbox below. I see some things pretty pointless.
  7. I'm waiting for SKSE64 too, because there are two mods I want to use in SE and without them I simply don't want to play. SkyUI and Enhanced Character Edit or Racemenu. I know there are a Racemenu alternative for SSE, but you cannot make such pretty female character you can make with Racemenu/Enhanced Character Edit for Oldrim. "You can still play Oldrim" yes, but I have the same OP's problem, with oldrim I have a lot of CTD and I tried plenty of solutions (cleaning, changing load order, etc etc). When SSE was released in Steam I moded it with about 70 mods to try the new version and in 80 hours I only had one CTD, then I missed the mods I have mentioned and stopped playing until the SKSE64 release and still waiting. PS: Sorry for any lexical or grammatical mistake, english is not my native language.
  8. Okay THANKS! :thumbsup: :thumbsup: :thumbsup:
  9. LOOT notice me that update.esm, hearthfire.esm, dragonborn.esm and dawnguard.esm have ITM records. Must I clean that?
  10. EDIT: unofficial skyrim legendary edition patch cause this problem in my case.
  11. https://www.youtube.com/watch?v=R6PTh3VirbU Here is a video in wich you can see my problem. Any sugestion to fix this? PS: No, i have no texture mods installed or a modified Skyrim.ini or SkyrimPrefs.ini
  12. Some people seem touched by the gods, like skyrim happens. I've seen comments in reddit more than once of people playing Skyrim with 150 mods installed and without suffer crashes or almost any crashes. And me with around 60 mods cleaned, sorted with LOOT, Bashed patch created, low quantity of HD textures mods, ENBOOST installed, Memory tweak in SKSE.ini and vanilla uGRIDSToLoad suffer a crash every 4 o 5 hours. I think some of you have just lucky, but it's still a widespread problem.
  13. You can wonder around for some time. Let say you get around 1 CTD every 1 hour. Yeah not easy. I have to disagree a bit, 300 hours with many mods and about only 5 ctds many agree about that. But not in Patch 1.5, you said you've been playing SMITE, The problems have appeared since patch 1.5 release. I bought the game two o three days before the 1.5 patch release and only had a CTD after 35 hours playing, and not random, it was in a fast travel loading screen. Now the CTD's happen way more frequently, sometimes after minutes, sometimes after hours ( usually not more than 3 o 4 hours) and worst of all, RANDOMISED while walking or fighting, if only happened in loading screens I could still stand and cross my fingers in the loading screens, but no, now I have to press F5 every 3 minutes with fear and uncertainty because I know that at any moment there I could suffer a CTD. That is the same disgusting feeling I felt playing Skyrim, I can't play relaxed and enjoying the game in its fullness. The only solution left is to play without any mod or just some texture mods, and playing this game without mods is like going to McDonalds and order a salad and a glass of water.
  14. I meant removing mods, and they will still be a problem till the game is 20 years old since it all about the leftover scripts. My answer in the second line was not a a fallow up to the first line, but a replay his answer that he does not updates his mods that often. Mods can cause random CTD. If you know how to sort your mods and loot has not been updates for a long while (relevant with the mods versions you are using.) then do what you wish. If you have almost no idea, loot is very trusted software. You can also copy the load order before and after to arrange back to what it was. The best thing you can do now is remove all mods, one by one, and see for yourself what causes what. I think LOOT doesn't work properly for now. I usually use that program every time I Install a new mod and it doesn't sort the mods anymore, only sort the well known mods like unofficial patch and most endorsed and popular mods. Almost every time I use that program the last mod installed appear at the end of the mod list and the "Apply" button doesn't appear. I think we have to wait much longer until it works just as well as in Skyrim. The randomness of the CTDs is what bothers me, I'm playing with uncertainty and discomfort. I never enjoyed Skyrim in its fullness because of that and I thought that would be different in Fallout 4 after 3 years optimizing and improving "Creation Engine", but I see it is all the same and I'm very angry. I think Bethesda are simply inept in the field of programming.
  15. Building mods, mods that add scripts or new areas, npcs, new creatures. A lot of stuff. That is a bad idea since the game is still patching. Look through your list, some mods do break when the game updates and may not be noticeable expect when doing something like using a crafting station, existing into an area etc. You should use loot. I'm would be okay with looking through your list, but I have been playing smite the last two months and thus outdated on what nots. So we must stop installing scripted mods until the last patch and consequent mod update are out. Is that what you mean? The last Skyrim DLC was released in december 2012, so we must expect that the last Fallout 4 DLC will be released in dec 2016. We must be patient as zen...
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